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Douglas Portman (Ammanford, Carmarthenshire United Kingdom)

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Syndrome
Syndrome
Price: 0.00

5.0 out of 5 stars A good read and very believable., 8 April 2013
This review is from: Syndrome (Kindle Edition)
Thoroughly enjoyed this book, a great story, thriller and mystery, and not so far fetched. Thomas Hoover is not an author I would of normally chosen as his other titles are genres I do not like, then I came across this one and loved it. It taught me not to be so hasty in writing an author off based onto one look. I am definitely reading his non fiction book next on Zen beliefs.


Starfire Angels (Starfire Angels: Dark Angel Chronicles Book 1)
Starfire Angels (Starfire Angels: Dark Angel Chronicles Book 1)
Price: 0.00

4.0 out of 5 stars A great story..., 26 Mar 2013
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Very imaginative, this story sweeps you along as Raea finds out about her family. Plenty of twists and turns to the plot keep you interested til the end. Pity about a few grammar mistakes but readable . Looking forward to the next book.


Powerless: The Synthesis
Powerless: The Synthesis
Price: 0.00

5.0 out of 5 stars Fascinating story, 23 Mar 2013
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Loved the twist on the special powers theme. This is a very well written book with a strong story line and character's that are believable. I look forward to the next instalment
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Under the Dome
Under the Dome
Price: 6.49

0 of 2 people found the following review helpful
5.0 out of 5 stars Couldn't put it down!, 7 Mar 2013
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This review is from: Under the Dome (Kindle Edition)
Yet another brilliant well thought out and written novel. I loved it! Now for the movie if it could've e end as good as this book!


Star Pilgrim: A Story of the Deepest Mysteries of Existence
Star Pilgrim: A Story of the Deepest Mysteries of Existence
Price: 5.14

5.0 out of 5 stars Need another view on life?, 30 Jan 2013
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Look no further. This a great read with mystery and adventure it looks to explain the reason of why we are here, through religious aspect and also science fiction. That first meeting of alien minds, superbly written, captivating from the off, leaving us with more questions and a sense of how little the parts is we play in the greater universe. If we destroy ourselves and this planet, we wouldn't be missed. I look forward to his next book.


The Birth of an Ecovillage
The Birth of an Ecovillage
Price: 4.10

5.0 out of 5 stars Excellent 10/10, 17 Jan 2013
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A dream realised paving the way for all who seek to live in harmony with the earth. Well done sir a Damn good read too! Couldn't put it down. Off to buy me some land and build my middle earth.


The Fourth Awakening
The Fourth Awakening
Price: 0.77

1 of 1 people found the following review helpful
4.0 out of 5 stars Excellent read. Brilliant story., 3 Jan 2013
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Loved the whole ideology let down by formatting of text jumping from very small font to normal making reading of it disappointing. Otherwise the story really captures the imagination and I will definitely be reading the next instalment.


Delver Magic Book I: Sanctum's Breach
Delver Magic Book I: Sanctum's Breach
Price: 0.00

5.0 out of 5 stars Loved it, 25 Dec 2012
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A great piece of writing. A gripping adventure at every turn and keeps this pace until the end. Now for book 2 & 3!


Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter (4th Edition D&d)
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter (4th Edition D&d)
by Wizards RPG Team
Edition: Game

32 of 33 people found the following review helpful
3.0 out of 5 stars A great introduction to D&D, but..., 7 Dec 2010
For those old school RP gamers this will no doubt bring back memories and i am glad to say you get a lot more in this box than the original had. The players and DM book of course, the set of dice you need to play, although these already have the numbers coloured in and don't include the wax crayon for you to do it yourself like the original set had. You also get some card tokens to represent your characters, some card tokens to represent the monsters you meet in your early adventures, a double sided poster size map and an assortment of cards with powers, abilities, items, etc. on them and some character sheets to start you off.

The Players book helps you make charcters by running you through a solo adventure and making your character based on the options you pick, a cool idea and i love that, especially usefull to get new people in to the game, basically you start playing as soon as you open the box, after having a good nose through the contents of course. The DM book is only needed for those that are going to be a DM of course but again is well laid out and includes the follow on adventure from the solo one in the players book, you need a group for this one though. It explains how the monsters are likely to act as they are met, describes the areas each encounter is set in what happens after the group overcomes each section, note overcome does not always mean "kill the monsters" which is something some DM's AND Players should remember *wink* has a useful selection of monsters at the back to use in your own adventures and is generaly easy to read. It does not go in to all the details and information you should know to be a good DM but teaches you enough to get you up and running without bogging you down to the point you don't want to read any more, useful. The counters are on good card stock and well printed, with gold rings for the players and silver for the monsters, the assorted cards are on much thinner card though so would benefit from card protector sleeves if you can get some but are well printed.

Now the BUT...

There are only enough cards for one of each class of the four classes and one of each of the four races (actually three, one of the races does not have a card), this means that if you have more than four players, or they want to play the same class or especially the same race, there are not enough cards to go around! There does not seem to be a PDF of them on the main Wizards of the Coast site to download more of them either. The card monster tokens, although good quality, are double sided with a different monster on each side, this may not seem a problem untill you are trying to find the right monster in the middle of an encounter, a lot of game time is wasted while you flip through all the counters looking for the one needed now while your players sit twiddling their thumbs! another set of tokens would of cost little more but made it so much easier to find the one you need, as well as bringing it in line with the way they do them in all the follow on sets! Finally the worst part of the whole set, the characters! The idea behind how you make them is fantastic, don't get me wrong, and is much easier and way more fun than reading through a normal rule book and hope you understand enough to not make mistakes and ruin the character, leveling up to 2nd level is also easy to do and well laid out, assuming you have seperate characters and races as noted above, the problem comes once you want to go to 3rd level and beyond! You have to re-make your character! ok so maybe not exactly re-make but most certainly re-write! When you get the book you need to level beyond 2nd level, yes you have to buy another book and this box set becomes obsolete, unless you want to make a new character again, you also have to adjust your character, changing abilities and powers, even to the extent of being told you may find it a good point to make a new character using the new book rather than this box set! Why oh Why did Wizards of the Coast do that? This set is aimed at bringing old players back in to the D&D game and introducing new players to role playing games as well, who thought it was a great idea to make characters that have to be re-written on reaching 3rd level? Now i admit Wizards of the Coast have made a free download available on their web site to help you convert them, but it is not the easiest thing in the world to find and should not be needed at all if they just made the characters properly in the first place! I'm sorry Wizards but this has dropped what should of been a 5 star product down to a 3, the idea of telling a new player, just as they are learning how to play the game and their character they have to forget half of it and learn something new... just stupid in my opinion, teach them what the need to know from the start, don't make them learn it over again part way through!


Dungeon Master's Kit: An Essential 4th Edtion D&d Kit (4th Edition D&d) (Dungeons & Dragons)
Dungeon Master's Kit: An Essential 4th Edtion D&d Kit (4th Edition D&d) (Dungeons & Dragons)
by Wizards RPG Team
Edition: Game

1 of 1 people found the following review helpful
5.0 out of 5 stars DM's book and more..., 7 Dec 2010
If you are only going to be a player then you do not need this product, if however, as the box says, you are going to be a DM then it is a winner. Apart from the all essential DM book, you get several useful extras... A screen with loads of tables and charts on to save looking through the book every five minutes, some monster counters to represent various monsters your players may meet in their adventures, these are double sided and have full colour pictures on them too, one with a silver ring around the outside to represent the monster when you first meet it and the other side with a red ring to show when it is blooded. There is also a nice two part adventure included with some maps to play on as well as use those cool monster counters. The DM book itself is well laid out and seems to explain itself well with many examples and diagrams, it is also the A5 size that the rest of the "Essentials" range seem to be in.

Not played the adventure yet but glancing through it i can see that it is fairly well laid out and gives a load more information on the lower part of the Nentir Vale, the default setting for 4th Ed D&D i believe, useful for DM's looking for more info on that area, either for the adventure itself or for their own adventures. If you do not use the Nentir Vale for your games i think it would take very little work to include it in any setting though.

Very happy personally with this box set, great addition to any DM's collection.


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