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Math for 3D Game Programming and Computer Graphics (Charles River Media Game Development)
Math for 3D Game Programming and Computer Graphics (Charles River Media Game Development)
by Eric Lengyel
Edition: Hardcover

13 of 13 people found the following review helpful
5.0 out of 5 stars Excellent, 8 Sept. 2003
This is an excellent book for those who have some mathematical experience. Proofs of the key theorems are given, and examples for the reader to work through, with answers at the back of the book. Descriptions are concise and to the point, with diagrams provided where needed. The first 3 chapters will be a useful reference to anyone studying vectors and matrices, not just to game developers. The rest of the book moves on to more specific areas of game programming such as collision detection and illumination. Finally the book ends with 3 excellent chapters on linear, rotational and fluid physics. The author states that some prior knowledge of vectors is required, but I think the first chapter is detailed enough for people with little or no experience to work through and understand. I would highly recommend this book for anyone with some experience of algebra and trigonometry.


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