Playing through yet another port of Rayman (Nintendo 3DS)
I was happy enough with the new 3D effects to forgive the fact that, had I paid for the game separately, it would have cost ten times the price of the iPhone version, which has high-res retina graphics and doesn't have the framerate issues of the 3DS port. This is one thing I think Nintendo will have to face up to eventually - I have bought games on the iPhone for 60p with more longevity and better graphics than any of the 3DS launch games - does the 3D effect really justify the price of games being 50 times higher? In my view, £30 is far too steep; especially when you can get next-gen games for the same price and often cheaper. The prices may drop over time, but I've noticed that the original DS games are still released at a premium, so am not too hopeful.
As for the 3D effect itself, I myself haven't had many issues, though I can understand why people have. The fact that you have to place your eyes directly in front of screen at all times can be quite annoying, especially when playing the Augmented Reality games which require you to move the console around a marker in front of it. The unforgiving viewing angle means that the 3D effect is lost once you move your head slightly left or right of the optimum position - inevitable if you have to move the console around. This could result in your eyes constantly changing focus - which is what can cause the headaches. I can't comment on any potential long-term damage, though I assume there's been enough research into this to show that it's not a big deal.
Having said that, I also assumed that the 3DS had been thoroughly tested before release. After my system crashed, which I had never experienced on a Nintendo system before, I did a little research into the error message which popped up on my screen. Turns out that I'm not the only one, and there are problems with some systems out there that cause them to just stop and ask the user to reset. There are a number of makeshift solutions that people have come up with - I've personally noticed that turning off the wireless helps - but clearly this problem shouldn't be happening in the first place.
The system has enormous potential, and when it works I do enjoy playing it a lot. But I can't help but feel that this is just a prototype that's designed to make money before one with more stability and a better viewing angle comes out.