Shop now Shop now Shop now  Up to 70% Off Fashion  Shop all Amazon Fashion Cloud Drive Photos Shop now Learn More Shop now Shop now Shop Fire Shop Kindle Shop now Shop now Shop now
Profile for Jonathan D. Wills > Reviews

Personal Profile

Content by Jonathan D. Wills
Top Reviewer Ranking: 3,776,142
Helpful Votes: 67

Learn more about Your Profile.

Reviews Written by
Jonathan D. Wills (UK)

Page: 1 | 2
When We Collide
When We Collide
Price: £0.99

6 of 15 people found the following review helpful
4.0 out of 5 stars A good choice, 15 Dec. 2010
This review is from: When We Collide (MP3 Download)
Personally, I never knew there was a version of this song before-hand, and after hearing the originial, while I can see the pros of it, I think the response this song got as being 'kareoke' is a bit childish behaviour and merely just wanting to a) prove the x factor stars aren't good, even if they are and b)they secretely like it but want to stick the whole 'the original is always the best' philosophy.

Matt brings a new version to this song. It is, in a sense, a more popped up version of the song but it works with Matts voice. It also allows the song to have a lot more uniqueness than just a standard cover. Also, a big plus in my book, he invests in a key change at the end of the song. Very few acts do this these days but one act does it amazingly well it really in my opinion makes the song that much better. It builds suspense for the song, as well as excitment with a rock-pop finale. A fine achievement from Matt Cardle being bogged down by the whole anti-X Factor campaign. You won it once, why again...?

UK Truck Simulator
UK Truck Simulator

5 of 7 people found the following review helpful
4.0 out of 5 stars A Solid Simulator, 27 Oct. 2010
This review is from: UK Truck Simulator (CD-ROM)
After playing numerous Bus Simulators, Train Simulators and Flight Simulators, I thought it was time for me to opt for another type: Truck Simulators.

I had never played a truck simulator before so I didn't have much in the way of expectations. All I really wanted was the game to work. And after playing it nearly every day for the past few weeks, I can clearly establish that it is more than that.

You start your trucker life as a employee to a company, driving loads. Your aim is to get the pre-defined loads from A to B as quickly and safely as possible. If you do this enough times, you will eventually (after 3 perfect deliveries, then 4 then 5) get promotions come through. This increases your lorry class (B is a significant step up from C in speed) and gives you more money per delivery. Once you've reached the top class, you will be offered three different trucks and a chance to go indepdent. This is where the games multiple features start to kick in.

By being independent, you can choose your own loads to deliver, and keep every penny of the share to yourself. That means that those £10,000 in 6 deliveries can be done in 1 delivery or less in indepdent mode. However you will need to pay for all repairs, damages and fuel costs, however it still works out better value. Again, you will be offered another 'promotion' to buy a cheap, tatty garage to start your trucking business. To get the best value out of it, you need to employ drivers (which you can find lurking around many cities) and then buy them another cheap truck. They will rack in cash, you will rack in cash and eventually you should be a multi-million trucker (or something similar!)

This way of career mode gives it a typical life of a driver feel, a natural progress (albeit a LOT quicker), and a sense of personal satisfaction. You are constantly in indirect contact with a bloke named Steve, who is basically the guy who gives you promotions. You tend to get one email telling you what is going to happen, another email telling you its going to happen, and a final email to give you what he said would happen. This happens at nearly every progress point in the 'story' mode. I have yet to 'finish' the game (although it never finishes) so I don't know if this Steve bloke has a significance or whether he is a just a helpful storyteller!

The handling of the cabs are very well thought out. Despite it being amazingly quiet inside the game and very loud outside (using the many different camera angles the game supports), C class type vehicles tend to be a bit more nimple due to their low top speed. A class vehicles in comparison are quite sturdy beasts, and really do help when reversing a load into a bay. Again this process takes a long time to get to grips with. A tip I found useful was to go into the yard with my load, in Cab View (default Key 1) and drive longways (ie if I turn my drivers head to the left I see the front of the other loads) two spaces past the one I want to park in then swing my cab to face the gates. This usually lines me up enough to make some quick steering changes and get me in the space required. It does require skill but by pressing default Key F2 to show your mirrors, it is a lot easier.

Luckily, any load you recieve does have an effect on your speed and handling. So if your transporting glass panels, which are very light, expect to go speeding off even in C class quite easily, but be prepared for your load to sway a lot. Likewise if you are carrying a special Digger, it will take ages to speed up, and even then you wont properly pass 50mph, but it feels a lot more stable. The fact that SCS have gone to the trouble to make these little changes instead of go for the norm of keeping everything the same shows a sort of passion for their title, and makes it a load more like a simulator.

Graphically, the game is good, but not great. Trees create shadows, truck are detailed well, loads have correct badges on and easy enough to read. The bad things are that the rain, while it works well in terms of handling, doesnt look nice in the cab or outside. It feels very early-GTA rather than late-Heavy Rain. Also the overall look feels ever so slightly dated in overall appearance. Every city you visit looks essentially the same with a few different roads chucked in for good measure. However this is completely excusable for the massive portrayal of motorway networks the game has invested in. While it may be a scale replica of the UK's main motorways and A roads, getting from Felixstowe to Cardiff can take the best part of half hour in-game, and Plymouth to Aberdeen can take the best part of more than a hour. So we can completely excuse SCS for not making cities unique, but at least they improvised materials already used.

If you are looking to crash your truck, not only will you get a hefty fine of a unlimited amount, the damage will not be seen on your truck. Much like every other SCS game, damage to your vehicle is only mechanic, not cosmetic. While they may look nice in some viewpoints, they really will not help your ranking or career! Equally about prices, speeding is a no-no for the most part. The game is generous, giving you a good 10mph leaway on your speed limit Ie 30mph can go to 40mph before a ticket, 60mph can go to 70mph. While we disagree slightly with the 30mph speed limit barieer (owing that is national speed limit for the roads we go down), we kindly thank SCS for letting us go at car speed limit on motorways! Also if your worryed about not slowing down in time from say 60mph to 40mph by the speed limit sign, the game does also give you about 5 seconds leyway to slow down, which is a good thing.

The sounds are realistic for finding the bite to change gear, although I have yet to figure out how to get the radio working. Also, when you are narrowing delivery time, you get some very dramatic music. It works in some cases but if you are having a painstaking time reversing your truck in the bay the music is so annoying. Also there are numerous beep and cash noises for various alerts and expedentures, which is useful. The sound, in all fairness, is however quite dry and muntane, much like a truckers life would be.

The AI is probably the major letdown of the game. While on the motorways they travel at the speed limit, the vehicles themselves tend to slow down below 30mph on windy 60mph country roads, making for constant overtaking (resulting in a Wrong Way penalty if you slow down to stop from hitting a lorry coming at you). Also at roundabouts and junctions, they do not care if you are in the lane, or on the roundabout all ready, they will just keep going, crash into you, and you pay the price. While driving AI has never been perfect, for it be a dumb as this, and make my player the price is much more insane!

A few tips I learnt in this game to make your C class lorry faster, turn the gear from Auto to Manual. This does give a significant speed boost and you learn how to press the button that changes gears quickly. Also it pays to keep your money safe, as garages and trucks are not cheap, and when starting out your own business, you will have enough to worry about. Also, you will at some point want a Fuel Oil Tanker license, which shall set you out pocket especially if you fail the test, so learn to drive!

Overall, I was hugely impressed by the vast amount of options, hiring and firing drivers, buying and upgrading lorries, choosing multiple loads and the career progression. I was also left bewildered by the insanely good handling for a simulator and graphical quality on the par. The only few things I would say is that the cities can get boring when they all the look the same with no small features and the soundtrack can be tiring. But apart from the normal chore of everyday life, this game doesnt feel like one, and the satification you get out of finishing a delivery is amazing. Must Buy!

Hazard Perception
Hazard Perception
Offered by Book Depository
Price: £2.56

1 of 1 people found the following review helpful
4.0 out of 5 stars Tough as nails..., 10 Sept. 2010
This review is from: Hazard Perception (CD-ROM)
If you have ever tried the Driving Test Success ALL Tests 2009/2010 Edition (PC) or All-In-One Driving Test 2009/2010 Edition (PC DVD) packs, they provide a few (around 70 in jumbo-packs) different clips plus 10 official DSA ones. I tried those packs and failed by Hazard the first time around, because the time barieers can differ drastically from the ones of the disc to the one in the test, on a variety of clips.

This AA exclusive-hazard test features a similar amount of clips but does a different makes them incredibly hard to pass. The resolution of the video is clearer, but the pictures is about half the screen as reopposed to the actual test making it just as hard to see a hazard. Also until you get 5/5 of a clip, you will see that same clip in multiple hazard perception tests until you perfect it (and even then it will pop up albeit less regulary).

The AA boundries are very tight to passing a clip and takes ample practise tests to get the real knack for passing. You will ask yourself why you are failing so much, but one day you will start storming it and realise why. The lesson is that if you pass an AA hazard test as 44, you like me would pass the hazard perception at 55. You get so much training with this disc, that although the clips can get tiresome after a while, you suddenly realise how strict the boundries are, and how much on the ball you have to be.

It is a good disc which will make you better at identifying hazards than other more popular discs, but the clips repetition can drag on, and there is only one choice of Take a Test mode, rather than compiling random pre-made tests. Never-the-less if you want to learn the tough guidelines, this is the pack for you.

Split/Second (Xbox 360)
Split/Second (Xbox 360)
Price: £10.10

7 of 8 people found the following review helpful
4.0 out of 5 stars The demo sucked. The game rocked!, 21 May 2010
I was always keen on Split/Second since it was first unveiled. The idea was that similar to Stuntman. You are on purpose built sets like airports and docks, and you can cause insane explosions like plane crashes and boat de-docked to wipe out your opponents in style. It sounded fun. The demo came along and I was left a little disappointed. The cars handled like tanks, and the gameplay appeared a little bland. But I still bought the game, and lo and behold, that same demo mission suddenly became a favourite...

- The tank handling has been toned a little, but you get used to after a while.You are driving heavy muscle cars but when you go into a drift, the steering suddenly comes alive. Understeer and Oversteer can mean the difference between first and last, exploded or not.
- There are over 12 chapters, set across 15 different areas in the game. The tracks are fresh, and if you even re-route the tracks, which effectively makes the track count 45!
- There are a good selection of gameplay modes, from straight up race (of course with explosions), to time trials (with obstacles being set off automatically to try and slow you down), through to you have dodge all the missiles from a flying helicopter. It is all intense, dramatic stuff.
- The soundtrack is very good. Apart from the classic-for-a-racer, dire voiceovers, the dramatic soundtrack builds tension, and the explosions also sound great as well. It makes it feel like you are in the worlds biggest, most scariest race. The adraline rush is insane.
- The graphics are of good quality. The explosions are naturally key, and great. The detail in buildings can lack, but when you destroy it, play it in replay and it comes alive.
- The achievements come in easy and hard bags, from winning a race to having to wipe out 3 opponents by a plane at the exact time on the course.

There are a few issues though that loose it a star
- The draw distance isn't the best, you can only see so far, and henceforth you need to plan your attacks on opponents very carefully. While you have to anyway, not knowing where your enemies are is annoying.
- The difficulty curve increases from easy-to-hard much too quickly, which can irrtate a lot of players.

It is a very strong game, which certainly deserves a play. It will keep your entertained for a long time to come.
Comment Comments (3) | Permalink | Most recent comment: Jun 10, 2010 2:04 PM BST

Where We Are
Where We Are
Offered by DVD Overstocks
Price: £3.99

3.0 out of 5 stars An interesting 'change', 15 Mar. 2010
This review is from: Where We Are (Audio CD)
Despite having the most lacklustre promotion ever, with the release of leading single What About Now coming out merely a day after it was announced, with a video later, and then an album released when SuBo was reaching new heights, again with little promotion, Westlife still came back after a year break and scored 2 no.2's. But was it worth the wait, or is it just more of the same, just a little later?

What About Now - One of the few songs which is a cover. The album is mainly new songs, which is a refreshing change. This song is ok, but there is a perfect oppurnity for a key change at the end which they avoid. It also gets annoying quite quickly.
How to Break a Heart - One of those songs which you need to listen to on a loop. This is one of the best songs on the album. The vocals are top notch, the music beats are awesome, and lyrics are amazing. Really good effort with the boys
Leaving - A very simple ballad, which sounds like a toned down version of What About Now. Uh oh...
Shadows - Another stand out song, with an obvious key change. Its got very good music and rhythm to it, as well as some of the best Westlife lyrics.
Talk Me Down - Mark's solo single as it were, with only Mark actually singing this song by himself. It is interesting to see the band try this.
Where We Are - A song which will somehow slip your mind. One of those songs you will fall asleep through and then wake up again towards the end and realise you just missed a Westlife song!
The Difference - Another instant classic for me. From the soft introduction, through to the build up tension defying climax, it really is a great classic which should be a single anyday!
As Love As My Witness - The start of the repition game begins here. Nice lyrics, but one of the weaker songs
Another World - Another toned down of What About Now, with new lyrics. Mark is again the lead vocalist
No More Heroes - Westlife's classic love song which you can see all the fans waving their arms to as they sing it. It is a nice song to relatively finish the album
Sound of a Broken Heart - The same beat of Another World, and attempting to be How to Break a Heart but failing a bit
Reach Out - I recognise this song for some reason. Good song never-the-less
I'll See You Again - A sort of romantic rock end to the album. Expressing Westlife in their full glory

What we can establish from this album is the first half of the album is the strongest half, the second half is surprisingly weak. There is too much repitition from the band, and way too much Mark and Shane, and no where near enough Nicky and Kian. I barely heard them one bit in this album. I think they should have done an album like Coast to Coast or World of our Own again, since these had variety on. While this album works, it really wasn't totally worth the wait. You will enjoy many of the songs, and replay loads on a loop, but it will age quickly!

Grand Theft Auto: Episodes from Liberty City (Xbox 360)
Grand Theft Auto: Episodes from Liberty City (Xbox 360)
Offered by Game Trade Online
Price: £10.81

5.0 out of 5 stars A good expansion to mark the end of GTA IV, but not the best., 15 Mar. 2010
--The Ballad of Gay Tony Review--

We have finally come to the end of what can only be described as one of the best journeys in gaming history this generation, Grand Theft Auto IV. From the six month delay till 2008, and then another 10 months before the first expansion was released, it has been a long time coming. Now at the back end of the 2009 the game is finally over, but not without one last explosion!

The Ballad of Gay Tony puts you in the shoes of Luis Lopez, co-manager of two nightclubs in Liberty City. Hercules, the all-gay club is a low class club, whereas Maisonette 9, is a very high end club. While the placing of these clubs is a bit lazy (same road for both clubs and safe house), Rockstar have certainly made up for it. Inside the clubs, you can take part in dancing mini-games, which could lead to some romantic `treat', champagne drinking games, which make you incredibly drunk and club management games, which involve walking around and watching a cut scene now and then. This is not the most exciting mini-game but gives you a sense that you own the club.

The story is a bit erratic this time through. You are simply just assigned missions to fill in gaps of GTA IV and The Lost And the Damned storylines. The game starts off at the bank robbery in GTA IV storyline, and finishes around the same time as GTA IV does, but there are a few crossover missions, like diamond robbery at the museum, to name one. The game does however make up for the weak storyline by including an excess amount of fun in each mission. Blow the crane up with a sticky bomb, steal a subway train, start a police riot, or bomb a boat. There are however some really bad missions, like driving to an internet cafe, posting a comment, and that's it. Not impressive, and certainly just another way to waste some missions when the ideas stop.

Each mission is graded up to 100%. There appears to be a few glitches such as in easy missions like in the one above where you should get 100% but for some reason the timing does not match the quality of the mission. How do you drive from Broker to Alderney in under a minute without damaging your car? It does give some replay value, but gets incredibly frustrating after a while.

By the mid-point in the game, you will have unlocked some base jumping based missions, drug wars, golf and fight club games. The base jumping means you can jump off a building, and parachute onto a target. Drug Wars is a replica of The Lost and the Damned Gang Wars, but without, y'know the gangs. Golf mini-game is challenging, but equally quite boring, and the Fight Club has random AI, sometimes really easy, sometimes really hard. All these games need to be completed once to go to 100% tariff, but none of them are broken and certainly add more to the length of the game.

So the missions are mostly fun, with ridiculous targets, but there is an excess amount of extra stuff to keep it ticking over its short life-span, however the game has a few threatening glitches. The game has an annoying knack for car popup. It can be a clear road and then suddenly there are thousands of cars which you go crashing into, possibly ruining your mission goals. Also AI tends to be coded to run in front of you regardless of whether you are shooting or not, again leading to a possible failure in your mission. The game is also showing a sign of lackluster graphics. The HUD looks out of place, the buildings are quite grainy and blood isn't really effective. There are some really cool songs on the soundtrack, but no new radio stations (except on the actual Tales from Liberty City disc with includes one new station), so it can be hard to find these songs.

Multiplayer wise, the game features everything from The Lost and the Damned and GTA IV and puts them all into Free Mode, along with underpowered tanks and missing helicopters. Death match has been updated with new weapons, and new payouts per kill, and racing is adapted for the brand new Nitro. It's pretty awesome stuff, but takes a while to recharge. Plus Liberty City streets are so short, you really need more straight road races to get the most use out of it. There are no major glitches in the game though apart from connection lag and the like.

Truth be told, I was expecting much more from this expansion, I would have expected the game to be thoroughly tested before release, and some improvements made in terms of graphics and storyline. It is fun for a while, but when you reach the ending you know it's over and that's probably for the best. If you're a fan, go buy this now, but if you are over GTA IV and Liberty City after 18 months, maybe this is best avoided.

Fairytale Fights (Xbox 360)
Fairytale Fights (Xbox 360)

1 of 2 people found the following review helpful
2.0 out of 5 stars Not a bad game by a long stretch, but it could have been better., 15 Mar. 2010
Fairytale Fights is a game developed by Play Logic and requires you to select one of four well-known children's cartoon characters and go round slicing and dicing other unknown cartoon characters to meet their marker. It certainly sounds exciting and a welcome change to the genre, but how does it's completely cartoon setting pay off?

The game is a pretty tricky to launch if I'm honest. To edit all your options and characters, you need to move your character around the main screen, however to select a `Quest' you need to go through the start menu. Being so used to it being vice versa, it does feel very complex. However, when you do eventually start the first quest, you will discover these random characters with an X floating above their head. I discovered very quickly how boring they are, but how oh so essential they are to playing the game. It would be good to have key information like attack controls just thrown up on the screen as of when it happens, but it does make the pace faster, especially for replays.

The game takes place in a very 2D environment. You are simply running along the screen, through various different obstacles and events. You are never behind your character, or looking through the eyes of your character. This does mean when you encounter enemies, which are, let's being honest, the most important part of the game, there can be up 20 on the screen at a time. When you start, you can only punch them, but after a few fights, you will unlock weapons like meat bones and cleavers. These do not break, and are extremely effective. This can help produce more violent gore and you are in the middle it all. Occasionally a team mate may help, but don't bank on it. Also when a team mate does help, when you dice them it shows rather graphically on the left of the screen. If you slice an enemy using a special attack it also appear s on the left of the screen, which is very confusing and you never know where you stand.

Graphically this game is quite good. The whole world is hand-drawn in a cartoon style, which doesn't lag at all. The blood is also very comical having the thickness of say ketchup. However, and especially apparent in one mission, the environments are very repetitive, therefore a sense of de ja vu will certainly come through. This is probably the biggest letdown of the whole game since you would expect to have more funky environments but all you get in your mind is `I swear I've passed this tree before'.

But now I've mentioned the sound, I have just loaded up Fairytale Fights to check whether it has any. This shows exactly how well the sound must be implanted for me to remember it. It does come with some fairytale sort of music, and during gory bits it's more rowdy and you constantly hear your foes flop to an early grave. It's very unrealistic but then so is the game.

There is an arena mode which allows you play the missions again but with a time trial limit, and you can also take both of these modes online and play them competitively or cooperatively with your buddy. The game isn't built for online, however, and does crumple apart quite easily. Also, due to the lack of players, it certainly doesn't help the matter. Besides these four modes, you get to select four characters and a variety of options and that's it. The game is over in less than 5 hours anyway so it certainly doesn't have the longevity or humor this game should.

I was actually looking forward to the title, and in some ways pleasantly surprised, but its repetitive nature and its hard-to-spot instructions certainly let the side down. If you ever see it in the bargain bin, knock yourself out, you could do a lot worse.

Tropico 3 (Xbox 360)
Tropico 3 (Xbox 360)
Offered by bnhlmt
Price: £14.99

4 of 4 people found the following review helpful
4.0 out of 5 stars You will be pleasantly surprised by what this simulator offers. A must buy any day., 15 Mar. 2010
This review is from: Tropico 3 (Xbox 360) (Video Game)
The Tropico series has been a popular city-building simulation with various PC gamers over the past few years, however is now taking its first trip in next-generation console gaming. With numerous attempts at this genre being let down by the basic control system the Xbox delivers, can it change all that and make itself the best city-building simulation out there? We find out...

Tropico 3 involves you running one of 14 various Caribbean islands. You can choose from around 20 pre-made presidents or make your own, with unique traits to share to your newly-ruled country. The tutorial gets you to grips with the basics of the game, including moving characters, buying buildings and managing unlawful citizens, however you need to progress through Career mode to get more knowledge on running a country. Of course, if you are feeling really confident, you can try Sandbox mode which gives you complete control over every single aspect, but unfortunately gives you no pointers or directions to assist your building adventure. In fact, Sandbox mode is in some ways more challenging than the last level of Career mode!

Over the course of me playing Career mode, and Sandbox mode, I got offered lots of cool offers including meeting the Queen. You can accept, negotiate or oppose these offers. If you accept, you have to spend a lot of money but reap some good rewards. If you negotiate, this means you are open to criticism if the Queen came and you had not spent enough money, or time, on her. Or you could alternatively try and come up with a cost-cutting solution, and finally oppose which allows you reject it, leaving everything the way it was before and no-one will ever know. These offers really spice up the games interface, and usually come with benefits, such as cash rewards or respect awards.

The controls are surprisingly easy to get used to. Hold down Y to get a list of buildings you can build, or what you need to build them, or press RT to select your character, financial status, or an event which should occur to change your country. To move yourself around, use the LTS and to zoom in and out, and rotate around, move RTS. It has got to be the one of the easiest, most thought out, control systems implanted into a strategy game for a long time.

The graphics are actually quite good for the sort of game. As you zoom in, you can see people with different expressions walking around in different ways, and you can see flags waving on buildings, and builders constructing objects. It is all nice detail, but if you do not like the 360 degree camera, you can always go back to The Sims 1 era camera which can actually help with the rotation of buildings at least. However, there is a flaw with having either a small screen or a standard-def TV, the HUD is huge, takes up half the page, but the text is tiny, it will take a long time to read what it says. This isn't helpful when you go and spend $8000 on an object because you thought you had that money, just to discover you only had $3000. Not helpful.

The soundtrack does a get a tad-repetitive, with the whole `I live on the Caribbean' theme going round and round in your head. Sometimes the music is relevant to an event, i.e. a barbeque beach party, but other times when a fight is going on, with fire, flames and the like going on, the music is still a tad too cherry. Also, the voiceovers are hard to understand, not because of the accent, but because the backing music overrules what they say. Sometimes, and probably a glitch on my side, voiceovers lap each other quite easily, which is a bit upsetting.

As mentioned earlier, there are a few flaws in the process. For example, it is incredibly challenging throughout the whole game, with lots of stuff happening at one time, and not being able to control it. Couple this with the overriding each-other voiceovers and even more confusion can occur. Also, if you have a normal-small- standard-def TV you will encounter some graphical issues. Apart from these minor omissions, there is nothing really wrong with the title, it is a fun, enjoyable city-building simulator, with good music and a flexible control system. A silent title it may be, but a great one nevertheless!

MX vs ATV: Reflex (Xbox 360)
MX vs ATV: Reflex (Xbox 360)
Offered by Gameseek
Price: £22.60

4 of 4 people found the following review helpful
4.0 out of 5 stars Great new gameplay, disappointing polish. Still left churning in the mud., 14 Mar. 2010
It has been a long time since we have seen quad-bike racing game any platform. We have had rally games (DiRT 2) and we have had `invitation' games (Forza 3), but nothing from the near-suicidal sport of `dune' racing. So I feel privileged to see THQ have gone to the effort of produce another one. But after their poor effort in early 2008 with Untamed, can this latest title improve the image of the sport in the videogame world, or is it the real way to say goodbye to a genre once loved by many?

Reflex invests in a brand new control system, the left thumbstick controls the basic movement of the bike, while the right thumbstick controls the driver's movement on the bike. So if you are turning left, by turning both thumbsticks further to the left, the quicker and sharper the turn will be. This can also make sharp turns easier, and controls your speed while going over bumps. For example if you are approaching a big jump. When you are about to take off, pull down both sticks to get maximum height, and then push both forward equally to level the driver out for a smooth landing.

The controls takes some time to get used to, however if you are about to fall off your bike, you will get an on-screen prompt telling you which way to move the right thumbstick before you fall off. It's all very well planned, and pretty much perfectly executed and it really does add to the atmosphere of driving the real thing.
Reflex also boasts a new trick system. By jumping off a ramp as explained above, you can then press the LB button down while moving the right thumbstick three times in any mix of directions to perform an airborne stunt. You can usually string two together without crashing down, but the faster you go, the more you can string. It's just a shame that unless you are in stunt challenges none of it counts towards anything, not even a special reward.

Reflex sports several game modes, first up is Moto Career, which is ok but not great, here you have three championships unlocked from the beginning with one race unlocked in each, so the natural thing would be to complete one race to unlock the next, however the unfortunate truth is even in the first championship there are only three of twelve races you can actually unlock in that category before you need to move on to another. While this has something to do with your racer rank, it looks very tacky, and the fact you have to go back to an older championship before you progress to the harder races is insane. Also, the second championship involves you completing various free modes challenges, however you need complete gold on all these challenges to unlock the next one, which is a harsh play owing that every other championship with racing doesn't require you to do this.

The next mode is Quickplay, which allows you to play either a race with/or against other MX and ATV vehicles in stunt runs and freeplay exercises such as flag collector or several other challenges. It equally serves no purpose since none of the points or wins go towards anything apart from an online leaderboard which you can achieve via Xbox Live play or Career Mode anyway.

The Xbox Live play isn't even that good either. It took a good five minutes to get into a match, because it takes hours to connect. Even when I did get a good connection, the time frame was too extensive.

Graphically, the game has had an overhaul, but nothing graphically defining. There is still an awful lot of brown and grey in the game and not enough reason why. The mud for example is so dusty it doesn't really stick to the bike, and wet mud is so rare it really doesn't have a point. If your screen got sprayed with dust it would be different altogether. The crowds are at least animated and the umbrella girl is a little `hotter' than usual, but it's not a great improvement. The soundtrack is still very trash rock, though it fits the genre well.

What Reflex does is introduce new gameplay mechanics which, rather than hoping it will be improved over time have gone out and made sure it bloody well works first time and it does, oh so well. So while things do look up for the gameplay the developer it has left some of the other vital ingredients of the game lagging behind massively.

Assassin's Creed II (PC)
Assassin's Creed II (PC)
Offered by TnsDealsUK
Price: £7.50

2 of 3 people found the following review helpful
1.0 out of 5 stars Truth be told..., 14 Mar. 2010
Assassins Creed 2 was mean't to fix Assassins Creed 1. I was left disappointed with the same 'cop' system, some character fluid controls, and just a recolour from blue to red and green landscapes to small cities. The characters look identical, the missions are the same but cut into slightly smaller pieces. It's nothing to celebrate about.

Now many reviews have picked up on the one main issues with this game, and I will confirm it is in fact very true, you need to be connected to the internet all the time. It's something that Ubisoft put on the box to make them sound like you need it through installation, and then won't need it again but if you stay on the internet we can make money out of you other ways, it literally means at all times. The minute your internet drops, the minute your game stops. Games saves corrupted, checkpoints dissolved. Time to start over.

And even on the strongest of networks, drops can happen at any time. We had a small problem with EA's DRM idea back in The Sims 2 and Spore but luckily they got rid of it, but Ubisofts idea is just unforgiveable. Coupled with that there is no multiplayer for those connected to the internet, just makes the game an absolute turn off. Be warned.

Page: 1 | 2