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Curver 40 Litre Metal Effect One Touch Deco Bin, Black
Curver 40 Litre Metal Effect One Touch Deco Bin, Black
Price: £24.93

5.0 out of 5 stars My favourite bin!, 26 Oct. 2015
Verified Purchase(What is this?)
I love this bin. It's smart and stylish and doesn't go rusty like my previous silver metal bin. It takes 50 litre bin liners and holds loads of rubbish. I like the fact that the flat side sits nicely against the wall and that there is an inner clip to hold the bin liner in place. Also the bin liner can easily be hidden from view under the lip of the lid. Very reasonably priced for a good product.


Griffin PowerJolt SE Car Charger for iPhone and iPod, 1 Amp
Griffin PowerJolt SE Car Charger for iPhone and iPod, 1 Amp

5.0 out of 5 stars Car Charger is Fab, 23 Feb. 2014
Verified Purchase(What is this?)
This car charger is great. It is long enough to stretch across and plug into the iPhone while it's on the mount.


Lightning Bolt
Lightning Bolt

5.0 out of 5 stars Lightning Bolt Strikes the Right Spot, 23 Feb. 2014
Verified Purchase(What is this?)
This review is from: Lightning Bolt (MP3 Download)
Love this song, just had to have it in my downloads, Jake Bugg is an amazing talent. Foot tapping brilliance.


MONTAR Universal Car Holder iPhone 5 5S 6 6S Plus Samsung Galaxy S4 S5 S6 Edge Note 3 4  HTC Sony Xperia Z3 Z4 Z5 Compact Motorola Moto G Smartphones GPS Best Mount Cradle Windshield Dashboard
MONTAR Universal Car Holder iPhone 5 5S 6 6S Plus Samsung Galaxy S4 S5 S6 Edge Note 3 4 HTC Sony Xperia Z3 Z4 Z5 Compact Motorola Moto G Smartphones GPS Best Mount Cradle Windshield Dashboard

1 of 1 people found the following review helpful
5.0 out of 5 stars Car Mount Really Works, 23 Feb. 2014
Verified Purchase(What is this?)
We were a bit sceptical as to whether this would actually work but it had lots of good reviews so we bought it and are very pleased. It sits perfectly still, doesn't drop off and holds our iPhone perfectly in place without wobbling about.


Dynasty Warriors Gundam 3 (PS3)
Dynasty Warriors Gundam 3 (PS3)
Price: £12.99

1 of 4 people found the following review helpful
2.0 out of 5 stars See those robots! Mash those buttons!, 17 Sept. 2011
The Dynasty Warriors games: a player character, a huge field of identikit enemies, and the same combos over and over again. Dynasty Warriors: Gundam 3 offers business as usual, but dressed up in the insanely popular 'mobile suits' of Gundam. All of which are piloted by total tools.

For the first hour or so this is a pleasant hack-and-slasher, and the game has no problem chucking hundreds of enemy robots at you. The timing-based combat is simple to get to grips with, letting you slice through the ranks with ease - and one of it's few new additions to the vanilla Dynasty Warriors combat, an emergency escape dash, is great.

Killing your first 500 robots is brilliant. The next 500, still pretty good. Another 500? Go on then. The subsequent five billion robots (note: not an official estimate) get a little wearing. 'Bosses' are sprinkled around each stage, but most of the fighting is against production line bots that fall like confetti and offer less resistance. Think fish plus barrel.

That said, Gundam nuts get their money's worth in terms of content - suits, 'classic' flashbacks, emo scripting - and there are rows and rows of selectable characters and mobile suits to unlock, as well as training and upgrade shops between missions. Online co-op is well implemented, putting four players in a scale of mission that simply couldn't be handled solo, splitting up the group and bringing them back to together for flashpoints.

But these nice touches are buried under the repetition of DWG3's fighting: no matter the structure, its core combat simply isn't sophisticated enough to bear such relentless use. This is big, dumb fun for the first couple of hours. But soon, it's not much fun at all.
Comment Comment (1) | Permalink | Most recent comment: Oct 24, 2011 11:19 PM BST


UFC Personal Trainer - Move Compatible (PS3)
UFC Personal Trainer - Move Compatible (PS3)
Offered by NCH-DigitalGaming
Price: £7.80

14 of 17 people found the following review helpful
3.0 out of 5 stars Swap Sixaxis for six-pack? Not with this you won't, 17 Sept. 2011
So you want to be an Ultimate Fighter? Probably not, because unless you're at the elite level of the sport it's a largely thankless existence of constant training, eating sensibly and getting punched in the face. Going to MMA (or mixed martial arts) classes doesn't require the first two but the last one remains pretty much non-negotiable, so that still might not appeal. What MIGHT appeal, especially if you've ever watched a Georges St-Pierre fight alongside your friend, is chiselling your body into fighting shape - and if you're in the chunky slice of Venn diagram that wants to look good but avoid cranial trauma, then THQ thinks it's got just the thing.

You probably have your own opinions on whether being shouted into fitness by three UFC coaches (bearded gent Greg Jackson, Bostonian Mark DellaGrotte or jovial kickboxer Javier Mendez) will be more motivating than just going for a run or doing some press-ups, so I'll not get into that. What I will say is that there's less shouting than gentle encouragement - "Stop if you're tired," they sometimes insist, and they're more keen on reminding you about the good you're doing your legs than insisting that you grind out five more star jumps. The exercise selection, however, is solid: press-ups, lunges and squat thrusts are sensible staples, mixed with more testing stuff like squat holds and bunny hops. They're bookended with a set of nicely sport-specific stretches, and there are plenty of very sensible MMA drills included - from standing punches to triangle chokes on the ground. It'll no more teach you to fight than LA Noire will train you in forensic pathology (FINGERPRINTS, Phelps! Jesus!) but if you ever do decide to take things a step further and join a proper class, then you'll have the basic movement patterns down at least.

The big problem is with Move compatibility. The game's trying to cope with a huge variety of moves, and the only way it can sense quite a few of them is by making you velcro a controller to one leg for certain exercises. Obviously this means that at BEST it can recognise what about half your body's doing, so some of the mini-games - like the one where you're encouraged to throw lefts, rights, elbows and knees at a real UFC fighter - are a frustrating mess. It doesn't matter so much that you can cheat the exercises - you'd only be cheating yourself out of fitness - but this also means that, between exercises, there's a lengthy pause for you to re-strap controllers and learn the next move.

So instead of doing three "sets" of any move, or rotating between them, you'll simply crank out as many reps of one as you can in a minute or so, then stand around while the next one loads. Whatever you think of that as a game, it definitely isn't the most efficient way to exercise. So while UFC Personal Trainer might tick all the boxes presentation-wise - and will definitely take you from "hopelessly unfit" to "not disgraceful" if you're starting from scratch - it certainly won't get you in fighting shape.
Comment Comment (1) | Permalink | Most recent comment: Dec 20, 2011 9:20 PM GMT


Earth Defence Force - Insect Armageddon (PS3)
Earth Defence Force - Insect Armageddon (PS3)
Offered by Game Trade Online
Price: £13.72

5 of 7 people found the following review helpful
3.0 out of 5 stars We're under attack... pass the ant spray, 17 Sept. 2011
Someone get the Oxford English Dictionary boys on the phone, because the definition of 'criticproof' has just been rewritten... by giant ants. Yup, turns out it's pretty hard to say mean things with any conviction about a game that lets you blow up colonies of lorry-sized creepy crawlies, UFOs and unhinged robots with jetpack-sporting soldiers.

Carrying all the narrative weight of the ingredients on a box of muesli, it's clear from the shonky production values and budget price that this is a B-game. But seeing as EDF revels in B-movie clichés, the games fugly engine and ludicrous physics actually work in its favour. And when you can level city blocks while fending off 50-foot tarantulas with a rocket launcher, who cares if the textures aren't Uncharted 2 standard.

The range of gargantuan insects to send to that great back garden in the sky is obviously the game's strongest selling point. Pleasingly, though, all this bug brutality is backed up by meaty shooting mechanics, which makes painting the sides of buildings with oversized tics a constant (albeit guilty) pleasure. The quantity of content also impresses, with four different soldier classes, over 300 weapons and dozens of campaign missions to plough through, alone or in online co-op.

Played in small bursts, EDF's knowingly daft, trashy action is an unapologetic hoot. Admittedly, the relentless pace and lack of variety grates after a while - this is a game about shooting until your eyes start to go funny after seeing your 143rd explosion in five minutes. But with more and more PS3 titles setting themselves up as worthy forms of artistic expression, it's hard not to root for the game with all the giant ant murder.


El Shaddai - Ascension of the Metatron (PS3)
El Shaddai - Ascension of the Metatron (PS3)
Offered by Excess Gaming
Price: £14.95

10 of 11 people found the following review helpful
4.0 out of 5 stars Hack 'n' slasher in which angels may cry, 9 Sept. 2011
This is one of the most unusual games on PlayStation, with a concept madder than the devil at Easter. As Enoch, heaven's resident bookworm, it appears God has decided to get all 'mysterious ways' on you, and quicker than you can say seven Hail Marys you're on a mission to track down a clutch of earthbound renegade angels. Luckily for you, hipster angel Lucifel, voiced by Brit character acting legend Jason Isaacs, is on hand to give you cryptic hints whilst he fills in the big guy upstairs using his celestial mobile.

The combat is more straightforward than similar rivals like Devil May Cry and Ninja Gaiden but the simple one-button attack style befits a game where the mood and atmosphere take precedent. The strategic element relies on choosing which one of the three heavenly shards of God's wisdom (or 'weapons' as I call them) you want to use for each fight. The 'arch' is your starting balanced blade, 'gale' is a series of long range shards, and 'veil' a set of God's own Incredible Hulk fists. Pilfering the other weapons from enemies mid-brawl lends it a neat tactical edge but that's about it.

Aside from the bananas plot, what makes El Shaddai unique is its looks: screenshots simply can't do it justice because you need to see the way the game moves to appreciate it. The heavenly host of characters and otherworldly landscapes are rendered in a blazing cell-shaded palette, like a glorious mix of Okami, Ico and the Italian renaissance section of the Louvre.

Combine this with a soundtrack unlike anything I've heard since my wildest teenage nights and you've got an intoxicating mix of blissed out and pearlescent pretty. One you'll keep coming back to because, despite it's simplicity and the unstintingly linear levels, it's both magnificently beautiful and refreshingly uncomplicated.


Madden NFL 12 (PS3)
Madden NFL 12 (PS3)
Price: £7.39

6 of 7 people found the following review helpful
4.0 out of 5 stars Impressive return just misses an extra point, 7 Sept. 2011
This review is from: Madden NFL 12 (PS3) (Video Game)
This year is a crucial one for EA's massive gridiron franchise. Sales wise it's still the biggest sports game out there not called FIFA, but last year's Madden caused a backlash from fans who accused the development team of playing things too safe. With a gulf in quality forming between this and fellow US sports series The Show and NBA 2K, almost all the new features in Madden 12 are here to pull those alienated die-hards back in.

It's a sensible move. To the casual player Madden 11 was more than acceptable thanks to the introduction of GameFlow. This mechanic enabled you to whizz through games without worrying about tactics, letting the AI to select plays for you. Part-timers liked it, but the hardcore damned it for it's limitations - like failing to take into account the number of opposition wide receivers when you were on defense. (In real life, you'd combat extra WRs by deploying extra cornerbacks).

It's better this year, giving you the chance to select from three plays on both sides of the ball. The AI still makes odd choices - it still hasn't fully fixed that WR vs CB issue - but I was far less inclined to resort to the full playbook 30 times a game as happened last year. A better tackling engine (no more nonsensical eight-man scrums) and proper physics (bringing a running back down depends on timing rather than luck) also enhance gameplay significantly.

Other fan-requested changes make a huge difference to the overall experience, too. I'm talking minute details like having the actual camera angles at which games are shot in each NFL stadium (making a massive difference when going for a field goal), overlays showing off key offensive and defensive players on each team's opening drive, and lovely cutaways to show the entire stadium before the game, between quarters and once it's finished. Too much detail is never a bad thing, and this is the first Madden to look and feel like a genuine TV broadcast.

The most drastic changes have been saved for franchise mode, which has had an AI overhaul. My favourite is the new free agency system: instead of signing every top player come the end of the season, a timed auction system kicks in whereby you have to focus on the players you want the most. Each time a new offer comes in, you can top it by tapping X, but there's no cheating - leave it until the last second to bid and more time gets added to the clock for other teams to come in. It's loads of fun trying to pip a rival to a key player - until you realise another target has signed elsewhere while you were distracted. Hey, that's reality.

Also new are expanded rosters (you start pre-season with 75 players and downsize your squad week by week), hot and cold streaks (player attributes are affected by what happens on the pitch) and a proper Injury Reserve. (In real life, placing a player on IR means he can't play again that season, but he stays on your team AND you can sign a replacement.) But confusingly, AI teams often put crocked players on IR then don't replace them - and they NEVER make trades. Imagine FIFA manager mode without a single transfer. Yeah, buzzkiller. Those franchise foibles means new Madden doesn't quite match it's baseball and basketball rivals, but you'll still find lots to love in this year's instalment. And if there's one thing it can't be accussed of, it's playing it safe.


Shadows of the Damned (PS3)
Shadows of the Damned (PS3)
Offered by scaddingk
Price: £14.96

12 of 13 people found the following review helpful
3.0 out of 5 stars Grindhouse shooter is hella hard work, 5 Aug. 2011
Shadows Of The Damned knows exactly what it wants from life - or, more accurately, death. Where some other games play requiems on your tender heartstrings and prod your emotions, this third-person road trip to hell (from the minds of Resi's Shinji Mikami and Killer7 creator Suda51) wants to jack you into the mains and play a screaming drum solo on your frazzled soft bits. Does it succeed? Not quite.

You play Garcia Hotspur, killer of demons, wearer of leather, lover of imperilled girlfriend Paula. He comes home from a day of devil merking to find his sweetheart swinging from the ceiling fan while his knob-headed nemesis Fleming drags her soul to the underworld. Fleming is the Lord Of Demons, and he's grown tired of Hotspur's obssession with wiping out his minions, so as a punishment he condemns Garcia's special lady to an eternity of beheading, cannibalism and disappointing puddings. This leads Garcia to re-evaluate his life, opening up a Heavy Rain-style exploration of loss and the nature of faith. No, of COURSE it doesn't. He takes the highway to hell with his Johnson in hand - we'll get to that next - in order to rescue Paula and kick every demon ass he can find.

Everyone knows that it's not possible to fight demons using conventional weaponry, so Garcia is accompanied by Johnson, a flaming demon skull with a camp English accent and the ability to morph into an arsenal of spectre-shredding firearms. Johnson is an exile of the underworld who acts as Garcia's tour guide through the shadowy vision of hell - think of it as a buddy cop movie where all the criminals are rotting corpses and your partner is an oversexed severed head with a rude-sounding name. You can think of that, right?

The first time you squeeze your Johnson (that's the last one, I promise), Mikami's influence becomes clear - Shadows Of The Damned plays EXACTLY like Resident Evil 4. Johnson has a laser sight that's perfect for popping the heads of lurching demons, and their slow shuffling strongly recalls the snarling approach of the Ganados.

Unfortunately, Shadows Of The Damned is a greasy trudge through a laborious underworld rather than the thunderous shoot-out that was promised. It often feels more middle management than middle finger: progression requires grinding busywork, such as shooting distant lanterns or gunning through a predetermined number of enemies. It's not quite as tired as the old 'invisible wall' trick, but there's only one reason why killing 17 demons should open door number 666: lazy design. Garcia is hand-crafted from awesome to kick demonic ass, so why make him a glorified doorman?

At times the game seems at pains to deliberately halt your progress. Your path is frequently blocked by demonic, baby-faced doors that can only be opened by feeding them eyeballs, brains or strawberries (they're made of ground tongue, apparently) so holy retribution often turns into an offal hunt. There's only ever one way of progressing through each level, and the linear gameplay is almost totally at odds with the rebellious, punk-rock representation. Far from being a wild ride through the highways of hell, this feels more like a stop-start trundle on My First Trike through the most accommodating afterlife imaginable.

For every aspect of the presentation that's impressive - climbing over a gigantic, writhing version of Paula, demon bowling with a giant skull - there's something glum to counteract it. The slimy visuals make Garcia's trudge through hell hard on the eyes, but more irritating is the red ring that engulfs the screen as you take damage. Do you know what I absolutely DON'T need when I'm battling for my soul in the goddamned swamps of hell? A massive red sphincter that obscures half my view and makes fighting even more difficult. Worse still, the best ideas are always milked dry - a stylish 2D shooter section works as a clever distraction, but it's overused. When you eventually get your hands on the Big Boner (a massive, phallic extension of Johnson) the giant-killing jaunt that follows is stretched beyond the limits of enjoyment. Too often, Shadows Of The Damned does so much that's it's tiresome - the colours are too bright, the noises too noisy, the boners too big.

Possibly the most disappointing aspect of Shadows is that we know these developers could have made this awesome. Suda51's mix of satire and insanity worked to glorious excess in Killer7. Composer Akira Yamaoka's audio on Silent Hill remains the most terrifying aspect of that game. Mikami took survival horror from a niche genre and brought it to the mainstream. And yet with their powers combined, they've created a cacophony of bleating goats and over-saturated horror that barely conceals an average game.

So why a 3 star rating? Because if this were a film, I'd be congratulating it on being a riotous, consistently self-aware parody. But like recent Grindhouse homages, it draws inspiration from a long-dead genre that feels increasingly irrelevant; and there's nothing here that improves on the source material. Shadows Of The Damned should be reaching new levels of excess, pushing boundaries until they snap like agonisingly stretched tendons. Unfortunately, it's over-the-top in every place except where it truly matters: the gameplay. It might be dressed up like a rebellious version of Resident Evil, but underneath the leather jacket is a familiar, unbearably loud cardigan.


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