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Solar Brite Deluxe 50 LED Super Bright White Decorative Solar Fairy String Lights, choice of light effect. Ideal for Trees, Gardens, Festive Parties & More...
Solar Brite Deluxe 50 LED Super Bright White Decorative Solar Fairy String Lights, choice of light effect. Ideal for Trees, Gardens, Festive Parties & More...
Offered by The Sharper Edge Ltd
Price: £23.95

0 of 1 people found the following review helpful
4.0 out of 5 stars Good value garden decoration, 24 July 2014
Verified Purchase(What is this?)
Decent little piece of kit for the price. Worked fine, easy to string up the lights and no issues encountered so far. No idea how they'll fare during the winter when the cold hits the battery, but stuff like this is really for summer use anyway.


3 Tier Walnut Wooden Shoe Rack Shelf / Shoe Organiser
3 Tier Walnut Wooden Shoe Rack Shelf / Shoe Organiser
Offered by Home Discount Ltd
Price: £22.52

4.0 out of 5 stars Sturdy, good quality finish and very easy to assemble, 24 July 2014
Verified Purchase(What is this?)
Sturdy, good quality finish and very easy to assemble. Not quite as big as suggested, but easily enough room for 3 pairs on each level. Overall, pretty decent.


Google Chromecast HDMI Streaming Media Player
Google Chromecast HDMI Streaming Media Player
Price: £30.00

5.0 out of 5 stars Five Stars, 24 July 2014
Verified Purchase(What is this?)
Brilliant piece of kit. Easy to install and use, and performs perfectly every time. No criticisms at all really.


BioShock Infinite (Xbox 360)
BioShock Infinite (Xbox 360)
Offered by GAMES CONSOLES BARGAIN
Price: £8.75

4 of 5 people found the following review helpful
5.0 out of 5 stars Best gaming experience in years, 22 July 2013
= Fun:5.0 out of 5 stars 
It's not often these days that I feel compelled to write Amazon reviews, but in the case of Bioshock Infinite I simply feel compelled to air my thoughts.

Let's get the basics out of the way first. Infinite is far and away the best game I've played this year. Hell, it's the best game I've played in many, many years. But why, you ask? Is it the graphics? The set pieces? The characters? The storyline?

In truth, it's all of these things to varying degrees, and more. Much more. You know a game has made a deep impression on you when you still find yourself dwelling on it days or even weeks after completion. It happens so rarely these days, but with this game, it has. Playing Bioshock Infinite is something I can only sum up as an EXPERIENCE.

The year is 1912. Your name is Booker DeWitt, a former soldier, disgraced police officer and gambler now deep in debt, and you've been handed a simple mission - infiltrate the floating city of Columbia, rescue a girl named Elizabeth and bring her to New York. In return, all your debts will be paid.

Bring us the girl and wipe away the debt, Mr DeWitt.

It sounds simple, but the reality once you rescue Elizabeth is anything but. Very soon you find yourself embroiled in political skulduggery, inhuman experiments, betrayals, revolutions and a civil war within the floating city state that threatens the fate of humanity itself. And as Booker's attachment to Elizabeth grows, so too do her mysterious powers that allow her to literally open tears in the fabric of space and time, eventually laying bare the true nature of Columbia, Elizabeth, and Booker himself.

It's not often I use the term beautiful to describe a game, but in this case there's just no other word. Whereas the Rapture of Bioshock was dark, dingy and broken down, Columbia is a vibrant, shining metropolis floating high above the clouds. The developers have really allowed their imaginations to run wild here, conjuring up one of the most spectacularly beautiful gaming worlds I've ever witnessed. At times, I actually found myself just stopping what I was doing and staring around in complete awe.

As far as the actual mechanics of the game go, everything that was solid about the original Bioshock is unchanged here. You've got your usual array of firearms, from pistols to shotguns, assault rifles and rockets, all of which are upgradeable to keep you on an even footing as enemies get tougher. You can also access Vigors (this game's equivalent of Plasmids) which are bio-organic weapons allowing you to do everything from shoot fire, to bolts of lightning, to unleashing a flock of murderous crows on your enemies. Their effectiveness varies, and which Vigors you elect to use depends on your own preferences and playing style.

Combat is challenging without being frustrating, and for once the buddy system actually works here, mainly because the developers chose to keep Elizabeth out of the way during battles. She can help out by tossing you ammo and health from time to time, but generally she keeps her head down, meaning you never have to worry about crappy AI leading to an untimely game over.

Characters and voice acting are superb. The various supporting characters are complex and well-drawn, from ruthless revolutionaries to self-righteous dictators, but really this game comes down to the relationship between Booker and Elizabeth. The conflicts, tensions and growing trust and companionship between these two is brilliantly done, particularly since Booker is essentially off-screen throughout the whole encounter. He's basically a decent man fallen on hard times, and living in the shadow of a dark past that he has never forgiven himself for.

Elizabeth by contrast is young, fiery and headstrong, but also wonderfully innocent and naïve in many ways, providing the perfect foil for Booker. It's hard not to like her, and to empathise with her plight.

Last of all I come to the story. I won't give too much away, but I will say that Infinite weaves such a spell that I was literally hanging on every word by the time the game reached its finale. Poignant, complex, emotional and thought provoking, it simply delivers in every way possible.

I can't recommend this game enough. It's a game that raises the bar for what videogames can and should be. It's a game that left its mark on me, and it's an experience I'll never forget.


Worth Dying For: (Jack Reacher 15)
Worth Dying For: (Jack Reacher 15)
by Lee Child
Edition: Paperback
Price: £5.99

9 of 10 people found the following review helpful
1.0 out of 5 stars Dull, plodding and pointless, 19 Jun. 2012
I honestly don't know what people see in Lee Child books nowadays. The early ones were fine examples of the thriller genre, with inventive plots and an interesting protagonist, but now they pretty much all follow the same formula - Jack Reacher wanders into some generic no-name town in America, drinks coffee, rubs people the wrong way, beats some guys up, incurs the wrath of the local villain, beats some slightly tougher guys up, drinks more coffee, then has a confrontation with the big villain, dispatches him with ease and goes on his way.

In this book, Jack Reacher wanders into some isolated no-name town in Nebraska, drinks coffee, beats up the son of the local bad guy, drives around a bit, beats up some hired muscle sent to run him out of town, drives around a bit more, then confronts the bad guy and kills him in a tensionless, stale, unimaginative showdown.

This entire book is an absolute chore to read. It's ponderously slow paced, dull, bland and ultimately pointless. Half of the characters don't even have names - they're just referred to as The Doctor, or The Doctor's Wife - and none of them have any personality.

Speaking of no personality, Jack Reacher is still as invincible as ever. He still says nothing during conversations but somehow manages to get people to say whatever is convenient to move the plot forward. He can still beat anyone, any time, anywhere. He still knows exactly what time it is without needing a watch.

I'll tell you what time it is, Jack. It's time you retired, buddy. Your author stopped trying about three books ago.
Comment Comments (2) | Permalink | Most recent comment: Jan 11, 2015 7:52 PM GMT


Frost/Nixon [DVD]
Frost/Nixon [DVD]
Dvd ~ Michael Sheen
Offered by FREETIME
Price: £3.64

14 of 14 people found the following review helpful
5.0 out of 5 stars Compelling, fascinating drama, 5 Mar. 2010
This review is from: Frost/Nixon [DVD] (DVD)
You know, Richard Nixon has always been something of a mystery to me. Coming from a generation that never experienced Watergate and the resulting political fallout first hand, certain aspects of this enigmatic man were lost on me. What little I knew of him came via his less-than-flattering public image - a sullen, aloof and paranoid loner, mooching around the White House with unshaven jowls and a sweaty brow as he imagined his enemies (real or not) plotting to derail his road to greatness.

Thus, I came into Frost/Nixon as a bit of a blank slate, and in many ways, I'm glad I did.

In 1974, in the wake of the Watergate scandal and threats of impeachment, Richard Nixon becomes the first and only President in US history to resign while still in office. Absolved of all wrong-doing by his successor Gerald Ford, he retires to a life of virtual obscurity on the West Coast. But the wilderness doesn't sit well with the former President, and he soon begins a public relations comeback effort.

In steps David Frost, a lightweight but massively ambitious British talk show host notorious for his playboy lifestyle, who manages to put together a deal to interview Nixon about his life, his Presidency and, most importantly, about Watergate. Believing Frost to be a lightweight on the political stage rather than a serious investigative journalist, and seening an opportunity to rebuild his reputation, Nixon agrees.

What follows is a verbal and intellectual battle between the two men as they fight for their respective causes - Frost to uncover the truth and Nixon to protect it. With both of their careers on the line, neither will pull any punches. But there can only be one winner.

The thing that undoubtedly makes Ron Howard's big screen stage play adaptation so compelling are the excellent performances from leads Sheen and Lengella as Frost and Nixon, respectively. Sheen, the consumate impersonator, does an excellent job as Frost, mimicking his mannerisms and speech patterns perfectly.

He also brings home just how much Frost gambled on these interviews - he had invested all of his personal finances, not to mention borrowing money from friends in order to make the deal a reality. At times, the pressure on him is almost overwhelming.

Kevin Bacon and Sam Rockwell give solid supporting performances as Nixon's Chief of Staff and Frost's head researcher respectively, and Rebecca Hall is there to provide decent eye candy.

But the real star of the show is without doubt Frank Langella as the restless, tormented Richard Nixon. Even with his stooped posture and greying wig, he doesn't look or even sound much like the former President, but he somehow embodies everything vital about Nixon - his self destructive combination of intellectual brilliance and self doubt, defiance and regret, arrogance and self hatred. In every scene he's in, he literally is Nixon.

In one of the most compelling scenes of the movie, a confident Nixon has managed to outplay Frost in every interview, leaving only Watergate still to be resolved. But even then his demons get the better of him, and in a drunken late night phone call to Frost's hotel room, he taunts his nemesis and bitterly rails against his perceived enemies in The Establishment. More than anything, this one scene gives the greatest insight into the mind that was capable of such great achievements and such terrible mistakes.

Ultimately, Frost, filled with fresh determination in the wake of his phone call from Nixon, comes into the final interview focussed and ready. And at last, he's able to do what no Supreme Court judge ever could - elicit a confession from the former President.

Frost/Nixon is one of those rare films that I find hard to fault, not because it is flawless, but rather because I enjoyed it so much that it's problems almost pale into insignificance. If I was to be truly critical, I'd question the inclusion of Rebecca Hall, since she really doesn't do much except pout and look pretty - she's there to balance out a largely all-male cast, nothing more. And from a more historical perspective, I know this movie exaggerates certain elements of the Frost/Nixon interviews for the sake of drama (Nixon was in fact convinced by his own people to make the admission of guilt), but I really don't care about these problems, because I just like this film.

Ron Howard's take on this compelling political drama is well worth watching, both for those who lived through this turbulent period in American political life and those, like me, who see it in retrospect.


Call of Duty: Modern Warfare 2 (PS3)
Call of Duty: Modern Warfare 2 (PS3)
Offered by Game Trade Online
Price: £11.83

41 of 53 people found the following review helpful
5.0 out of 5 stars The champ is here, 20 Nov. 2009
= Fun:5.0 out of 5 stars 
Modern Warfare 2 is quite simply the greatest first person shooter ever made.

There, I said it. And I said it without reservation or a trace of doubt. Normally I hate when people gush all over a game just because it's new and popular, but in this case, I can't help it. No matter which point of view you look at it from, whether it be sound, graphics, gameplay, storyline, characters or multiplayer options, Modern Warfare 2 is a triumph of gaming.

It's no secret that the first Modern Warfare was an excellent game, reinvigorating what had become a tired series of WW2 shooters and turning it into something that was both relevant and compelling. It didn't hurt that its multiplayer mode was one of the most balanced, imaginative and addictive experiences in years. The task of trying to follow this up with something that not only equalled it, but surpassed it in terms of quality was nothing short of Herculean.

But they did.

Modern Warfare 2 is set several years after the events of the first game. Despite your best efforts, ultranationalists have seized power in Russia and have elevated Imran Zakhaev (the baddy of Modern Warfare) to hero status. A brutal attack on a Russian airport frames America for the crime, resulting in both countries coming to blows. Before the world degenerates into WW3, it's up to you and the other members of an elite multinational counter-terrorist force to find the guy responsible and lay the smackdown on him. It's a fairly simple setup, but the plot is rife with twists and turns. Characters switch sides, old friends and enemies pop up unexpectedly, people get gunned down without warning and a whole lot of stuff blows up, including innocent civilians.

Yes, by now everyone knows about the infamous No Russian level. It stirred up real controversy with the `games promote violence' lunatics, but really I don't see the problem with it. It's meant to be shocking and unpleasant, and to be honest if you're disturbed by the idea of shooting people in a game, you shouldn't be playing an FPS in the first place.

The thing that made the original so enjoyable was the blistering pace and frantic gameplay. When you were plunged into a firefight, you really felt like you were up against it, and that feeling has been enhanced here. Enemies make effective use of cover, suppressing fire and grenades to flush you out. And they're relentless. If you get wounded, forget about just hiding around a corner to heal up - they WILL come after you to finish you off.

Naturally graphics and sound are superb, and the voice over cast is top notch. There's Lance Henriksen (whose gravel voice can make even the worst game seem better), Kevin McKidd, Will Arnett and Keith David. If these guys were in a film together, it'd be impressive enough. The fact they were able to get them for a video game speaks volumes.

The weapon load out has been bumped up for this outing. Now there are literally dozens of pistols, submachine guns, rifles and shotguns, and they all feel individual. They all have their own strengths and weaknesses, and it's up to you to decide which style suits you best. There's also the option to dual-wield pistols, which for me resulted in one of the coolest moments in gaming when I stormed into a room full of terrorists, twin machine pistols blazing fiery death.

But this being an FPS, it'll stand or fall based on its multiplayer. Part of the reason I waited so long before writing this review was to fully experience all aspects of this game, and it has to be said that the multiplayer options in this game are second to none. You can customise just about every aspect of your online character, maps are varied and interesting, there's a vast selection of weapons, and the whole feel and responsiveness of the game engine is just perfect. I guarantee you'll lose entire days of your life playing this, and you won't regret a single second.

Modern Warfare 2 has received a bit of stick from certain quarters with accusations that it doesn't deviate far enough from its predecessor, but I salute developers Infinity Ward for having the courage to stand by their creation. If long-running series have taught us anything, it's that constantly tinkering with a near perfect formula eventually runs the thing into the ground. There's a reason Great White sharks haven't evolved in the past 60 million years - they're already perfect for what they do, and so is Modern Warfare 2.

Buy this game. Now.
Comment Comments (4) | Permalink | Most recent comment: Jan 15, 2011 5:50 PM GMT


Indiana Jones - Raiders Of The Lost Ark - Special Edition [DVD]
Indiana Jones - Raiders Of The Lost Ark - Special Edition [DVD]
Dvd ~ Harrison Ford
Price: £5.87

3 of 5 people found the following review helpful
5.0 out of 5 stars Brilliant adventure, 23 Oct. 2009
Raiders of the Lost Ark is quite simply the best adventure movie ever made. To properly explain why, I'll need to go back in time for a bit of a history lesson.

In the 1930's and 40's, adventure serials were all the rage. America was in love with the notion of intrepid adventurers fighting their way through steaming jungles, trap-ridden tombs and hordes of evil enemies in search of priceless treasures. In many ways, such stories harkened back to even older fantasy legends of sword-wielding heroes exploring lost dungeons, fighting dragons and evil wizards - they dealt with the classic theme of a person on a quest, a journey, forced to overcome many obstacles to reach their goal.

Still, all things change. By the 1950's, Cold War paranoia began to bite and the adventure story fell by the wayside, replaced by monster, science fiction and disaster movies. Gradually cinema audiences forgot about them.

But one person who didn't forget was a young writer named George Lucas. He'd been wanting to make an adventure for a long time, and in 1973 he wrote The Adventures of Indiana Smith. It was a rough draft to be sure, but it was a beginning. Four years later he happened to discuss his ideas with Steven Spielberg, who loved it and eventually signed on to direct. Thus, in 1980 the world was finally treated to Raiders of the Lost Ark.

The film begins with arguably the greatest intro of all time. It's 1936 and Indiana Jones, armed with his iconic fedora hat, leather jacket and bullwhip, is making his way through an ancient temple in the Peruvian jungle. After avoiding a couple of nasty traps, he finally reaches his goal and takes the treasure, only for all hell to break loose around him. The temple starts to collapse, great stone doors begin to close and boulders roll down slopes towards him. Even when he makes it outside, things get no better as he's now pursued by a band of spear-slinging natives, only barely making it back to his waiting plane. It's a brilliantly tense, exciting, heart pounding sequence that perfectly sets the tone for the rest of the movie.

Back in the States, Jones is approached by a pair of government agents who inform him the Nazi's are searching for the lost Ark of the Covenant - a sealed box containing fragments of the original Ten Commandments given to Moses by God. According to legend, the Ark could become a weapon of overwhelming power in the wrong hands. Jones' mission is to find the Ark before the Nazi's do. Along the way he hooks up with Marion - a feisty former lover who has information he needs. Jones' adventures take him from a remote mountain bar in Nepal to the burning heat of the Egyptian desert and finally to a remote island in the Atlantic.

This movie has it all. There are exotic locations, ruthless enemies, fist fights, gun fights, sword fights, giant boulders, spike traps, car chases, submarines, and Pat Roach getting the rough end of an aircraft propeller. And just about everything explodes - cars explode, trucks explode, planes explode, walls explode, even heads explode.

And then there's the Ark itself. I won't spoil the ending for those poor souls who haven't seen it yet, but suffice to say that bad things happen to those who open it.

Jones himself is a fascinating character. Initially he's interested in the Ark only as a historian. People keep warning him how dangerous it is, but he won't be swayed. In his own words, he doesn't believe in all that mystical mumbo-jumbo. But by the end of the film, he's come to realise for himself the Ark's true power, and only his quick thinking saves himself and Marion from a most unpleasant death.

Of course, he's portrayed by Harrison Ford, who displays just enough physicality to make his fights believable, but also shows a more vulnerable side to the character. He can take a beating and keep going, but he'll have the bruises to show it.

The bad guys are interesting. There's Rene Belloq, a French archaeologist and rival of Indiana Jones who plans to use the Ark for himself. There's Dietrich, an SS Colonel determined to fulfil his mission from Hitler. Then there's Toht, a sinister Gespato agent played with absolute genius by Ronald Lacey. His beady eyes, fetish for needlessly intimidating coat hangers and sinister laugh make him a great villain.

So in a nutshell, Raiders of the Lost Ark has everything you could ask for in an adventure movie. It has adrenaline fuelled chases, explosions, a great sense of humour, a cool main character, evil bad guys and great action scenes. Drop what you're doing and watch it now.


The Lost Symbol (Robert Langdon)
The Lost Symbol (Robert Langdon)
by Dan Brown
Edition: Hardcover

6 of 16 people found the following review helpful
5.0 out of 5 stars Not perfect, but it'll keep you amused for a few hours, 23 Oct. 2009
The world went crazy for The Da Vinci Code a few years back. For months, water coolers were alive with talk of the Holy Grail, Rose Lines and hidden symbolism. But with mass appeal comes the inevitable backlash from self-proclaimed literary experts spouting accusations of poor writing, flimsy characterization and falsified research. Suddenly everyone who had pretended to love and understand Dan Brown's work now had to pretend they hated it, because God forbid people would actually form their own opinions instead of following the group consensus like a flock of marginally self-aware sheep. Anyway, the upshot is that these days, proclaiming yourself a fan of Dan Brown generally renders you about as popular as Osama Bin Laden dressed in a Nazi stormtrooper uniform.

The Lost Symbol, Brown's latest entry in the Robert Langdon series, therefore had a bit of a mountain to climb if it was going to win back public approval.

The book kicks off in Washington DC. Langdon has been invited by his old friend Peter Solomon to deliver a lecture in the Capitol Building. But Langdon soon learns that the invitation was a ruse. Someone has taken Peter hostage, and will only release him if Langdon can find an ancient treasure powerful enough to change the world. Accompanying Langdon is Peter's beautiful sister, a scientist working on a research project which has the potential to radically alter human understanding of the world around them.

The plot, which spans about twelve hours, sees Langdon traipsing around local DC landmarks like the Capitol Building, the Library of Congress, the House of the Temple and even the Washington Monument in search of this mysterious treasure. This being a Dan Brown book, he has to solve clues, decipher codes and make sense of obscure riddles. And of course, there are multiple layers of meaning to everything, subtle symbolism and hidden information that isn't fully understood until the end.

The thing that sets this book apart is the absolutely blistering pace. Rarely do I find myself sitting on my sofa at midnight, still feverishly reading an hour after I'd said I would stop, but I did it with The Lost Symbol. Each chapter, each section is so dripping with tension that you find yourself pushing forward relentlessly, hoping in vain for some kind of resolution.

But the thing is, such resolution never really comes.

The first and second acts are a master class in pacing and tension, with the stakes getting raised higher and higher, but it all kind of unravels in the final act when Brown is finally forced to make good on his promises. I was expecting a finale that was grand and triumphant, but what I got instead was strangely low key and subdued. I won't go so far as to say that the ending is disappointing, but it does leave you feeling slightly cheated.

Brown's weakness has always been his characters, which are usually paper thin and given no personality. The Lost Symbol does take steps in the right direction (Langdon and Mal-akh are quite well fleshed out), but not enough to make them compelling. Katherine, the smart but sexy scientist, often finds herself in dangerous situations, but I never found myself concerned for her because, I realized, I didn't care for the character.

Mal-akh, the tattooed Devil-worshipping villain, is interesting enough, but suffers from the common problem of initially appearing super intelligent and omnipotent, then gradually becoming more stupid as the story progresses. By the end, I had no more understanding of his motives than at the start. Oh, and if you don't see the `twist' about his background coming from a mile off, you probably need help dressing yourself in the morning.

Da Vinci Code received a lot of stick for its none-too-flattering depiction of the Catholic church. I suspect Brown may have learned his lesson here, because the Freemasons (the book's central focus) are generally portrayed as a fair and wise, but often misunderstood brotherhood who only have mankind's best interests at heart. It may be because Brown himself is more sympathetic towards the Freemason's philosophy, but The Lost Symbol provides an interesting insight into one of the world's most secretive societies.

Brown is often criticised for creative use of historical facts, or of manufacturing evidence to support his theories, and while I can't dispute the notion that he occasionally manipulates reality for the sake of fiction, I think such criticisms are missing the point. These are works of fiction - they aren't intended to answer all questions, but rather to inspire people to seek their own answers.

In that regard then, The Lost Symbol is a success. It might not be the height of literary art, but it is exciting, captivating, thought provoking and FUN. Give it a go. What's the worst that could happen?
Comment Comments (2) | Permalink | Most recent comment: Jan 5, 2010 6:35 PM GMT


Resident Evil (GameCube)
Resident Evil (GameCube)

2 of 3 people found the following review helpful
4.0 out of 5 stars Resident Evil all grown up, 13 Oct. 2009
= Fun:5.0 out of 5 stars 
Remakes. Remakes are the classic double edged sword of the computer game world. On the one hand, most people like the idea of seeing their favourite games from yesteryear remade with cutting edge graphics and sound, and maybe even the odd tweak to make the gameplay more exciting. But on the other hand, changing the look and feel of a classic game robs it of the retro charm that most people find so appealing. It's like taking a girl you had an adolescent crush on and giving her a new face, new hair and new clothes while keeping only the most basic aspects of her personality - yeah, she might look better, but it's not really her anymore.

Thus it was with somewhat mixed feelings that I inserted the Resident Evil disc into my Gamecube and fired it up. I didn't know what to expect. I didn't know if I'd like it or hate it. Considering the game was second-hand, I didn't even know if it would work.

Anyone who read my review of the original Resident Evil will know the story by now. You and a small group of comrades are stranded in a remote mansion that you have to explore while fending off zombies, slavering dogs and mutated bioweapons. You need to hunt for weapons and ammunition, as well as clues to progress the story. But wait, someone on your team isn't who they claim to be...

The first and most obvious thing to talk about is the graphics, which are essentially the sole reason this game was made. Without being unduly generous, they're nothing short of spectacular. Environments are far darker, more brooding and dilapidated than before, greatly heightening the feeling of foreboding and outright fear as you venture down another dingy hallway. Backgrounds are also animated, meaning that candles cast flickering lights on the walls, muddy water trickles down a streambed and leafless trees sway back and forth mournfully in the breeze. It's captivating and atmospheric.

Character animations are fluid and realistic, and the super detailed facial models mean they can display the full range of emotions, instead of looking like dinner plates that someone painted eyes and a mouth onto, as in the original. Enemies have also been given a makeover, appearing far more intimidating than before.

The game map has also been given something of a spruce up as well, with entirely new areas that were never included in the original game. There's something strangely disconcerting about walking down a familiar hallway only to find a new doorway which branches out into an area you've never seen before. Additions like this really help to keep the player on their toes, but not to the extent that it feels like an entirely different game.

The voice acting... Well, it's a lot more competent than before, and the script is smarter and more mature. This can only be a good thing, you might think. Or is it?

Part of the original Resident Evil's charm was the sense of hokey fun to be had - the shambling zombies, the strangely light and cheerful backgrounds, the cheesy dialogue and the hammy boss fights. Each of these things could be seen as flaws, yet for some inexplicable reason they somehow made it a better game. They conveyed the sense of being inside a B-movie horror film.

The remake is a far more competent survival horror game - it's darker, grittier, better developed and a lot more frightening. But one could argue that it loses a certain element that made the original so much fun.

This is Resident Evil all grown up. Whether that's a good thing or not, I leave up to you.


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