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B. white "UNDEAD WOLF 8D - Gamertag" (Uk - London)
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Far Cry 3 - The Lost Expeditions Edition (Xbox 360)
Far Cry 3 - The Lost Expeditions Edition (Xbox 360)
Offered by Bonkers4Bargains!
Price: £27.95

65 of 66 people found the following review helpful
5.0 out of 5 stars We have here a COD/Battlefield and Halo killer., 30 Nov. 2012
= Fun:5.0 out of 5 stars 
Since Farcry instincts on the xbox when it was less known, it has evolved into something bigger and better each time whilst also learning from past mistakes.

4 years ago we had Farcry 2, a brilliant and realistic game, that with it's brilliance was marred by frustrations and chore like gameplay coupled with a nonsensical storyline or dilemmas with no consequence.

Now we have a somewhat anticipated Farcry 3 to top the year off, you may have read some reviews already giving it 10/10 and saying it's the best shooter ever made. They aren't far off.

FC2 was a chore to play, vehicles were slow and would need repairing every few yards, enemies could withstand a full clip before dying, enemies would somehow drive round a corner and attack you, enemy checkpoints would always respawn. The controls were a little sluggish and death meant suffering all of this again to travel to an objective again!

Thankfully Ubisoft was made aware of these problems, now the controls are more fluid and sharp. The vehicles are faster and scarcely break down. You don't have to worry about malaria. Enemies die if you shoot 1 bullet in the head. They don't magically spawn round corners from you or at checkpoints. Overall the game is a lot more fun to play.

GAMEPLAY: 10/10

COVER/FIRE MECHANIC:
There is now an intuitive cover and fire mechanic, where if near a wall your character realistically holds his gun upwards so it doesn't go through the wall like a ghost gun. If you press RT you will do some erratic shooting and holding LT makes you pop up to shoot, you aren't locked onto the wall and thus makes it the best cover/fire system I've used. Especially in comparison with perfect dark zero and Resident Evil 6's versions.

AI:
The AI in this game don't just magically respawn and no longer take bullets like The Terminator, but also don't magically appear near you to attack. They make their own patrolling rounds on the island or sometimes get into their own gun battles with the islands Natives (The Rakyat) or might simply be getting attacked by animals, and chancing upon such scenarios makes the world feel more realistic. If you attack them on the road backup will come and search for you in the area, it's nice. You can also use stealth to evade them, hiding behind bushes etc.

PERKS:
The game now has a perk system in single player, but not Call of Duty, you have 3 types of skills, the Heron, the..Bird, and the Spider (I forgot the 2nd) The perks you get are pretty good and feel quite useful in the game. From different takedowns, and health/stamina attributes to the running slide and dragging bodies. There are also perks in multiplayer more akin to Call of Duty.

VEHICLES:
Unlike the last game, they are faster and stronger. They also come in slightly more variety such as jet ski's and now the readily available ATV. They handle nicely too and you can handbrake with B, even jump out of the moving vehicle with a nice rolling animation. For those who don't know, you can use hang gliders too which handle better and are perched in places you won't be able to resist gliding from. Vehicles are all first person view and some have an unchangeable radio station, the music suiting the games theme perfectly. The only big problem is Ubisoft made the near fatal error of removing Vehicles from mutliplayer, more on this later.

WEAPONS:
Farcry 2 did certainly get one thing right, the guns, they were nice to look at and most realistic to use than any other game. They would over time get worn and rust before jamming and simply breaking in your hands. I think this game may have removed the weapon degradation and jamming? I don't particularly mind this. But the guns look even better and they sound fantastic, if fired in a WWII bunker it sounds the part. There are a good number of weapons too, from bows to heavy machine guns and of course the flamethrower. I should mention fire propagation is back.

REALSIM:
The game still has the cool and painful looking healing mechanic. If your health dips into the last bar, rather than waiting for it to slowly regenerate, you can hold Y to regain the bar via healing yourself in a context sensitive fashion to however you were injured. Drop from a height and watch your dislocated thumb be snapped back into place. Get fired at? Watch the bullet be pulled out with your teeth then spat out, scratched by a crazy big bird? you'll wrap up the scratch wounds on your arm. Stand next to a grenade? a piece of shrapnel will be pulled from his hand. This mechanic is unique and fun to have. You can otherwise heal yourself with a syringe should you have some. Sometimes the healing animations do get muddled up, how crashing my car off a cliff would result in biting a bullet out ones arm I don't know. And there are fewer animations than Farcry 2, still nice to have though.

The game now has a crafting system like Skyrim, it factors in near everything, a wallet for how much money, a loot back for, loot, holsters for how many weapons you can carry (4 max) all different types of ammo pouches. They are made from skinning various animals, and it adds a nice new depth to the game, as you brave an area rife with tigers and rabid dogs. Plants and such can also be harvested for different syringes and effects.

You have a camera now which can be used to scout the area ahead and tag enemies or even take pictures, I presume you can view these. You will tag enemies upon aiming at them I believe but this is bad for a immersion and any challenge so I recommend turning it off in the options.

The animals are the level of depth Farcry 2 lacked, African savanah and no Lions? To be fair Lions and tigers etc don't need to be killed in a videogame but it isn't real after all and doesn't represent peoples disposition towards those animals. So it's a joy to see this game has realistic pigs, goats, dogs, crocs, tapir's (with ant eater trunks), large birds, tigers, cheetah's, panthers, turtles, sharks, jellyfish, manta's, vultures, monkeys, crows, the list goes on.. Without these mostly dangerous animals, the game would be standing on 3 rather than 4 legs.

MULTIPLAYER:
Sadly this didn't work for me, and others, Ubisoft chose P2P servers rather than dedicated, and look at the result. Hopefully this will be resolved. You can however get all the weapons via ranks and several attachments/perks/equipment/special tier weapons like psyche gas and barrel bombs, also a somewhat basic tattoo editor.

CO-OP:
You play as 1 of 4 characters, all different and thrown together in their same goal. But out for revenge after their money stolen by a boat captain. This mode is somewhat linear goes along set routes, it's ok though for a extra bit of content with a friend or two.

MAP EDITOR:
I loved FC2's one, so couldn't wait for this one. It does have some more content, like Thematics such as WWII and Chinese Temple pieces. It feels a little restrictive thanks to Ubi Massive including AI, Wildlife, and Vehicles that can't actually be used in the editor (it won't validate) Other than this annoyance and having to be careful with memory, you can make near anything. I'm currently making the area behind my flats, will run up and down the garden paths shooting my friend.

VISUALS: 9.8/10

Gorgeous visuals, your tv/monitor will look like you could jump inside it and being in a once in a life time holiday. The trees/foliage and grass, the views and everything inbetween. The lighting effects are rather nice, the water looks lovely and froths as it contacts the edges of structures. The guns all have nice design and the muzzle flash is great whether close or far (real looking battles from afar) The character modeling is decent and lip sync too. The reason not a full 10 is sometimes you turn and see objects materialize, all large games will do this to handle memory (a fully loaded world that's always visible would screw performance, but if you're facing one way, why have the things behind you rendered?) However other games don't allow you to see things materialize at like a group of bats swarming together. Also the draw distances in this game aren't as good as Farcry2, at least they don't seem it. Down a path about 200 meters, walls and tree's tops won't be visible, yet large rock/mountain set pieces will be.

The game has a mini map (no more switching back & forth between physical map like FC2) However a lack of options to configure the HUD and turn off tool tips etc is a shame for such a visually nice game, hopefully Ubisoft add this soon.

SOUND EFFECTS: 10/10

This game has very good sound. The guns mostly all sound wonderful and change if fired in a certain interior type. The dialog is great, most notably Vaas (the sure to be memorable psycho and antagonist of the game) The script is well written and enjoyable, but delivered in equal measures.
The music is great, somewhat tribal yet mixed with a "lost world" feel and pieces of dark/insanity. Though you won't hear it a lo as the game opts for a more realistic exploration.

STORYLINE: ?/10

You play as air head Jason Brody, he and his girldfriend, 2 brothers and friends go on this once in a life time holiday to party and be typical annoying tourists. But things end up tragically wrong, and you end up alone and hunted.
Thanks to the great antagonist Vaas I think the story will be enjoyable to play through. But The premise of the game is freedom and you must reveal more of the map via climbing and removing scramblers from radio towers, plus doing side missions and exploring. So the main story would be rescuing your friends etc. There probably isn't a big revelation lying in wait but I've not completed it so can't say.

BAD SIDES:

For a brilliant game it has some niggles to iron out.
- Firstly there's a lack of HUD configuration which can affect immersion.
- Secondly Ubisoft removed vehicles from multiplayer to opt for more COD style team play. Bad move as vehicles are a staple of the Farcry series and differentiate it from most other games, it added unpredictability and much fun. 90% of fans according to a poll are angry with this choice and want them to not be restricted in the editor (you cannot publish maps with them in it)
Whether or not Ubisoft will make that change is anyones guess.
- The multiplayer is a bit off, the pre-made maps, the lobby, I can't put a finger to it. They did remove the new cover & fire system which is beyond me, removing such features will make it more linear and boring.
- Finally the game has some bug issues, the map editor is prone to freezing meaning SAVE OFTEN! to avoid frustration. Also the multiplayer isn't too playable at the moment, Ubi changed from Dedicated servers to P2P, this could be to do with it. I sat in a lobby for 5 minutes, only 2 people joined but they left with frustration, and me and my friend played firestorm for 20 minutes, no one joined. Patches are in the works however.

OVERALL: 10/10

The game offers what Call of Duty, Halo and Battlefield cannot or do not.
A large and addictive RPG-esque singleplayer.
Crocs, tigers, bears, gliders and more.
A big map editor for endless multiplayer fun.
Hopefully these bug/multiplayer related problems will be fixed and vehicles added as they stop it from being the perfect game experience.

But otherwise brilliant game, and perhaps game of the year narrowly ahead of the great Hitman Absolution.
Comment Comments (9) | Permalink | Most recent comment: Dec 29, 2012 6:22 PM GMT


Far Cry 3 - Insane Edition (Xbox 360)
Far Cry 3 - Insane Edition (Xbox 360)

10 of 10 people found the following review helpful
5.0 out of 5 stars We have here a COD/Battlefield and Halo killer., 30 Nov. 2012
= Fun:5.0 out of 5 stars 
Since Farcry instincts on the xbox when it was less known, it has evolved into something bigger and better each time whilst also learning from past mistakes.

4 years ago we had Farcry 2, a brilliant and realistic game, that with it's brilliance was marred by frustrations and chore like gameplay coupled with a nonsensical storyline or dilemmas with no consequence.

Now we have a somewhat anticipated Farcry 3 to top the year off, you may have read some reviews already giving it 10/10 and saying it's the best shooter ever made. They aren't far off.

FC2 was a chore to play, vehicles were slow and would need repairing every few yards, enemies could withstand a full clip before dying, enemies would somehow drive round a corner and attack you, enemy checkpoints would always respawn. The controls were a little sluggish and death meant suffering all of this again to travel to an objective again!

Thankfully Ubisoft was made aware of these problems, now the controls are more fluid and sharp. The vehicles are faster and scarcely break down. You don't have to worry about malaria. Enemies die if you shoot 1 bullet in the head. They don't magically spawn round corners from you or at checkpoints. Overall the game is a lot more fun to play.

First being the Insane edition, the content. You get a funny little Vass bobblehead, a cool survival pouch, an interesting survival guide that looks hand written (not just some strategy guide full of item locations in the game etc) and some nice DLC content.

GAMEPLAY: 10/10

COVER/FIRE MECHANIC:
There is now an intuitive cover and fire mechanic, where if near a wall your character realistically holds his gun upwards so it doesn't go through the wall like a ghost gun. If you press RT you will do some erratic shooting and holding LT makes you pop up to shoot, you aren't locked onto the wall and thus makes it the best cover/fire system I've used. Especially in comparison with perfect dark zero and Resident Evil 6's versions.

AI:
The AI in this game don't just magically respawn and no longer take bullets like The Terminator, but also don't magically appear near you to attack. They make their own patrolling rounds on the island or sometimes get into their own gun battles with the islands Natives (The Rakyat) or might simply be getting attacked by animals, and chancing upon such scenarios makes the world feel more realistic. If you attack them on the road backup will come and search for you in the area, it's nice. You can also use stealth to evade them, hiding behind bushes etc.

PERKS:
The game now has a perk system in single player, but not Call of Duty, you have 3 types of skills, the Heron, the..Bird, and the Spider (I forgot the 2nd) The perks you get are pretty good and feel quite useful in the game. From different takedowns, and health/stamina attributes to the running slide and dragging bodies. There are also perks in multiplayer more akin to Call of Duty.

VEHICLES:
Unlike the last game, they are faster and stronger. They also come in slightly more variety such as jet ski's and now the readily available ATV. They handle nicely too and you can handbrake with B, even jump out of the moving vehicle with a nice rolling animation. For those who don't know, you can use hang gliders too which handle better and are perched in places you won't be able to resist gliding from. Vehicles are all first person view and some have an unchangeable radio station, the music suiting the games theme perfectly. The only big problem is Ubisoft made the near fatal error of removing Vehicles from mutliplayer, more on this later.

WEAPONS:
Farcry 2 did certainly get one thing right, the guns, they were nice to look at and most realistic to use than any other game. They would over time get worn and rust before jamming and simply breaking in your hands. I think this game may have removed the weapon degradation and jamming? I don't particularly mind this. But the guns look even better and they sound fantastic, if fired in a WWII bunker it sounds the part. There are a good number of weapons too, from bows to heavy machine guns and of course the flamethrower. I should mention fire propagation is back.

REALSIM:
The game still has the cool and painful looking healing mechanic. If your health dips into the last bar, rather than waiting for it to slowly regenerate, you can hold Y to regain the bar via healing yourself in a context sensitive fashion to however you were injured. Drop from a height and watch your dislocated thumb be snapped back into place. Get fired at? Watch the bullet be pulled out with your teeth then spat out, scratched by a crazy big bird? you'll wrap up the scratch wounds on your arm. Stand next to a grenade? a piece of shrapnel will be pulled from his hand. This mechanic is unique and fun to have. You can otherwise heal yourself with a syringe should you have some. Sometimes the healing animations do get muddled up, how crashing my car off a cliff would result in biting a bullet out ones arm I don't know. And there are fewer animations than Farcry 2, still nice to have though.

The game now has a crafting system like Skyrim, it factors in near everything, a wallet for how much money, a loot back for, loot, holsters for how many weapons you can carry (4 max) all different types of ammo pouches. They are made from skinning various animals, and it adds a nice new depth to the game, as you brave an area rife with tigers and rabid dogs. Plants and such can also be harvested for different syringes and effects.

You have a camera now which can be used to scout the area ahead and tag enemies or even take pictures, I presume you can view these. You will tag enemies upon aiming at them I believe but this is bad for a immersion and any challenge so I recommend turning it off in the options.

The animals are the level of depth Farcry 2 lacked, African savanah and no Lions? To be fair Lions and tigers etc don't need to be killed in a videogame but it isn't real after all and doesn't represent peoples disposition towards those animals. So it's a joy to see this game has realistic pigs, goats, dogs, crocs, tapir's (with ant eater trunks), large birds, tigers, cheetah's, panthers, turtles, sharks, jellyfish, manta's, vultures, monkeys, crows, the list goes on.. Without these mostly dangerous animals, the game would be standing on 3 rather than 4 legs.

MULTIPLAYER:
Sadly this didn't work for me, and others, Ubisoft chose P2P servers rather than dedicated, and look at the result. Hopefully this will be resolved. You can however get all the weapons via ranks and several attachments/perks/equipment/special tier weapons like psyche gas and barrel bombs, also a somewhat basic tattoo editor.

CO-OP:
You play as 1 of 4 characters, all different and thrown together in their same goal. But out for revenge after their money stolen by a boat captain. This mode is somewhat linear goes along set routes, it's ok though for a extra bit of content with a friend or two.

MAP EDITOR:
I loved FC2's one, so couldn't wait for this one. It does have some more content, like Thematics such as WWII and Chinese Temple pieces. It feels a little restrictive thanks to Ubi Massive including AI, Wildlife, and Vehicles that can't actually be used in the editor (it won't validate) Other than this annoyance and having to be careful with memory, you can make near anything. I'm currently making the area behind my flats, will run up and down the garden paths shooting my friend.

VISUALS: 9.8/10

Gorgeous visuals, your tv/monitor will look like you could jump inside it and being in a once in a life time holiday. The trees/foliage and grass, the views and everything inbetween. The lighting effects are rather nice, the water looks lovely and froths as it contacts the edges of structures. The guns all have nice design and the muzzle flash is great whether close or far (real looking battles from afar) The character modeling is decent and lip sync too. The reason not a full 10 is sometimes you turn and see objects materialize, all large games will do this to handle memory (a fully loaded world that's always visible would screw performance, but if you're facing one way, why have the things behind you rendered?) However other games don't allow you to see things materialize at like a group of bats swarming together. Also the draw distances in this game aren't as good as Farcry2, at least they don't seem it. Down a path about 200 meters, walls and tree's tops won't be visible, yet large rock/mountain set pieces will be.

The game has a mini map (no more switching back & forth between physical map like FC2) However a lack of options to configure the HUD and turn off tool tips etc is a shame for such a visually nice game, hopefully Ubisoft add this soon.

SOUND EFFECTS: 10/10

This game has very good sound. The guns mostly all sound wonderful and change if fired in a certain interior type. The dialog is great, most notably Vaas (the sure to be memorable psycho and antagonist of the game) The script is well written and enjoyable, but delivered in equal measures.
The music is great, somewhat tribal yet mixed with a "lost world" feel and pieces of dark/insanity. Though you won't hear it a lo as the game opts for a more realistic exploration.

STORYLINE: ?/10

You play as air head Jason Brody, he and his girldfriend, 2 brothers and friends go on this once in a life time holiday to party and be typical annoying tourists. But things end up tragically wrong, and you end up alone and hunted.
Thanks to the great antagonist Vaas I think the story will be enjoyable to play through. But The premise of the game is freedom and you must reveal more of the map via climbing and removing scramblers from radio towers, plus doing side missions and exploring. So the main story would be rescuing your friends etc. There probably isn't a big revelation lying in wait but I've not completed it so can't say.

BAD SIDES:

For a brilliant game it has some niggles to iron out.
- Firstly there's a lack of HUD configuration which can affect immersion.
- Secondly Ubisoft removed vehicles from multiplayer to opt for more COD style team play. Bad move as vehicles are a staple of the Farcry series and differentiate it from most other games, it added unpredictability and much fun. 90% of fans according to a poll are angry with this choice and want them to not be restricted in the editor (you cannot publish maps with them in it)
Whether or not Ubisoft will make that change is anyones guess.
- The multiplayer is a bit off, the pre-made maps, the lobby, I can't put a finger to it. They did remove the new cover & fire system which is beyond me, removing such features will make it more linear and boring.
- Finally the game has some bug issues, the map editor is prone to freezing meaning SAVE OFTEN! to avoid frustration. Also the multiplayer isn't too playable at the moment, Ubi changed from Dedicated servers to P2P, this could be to do with it. I sat in a lobby for 5 minutes, only 2 people joined but they left with frustration, and me and my friend played firestorm for 20 minutes, no one joined. Patches are in the works however.

OVERALL: 10/10

The game offers what Call of Duty, Halo and Battlefield cannot or do not.
A large and addictive RPG-esque singleplayer.
Crocs, tigers, bears, gliders and more.
A big map editor for endless multiplayer fun.
Hopefully these bug/multiplayer related problems will be fixed and vehicles added as they stop it from being the perfect game experience.

But otherwise brilliant game, and perhaps game of the year narrowly ahead of the great Hitman Absolution.


Hitman Absolution (Xbox 360)
Hitman Absolution (Xbox 360)
Offered by PNA247
Price: £5.20

41 of 51 people found the following review helpful
1.0 out of 5 stars After the initial excitement, this games horrendous., 20 Nov. 2012
= Fun:1.0 out of 5 stars 
I've been a fan of the Hitman games since the 2nd, silent assassin. Since when I was aged 12 and couldn't really get a silent assassin rating, nor understand what the game was really about. Yet I loved it, and ended up getting the others as they followed. The last game we played would have been Bloodmoney, that was an enjoyable game and thus I looked quite forward to this one.

Onto the game.
I was worried like many fans the game had gone all linear and perhaps had been dumbed down, but sadly this was all correct.

GAMEPLAY: 4/10

Where to start, I guess the menu. There are a nice number of options with which the player can configure Absolution. From turning off all of the tips and helpers when using Instincts to changing what thumb stick is to enter sneak. There's also several other things you can check such as your statistics, challenges, and safe house which isn't an actual safe house but the place where you can check all your weapons, upgrades, disguises, techniques etc.
I'm sure for the PC these options could only have tripled for performance settings. Sadly a mini map, score meter, and a number of other arcade and immersion breaking things are stuck on the screen unless you play the hardest difficulty.

- The controls. They aren't exactly the same as I remember but 6 years since the last game, they have been dumbed down for the masses. You click left stick to go into 1 simplistic sneak rather than LT/L2 to crouch/sneak slowly, or sneak fast. Streamlined is the word. Putting your weapon away is going into a weapon wheel and pressing down to holster, not nice and simple like the last games. You can't hold a big gun in your left hand anymore whilst using a pistol etc.

- Taking cover is now an option by pressing B when 47's near something that he can hide against. It feels a bit tacky, watching as the gun floats from one hand to the other when changing direction and such, you can blindfire though.

- Shooting, the big part of any Hitman game has been refined and in the process, ruined, instead of just shooting by pressing shoot and having good accuracy, you now hold LT to beam down the sight, or almost into 47's head, and strangely have less accuracy! at close range you can aim at someones head and not hit them, or with a assault rifle from cover and still end up being on the receiving end, ridiculous. The bottom line is shooting people feels bland and inconsistent.

- Instincts, personally I'm not really using this as I'm playing it on purist mode with all tips switched off. But from what I can tell, it's xray vision for cod players and teenagers, an audience grabber for higher sales, the whole game is which IO Interactive/Enix admitted, and the reason why the game didn't sell well. Remember the overview map from past games which was done via looking at a GPS type device, it tore you from the game whilst leaving you vulnerable, which balanced the game, a penalty for seeing everyone, now it's too easy and on the go for kids. It shows what targets are in the vicinity along with points of interest and pre-determined paths, which despite being able to be turned off becomes a useless feature as the screen will go monotone for no reason. Remember if you want a more challenging or more realistic approach, you can turn this off by playing Purist mode or via the options. But still a demeaning feature for a game series that is about thinking and planning, along with realism.

- CQC, close quarters combat has indeed been improved, in the last game, 47 would (quite comically to me) headbutt people with his bald head and leave them moaning in pain, or punch them over. Now they further this, you can again disarm people simply by pressing X, or you may enter a freeze frame series of quick time events, where you must push upto 3 buttons as they appear. It looks cool but CQC often never ends well in any game unless you're Ryu in Shenmue, in which case walking down a street angry and breaking all the thugs with timed buttons is just perfect. In Hitman however it's stupid, get a button wrong or slightly too late and it ends up a comical muppets back and forth punching til one is "dead".
Sadly you can no longer push the target forward, nor kneel on them on the ground to reload either during hostage taking (which I thought was creative) once you run out of bullets you may as well rid the shield. Those options plus the option to kill or knockout the human shield would have been good.

- Level design, this has been of much debate towards the release, and the cause of much worry for fans. Are the levels still open squared sandboxed with which you can roam. Or are they linear Splinter cell A-B types.
The answer is, they are pretty much linear..it's true.
One or two of the levels can be rectangular meaning you have an open area but must proceed in a direction to reach a target. This isn't necessarily bad, it just means you will need to put your skills to the test to get there. Some of them are more like squares placed near or on top of each other. The levels are broken down into smaller segments, and upon getting through them you cannot go back. Another big game breaker, it makes the levels feel small and gameplay unrealistic. This was never the case in previous games.
Yet another big problem is about half the games targets you finally get to after hard work sneaking and such, they are cutscenes of 47 somehow messing it up and getting in trouble.. Another thing not in previous games. It should go on the rails or into a cutscene! The final target is even a cutscene, removing many times any satisfaction of finally getting to a annoying character. The end of bloodmoney gave you the satisfaction of how to deal with any target.

- Disguises, here's you guessed it, another big problem. You can be wearing a disguise that covers your whole body almost, yet at the end of a corridor, a person will see the back you briefly and be alerted.. Very stupid and unlike previous games which gave you room the plan and use a disguise, unless you stood in front of someone for too long or acted suspiciously. Even taking a masked disguise, you cannot wear the mask..how silly.

- Animations, they are okay. But some are fake sadly, 47 gets a gun out his jacket, but in putting it away it disappears. You can snipe someone then hide a sniper rifle in your jacket. The gun floats from hand to hand during wall hug movement, he doesn't put a silencer on or take it off the gun, it magically appears and disappears..

There's no longer a list for several things you're standing next to (Drag body, take disguise, take gun) now big colourful arcade like buttons appear on the screen, another bad move, gearing the game towards kids.

- Difficulties, they come in 5 different ones and are clear in how they differ. This is a very important move because, being a game which now caters for both the more casual gamer and the hardcore fans, there needs to be several different options. Some complained about there now being no saves, only checkpoints. Both are irrelevant to me as I used neither before and preferred the old school tension of fearing dying and starting over again. The checkpoints glow at certain points on levels, this is a different approach to other games which acknowledge checkpoints upon reaching certain milestones. A glowing green symbol can ruin realism but then it gives people more choice.

GRAPHICS: 10/10

Maybe it's only redeeming feature;.. It's not often you get to play a game with graphics as wonderful as this game, and I'm not exaggerating. On one level you can see the rain water running down 47's head and the side of cars etc, it's one of the most beautiful things I've seen in a game, water pouring down a bald guys head in a grimey alleyway..
The visuals show IO have paid attention to visuals, and this does make for a more immersive game, which is a shame as everything else is ruined.
The lip sync with dialog is fine, the facial modeling too, the guns and bladed weapons have a brilliant shimmer in the suns light.
Sometimes the light bloom can be a bit powerful (47's shimmery head and overly white shirts) but this isn't of any bother. And the games artistic style is diverse. Yet at the same time unique (I remember seeing a piece of artwork with 47 coming through a door of white into a black room with both ballers raised and white light seeping around him)
Muzzle flashes of guns look great and so do the explosions, you can see bullets whiz past you when fired upon. Some may dislike the bloom but the game itself is more of a problem.

SOUND FX: 09/10

The sound effects of weapons are meaty and don't sound like toy guns or rip offs from other games (although guns used in most games are same models and will sound the same, it's great if on one game they can differ)
The dialog in the game is entertaining, whether from NPC's having a life like conversation, usually dipped in some dark humor, or that of story driven characters giving a good performance. The voice acting itself it nice, funny and Hollywood esque along with some cheesiness thrown in which goes with the games surreal environments and storyline perfectly. (Chicago isn't surreal, but I can't remember many other games where you walk around in a grow house bustling with weed and dancing cops that are high)
47 was going to be voiced by someone else, I didn't notice so much at first, but upon David Bateson returning and delivering his cold calculated performance as the original 47, I realized how bad the other voice actor was, not 47 at all, so his return is a important one. Continuity changes aren't worth the risk.
The musical score in the game is dynamic which makes everything you do have a nice flow to it. And though not by the original composer it's still good, there are still some operatics used but mixed with a bigger Hollywood movie styled sound.

STORYLINE: 07/10

It's ok. A nice little twist involved and a actual enemy or antagonist, not just lots of vague story pieces put together from short cutscenes and dialogue between missions like last games. It's not amazing, giving 47 too much emotion suddenly at times, whereas in last games he was a stone cold assassin. But if only they implemented more story without the cutscene/failed target assassinations and such.

Contracts mode is a good idea, but lame. Too lame. Not enough to differentiate everyones contracts, Same picture of the level, of the same looking targets, often the same title and description because people don't bother to fill it in. There needs to be much more diversity on this front it the mode is to succeed in the next game.

OVERALL: 3/10

A poor effort to reel in new fans, teens, cod gamers etc which hasn't worked. The core fan base would have expanded if they stuck to their guns, but copied 47 with his silverballers and sold them. Horrid and arcade like mechanics, controls etc. But thank goodness they've listened to their fans and admitted the game was to get more fans, promising the next game will have open and very detailed sandbox levels with no magic pockets or bad features. Lets hope Hitman 6 is a return to form, and more like Bloodmoney and co.
Comment Comments (9) | Permalink | Most recent comment: Dec 4, 2012 11:18 AM GMT


Hitman Absolution - Deluxe Professional Edition (Xbox 360)
Hitman Absolution - Deluxe Professional Edition (Xbox 360)

13 of 15 people found the following review helpful
1.0 out of 5 stars After the initial excitement, this games horrendous., 20 Nov. 2012
= Fun:1.0 out of 5 stars 
Verified Purchase(What is this?)
I've been a fan of the Hitman games since the 2nd, silent assassin. Since when I was aged 12 and couldn't really get a silent assassin rating, nor understand what the game was really about. Yet I loved it, and ended up getting the others as they followed. The last game we played would have been Bloodmoney, that was an enjoyable game and thus I looked quite forward to this one.

Onto the game.
I was worried like many fans the game had gone all linear and perhaps had been dumbed down, but sadly this was all correct.

GAMEPLAY: 4/10

Where to start, I guess the menu. There are a nice number of options with which the player can configure Absolution. From turning off all of the tips and helpers when using Instincts to changing what thumb stick is to enter sneak. There's also several other things you can check such as your statistics, challenges, and safe house which isn't an actual safe house but the place where you can check all your weapons, upgrades, disguises, techniques etc.
I'm sure for the PC these options could only have tripled for performance settings. Sadly a mini map, score meter, and a number of other arcade and immersion breaking things are stuck on the screen unless you play the hardest difficulty.

- The controls. They aren't exactly the same as I remember but 6 years since the last game, they have been dumbed down for the masses. You click left stick to go into 1 simplistic sneak rather than LT/L2 to crouch/sneak slowly, or sneak fast. Streamlined is the word. Putting your weapon away is going into a weapon wheel and pressing down to holster, not nice and simple like the last games. You can't hold a big gun in your left hand anymore whilst using a pistol etc.

- Taking cover is now an option by pressing B when 47's near something that he can hide against. It feels a bit tacky, watching as the gun floats from one hand to the other when changing direction and such, you can blindfire though.

- Shooting, the big part of any Hitman game has been refined and in the process, ruined, instead of just shooting by pressing shoot and having good accuracy, you now hold LT to beam down the sight, or almost into 47's head, and strangely have less accuracy! at close range you can aim at someones head and not hit them, or with a assault rifle from cover and still end up being on the receiving end, ridiculous. The bottom line is shooting people feels bland and inconsistent.

- Instincts, personally I'm not really using this as I'm playing it on purist mode with all tips switched off. But from what I can tell, it's xray vision for cod players and teenagers, an audience grabber for higher sales, the whole game is which IO Interactive/Enix admitted, and the reason why the game didn't sell well. Remember the overview map from past games which was done via looking at a GPS type device, it tore you from the game whilst leaving you vulnerable, which balanced the game, a penalty for seeing everyone, now it's too easy and on the go for kids. It shows what targets are in the vicinity along with points of interest and pre-determined paths, which despite being able to be turned off becomes a useless feature as the screen will go monotone for no reason. Remember if you want a more challenging or more realistic approach, you can turn this off by playing Purist mode or via the options. But still a demeaning feature for a game series that is about thinking and planning, along with realism.

- CQC, close quarters combat has indeed been improved, in the last game, 47 would (quite comically to me) headbutt people with his bald head and leave them moaning in pain, or punch them over. Now they further this, you can again disarm people simply by pressing X, or you may enter a freeze frame series of quick time events, where you must push upto 3 buttons as they appear. It looks cool but CQC often never ends well in any game unless you're Ryu in Shenmue, in which case walking down a street angry and breaking all the thugs with timed buttons is just perfect. In Hitman however it's stupid, get a button wrong or slightly too late and it ends up a comical muppets back and forth punching til one is "dead".
Sadly you can no longer push the target forward, nor kneel on them on the ground to reload either during hostage taking (which I thought was creative) once you run out of bullets you may as well rid the shield. Those options plus the option to kill or knockout the human shield would have been good.

- Level design, this has been of much debate towards the release, and the cause of much worry for fans. Are the levels still open squared sandboxed with which you can roam. Or are they linear Splinter cell A-B types.
The answer is, they are pretty much linear..it's true.
One or two of the levels can be rectangular meaning you have an open area but must proceed in a direction to reach a target. This isn't necessarily bad, it just means you will need to put your skills to the test to get there. Some of them are more like squares placed near or on top of each other. The levels are broken down into smaller segments, and upon getting through them you cannot go back. Another big game breaker, it makes the levels feel small and gameplay unrealistic. This was never the case in previous games.
Yet another big problem is about half the games targets you finally get to after hard work sneaking and such, they are cutscenes of 47 somehow messing it up and getting in trouble.. Another thing not in previous games. It should go on the rails or into a cutscene! The final target is even a cutscene, removing many times any satisfaction of finally getting to a annoying character. The end of bloodmoney gave you the satisfaction of how to deal with any target.

- Disguises, here's you guessed it, another big problem. You can be wearing a disguise that covers your whole body almost, yet at the end of a corridor, a person will see the back you briefly and be alerted.. Very stupid and unlike previous games which gave you room the plan and use a disguise, unless you stood in front of someone for too long or acted suspiciously. Even taking a masked disguise, you cannot wear the mask..how silly.

- Animations, they are okay. But some are fake sadly, 47 gets a gun out his jacket, but in putting it away it disappears. You can snipe someone then hide a sniper rifle in your jacket. The gun floats from hand to hand during wall hug movement, he doesn't put a silencer on or take it off the gun, it magically appears and disappears..

There's no longer a list for several things you're standing next to (Drag body, take disguise, take gun) now big colourful arcade like buttons appear on the screen, another bad move, gearing the game towards kids.

- Difficulties, they come in 5 different ones and are clear in how they differ. This is a very important move because, being a game which now caters for both the more casual gamer and the hardcore fans, there needs to be several different options. Some complained about there now being no saves, only checkpoints. Both are irrelevant to me as I used neither before and preferred the old school tension of fearing dying and starting over again. The checkpoints glow at certain points on levels, this is a different approach to other games which acknowledge checkpoints upon reaching certain milestones. A glowing green symbol can ruin realism but then it gives people more choice.

GRAPHICS: 10/10

Maybe it's only redeeming feature;.. It's not often you get to play a game with graphics as wonderful as this game, and I'm not exaggerating. On one level you can see the rain water running down 47's head and the side of cars etc, it's one of the most beautiful things I've seen in a game, water pouring down a bald guys head in a grimey alleyway..
The visuals show IO have paid attention to visuals, and this does make for a more immersive game, which is a shame as everything else is ruined.
The lip sync with dialog is fine, the facial modeling too, the guns and bladed weapons have a brilliant shimmer in the suns light.
Sometimes the light bloom can be a bit powerful (47's shimmery head and overly white shirts) but this isn't of any bother. And the games artistic style is diverse. Yet at the same time unique (I remember seeing a piece of artwork with 47 coming through a door of white into a black room with both ballers raised and white light seeping around him)
Muzzle flashes of guns look great and so do the explosions, you can see bullets whiz past you when fired upon. Some may dislike the bloom but the game itself is more of a problem.

SOUND FX: 09/10

The sound effects of weapons are meaty and don't sound like toy guns or rip offs from other games (although guns used in most games are same models and will sound the same, it's great if on one game they can differ)
The dialog in the game is entertaining, whether from NPC's having a life like conversation, usually dipped in some dark humor, or that of story driven characters giving a good performance. The voice acting itself it nice, funny and Hollywood esque along with some cheesiness thrown in which goes with the games surreal environments and storyline perfectly. (Chicago isn't surreal, but I can't remember many other games where you walk around in a grow house bustling with weed and dancing cops that are high)
47 was going to be voiced by someone else, I didn't notice so much at first, but upon David Bateson returning and delivering his cold calculated performance as the original 47, I realized how bad the other voice actor was, not 47 at all, so his return is a important one. Continuity changes aren't worth the risk.
The musical score in the game is dynamic which makes everything you do have a nice flow to it. And though not by the original composer it's still good, there are still some operatics used but mixed with a bigger Hollywood movie styled sound.

STORYLINE: 07/10

It's ok. A nice little twist involved and a actual enemy or antagonist, not just lots of vague story pieces put together from short cutscenes and dialogue between missions like last games. It's not amazing, giving 47 too much emotion suddenly at times, whereas in last games he was a stone cold assassin. But if only they implemented more story without the cutscene/failed target assassinations and such.

Contracts mode is a good idea, but lame. Too lame. Not enough to differentiate everyones contracts, Same picture of the level, of the same looking targets, often the same title and description because people don't bother to fill it in. There needs to be much more diversity on this front it the mode is to succeed in the next game.

OVERALL: 3/10

A poor effort to reel in new fans, teens, cod gamers etc which hasn't worked. The core fan base would have expanded if they stuck to their guns, but copied 47 with his silverballers and sold them. Horrid and arcade like mechanics, controls etc. But thank goodness they've listened to their fans and admitted the game was to get more fans, promising the next game will have open and very detailed sandbox levels with no magic pockets or bad features. Lets hope Hitman 6 is a return to form, and more like Bloodmoney and co.
Comment Comments (7) | Permalink | Most recent comment: Feb 25, 2013 10:55 AM GMT


Microsoft Xbox 360 UK AC Adapter 'Brick' Power Supply
Microsoft Xbox 360 UK AC Adapter 'Brick' Power Supply

5 of 5 people found the following review helpful
5.0 out of 5 stars LOOK HERE BEFORE BUYING, 13 Oct. 2012
= Fun:5.0 out of 5 stars 
There's a poor amount of information on this power supply..

But there are 3 power supplies for the xbox 360, released between 2005-present consuming less power with each release.

Looking at the picture, this power supply for xbox 360's made in 2005-2007 and is 203w.

Use this as a reference before buying: [...]


Resident Evil 6 (Xbox 360)
Resident Evil 6 (Xbox 360)
Offered by Game Trade Online
Price: £3.47

9 of 14 people found the following review helpful
4.0 out of 5 stars Not the best, but it's not bad, 3 Oct. 2012
= Fun:4.0 out of 5 stars 
First of all: petitionbuzz.com/petitions/resi2remake
Sign this for a HD remake of Resident Evil 2! (Capcom will make it if people want it)

Now onto the review of Resident Evil 6:

I've played all the other resident evils since day 1 and after Resi 5 had begun to lose hope. No more zombies, no more horror, linear gameplay, what was happening?

Now after quite a large media campaign we have Resi 6..

I'll say straight off the bat, it's better than I thought it'd be! (Leons campaign at least)
After playing the not so great demo, thanks to the developers perhaps choosing wrong segments for us to play, I was worried I wouldn't be engrossed in it. And must admit for the first 15 minutes of Leons campaign (replaying the demo basically) I thought those fears were coming true, cursing the annoying man and his injured daughter as I was forced to jog slowly behind them, and as control was taken away for brief cutscenes here and there.
But the moment I'd passed the 'demo' section, I climbed into a dark eerie sewer dodging trains and fighting against a horde of zombies, I was happy. And after emerging into the town of Tall Oaks with firey chaos around me, I was even happier!

The game to some degree manages to redeliver a fun survival horror experience, certainly better than Resi 5 and maybe even Resi 4 in some areas. But where game magazines go wrong with their harsh reviews is; this isn't trying to be the puzzle solving examine everything horror we loved, people must remember the man who wrote those games left, also those games were 10 years ago and things have evolved since then both in the games story and in mechanics/controls. So being disappointed for not getting a full blown survival horror is silly.

Graphics: 9.5/10
I can't put them at fault, the character and facial modeling, enemy damage modeling etc is all perfectly fine, the rain pouring down tombstones and Leon's jackets looks quite nice, the j'avo mutations are really nice too. And some of the bosses do look fantastic, Chris's campaign has one boss in particular which looks fantastic. When you kill enemies they fall to pieces in a gruesome but cool way. Overall how visuals should look in 2012.

Sound FX: 9/10
The sound effects and musical score/ambiance is a big part of Resident evil, and what sets the tone for any game so good not to screw it up. Resi 6 doesn't do a bad job, the voice acting is serious and straight to the point as you'd expect in the midst of a global pandemic. (not laughable like resident evils of old)
The music is good, I wish there was more of horror themed as it often leans from horror and tense to action and tense. But it suits the games situations and set pieces fine.

Story: 8/10
The T-virus strain is gone and replaced with the C-virus, and as you know this takes place in various locations such as Tall Oaks, a fictitious eastern city Edonia and China. There is some backstory from previous games which is nice, and a bit of a twist, so the story isn't too bad.

Gameplay: 8/10
The main part is the gameplay, firstly I'll highlight the controls. There is no longer tank controls of course, but now the standard 3rd person controls are used, so L Thumbstick = Movement and R Thumbstick = Camera (with plenty of options to modify) even the laser sight and a cursor can be toggled.
Notably you can now move and shoot, which is a important addition as enemies can now leap at you and make things hard. Being anchored to the spot whilst aiming made mercenaries in Resi 5 awkward.
You can now sprint and do a slide, as well as rolling into a ground position where you can move around in. Also a cover and fire system where aim is used to get into cover, this can be a little odd but you can move freely from cover.
Many parts of the game have QTE (quick time events) where you must quickly push a button, others involve quickly moving a thumbstick etc to release from a enemies grip, these are done well but people may get annoyed after awhile, especially if they are poor at QTE.

There is co-op for all campaigns with either AI or a friend, with Leons campaign it's strange because on the one hand having no partner would have made it more scarier (being all alone) which is what creates a horror game, resident evil 4 had it's low points when stuck with that girl, resident evil 5 was ruined by the same thing all through the game. However it's not all the same this time round as your AI partner cannot die, which is a improvement I guess. And they are helpful, especially one part involving the entrance to a cathedral (if you complete this on professional, I salute you)
To summarize, the friendly AI can take care of their self and save you without leaving you to die, plus they aren't annoying like, Ashlee was it? from Resi 4 with her constant screaming for help.
The enemy AI is decent too and does what you hope it won't, like dive on top of you from 2 meters away, they vary nicely form the gruesome to the weird. If a human player is on your team, ammo and items are separate for each player, meaning no greed or mad rush to items.

There are some fun and mad set pieces which differ from one another like chris and piers jumping from boat to boat while chased by a gunship, also some other survivors you may end up with. There are greatly improved melee moves such as counter attacks where you'll use a enemies weapon against them or you own, context sensitive moves using your surroundings as a weapon, you get the picture. I should also mention there's a nice number of unlockables via finding and shooting blue serpent stones in game or using points you've earned in conjunction with Residentevil.net (a nice little stat tracking site) and from the start you can play the fun mercenaries mode. Oh there's skill that can be bought with skill points. Finally there's 5 chapters for 4 campaigns that last for about 2 hours each roughly, nice life span!

Overall: 4/5*
So far I'm happy with the game! it's not as bad as I'd feared.
It may take about 15 minutes to warm into it because of replaying the slow and cutscene interrupting demo part that you may have played. Unless of course you choose a different campaign first to Leons.

The bad sides to this game are:
- The at times awkward cover and fire mechanic.
- No longer bending down and picking up items which affects realism.
- Zombies only coming to life and being shootable the moments you walk past them and they grab you (this happens at one or two points and sucks. It's predictable and capcom should let us waste ammo on them to see if they are really dead)
- Similar to the last as it involves annoying enemy scripting, if you blow somethings head off and it's already diving at you, it can still grab you and chomp away at you with it's err, invisible mouth.
- There are no puzzles really, the only ones there are are mind numbingly easy, aside from one part on Leons campaign involving statues and your guns laser.
- Chris's campaign has too many doors with a big 'press B button' symbol, and at times it feels a little arcade, the driving part with chris is bad.. piers turns corners without turning the wheel, you fire hundreds of bullets at a car but it has no bullet holes, the car drives through wreckage of other cars. This isn't capcoms forté and it all comes down to the fact..they tried to please action fans to earn more money, but instead should have listened to their real fans who there are many of.

But these can all be overlooked.

The main problem for many has been the camera.
It's zoomed in too much with no option to change the FOV. It shows from the characters waist upwards and makes moving around feel like the cameras too close to your face, it's playable but annoying. You can't see things sometimes, until their shovel has conked you over the head or they are in mid dive towards you.
I sent Capcom a email about this and was told it was passed on to the developers, I pray a gradual or at least adjustable zoom for the FOV will be added, otherwise it'll remain a pain in the ass.

So that's it for now, not a bad game and a lot of sub par magazines such as, CG, IGN will jump on the band wagon and review it negatively. But in all honesty the bad points are outweighed by the good ones, Resi fans should like it, new fans should too. I like it, though I can't say how long it will hold peoples attention, even with 3 campaigns, the super zoomed camera and at times par content might deter you. I'm already looking more forward to minecraft 1.8.2 ...
And the new Hitman etc more than replaying this.

NOTE: IF YOU'RE GOOD THEN PLAY IT ON THE HARDEST SETTING PROFESSIONAL FOR A BETTER HORROR EXPERIENCE. It can be a little hard sometimes but it's more tense this way! You really have to avoid getting hit by enemies.


Energizer 1Hour Battery Charger Fast-charging Accu with 4x AA 2300mAh Batteries Ref 638892
Energizer 1Hour Battery Charger Fast-charging Accu with 4x AA 2300mAh Batteries Ref 638892
Price: £20.33

4 of 5 people found the following review helpful
2.0 out of 5 stars Doesn't fully charge batteries., 15 Sept. 2012
Verified Purchase(What is this?)
I waited nearly 2 weeks for mine to arrive as it came from Germany for some reason. And sadly it doesn't work properly. It charges the batteries quick (as the green charging light goes off when they're done) however the problem is, the batteries aren't charged fully, not even near when it turns off. So I have to keep taking the batteries out and putting them in for a little bit of extra charge.

I tried powerful Varta batteries and Energizer which is the same make as the charger, but sadly they don't work either, unhappy with the product.

Hope it works with something.


Max Payne 3 (Xbox 360)
Max Payne 3 (Xbox 360)
Offered by Turbotrance
Price: £5.65

1 of 2 people found the following review helpful
5.0 out of 5 stars Brilliant game., 9 Sept. 2012
= Fun:5.0 out of 5 stars 
I've played Max Payne 1 and 2 so was interested when I hear there was a 3rd on on next gen consoles. I saw a picture of a bald and aged max payne in Brazil and was immediately worried as it looked a far cry from the snow ridden streets of NY and and what we remember. However I saw some videos and decided to buy it, which was worth it.

Gameplay: 10/10

The game has zero inconsistencies in it. By this I mean; everything is done realistically with no room for improvement. Doors don't magically open, large guns don't magically disappear into a mary poppins pocket. When you reload whilst holding 2 weapons max holds a gin under his arm etc. When walking through blood there's foot prints, when shooting people they get riddled with bullet holes as do you. And this is all the same on multiplayer.
The animations are perfect and all look realistic, depending on where you land after diving the character reacts accordingly. If you walk to a wall the guns don't go through it, the character hold them upwards. The list goes on.

There's also bullet time yet again which is great fun and looks better than ever as bullet cams are for any gun and not just the sniper rifle (you can slow it down and watch the bullets tear through it's target)
There are plenty of tense action moments that make good use of bullet time as well as improved elements, like when dying you fall to the floor in slo-mo and if you kill the one killing you in time, you crawl back from death. There's also a good and easy to use cover and fire system.

Story: 8.5/10

An important part of the series is the storyline and it's unique way of being told, anyone complaining about the many dialogs or cutscenes would be an idiot as these are what made the last games (albeit in comic strips)
The game has cutscenes now but are cleverly put into stills and certain dialog shown in large writing to retain that graphic novel feel. In gameplay if you kill someone just before a cutscene the target will freeze as they're shot, it's cool. The same applies to max when dying.
The story itself continues several years after the last 2 games, max is now getting on a bit and after spending a few years at the bottom of a glass and pill pot (pain pills) he ends up in Brazil working a security detail for a rich family. And things soon spiral out of control. So far the story isn't as riveting as the first (wife and baby killed) but max narrates throughout the game and there's some humor too making for a enjoyable and gritty experience.

Sound: 9/10

The music suits the game just right, even the sad piano theme has some brazilian influence and nothing is out of place. The guns and such all sound fine, and the dialog is as you'd want it to be.

Multiplayer: 9/10

The multiplayer is as addictive as COD or BF as there's many weapons to unlock and upgrade through money and ranks. Also perks or Bursts as they are called in this game, even challenges and several different character avatars that can be customized with new equipments and looks. There's a good number of game modes and all this together makes for nice re playability.

Overall:

A very good game that's worth getting, at times a little difficult but nothing people should complain about..


Rage: Anarchy Edition (Xbox 360)
Rage: Anarchy Edition (Xbox 360)
Offered by Game Trade Online
Price: £7.68

5.0 out of 5 stars Definitely worth getting!, 27 July 2012
= Fun:5.0 out of 5 stars 
Verified Purchase(What is this?)
It didn't buy this game on release or soon after as I was skeptical about it, but in actual fact it's very good.

It's way better than Boarderlands and makes that game obsolete, but it doesn't have as much open endedness or RPG elements as Fallout.

STORYLINE: 8/10
It's pretty standard, like fallout you are one of the last survivors of humanity and are put into cryostasis in an underground vault known as arks. A big asteroid hits and the earth is turned into a wasteland with bandits and mutants etc. You wake up just over a hundred years later and from there on piece together what's happening in this new world.

GAMEPLAY: 9/10
The game itself is somewhat sandboxed, you can't just jump or drive over mountains like in red faction guerrilla, you go around set areas to reach different locations. Scattered around are different places you can enter, like different hideouts of various bandits etc. The missions you're given revolve around helping people to help you and in the process uncovering more of the games story every now and then. The FPS aspect of the game is spot on and nothing bad to say about it, controls are like COD so people should be familiar. And there's various side quests to do for more equipment, schematics, money etc.
You can get some nice weapons and various ammo types, you can upgrade your car and your armor, also combine items to make different things. There are also some strategic boss battles in the game which are nice. The game manages to feel like Half Life and Metro in some parts too. However I can't give it a 10/10 as some parts can feel a bit linear.

VISUALS: 10/10
They are lovely, and the attention to detail is quite something. The lighting effects are great too when inside a ruined structure and moving past openings with bright beams of sunshine. The sky in this game is the most realistic I've seen, and the blood in this game is quite violent too, shoot someones head at close range with a shotgun and you'll know about it. When you walk through water thats dripping or poring it runs down the screen as though across your face realistically. The new engine shows!

SOUNDS: 09/10
The sfx are good and nothing sounds out of place, when in the Dead City it gets very atmospheric and the mutants sound like something from a horror movie, nicely done. The game doesn't have a lot of music, mainly ambience but nothing I can complain about.

OVERALL: 9/10
A lot better than I thought it'd be, and makes me look forward to Doom 4! The life span seems to be decent, as I've only just started the 2nd of the 3 dics after 6 hours.
I haven't played the multiplayer aspects yet but I'm sure they'll be alright.
I recommend getting this game, it feels like Fallout at times when in indoor environments only with a much more solid FPS side to it. And less of the RPG side.


TriLASTIN SR Stretch Mark Recovery Complex 177ml
TriLASTIN SR Stretch Mark Recovery Complex 177ml

1.0 out of 5 stars Truthfully it doesn't work., 12 July 2012
It was bought for someone who used it for nearly 4 months twice a day (first applying the trilastin thermal accelerator, which is supposed to help even more, so following the instructions) The person only drinks water and has enough vitamins. According to pictures on the companies website, one persons scars near disappeared in that time. Sadly this stuff hasn't helped the person with their scars. So pretty pretty much a waste of money. I recommend not to buy it. Derma rollers didn't work either, and was told they are worse to use.


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