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B. white "UNDEAD WOLF 8D - Gamertag" (Uk - London)
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Hitman Absolution: Professional Edition (Xbox 360)
Hitman Absolution: Professional Edition (Xbox 360)
Offered by games-wizard
Price: 12.45

1.0 out of 5 stars After the initial excitement, this games horrendous., 2 April 2014
I've been a fan of the Hitman games since the 2nd, silent assassin. Since when I was aged 12 and couldn't really get a silent assassin rating, nor understand what the game was really about. Yet I loved it, and ended up getting the others as they followed. The last game we played would have been Bloodmoney, that was an enjoyable game and thus I looked quite forward to this one.

Onto the game.
I was worried like many fans the game had gone all linear and perhaps had been dumbed down, but sadly this was all correct.

GAMEPLAY: 4/10

Where to start, I guess the menu. There are a nice number of options with which the player can configure Absolution. From turning off all of the tips and helpers when using Instincts to changing what thumb stick is to enter sneak. There's also several other things you can check such as your statistics, challenges, and safe house which isn't an actual safe house but the place where you can check all your weapons, upgrades, disguises, techniques etc.
I'm sure for the PC these options could only have tripled for performance settings. Sadly a mini map, score meter, and a number of other arcade and immersion breaking things are stuck on the screen unless you play the hardest difficulty.

- The controls. They aren't exactly the same as I remember but 6 years since the last game, they have been dumbed down for the masses. You click left stick to go into 1 simplistic sneak rather than LT/L2 to crouch/sneak slowly, or sneak fast. Streamlined is the word. Putting your weapon away is going into a weapon wheel and pressing down to holster, not nice and simple like the last games. You can't hold a big gun in your left hand anymore whilst using a pistol etc.

- Taking cover is now an option by pressing B when 47's near something that he can hide against. It feels a bit tacky, watching as the gun floats from one hand to the other when changing direction and such, you can blindfire though.

- Shooting, the big part of any Hitman game has been refined and in the process, ruined, instead of just shooting by pressing shoot and having good accuracy, you now hold LT to beam down the sight, or almost into 47's head, and strangely have less accuracy! at close range you can aim at someones head and not hit them, or with a assault rifle from cover and still end up being on the receiving end, ridiculous. The bottom line is shooting people feels bland and inconsistent.

- Instincts, personally I'm not really using this as I'm playing it on purist mode with all tips switched off. But from what I can tell, it's xray vision for cod players and teenagers, an audience grabber for higher sales, the whole game is which IO Interactive/Enix admitted, and the reason why the game didn't sell well. Remember the overview map from past games which was done via looking at a GPS type device, it tore you from the game whilst leaving you vulnerable, which balanced the game, a penalty for seeing everyone, now it's too easy and on the go for kids. It shows what targets are in the vicinity along with points of interest and pre-determined paths, which despite being able to be turned off becomes a useless feature as the screen will go monotone for no reason. Remember if you want a more challenging or more realistic approach, you can turn this off by playing Purist mode or via the options. But still a demeaning feature for a game series that is about thinking and planning, along with realism.

- CQC, close quarters combat has indeed been improved, in the last game, 47 would (quite comically to me) headbutt people with his bald head and leave them moaning in pain, or punch them over. Now they further this, you can again disarm people simply by pressing X, or you may enter a freeze frame series of quick time events, where you must push upto 3 buttons as they appear. It looks cool but CQC often never ends well in any game unless you're Ryu in Shenmue, in which case walking down a street angry and breaking all the thugs with timed buttons is just perfect. In Hitman however it's stupid, get a button wrong or slightly too late and it ends up a comical muppets back and forth punching til one is "dead".
Sadly you can no longer push the target forward, nor kneel on them on the ground to reload either during hostage taking (which I thought was creative) once you run out of bullets you may as well rid the shield. Those options plus the option to kill or knockout the human shield would have been good.

- Level design, this has been of much debate towards the release, and the cause of much worry for fans. Are the levels still open squared sandboxed with which you can roam. Or are they linear Splinter cell A-B types.
The answer is, they are pretty much linear..it's true.
One or two of the levels can be rectangular meaning you have an open area but must proceed in a direction to reach a target. This isn't necessarily bad, it just means you will need to put your skills to the test to get there. Some of them are more like squares placed near or on top of each other. The levels are broken down into smaller segments, and upon getting through them you cannot go back. Another big game breaker, it makes the levels feel small and gameplay unrealistic. This was never the case in previous games.
Yet another big problem is about half the games targets you finally get to after hard work sneaking and such, they are cutscenes of 47 somehow messing it up and getting in trouble.. Another thing not in previous games. It should go on the rails or into a cutscene! The final target is even a cutscene, removing many times any satisfaction of finally getting to a annoying character. The end of bloodmoney gave you the satisfaction of how to deal with any target.

- Disguises, here's you guessed it, another big problem. You can be wearing a disguise that covers your whole body almost, yet at the end of a corridor, a person will see the back you briefly and be alerted.. Very stupid and unlike previous games which gave you room the plan and use a disguise, unless you stood in front of someone for too long or acted suspiciously. Even taking a masked disguise, you cannot wear the mask..how silly.

- Animations, they are okay. But some are fake sadly, 47 gets a gun out his jacket, but in putting it away it disappears. You can snipe someone then hide a sniper rifle in your jacket. The gun floats from hand to hand during wall hug movement, he doesn't put a silencer on or take it off the gun, it magically appears and disappears..

There's no longer a list for several things you're standing next to (Drag body, take disguise, take gun) now big colourful arcade like buttons appear on the screen, another bad move, gearing the game towards kids.

- Difficulties, they come in 5 different ones and are clear in how they differ. This is a very important move because, being a game which now caters for both the more casual gamer and the hardcore fans, there needs to be several different options. Some complained about there now being no saves, only checkpoints. Both are irrelevant to me as I used neither before and preferred the old school tension of fearing dying and starting over again. The checkpoints glow at certain points on levels, this is a different approach to other games which acknowledge checkpoints upon reaching certain milestones. A glowing green symbol can ruin realism but then it gives people more choice.

GRAPHICS: 10/10

Maybe it's only redeeming feature;.. It's not often you get to play a game with graphics as wonderful as this game, and I'm not exaggerating. On one level you can see the rain water running down 47's head and the side of cars etc, it's one of the most beautiful things I've seen in a game, water pouring down a bald guys head in a grimey alleyway..
The visuals show IO have paid attention to visuals, and this does make for a more immersive game, which is a shame as everything else is ruined.
The lip sync with dialog is fine, the facial modeling too, the guns and bladed weapons have a brilliant shimmer in the suns light.
Sometimes the light bloom can be a bit powerful (47's shimmery head and overly white shirts) but this isn't of any bother. And the games artistic style is diverse. Yet at the same time unique (I remember seeing a piece of artwork with 47 coming through a door of white into a black room with both ballers raised and white light seeping around him)
Muzzle flashes of guns look great and so do the explosions, you can see bullets whiz past you when fired upon. Some may dislike the bloom but the game itself is more of a problem.

SOUND FX: 09/10

The sound effects of weapons are meaty and don't sound like toy guns or rip offs from other games (although guns used in most games are same models and will sound the same, it's great if on one game they can differ)
The dialog in the game is entertaining, whether from NPC's having a life like conversation, usually dipped in some dark humor, or that of story driven characters giving a good performance. The voice acting itself it nice, funny and Hollywood esque along with some cheesiness thrown in which goes with the games surreal environments and storyline perfectly. (Chicago isn't surreal, but I can't remember many other games where you walk around in a grow house bustling with weed and dancing cops that are high)
47 was going to be voiced by someone else, I didn't notice so much at first, but upon David Bateson returning and delivering his cold calculated performance as the original 47, I realized how bad the other voice actor was, not 47 at all, so his return is a important one. Continuity changes aren't worth the risk.
The musical score in the game is dynamic which makes everything you do have a nice flow to it. And though not by the original composer it's still good, there are still some operatics used but mixed with a bigger Hollywood movie styled sound.

STORYLINE: 07/10

It's ok. A nice little twist involved and a actual enemy or antagonist, not just lots of vague story pieces put together from short cutscenes and dialogue between missions like last games. It's not amazing, giving 47 too much emotion suddenly at times, whereas in last games he was a stone cold assassin. But if only they implemented more story without the cutscene/failed target assassinations and such.

Contracts mode is a good idea, but lame. Too lame. Not enough to differentiate everyones contracts, Same picture of the level, of the same looking targets, often the same title and description because people don't bother to fill it in. There needs to be much more diversity on this front it the mode is to succeed in the next game.

OVERALL: 3/10

A poor effort to reel in new fans, teens, cod gamers etc which hasn't worked. The core fan base would have expanded if they stuck to their guns, but copied 47 with his silverballers and sold them. Horrid and arcade like mechanics, controls etc. But thank goodness they've listened to their fans and admitted the game was to get more fans, promising the next game will have open and very detailed sandbox levels with no magic pockets or bad features. Lets hope Hitman 6 is a return to form, and more like Bloodmoney and co.


Dark Souls II (Xbox 360)
Dark Souls II (Xbox 360)
Price: 25.00

30 of 35 people found the following review helpful
4.0 out of 5 stars It's time to die again! and again..and.. could go on all day, 14 Mar 2014
I never played Demon Souls and nearly missed Dark Souls 1 thanks to Skyrim overshadowing it greatly, but thankfully I got it and enjoyed many hours of grim and foreboding exploration, death and elation with a 180+ level character, buying the prepare to die edition too. I was always excited for this game and having a new grim world full of menacing creatures and bosses to explore. So I managed to get the money together to order the black armour edition on Wednesday, and got it on Thursday! (from The Game Collection as it was sold out literally everywhere) It has a very nice metal case with soundtrack, VIP Namco Bandai pass and black edition weapons.

The short summary is, it's as hard and as highly enjoyable as Dark Souls 1, so you've nothing to fear if you've pre-ordered. In fact it's very similar which is great, but there is a good number of minor changes which have refined and improved the Dark Souls gameplay, and that's what I'll mostly be addressing.

If you haven't played Dark Souls before, it's very similar to Zelda, you lock onto enemies, block with one trigger, strike with the other, can do evasive rolls and a jump attack. You go through a series of connected areas and into main dungeon like places with bosses and such, It's an old skool RPG at it's heart, but unlike Zelda much darker and harder.

============
VISUALS: 7/10
============
If I be honest, some of the textures aren't wonderful, they've been compared to late PS2 era (though we all know visuals don't make or break a game necessarily, especially Dark Souls) However at the same time some visuals are better than DS1. The lighting is notably better, for instance using a torch in darkened areas, the sunlight in the distance reflecting off the sea and such. The shimmer on some armour and weapons. There is now fabric texture like capes that move and tattered clothing which was absent in DS1 and much wanted (in fact it's part of a starting outfit)
The creatures look brilliant though as ever just as the desolate and grim land before you, what this game lacks in GTAV/Hitman Absolution visuals, it definitely makes up for in it's lighting and art direction. The weapons and armour also varies nicely. Even being undead looks more realistic this time round, more akin to a zombie. Also to point out, the character creation is a hundred times better, it's very in depth and allows you to make a normal and nice looking character with some decent anime-esque hairstyles, or if you wish you can make a creepy looking b******. (In DS1 my character looked like kim jong un but with brown Richard the 2nd hairstyle..) You'll be wearing a helmet most the time but always an important part, as you probably can't change it after. Also and the frame rate is really smooth, remember Blighttown and that ghastly swamp? no more freeze framing here or not that I've encountered any. Even with many things happening on screen and large areas, so this is good. There's no denying though From Software ripped everyone off showing great visuals and not of the real ones that we have now, it's scammy and unfair.

==============
SOUND FX: 10/10
==============
I can't really put the sound or BGM at fault, I'm using some headphones plugged into my guitar amp (don't ask) and everything sounds crisp and authentic. Striking weapons against many different breakable objects or clashing against an enemy, the high pitched clink or metal against metal or rock. The the fearsome monstrosities and even environmental effects like the wind and waves, a tree falling and hitting the dirt hard, all good.
Most notable is the music and the NPC's. With the black armour edition and collectors you'll get a music CD with it. But it you played DS1, expect more harrowing yet wonderful operatic and dark music as you take on large bosses and dangers. Most the time there isn't music, but like in the central hub; Maluja (DS2's own Firelink Shrine) a subtle and delicate piano BGM will play with the sun and sea in the background showing you it's a brief refuge. With NPC's you again have very fitting idiosyncratic British voices, which are often worn, sincere and non pretentious. Being English it reminds me of Fable and I love the voice talent used.

===============
GAMEPLAY 09/10
===============
Here's the long part. If you haven't played DS1 you know it's old skool RPG like Zelda, if you have played DS1 here's the differences:

Bonfires - You no longer level up at these, instead by talking to a women in the central hub called Herald Emerald. But you can from the start use the warp action (once you've visited a bonfire it'll be available)

HUD/UI - It's not a mess anymore, if you want to find a weapon, you don't have to scroll down the menu for 1 minute through a messy list of everything. The item box is here from the start and everything is in a row of neat categories, selecting a category opens a drop down of the times. The other menu's and stats screen aren't too different but overall nicer to navigate, you can also see your character in real time and move around which is handy as you cannot pause once again. Also your D-pad down item now has a lil box next to it showing the next item which is handy.

Kick - You no longer kick, you take a step forward and almost backhand? it makes it harder to break someones guard.

Movement - Movement speed feels faster which I love, back peddling while blocking isn't that fast but jogging around with moderate weight gear and sprinting especially looks like you're really darting forward.

Jump - B can be used to jump or the new clicking Left Stick, changeable in the menu.

Estus Flask - When you get it early, you'll have 1 use..yep! just 1. You must find Estus shards and speak to the Herald Emerald to upgrade it's uses. In the mean time you'll be using Lifegem's which once absorbed slowly refill your health, again making the game more challenging.

Stats - Vitality now governs your equipment load, and vigor governs your overall HP. Also new is Agility which is next to Poise, it governs your evasion and action speed.

Orange Soapstone - You no longer write messages with it, instead it's a drop down category from your menu, it's more convenient I guess, and there's more options to write better messages, or more than one word. So don't spend an hour looking for the soapstone! check your menu.

White Soapstone - It actually works! at a given time you may see many summon signs and people can join you and vice versa. You'll also know very quickly if you can join rather than having to wait for 20 seconds as fog gates appear and a mystical whirling sound plays. This is great as, DS1's summon system was just frustrating.

Invasions - Even if you are hollow/undead other players can invade your world this time round, you're never safe now. Well unless you join the way of the blue.

Lock-on options - You can use auto lock-on to a new enemy once an enemy has died, and once an enemy has been attacked.

Covenants - There's a good few in this game, ranging from similar ones to in DS1 (way of the blue are blue sentinels who help invaded players. Some covenants will likely give unique abilities, equipment, invasion items, but I've yet to discover these all so will update.

Death - You no longer use humanities, you use a similar item, a little wood straw thing called an Effigy. But in this game if you go hollow and then keep dying as a undead, your total HP will be stunted and lowered, also you will look more rotted with additional deaths. An interesting new feature apparently from Demon Souls, making the game just that but more difficult.

Two Handed - Pressing Y uses a right handed weapon with two hands, holding Y uses the left handed weapon with two hands which is great, You can two hand a shield if you want and bash people with it.

Inventory - Now you can equip 3 weapons per hand, and upto 4 rings which with the other new debilitating additions to gameplay makes the difficulty just as fair. And the game more enjoyable, considering you can't pause, no one wants to try swapping their big weapon for a bow in mid battle.

Critical Hit - Remember people would spam this? now it's a little trickier, NPC's for instance will move around as you do so getting behind them takes some effort i.e waiting til they attack and moving quickly. The critical hit didn't seem to land when I parried with a shield. But now it's a awesome combo if done from behind.

Falling - It's not different, you'll fall to your death more than anything else, again, just wanted to say.

Pyromancer - No longer a class, but you can get and upgrade a pyromancy flame with attacks.

Spells - Dark magic, sunlight, and mircacles allpretty much make a return along with staffs.

Falling - Maybe this is just earlier on in the game, maybe not. But falling seems to impact your health more than in DS1, there's even a ring from Echanté? ( a cat) to help reduce it. So if you want to risk jumping to a platform below, be weary.

More destructible environment - Doors can be opened or broken, planks, barrels, rocks, we all like randomly breaking and cutting objects, so a more tangible environment is great.

(I may update this section if I come across more new features, though no more cross my mind)

The PVP is a bit dodgey and unfair though. I attacked someone and whilst several meters away they were still attacking me in the back and killed me, at one point invisible. Many times people will land critical back stabs when you have your shield to them the whole time, you can smash people with a very powerful weapon and they won't even stumble with their default armour and kite shield. Some things are weird and unfair, making it frustrating, will these be fixed, who knows.. Connecting to games is better but also bad, many times you'll lose connection to xbox live for no reason, or when a game fails to load (invasion etc) you have to quit and re load your save in order to enable summons and everything again.

===========
STORY: ?/10
===========
I haven't fully completed this game yet, but to be honest from what I can gather the story is just as vague as in DS1. From Software intentionally want the player to feel lost on this quest and piece together the story for their self via small tid bits of information. The jist is, you're a person with a curse meaning you are stuck as undead unable to die. And Have ended up in Drangleic in search of a cure, and according to the old women narrating, this will eventually pit you against a powerful king.

=============
SUMMARY 08/10
=============
It's a very good and enjoyable game, there's changes that refine the game, and ones that make it more difficult, together along with the new locations, creatures, weapons, armour and story. It's enough to give everyone the fresh DS experience they want, but without too much of a departure from what they love. So have fun dying! Just remember they ripped us off with the downgraded visuals and the connections can be weird. PVP can be cheaty and unfair.

And for your amusement, here's how I've died so far:
- Head eaten by cyclops x 3
- Stomped to death by 'Last of the Giants' boss x 1
- Ganged upon and hacked to death by hollows - x 4?
- Rolled off top of a castle rampart into oblivion x 2
- Rolled off castle rampart onto a dead tree x 1
- Headbutted to death by a tough fire lizard x 2
- Knocked off edge into water by Dragonrider boss x 5
- Smashed to death by stone giant with hammer x 1
- Exited because of discarding rather than leaving Silky the crow my stone x 1
- knocked off giant sword statue into water x 1
(though proud to say so far I've avoided all traps!)
Comment Comments (4) | Permalink | Most recent comment: Mar 20, 2014 4:34 AM GMT


Samsung 32GB Class 10 UHS-1 Grade 1 48MB/s MicroSDHC Plus Memory Card without adapter
Samsung 32GB Class 10 UHS-1 Grade 1 48MB/s MicroSDHC Plus Memory Card without adapter
Offered by Locoisle777
Price: 12.75

5.0 out of 5 stars Works perfect, 14 Mar 2014
Verified Purchase(What is this?)
I previously bought a 32GB for 7, and soon after the seller was deleted from Amazon or something. No wonder, they were fake and didn't work properly. My data once put on the memory card would delete itself or be stuck in scramble lettered empty folders.

This memory card is official and works perfectly, write speed and memory was once tested fine.

Recommended.


Dark Souls II - Black Armour Edition (Xbox 360)
Dark Souls II - Black Armour Edition (Xbox 360)
Offered by rockaway-records
Price: 40.99

4 of 6 people found the following review helpful
4.0 out of 5 stars It's time to die again! and again..and.. could go on all day, 14 Mar 2014
I never played Demon Souls and nearly missed Dark Souls 1 thanks to Skyrim overshadowing it greatly, but thankfully I got it and enjoyed many hours of grim and foreboding exploration, death and elation with a 180+ level character, buying the prepare to die edition too. I was always excited for this game and having a new grim world full of menacing creatures and bosses to explore. So I managed to get the money together to order the black armour edition on Wednesday, and got it on Thursday! (from The Game Collection as it was sold out literally everywhere) It has a very nice metal case with soundtrack, VIP Namco Bandai pass and black edition weapons.

The short summary is, it's as hard and as highly enjoyable as Dark Souls 1, so you've nothing to fear if you've pre-ordered. In fact it's very similar which is great, but there is a good number of minor changes which have refined and improved the Dark Souls gameplay, and that's what I'll mostly be addressing.

If you haven't played Dark Souls before, it's very similar to Zelda, you lock onto enemies, block with one trigger, strike with the other, can do evasive rolls and a jump attack. You go through a series of connected areas and into main dungeon like places with bosses and such, It's an old skool RPG at it's heart, but unlike Zelda much darker and harder.

============
VISUALS: 7/10
============
If I be honest, some of the textures aren't wonderful, they've been compared to late PS2 era (though we all know visuals don't make or break a game necessarily, especially Dark Souls) However at the same time some visuals are better than DS1. The lighting is notably better, for instance using a torch in darkened areas, the sunlight in the distance reflecting off the sea and such. The shimmer on some armour and weapons. There is now fabric texture like capes that move and tattered clothing which was absent in DS1 and much wanted (in fact it's part of a starting outfit)
The creatures look brilliant though as ever just as the desolate and grim land before you, what this game lacks in GTAV/Hitman Absolution visuals, it definitely makes up for in it's lighting and art direction. The weapons and armour also varies nicely. Even being undead looks more realistic this time round, more akin to a zombie. Also to point out, the character creation is a hundred times better, it's very in depth and allows you to make a normal and nice looking character with some decent anime-esque hairstyles, or if you wish you can make a creepy looking b******. (In DS1 my character looked like kim jong un but with brown Richard the 2nd hairstyle..) You'll be wearing a helmet most the time but always an important part, as you probably can't change it after. Also and the frame rate is really smooth, remember Blighttown and that ghastly swamp? no more freeze framing here or not that I've encountered any. Even with many things happening on screen and large areas, so this is good. There's no denying though From Software ripped everyone off showing great visuals and not of the real ones that we have now, it's scammy and unfair.

==============
SOUND FX: 10/10
==============
I can't really put the sound or BGM at fault, I'm using some headphones plugged into my guitar amp (don't ask) and everything sounds crisp and authentic. Striking weapons against many different breakable objects or clashing against an enemy, the high pitched clink or metal against metal or rock. The the fearsome monstrosities and even environmental effects like the wind and waves, a tree falling and hitting the dirt hard, all good.
Most notable is the music and the NPC's. With the black armour edition and collectors you'll get a music CD with it. But it you played DS1, expect more harrowing yet wonderful operatic and dark music as you take on large bosses and dangers. Most the time there isn't music, but like in the central hub; Maluja (DS2's own Firelink Shrine) a subtle and delicate piano BGM will play with the sun and sea in the background showing you it's a brief refuge. With NPC's you again have very fitting idiosyncratic British voices, which are often worn, sincere and non pretentious. Being English it reminds me of Fable and I love the voice talent used.

===============
GAMEPLAY 09/10
===============
Here's the long part. If you haven't played DS1 you know it's old skool RPG like Zelda, if you have played DS1 here's the differences:

Bonfires - You no longer level up at these, instead by talking to a women in the central hub called Herald Emerald. But you can from the start use the warp action (once you've visited a bonfire it'll be available)

HUD/UI - It's not a mess anymore, if you want to find a weapon, you don't have to scroll down the menu for 1 minute through a messy list of everything. The item box is here from the start and everything is in a row of neat categories, selecting a category opens a drop down of the times. The other menu's and stats screen aren't too different but overall nicer to navigate, you can also see your character in real time and move around which is handy as you cannot pause once again. Also your D-pad down item now has a lil box next to it showing the next item which is handy.

Kick - You no longer kick, you take a step forward and almost backhand? it makes it harder to break someones guard.

Movement - Movement speed feels faster which I love, back peddling while blocking isn't that fast but jogging around with moderate weight gear and sprinting especially looks like you're really darting forward.

Jump - B can be used to jump or the new clicking Left Stick, changeable in the menu.

Estus Flask - When you get it early, you'll have 1 use..yep! just 1. You must find Estus shards and speak to the Herald Emerald to upgrade it's uses. In the mean time you'll be using Lifegem's which once absorbed slowly refill your health, again making the game more challenging.

Stats - Vitality now governs your equipment load, and vigor governs your overall HP. Also new is Agility which is next to Poise, it governs your evasion and action speed.

Orange Soapstone - You no longer write messages with it, instead it's a drop down category from your menu, it's more convenient I guess, and there's more options to write better messages, or more than one word. So don't spend an hour looking for the soapstone! check your menu.

White Soapstone - It actually works! at a given time you may see many summon signs and people can join you and vice versa. You'll also know very quickly if you can join rather than having to wait for 20 seconds as fog gates appear and a mystical whirling sound plays. This is great as, DS1's summon system was just frustrating.

Invasions - Even if you are hollow/undead other players can invade your world this time round, you're never safe now. Well unless you join the way of the blue.

Lock-on options - You can use auto lock-on to a new enemy once an enemy has died, and once an enemy has been attacked.

Covenants - There's a good few in this game, ranging from similar ones to in DS1 (way of the blue are blue sentinels who help invaded players. Some covenants will likely give unique abilities, equipment, invasion items, but I've yet to discover these all so will update.

Death - You no longer use humanities, you use a similar item, a little wood straw thing called an Effigy. But in this game if you go hollow and then keep dying as a undead, your total HP will be stunted and lowered, also you will look more rotted with additional deaths. An interesting new feature apparently from Demon Souls, making the game just that but more difficult.

Two Handed - Pressing Y uses a right handed weapon with two hands, holding Y uses the left handed weapon with two hands which is great, You can two hand a shield if you want and bash people with it.

Inventory - Now you can equip 3 weapons per hand, and upto 4 rings which with the other new debilitating additions to gameplay makes the difficulty just as fair. And the game more enjoyable, considering you can't pause, no one wants to try swapping their big weapon for a bow in mid battle.

Critical Hit - Remember people would spam this? now it's a little trickier, NPC's for instance will move around as you do so getting behind them takes some effort i.e waiting til they attack and moving quickly. The critical hit didn't seem to land when I parried with a shield. But now it's a awesome combo if done from behind.

Falling - It's not different, you'll fall to your death more than anything else, again, just wanted to say.

Pyromancer - No longer a class, but you can get and upgrade a pyromancy flame with attacks.

Spells - Dark magic, sunlight, and mircacles allpretty much make a return along with staffs.

Falling - Maybe this is just earlier on in the game, maybe not. But falling seems to impact your health more than in DS1, there's even a ring from Echanté? ( a cat) to help reduce it. So if you want to risk jumping to a platform below, be weary.

More destructible environment - Doors can be opened or broken, planks, barrels, rocks, we all like randomly breaking and cutting objects, so a more tangible environment is great.

(I may update this section if I come across more new features, though no more cross my mind)

The PVP is a bit dodgey and unfair though. I attacked someone and whilst several meters away they were still attacking me in the back and killed me, at one point invisible. Many times people will land critical back stabs when you have your shield to them the whole time, you can smash people with a very powerful weapon and they won't even stumble with their default armour and kite shield. Some things are weird and unfair, making it frustrating, will these be fixed, who knows.. Connecting to games is better but also bad, many times you'll lose connection to xbox live for no reason, or when a game fails to load (invasion etc) you have to quit and re load your save in order to enable summons and everything again.

===========
STORY: ?/10
===========
I haven't fully completed this game yet, but to be honest from what I can gather the story is just as vague as in DS1. From Software intentionally want the player to feel lost on this quest and piece together the story for their self via small tid bits of information. The jist is, you're a person with a curse meaning you are stuck as undead unable to die. And Have ended up in Drangleic in search of a cure, and according to the old women narrating, this will eventually pit you against a powerful king.

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SUMMARY 08/10
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It's a very good and enjoyable game, there's changes that refine the game, and ones that make it more difficult, together along with the new locations, creatures, weapons, armour and story. It's enough to give everyone the fresh DS experience they want, but without too much of a departure from what they love. So have fun dying! Just remember they ripped us off with the downgraded visuals and the connections can be weird. PVP can be cheaty and unfair.

And for your amusement, here's how I've died so far:
- Head eaten by cyclops x 3
- Stomped to death by 'Last of the Giants' boss x 1
- Ganged upon and hacked to death by hollows - x 4?
- Rolled off top of a castle rampart into oblivion x 2
- Rolled off castle rampart onto a dead tree x 1
- Headbutted to death by a tough fire lizard x 2
- Knocked off edge into water by Dragonrider boss x 5
- Smashed to death by stone giant with hammer x 1
- Exited because of discarding rather than leaving Silky the crow my stone x 1
- knocked off giant sword statue into water x 1
(though proud to say so far I've avoided all traps!)
Comment Comments (2) | Permalink | Most recent comment: Mar 20, 2014 4:25 AM GMT


Samsung S5830i Galaxy Ace Onyx Black
Samsung S5830i Galaxy Ace Onyx Black
Offered by Electroholic
Price: 69.90

0 of 1 people found the following review helpful
2.0 out of 5 stars Okay, poor system memory, 1 Mar 2014
Verified Purchase(What is this?)
It's an okay little phone, but the internal system memory is terrible, after installing hardly anything (Facebook, Youtube, Avast Anti Virus, BBC News, a game etc it says insufficient space and runs slow. A factor that ruins the phone.


Yousave Accessories Hard/Soft Dual Combo Grip Back Silicone Gel Cover Case with Screen Protector Film and Micro Fibre Polishing Cloth for Samsung Galaxy S2 i9100 - Blue/Black
Yousave Accessories Hard/Soft Dual Combo Grip Back Silicone Gel Cover Case with Screen Protector Film and Micro Fibre Polishing Cloth for Samsung Galaxy S2 i9100 - Blue/Black
Price: 7.63

5.0 out of 5 stars Perfect, 1 Mar 2014
Verified Purchase(What is this?)
Does what you want, protects the phone from drops to the floor thanks the the thick and bouncy silicone corners, and the hard case that surrounds the silicone holding it in place, looks nice too with the textured back. Some said it's slack? I have the Samsung extended battery and battery cover (the official one not the giant rubbish ones) it makes the phone barely noticably bigger, it isn't slack. The case makes getting it out your pocket tricky especially when wearing jeans but kind of good, means your phone will never fall out or be pickpocketed by some thief. Overall very nice case.


4sold (TM) HAT COMME DES F*CKDOWN Diamond WASTED Meow WASTED YOUTH Parental Advisory COCAINE & CAVIAR Geek AIN'T NO WIFEY Disobey HOMIES 1994 Bad Hair Day CHANNEL ZERO Beanie Hats in Black Grey Red White (Plain black)
4sold (TM) HAT COMME DES F*CKDOWN Diamond WASTED Meow WASTED YOUTH Parental Advisory COCAINE & CAVIAR Geek AIN'T NO WIFEY Disobey HOMIES 1994 Bad Hair Day CHANNEL ZERO Beanie Hats in Black Grey Red White (Plain black)
Offered by 4sold
Price: 1.15

3.0 out of 5 stars Okay but tight and bunches, 1 Mar 2014
Verified Purchase(What is this?)
It's warm and okay material, but quite tight even for someone with a normal sized head, and after a little while naturally goes slack so you look silly, or like a comdon is on your head. You'll have to keep pulling it down.


Silent Hill 37cm Robbie The Rabbit Plush
Silent Hill 37cm Robbie The Rabbit Plush
Price: 18.96

5.0 out of 5 stars Perfect, 1 Mar 2014
Verified Purchase(What is this?)
I love Silent Hill, and Robbie The Rabbit (anthropomorphic rabbit mascot and teddy makes a cameo appearance in all the games) he's really hard to buy or find, near non existent. So finding Konami had some released finally I had to get this. Made perfectly, a good replica. And strangely has something inside his belly! drug mule? no kidding it feels like a metal ball necklace with something on it, cool but not gonna cut him open to find out whats inside. Overall nice collectible!


Samsung Galaxy S2 II i9100 Screen Protector
Samsung Galaxy S2 II i9100 Screen Protector
Offered by Best Deals Uk
Price: 1.99

0 of 1 people found the following review helpful
1.0 out of 5 stars Bad screen protector, 1 Mar 2014
Verified Purchase(What is this?)
It doesn't do the job it claims, gets literally smothered in fine scratched just from being alone in your pocket, gets grease smudges even if you have clean hands, there's much better protectors, don't buy.


Mercury 749.939 230VAC 50Hz 1.18m Soldering Set
Mercury 749.939 230VAC 50Hz 1.18m Soldering Set
Offered by Sivitec_Direct
Price: 10.00

1.0 out of 5 stars Useless non-branded Chinese junk, 23 Feb 2014
It's what the title says, awful product, despite saying uk. A nickel plated tip that wears and blacks in no time, and cannot have solder stick to it. And despite being 30w the tip cannot melt solder points on a circuit board. So warning, avoid if you don't want to waste money and time. Get a proper branded one not from China, Antex are great, costs a little more (19.99 for 25w) but heats solder fine and is long lasting with a metal tip.
Comment Comment (1) | Permalink | Most recent comment: Mar 15, 2014 10:56 AM GMT


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