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Mark Bones "ImpressionableAge" (Yorkshire)

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Introduction to Mathematical Philosophy
Introduction to Mathematical Philosophy
by Bertrand Russell
Edition: Paperback
Price: £15.00

1 of 1 people found the following review helpful
5.0 out of 5 stars Lucid pleasure, 5 Dec. 2010
I wish all books about maths (and books OF maths) were written as well and as simply and as clearly as this one. I bought a copy after beginning to read around the subject of Gödel's Incompleteness Theorems. I first found that a lot of issues described in Gödel referred tantalisingly to questioms and answers that had already addressed by other Big mathematical Names of the time such as David Hilbert, Gottlob Frege and Bertrand Russell. In short, I needed some more background. Russell's Introduction to Mathematical Philosophy seemed as though it would fit the bill - and it does ! I've only had time to read three chapters so far, but I am already hooked. They are easy to understand, and enable you to think about the issues for yourself. Wonderful ! And if Russell could write like this, why don't other mathematical writers ? Is it because they can't, or they think that wilful obscurity is a some weird kind of antique virtue ? My jaw is still on the floor in the meantime. Love this book !

Lost Face: Best Science Fiction from Czechoslovaki
Lost Face: Best Science Fiction from Czechoslovaki
by Josef Nesvadba
Edition: Hardcover

5.0 out of 5 stars Nesvadba's Lost Face, 17 May 2009
If you like East European SF, this is a must. After all, it's the good stuff that makes it to the West (still). The book feels a bit traditional today, but the stories are clever and humorous in a distinctively Czech style, so who cares? Cos they're good anyway.

Alan Moore's Writing For Comics Volume 1
Alan Moore's Writing For Comics Volume 1
by Alan Moore
Edition: Paperback
Price: £4.50

2 of 3 people found the following review helpful
4.0 out of 5 stars Alan Moore's Writing for Comics, 17 May 2009
This does what it says on the tin. It's densely written, though, so you have to concentrate. Alan Moore doesn't tell you how to do things his way, because he doesn't believe in that. But he does tell you how to start with your own idea, and then move through your own choice of structure, story, pace, transitions, world-building, place and personalities, before you hit the plot. This sounds complicated, but by the time you hit the detail of the plot, you've done so much preparation that things will be getting fairly easy by then... Or rather this is how A.M. was doing things some years ago, and you can see it in practice in the work he was doing at the time. Today he says he is experienced enough to jump into the middle of the process, but you can't do that when you're starting out. And the key thing is to stay up to date and work up your own way of doing things anyway. If you believe in it, enough other people are likely to as well. In short, this is a challenging little book. But if you're serious about doing your thing in comics, you'd be crazy not to check it out and see if it's right for you.

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