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Jonathan Price (England, UK)
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Resident Evil Revelations 2 (PS4)
Resident Evil Revelations 2 (PS4)
Price: £26.86

0 of 1 people found the following review helpful
2.0 out of 5 stars Resident Evil Revelations Season 2, 19 April 2015
= Fun:2.0 out of 5 stars 
Resident Evil Revelations 2
PlayStation 4
Rated 18

Stats:
1-2 Player's Offline
HD 720p, 1080i, 1080p
Supports: PlayStation Vita remote play.
Requires: 22GB minimum of free Hard Drive space.

Developed and Published by Capcom.

**WARNING: THIS REVIEW MAY CONTAIN SPOILER'S**

Story:
Albert Wesker has been tampering again with genetics and now wants that perfect female clone. Claire Redfield and her friend Moira Burton are kidnaped and placed on a deserted island with volatile creatures surrounding them, Barry (Moira's father) receives a distress call from the island's radio tower, so he goes searching for them, upon arrival to the island he is met by Natalia; a mysterious little girl whom is the only key to finding Claire and Moira alive.

Story Review:
Oh god! Why don't they reboot this franchise already? It's stale. The story wasn't rewarding to me as I was playing this, all the time presenting cliff hanger's that lead on to the next episode, only to find that these cliffhanger's don't lead on to much at all except just slightly revealing a person 1 frame at a time. It's boring! The latter part of the game fails to translate to the player why 1 of the girls transforms from this weak individual to this all evil clone of Wesker when all she did when controlling her, was point and click to varoius points on the landscape. We don't get to use any evil part of this character nor do we see it until 5 mins before the credits role; it's a wasted opportunity on the devs part, they could've fully exploited her personality to create some pure evilness. It's because of this which is the reason why the story fails so much.

Gameplay:
Player one has everything, from guns, to most of the pick ups that player 2 finds. You are able to combine a variety of equipment and herbs that enable them to have a longer lasting effect or capacity. Player 2; if playing as Moira has a torch that you use to find objects, but she too is able to kick butt with a crow bar; I used her to constantly hit Claire's boyfriend with it, when he was on the rampage, however when playing this, I wasn't scared, the scare factor for me was down to a mere 1, I was able to breeze through most of the combat scenario's scare free, which compared to past Resident Evil games, suck completely. Player 2 character; Natalia is so boring to play as, all she does is: open boxes and point to where the monster is, she literally has no uses in the game what-so-ever. But I hate the fact you must unlock several crates by doing a mini puzzle only to find Player 1 is the only one that needs this equipment; next time why don't they open the box? What ever you do; don't invite friends to play on this, as they'll soon get bored of playing with it, Player 1 has a whale of a time with this game and they might get some satisfaction from it; but if you ask your friend who was playing as player 2, you'll get a different negative response. The dodge mechanic hardly ever works, rolling over 2cm in either direction is not going to stop an enemy or trap from harming you. basically in order to survive, you just run around like a headless chicken as opposed to the gimmicky gameplay mechanics the game presents itself with.

Visuals:
Grim, dingy and lifeless. I've seen better to be honest and visuals look the same as past Resident Evil on PlayStation 3 or Xbox 360. Set peices though in certain area's look really creepy which is a major plus.

Sound:
The sound of the creatures is good and it has some good voice acting, but Moira is by far the more convincing out of all the character's; appearing as sarcastic and wity. My least favourite and most annoying is Wesker, her voice is just awful computerised rubbish that makes the sound of nails scraping down a chalkboard even pleasurable.

Conclusion:
Resident Evil is the comic book in the videogame world, it's even less scary than Batman Arkham Asylum and greatly less, compared to The Last of Us or Alien Isolation. I think they need to reign it back a bit or thoroughly re-invent the story somehow. You see Revelations is meant to be the side of Resident Evil that fans want, which is a survival horror and they kind of achieved that with the first Revelations, but this game has suffered from too much wierd science or creative input with ideas which were too wacky and mundane which messes this game up.

PROS:
- Moira kicks butt with just a crowbar and a flashlight.
- Good set pieces

CONS:
- Not scary
- She Wesker sounds annoying
- Natalia is the most boring playable character
- Tedious mini puzzle that unlocks boxes with the majority of items for the other player (if playing in co-op)
- Last gen graphics
- Unsatisfying ending
- Easy work-around puzzle traps


The Order: 1886 (PS4)
The Order: 1886 (PS4)
Price: £24.85

3 of 5 people found the following review helpful
3.0 out of 5 stars The Order: 1886 - PlayStation 4, 23 Feb. 2015
= Fun:3.0 out of 5 stars 
This review is from: The Order: 1886 (PS4) (Video Game)
The Order: 1886
PlayStation 4
Rated 18

Stats:
1 Player (Offline)
HD 1080P
Supports: PlayStation Vita remote play.
Requires 50GB minimum of free Hard Drive space.

Developed by Ready At Dawn and Santa Monica Studio
Published by Sony Computer Entertainment

Story:
The Order of the Knights Templar set in Victorian London have stumbled across some Assassin's who are planning their attack on the East India Company; but this plot is about to take a turn in a whole new direction, As foretold by King Arthur Sir Galahad withdrew is sword at the heart of the beast whom slay's in the dead of night, praying on anyone who stands in its way. Only those who are the enemy are your closest of allies; but be wary as the truth sometimes bites,

Story overview:
This I imagine is how the next Assassin's Creed is going to be, but without the Lycanthropy as seen in this game. So the Templars; sorry... Knights are after the rebels who turn out to be Assassin's; wow never saw this one coming; throw a few Werewolves or halve breeds into the mix and it actually turns out really good. Story filled with ever developing plot twists is enough to keep you on your toes; with rather good narrative.

Gameplay:
Imagine Tomb Raider and now imagine Tomb Raider without the crafting or campsite nonsense and that's where you have The Order:1886; It's a lot like Tomb Raider in some respect with shootouts and quick time executions. Suffice to say there's not much I can say about gameplay other than there's an array of very good weapons to choose from and there are various pickups you'll have to collect too. Stealth is good; you press circle to go into cover, or on some occasions he does it himself through stealth segments, but once you're done hiding, you just pull away, no sticking to the scenery like in other games. This game however is built with heavy quick time executions and they're laid out very differently to what I've seen in the past with Heavy Rain or Resident Evil 6, this time the player is required to position the analog stick over an execution marker in order to be successful otherwise the player dies an instant death; instant death also occurs in stealth segments, when you don't press a button as indicated at the right moment. The character can walk, run, jump, shimmy, perform take-downs, shoot and use precision aiming.

Visuals:
Good use of Textures and Shaders, nice detail on the clothes, the brass work, furniture, parts of London, Airship's, Lighting and shadows. One thing I did notice which was missing from this game and is also missing from Assassin's Creed: Unity is Dynamic Reflections or Projective Textures. I'm sure Galahad is not a vampire, so I can't imagine why reflections are not seen; granted, Unity is not their game, but this is starting to be a problem on the PS4; especially now when games showcasing good lighting techniques. PS3 was capable of having reflections, just not the PS4? However considering how many mirror's or reflective surfaces Galahad walks past, it does become a massive distraction.

Sound:
The haunting music as you approach an isolated area, or screeching of violins as the Lycans appear to the drums cascading through war torn caverns, the music in this game is superb.

Conclusion:
The Order: 1886 could of benefited from better story development for the beginning and for the ending; The beginning sees you captured and the rest is spent establishing how you got there, the ending came rather sudden or rather unexpected with it ending abruptly; so I don't know what to make of it. Don't get me wrong it has all the qualities of a 5 star game because the story is not bad, the game is pretty much bug free and it has great visuals. Definitely something to showcase the PS4 capabilities; graphically. The story though needs more adding on onto it and the game play itself needs expanding with either customisation options, some kind of leveling up system, crafting and different ways to kill people in order to escape the monotonous interaction, this game ultimately adopts. That's the reason for only giving it 3 stars.


Halo: The Master Chief Collection (Xbox One)
Halo: The Master Chief Collection (Xbox One)
Offered by SelectGames
Price: £25.99

0 of 2 people found the following review helpful
2.0 out of 5 stars Halo: Combat Evolved - Xbox One, 28 Nov. 2014
= Fun:3.0 out of 5 stars 
Halo: The Master Chief Collection
Xbox One
Rated 16

Stats:
HD 1080p
1-4 Players (Offline)
2-16 Players (Online)
Features: Halo Combat Evolved, Halo 2, Halo 3 and Halo 4, Halo Nightfall (Live action mini series) and the Halo Channel.
Requires 80GB minimum of free hard drive space.

Developed by Bungie and 343 Industries.
Published by Microsoft Studios

Introduction:
Welcome to my new Xbox One reviews. My reviews represent my own opinion of the games; so even if the games have a AAA status and are critically acclaimed by various online reviewer's such as IGN or Eurogamer, that still won't deter me from writing what I consider is good or bad of the game being reviewed. So lets start with this Award winning product from Microsoft and what a product it is; you get 4 games in 1; what a bargain. But the question is, are they good? Anyway, seeing as I've yet to play on Halo 2, 3 & 4; I'll start by reviewing the one that I have played... Halo: Combat Evolved Anniversary.

Halo Combat Evolved story:
I don't know! The music score was way too loud for me to hear the dialogue, so I couldn't get the gist of what was going on, but anyway from what bits I could make out, our ship is took over by aliens and then all of a sudden we have to destroy the Halo ring and that's pretty much it.

Halo: Combat Evolved story review:
As mentioned above the music score was quite intrusive to the story being played out; but to try and combat that, I had a look to see if I could turn the music down in the settings, but the only things I could find is a bunch of voice chat options. So I consider the story ruined by that and with the music score coming in with the big drums or with a massive orchestral piece where there's no action, I found it to be a little off-putting, not too mention it was way over the top.

Halo Combat Evolved game-play:
From the get go, this game stuck Master Chief in the thick of it, bombardment after bombardment of enemies. For the most part I wasn't sure if I was playing Halo or Tekken; but one thing is for sure though, is that the enemies become quicker and start carrying WMD's the more you journey on through it, fighting wave after wave of strange inhabitants that are cooler than Master Chief himself. Master Chief has 2 weapon types: a side arm and an assault weapon or any weapon which isn't a gun. His shield regenerates, but his health doesn't, but strangely enough Bungie or 343 keep putting 2 medipacks together, even though only 1 is required to replenish health. On some missions though; I found the enemies to be too empowering over little old master Chief; the enemies are either on a loop or come in swarms and that ain't over-exaggeration. The worse part for me is driving, I hate it. There's me looking for peddles and the whole thing is controlled by analogue sticks; who on Earth invented that idea? How the heck is someone meant to drive something in the last mission with hiddeous controls like that. I was hoping for me, to be able to faff around in the settings to switch driving controls from analogue to the back triggers; but that ain't possible. What is even worse, is that Master Chief doesn't stay in the vehicle if it topples over, he falls out, then you have to manually filp it over and then manually direct a blind Master Chief to the driver's side; the player has to do this faffing whilst having to contend with the endless droves of enemies that carry every WMD under the sun. It is just one big nightmare. 343 or Bungie also forgot to add a run function to Master Chief's abilities and to add proper directions; I swear of the amount of times I saw the same set pieces, I thought I was going around in circles; sometimes it would help if there were some hints as to what to do or where to go, if the player becomes lost.

Halo: Combat Evolved visuals
So having played on The Last of Us Remastered, Tomb Raider: Definitive Edition and GTA V, you would've thought that 343 would of given this game a massive overhaul of the visuals, applied better colour, detail, texture and ambient lighting etc, just things to make it more current. I thought the HD remake crap was behind us, but from looking at this collection, only Microsoft seems to still do it. It's visuals are more closer to it's original Xbox cousin than to the visuals we're seeing on other remasters released on PS4 and Xbox One. granted it's an old game, but if Microsoft and 343 were gonna' revive a classic, they have to do it properly; otherwise what's the point? The visuals contain flat textures, minimal foliage, bland colour scheme, copy and pasted set pieces. Just everything that makes this collection a bit dissapointing.

Halo online is riddled with problems so I won't go into that, but to those that know me from my PlayStation reviews, would know I don't play online anyway; which is a good thing cos' it means I can give a fair review of the game that you actually get or supposed to get on the disc.

Conclusion:
My complete review of this product would come as soon as I have finished the other 3 games. There are tons of bonus content for you to explore in the Halo Channel and you can also watch the Halo Nightfall live action mini series, I've only seen 3 of that and it's not bad, definitely something for 343 to expand upon on. A word of the wise though, this show would be best suited for the Syfy Channel, it's just got all the hallmarks of a cheap Syfy show; a show which has Riddley Scott involved as it's Executive Producer; not that I'm complaining. There is also a feature length behind the scenes look at Halo 2 Anniversary; if anyone's interested in that kinda stuff. Any way my final conclusion of Halo Combat Evolved has left a sour taste in my mouth, I'm hoping Bungie or 343 had ditched the analogue driving controls in favour of the back triggers on the Xbox One Wireless Controller for the other sequels included within this collection.

Complete Review Coming Soon.


Grand Theft Auto V (PS4)
Grand Theft Auto V (PS4)
Price: £41.86

2 of 5 people found the following review helpful
5.0 out of 5 stars Grand Theft Auto V - PlayStation 4 (Definitive Review), 20 Nov. 2014
= Fun:5.0 out of 5 stars 
Verified Purchase(What is this?)
Grand Theft Auto V
PlayStation 4
Rated 18

Stats:
HD 1080p
Frame Rate: 24-30fps
1 Player (Offline)
2-30 Network Players (Online) [PlayStation Plus subscription required to play online]
Compatible with PlayStation Vita
Requires 55GB minimum of free hard drive space.
Long installation (approx 30-45 mins).
Features GTA Online Mode

Players returning must have a Rockstar Social Club account in order to access exclusive loyalty bonuses.

Developed by Rockstar North
Published by Take-Two Interactive Software

Story: How did things get so bad?
Michael Townley; a crook teams up with Brad and Trevor for a bank heist in Luddendorf, North Yankton; but things go out of hand, with Brad and Michael being shot by a sniper. Micheal is presumed dead and Brad is presumed to be incarcerated. Michael However is actually living another life as Michael De Santa in Los Santos after he and the Sniper (Dave Norton) struck a deal. Micheal's life seems to go swimmingly... or at least it would have, if Michael didn't catch his wife Amanda in bed with a tennis coach, not happy with his wifes betrayel, he then chases after the tennis coach who leads them back to an hill top mansion; with Michael not thinking it through, he tears down the house and then drives off. This mansion turns out to be owned by the Cartel, headed by Martin Madrazo. Madrazo turns up at Michael's house seeking compensation for the damages caused to his hill top mansion, however Michael doesn't have that kind of money Madrazo is asking for, so he meets up with an old aquaintance Lester. Michael leads a team of people with their own expertise into robbing the Vangelico Jewellery store, the plan was devised by Lester and executed by Michael, but soon after successfully completing the heist; Trevor, an uninvited guest enters Michael's house with unanswered questions: What's Michael been doing and where's Brad? The latter is worked out over the course of the whole game. Dave Norton also struggles to stop the FIB from digging deeper into his and Michael's deal, so Dave enlists certain requests for Michael which are a bit extreme and somewhat dangerous; Soon it becomes apparent that things would soon spiral out of control for Michael and Dave; what with the Merryweather, IAA and the FIB down Daves throat and Trevor down Micheal's, but poor young Franklin is caught in the middle of it all.

Story Review:
The funniest thing I've seen, heard and played from start to finish, Trevor is just a mess of a guy, but likeable in every heap of the word, with his griminess, foul language and horniness coupled with the fact he hates just about everything society throws at him. Trevor is a force to be reckoned with. Michael just wants to please everybody, even if it means alienating the people he's trying to please. He has a nice house, a nice car and a family that he dotes on so much, even if they are over-ecentric and greedy people. Michael wants peace, but he has to fight for it. Franklin is a character that just wants a better life for himself, but hanging out with Michael and Trevor is not going to give him that, Franklin loses the respect from close family and friends because of his sudden craze for the high life, leaving behind the neighbourhood he grew up in.

Gameplay:
The game centres around Los Santos and Blaine County and offers different ways to move across the landscape, from driving high powered sports cars, flying various aircraft to swimming underwater. The mission's themselves centre around heists and the overall planning of them, from getting various equipment for the heists, selecting crew, to placing a getaway vehicle. Some of these hiests pay off but others are thwarted by last minute decisions which effect the overall value of them. The character's are also blackmailed to take part in dangerous missions outside of heists by merryweather, FIB and so on. The player is able to switch character's at will by pressing down on the d-pad. As soon as you switch, the character's would be doing some other non player interactions, ie. appearing out of shops or getting chased by the cops. these characters can partake in some activities; be it recreational or just random encounters with other pedestrians; with the recreational activities ranging from tennis, darts, golf, strip clubs, fair ground and movie theatres. The player is able to customise the 3 characters clothing, tattoo's and hairstyle's with the addition to customising guns and cars as well. There are numerous of businesses up for sale too and these would have you doing some errands like driving VIP's across town or saving the business from hooligans; saving the business would ultimately give your selected character their expected weekly allowance.

PlayStation 4 Specific Gameplay Enhancements:
Grand Theft Auto V features a new first person perspective mode which freshens the game up for returning players, but also adds a new level of fun in the process; you can switch modes by pressing on the Touch Pad. The modes can be used at any time apart from during the cutscenes, as it cuts away to third person mode. Other than this brilliant mode, which is the highlight of this next gen counterpart, the game also utilises the Dualshock 4's light bar to identify which character your playing and flashes blue and red if you're wanted by the police. The Dualshock 4 speaker is used for listening to emergency broadcasts and to receive phone calls.

Visuals:
The PlayStation 4 version has more texture, ambient lighting and dynamic reflections which make the game more believable. The interiors in the vehicles have the best visuals because they feature rounded objects and various texturing detail that was missing in the PS3 version. There is also a high level of foliage, not just grass, but weeds and flowers too. Los Santos and Blaine County though are teeming with life from birds, cougars, deers, cats, cows/bulls, dolphins, sharks to various dogs. The underwater areas are fully detailed, same as the city and urban areas. The draw distance and weather have been overhauled for Grand Theft Auto V on PS4 with the fact Rockstar have added puddles and surface flooding, where you can actually see water droplets in it, but all this just adds to the immersion of the game and this time around Rockstar North have added more colour to the cities without it looking bland compared to GTA V on PS3. The environment in which you play in, is diverse in the sense of having a countryside, desert region and a mountaineous region drawn together in a photo realistic setting, which is both tranquil and highly detailed.

Sound:
The radio stations are littered with top tunes from the 80's, 90's with my favourite one coming from Supernatural itself; ya know the one; the one that gets played in "The road so far" recap trailer on the very last episode of the season. Yeap... that song. The fact of the matter is, I won't be surprised if everyone has their favourite song being played out at some stage; they're good driving tunes, whether you're cruising down the highway or rolling down a hill, there's a tune for every occasion. If only they did this in real life, I think music would be more interesting. The individual music scores on missions just adds to the awesome music as well and even brings about a certain level of danger and adventure. So what's not to like?

GTA Online:
Create your character, purchase apartments and engage in a new level of story which is seperate from the main or take part in fun activities with your friends; with Rockstar continously adding updates, you can rest assure that you'll never get bored, with each time you enter GTA Online would be like a new experience. Returning players can transfer their character to PS4 from GTA Online on PS3.

Conclusion:
Watch Dogs, Saints Row IV: Re-elected, Assassin's Creed: Unity and Call of Duty: Ghosts/Advanced Warfare can all run up a shutter and those developer's should hold their head's in embarrassment or shame, Because Grand Theft Auto V on PS4 has just done everything better than those supposedly next gen games; mentioned above. Why is it better than Watch Dogs? Because of the increased level of detail GTA V has for cars and dynamic reflections. Why is GTA V better than SR:IV Re-elected? because of increased quality. Why is GTA V better than Unity? Because it has dynamic relections and proves a game doesn't need millions of crappy NPC's to show a city teaming with life and why is GTA V better than CoD? Because I can see my character's arms and legs in first person and the aiming is far more better. I'm thankful Rockstar has brought the creativity back to next gen consoles, cos before that it was all numbers. So for those wanting to redeem themselves from bad games, then buy GTA V on PS4.
Comment Comments (3) | Permalink | Most recent comment: Nov 29, 2014 11:50 PM GMT


Assassin's Creed Unity (PS4)
Assassin's Creed Unity (PS4)
Offered by Game Seek
Price: £24.69

3 of 7 people found the following review helpful
1.0 out of 5 stars Assassin's Creed: Unity - PlayStation 4, 15 Nov. 2014
= Fun:1.0 out of 5 stars 
Assassin's Creed: Unity
PlayStation 4
Rated 18

Stats:
HD 1080p
1 Player (Offline)
2-4 Network Player's (Online) [PlayStation Plus subscription required to play online]
Compatible with PlayStation Vita
Additional content: Assassin's Creed: Unity Companion app for Smartphones and Tablets; used for some in-game content.
Unlock Chemical Revolution DLC via PlayStation Store.
FREE Uplay account needed for some features.
Requires 50GB minimum of free hard drive space.

Developed and Published by
Ubisoft Entertainment S.A.

Story:
The Initiate (player) takes on the role of Arno Victor Dorian whose sole purpose is to track down those responsible for the murder of his closest of allies, being father and then his guardian, he soon unravels conspiracy after conspiracy until he comes across a person Abstergo call the Sage.

Story Review:
The story is a re-telling of Ezio Auditore's story; even though the character's and setting appear to be different. Arno's personality is also similar to Ezio's too, but unlike Ezio, Arno only has his eye for one woman named Elise. For the first time in the Assassin's Creed universe they bring the Assassin's and Templar's closer together with Elise being a Templar herself and Arno being the trusted Assassin; however what makes this even more strange is the fact they now work together during the latter part of the game; usually these two factions are miles apart from one another until one decides to kill the other. It's a story unfulfilled and consequently becomes jargon towards the end of the game, but it all depends whether folk will enjoy it enough to see the ending at all because the game itself becomes a chore even though Ubisoft had stripped it back to the bare bones; this is due in part to the unfinished nature the game presents itself.

Gameplay:
Gone are the days of faffing around, trying to craft things, listening to people's garbage and going underwater for no reason. Arno is more audacious than any other Assassin that's come before him, being brave and quick. You can tell this by how the combat was put together because there's no counter-attack; it's now a combination of Parry, Dodge and attack where all 3 must be used in order to make it from the guards. The guards themselves, are dangerous and now work in tandem with one another; no lining up to get picked off 1 by 1; no they'll create distractions so other guards can come in with their weapons and if that's not enough... 4 strikes and your finished. Arno's quickness now stems from the fact: you have large crowds to hide in, buildings that you can walk through, topped off by the sheer fact Arno is quicker at ascending and descending walls than any other Assassin in previous games. It's this game mechanic that is sure to win people over. What won't win people over however, is Arno's ability to cling to just about everything that he touches from walls, tables and other various obstacles, making it very clumsy and awkward when trying to carry out objectives. There are numerous of side quests to do, ranging from challenges, online missions to chests, but some of these chests can only be unlocked via the companion app or only after you've unlocked the lockpick skill. It's a game teaming with extras and not one of them is remotely complicated.

Visuals:
Paris is gorgeous to look at from the outside and it's even more beautiful looking inside, because for the first time in the series, Ubisoft have really detailed the inside to pure perfection, from the glorious paintings that are majestic in nature to the gold leaf surrounding's on the walll's and doors, so there won't be one ounce of furniture you won't be looking at in the grand palaces unless you're doing a speedy run through. Reflections are an issue though, seeing as every building has a mirror, you can't help but look through, only you can't because of the lack of projective textures this game applies. The character's faces are really detailed , hair not so much, sometimes it's noticeable, other times it looks really good, can't understand why it alternates in quality so much, so it slightly became annoying, but only at the beginning.

Sound:
Like with all Ubisoft sounds, they try to stay true to the sounds reminiscent to that era, so you've got flute's violin's and piano's all working together to create this atmospheric core sound as your roaming or when in combat.

Conclusion:
Assassin's Creed: Unity is the best Assassin's Creed game so far; but there are unforeseen circumstances that ruin this game's accolade and that boils down to one company... Ubisoft! They rushed it out, unfinished; teeming with bugs, glitches, server issues and other mundane horrific problems that just plague the living daylights out of this product; I can't believe it's the same game I gave praise to for going back to the routes of Assassin's Creed II. I can't believe that this game got 5 stars from some folk on Amazon, they must be playing on some other game, different to me; as I hated this for all the problems it had and part of me wanted to love it; in the end I just gave up swinging, so I pointed my stars towards 1. One thing's for sure though, is that I'll be keeping a closer eye on 'Assassin's Creed: Victory' next time, as I like London, but dreading what Ubisoft's doing with it; I'm sure London would look beautiful, only the gameplay will be rubbish; so I'm not getting my hopes up.


Alien: Isolation - Nostromo Edition (PS4)
Alien: Isolation - Nostromo Edition (PS4)
Price: £17.99

4 of 10 people found the following review helpful
3.0 out of 5 stars Alien: Isolation - PlayStation 4, 15 Oct. 2014
= Fun:2.0 out of 5 stars 
Alien: Isolation
PlayStation 4
Rated 18

Stats:
1 Player (Offline)
HD 720p, 1080i & 1080p
Supports Network Features
Compatible with: PlayStation Vita and PlayStation Camera
Requires 24GB minimum of free hard drive space.

Developed by Creative Assembly
Published by SEGA and Twentieth Century Fox

STORY:
Amanda Ripley gets word from Samuel from the "Company" that her mother Ellen is still alive and informs her that a commercial vessel; the Anesidora has intercepted the Nostromo Flight Recorder Unit. The unit was then taken to Sevastopol Station where it has been retained ever since; however the station is somewhat deserted and within it, lies something all too familiar to the Alien franchise. Remaining quiet and stealthy, would be your only asset to this game.

STORY REVIEW:
I for one, love a good story and with Alien Isolation it works... kinda'; only the script writing or the way the actor's deliver the lines is not up to par with what the story has to offer; with the performances being bland and unemotional; well actually, appearing more like robots than people; but with that being said, Alien Isolation had a really good premise to work from but quickly fell flat when Creative Assembly didn't convey the character's properly. This game needed a combination of good actors and script writers to make this games story really good.

GAMEPLAY:
You know when a game goes on for far to long at the beginning, it's when everyone starts yawning because they are bored of watching or when they start saying stuff like "What's on telly" and sadly this is exactly what I had experienced when playing this. It took 3 hours to get to the action and a further 5 hours before I caught a glimpse of the Alien. This is because the game tells you your objective and doesn't relay anything other than that; so the gamer is left to ponder whether the location they're in is safe to pass through; so the reason why some may argue that it took them shorter is because I basically crawled to my destinations. I ain't gonna' lie here; but I have seen the Alien film series, so part of the reason of me crawling, is because I know how the Alien would suddenly come out of nowhere and eat you, so I weren't gonna' take any chances when it came to playing this game.

The whole ship is deserted with crew being spotted here and there and they don't like to talk much, so you have to work out what happened yourself by logging into various computer's, accessing personnel files and the utilty section's which would open up various of other paths to choose from. Other than the computers; you also have these tech panels, where you can rewire the circuits to power each part of the ship to suit your needs. The game also adopts the same ideology of "The Last of Us" in the way you can make upgrades to your weapons and supplies by picking up parts from dead bodies, in crates or when ever they're lying around.

But in order to save the game, you'll have to save it at save points spread out across the ship; some are further away than others, so depending where you are or what's happening at that point, it would serve as a frustration to many who play this.

The gameplay itself adopts stealthy tactics from the player; you have to move quietly, so you're not heard by your enemy and you have to hide from the more aggressive enemy; aka... the Alien itself; if you're thinking, you can get about guns blazing, well you can't; the people would kill you after 1-3 shots, the androids would kill you by whacking you or by strangulation and the Alien would kill you on site. The Alien is the only being, that can not be killed; so using stealthy tactics is your only defense. Staying hidden for far too long and they will suss you out and the Alien uses smell and would start to hover over your location if you're also in the same location for too long. Fire or a flamethrower can be used to warn off the Alien; should it spot you, but be aware, this turns the Alien frantic and would force it to hunt you down more aggressively.

VISUALS:
This game mimics the retro look from the first Alien film, with 16 bit computers, static and replicated set pieces, which are really good additions for the fans of the film series. The graphics on the ship are good; not next-gen excellent, but still good none the less. The cut-scenes is where the graphics are somewhat... dated, with constant stuttering, slow character movement and not much facial animation on the character's.

SOUND:
The music score and the foley work are really good in this, makes it somewhat creepy and terrifying when you know from the sound that an Alien enters your area. The worst is the dialogue because it is so mono-tonal, it makes the British accent so boring to listen too, so it closely resembles something you might come across in a telephone directory service.

CONCLUSION:
This game is awarded 3 stars for its suspense, sound score, Foley work, iconic ship designs and its Alien. The reason for ONLY 3 stars is because the story acting is bland and the game just goes on for too long, which can be a boring experience if there is no action. Oh and with the Alien following me about, like a lost puppy, forcing me to hide every minute.

NOTABLE GLITCHES & BUGS:
Alien getting stuck behind objects and set pieces.
Unable to go into accessible hatches.
Props and other set pieces floating about.
Other AI character's not responding.


The Last Of Us Remastered - Day 1 Edition (PS4)
The Last Of Us Remastered - Day 1 Edition (PS4)

3 of 5 people found the following review helpful
4.0 out of 5 stars The Last of Us: Remastered - PlayStation 4 (Definitive Review), 3 Aug. 2014
= Fun:5.0 out of 5 stars 
Verified Purchase(What is this?)
The Last of Us: Remastered
PlayStation 4
Rated 18

Stats:
HD 1080p
1 Player Offline
2-8 Network Players (Online Multiplayer)
Requires 48GB minimum of free hard drive space.
PlayStation Plus subscription required for online play.
Supports PlayStation Vita

Developed by Naughty Dog
Published by Sony Computer Entertainment

Does the Remastered version surpass the PS3 version?
Find out below.

Overview:
The Winner of 5 BAFTA Video Game Awards of 2014, winner of over 200 additional game of the year awards and scoring near perfect scores from all the major video game websites. The Last of Us is not just any zombie fest, it is the best horror game I and many others have come across in a very long time. WARNING: This game features no dancing dogs, rainbow coloured rabbits nor does it feature any Fairies destined for Pixie Hollow, so don't expect this to be nothing other, than A JOURNEY FOR YOUR ULTIMATE SURVIVAL!

Story:
Joel and Ellie go searching across the USA in search of the Fireflies because they both believe they can help with securing a vaccine which would help many infected people, but little do they realise, that the Fireflies are not as honest as they make out. Throughout the game, Joel and Ellie are paired with other characters, who fall pray to the Cordyceps virus and this alone will prove testing to Joel and Ellie, who may have to come to terms, that their perfect world, is just too far away.

Story Review:
Ashley Johnson and Troy Baker are probably household names by now, because of their work in making the characters Ellie and Joel stand out, You feel every ounce what they're going through; whether it'll be aggression, isolation or betrayal. Their mood is also told through combat, the way Joel slugs his punches is both a sign of desperation and sheer panic, making the game thrilling to play from start to finish.

Story: Left Behind
In this story, the mission is split into 2 different segments: The Sub-Plot is one where Ellie's hunting for health and other supplies, but is consistently bombarded by ruthless enemies and the Prequel, was where she'd met up with a girl named Riley, who'd enjoyed a peaceful time at the mall together.

Story Review: Left Behind
The Left Behind sub plot and prequel to the main mission is a mixture of pure torture and reminiscent fun. The sheer number of enemies that run at you from every hiding place is enough to warrant the most bravest of souls to hijack a quilt to hide under, but it can be done; you've just got to know when to run and when to stand and fight. The prequel is totally the opposite to the sub plot, in a way you're able to mess about in the mall and just seeing Ellie having some well deserved fun for a change, but even in the prequel, this fun doesn't last long before hordes of enemies try and kill you. However take refuge in the fact, that you do make it out of the mall, whilst the other one gets left behind; hence the title of this story.

Gameplay: Joel & Ellie
Both characters are able to upgrade weapons and craft new supplies when they run out by searching for items. This is a very useful tool to get to know as medipacks are hard to come by. Both are able to crouch without hugging the wall, as seen in other games where it can be quite difficult to come out of cover; once-in; but on this game it's done with ease. The playable character's are also good listeners to; to a certain extent, cos' later on, the enemies gets wise to this and start sneaking around undetected, catching the player off guard, as happened to me on a few occassions. I have had no problems with either character when I played them; no doing dodgy movements, both were crisp and did what I told them, however the shooting mechanics on this version look & feel less responsive than the PS3 version.

There are 5 modes of difficulties to try out if you're brave enough and these are Easy, Normal, Hard, Survivor and Grounded; where apparently Grounded is supposed to knock every in game item off: weapons, health, hud display, listening mode, hints, tips, target recticle and any enabled pre-order pack, making me stick to my tea & biscuits instead.

Gameplay: AI
The AI are cunning and they'll do what ever it takes to out smart you on many occasions by trying to ambush you in fights or sneak up behind you un-awares. My main gripe though, is with the AI character's paired with Joel or Ellie whilst they're in stealth mode, which is even worse now on PS4 cos' they run around like headless chickens (still) trying to find a suitable place to hide and when they do, it's directly in eye view of the enemy and then they'll nudge you out into the open when they crouch to where you are. This problem should've been ironed out in this remastered version but it's not, it's more obvious than ever and I feel this maybe 1 part out of the game which may put people off from buying The Last of Us: Remastered, even fans of the original may dislike it.

Dualshock 4 Specific Gameplay Enhancements:
The Light bar lights up when the player activates listening mode and to indicate the characters life depletion.
The Dualshock 4 speaker is used when picking up tape recordings; this can be disabled in the Options menu.
Trigger switches can be altered from L1+R1 to the two back buttons L2+R2 respectively.
L3 can now be used for taking screenshots in-game.

Remastered segments.
30fps - 60fps accelerates in-game footage and camera movement.
Added texture to buildings, clothing and face, etc.
Dynamic Lighting
Increased draw distance
Sharper image quality due to improvements to resolution from 720p to 1080p
Commentary from Neil Druckmann(Creative Director) and the cast. This is provided in the cinematic sequences.
GROUNDED (A Behind the Scenes, Feature Length Documentary)
Eight New Maps for Multiplayer

Visuals:
One of the best looking games to date; where the forest scenes come to life. The attention to detail by Naughty Dog is just superb, it is that fantastic you can possibly smell the purest of air coming from your TV. Also for a horror game it sure is bright and you don't get that with other horror games so it's a shame really, cos they should all have some kind of variation in colour and depth as seen in this game. The wondering scenes provide the best experience to explore and fully immerse yourself cos' even though it's linear gameplay; it sort of feels open world in the fact you see yourself advance through the city. However the only downside to the visuals is the lack of detail on the cars, but other than that, truly superb.

Sound:
The Last Of Us has the most wonderful acoustic arrangement of any game, the pulling of guitar strings as you wonder through the landscape is beautiful to listen too and a drum section for the confrontation scenes has you on edge, but for the most part the best sounds are made by the Foley Artists at Naughty Dog, from the punches, the clickers to the scraping of metal as you slide a cabinet in a room full of infected people; the work they've done creates the most cringe worthy of sound which was made to scare the pants of you in unprecedented fashion.

Conclusion:
This was a great game on PS3 and now it's the greatest game on PS4. The Remastered version is a well deserved treat for those who'd wanted to experience the game on PS3, but couldn't. For those that say, you can't tell the difference, you can instantly, from accelerated movement, to the sharper image quality and there's no exposed white pixel in sight. However there are tweaks in this game, which doesn't do it justice and those are mentioned below.

1 Star removed.
Reason: Friendly AI/NPC running around, taking cover where the playable character is, nudging them, which in turn exposes them to the enemy and they take up vital cover positions too.
weapons fire is also less responsive.


Watch Dogs (PS4)
Watch Dogs (PS4)
Offered by PROGAMES
Price: £21.47

2 of 3 people found the following review helpful
2.0 out of 5 stars Watch Dogs - PlayStation 4, 29 May 2014
= Fun:1.0 out of 5 stars 
This review is from: Watch Dogs (PS4) (Video Game)
Watch Dogs
PlayStation 4
Rated 18

Stats:
HD 720p, 1080i & 1080p
1 Player (offline)
2-8 Network Players (Online) [PlayStation Plus subscription required]
Compatible with other portable devices, when playing on the Watch Dogs companion app with this game.
Requires 22GB minimum of free hard drive space.
Uplay account needed for additional features.

Developed and published by:
Ubisoft Entertainment S.A.

Story:
The story follows Aiden Pierce who is a serious hacker, but events that lead to Lena (his niece) dying had forced Aiden to take revenge for her death. Now these mobster's working for Damien Brenks have kidnapped Aiden's Sister; Nicole and are using her as blackmail to get Aiden to do his dirty work in exchange for her release.

Story Overview:
Watch Dogs story is both bland and lacks any real tension with the only main story plot's told through narrative in missions rather than through cut-scenes alone, so eventually the story ends up being weak overall. There are some good moments where the story is spot on, but they are very vague and unexplained.

Gameplay: Hacking
The game centers around hacking through the use of Aiden's mobile, several things can be hacked: road blocks, traffic signals, bridges, camera's, people and other technical stuff. The hacking works well when the enemy is standing next to an explosive device, but they have to be lured there, which could take some time and patience. The use of camera's works well in missions to survey the area and to figure a best route out of there; whether or not you're going to gun the enemy down or use traps to kill them; however the more missions you do the smarter the enemy would be. Complete the skill tree in hacking to gain more hacks that can be used to your advantage, however hacks are only useful after you've taken out the ctOS compounds and unlocked all ctOS towers, this way of hacking, resembles the Assassin's Creed towers, where you'd sync to unlock parts of the map.

Gameplay: Mission Structure
The missions are the same all the way through, where you go to a destination for some reason and than having to evade being gunned down upon exiting. There would almost be a clever way set up, in order to enter an area of interest, after a brief cut-scene, the gameplay changes tactics where you're now ambushed and have to exit the area you're in, without being killed. You can gun them down or you can lure them to explosive's, but there are certain enemy types that just can't be killed that easily, so if you can find an area with traps, it's always a good plan.

Gameplay: Combat
There are certain situations during missions where there are no camera's or there's no explosive tech to hack, so the only thing you can rely on is a good arsenal of weapons and personal explosive's. A sniper rifle and an Assault weapon always does well in gun fights, but the aim assist doesn't work that well if you're a rubbish shooter like me. The cover system this game adapts is also clunky and mundane to get used to, I feel I have to fight my way out of cover, instead of doing it naturally like in Tomb Raider or The Last of Us, You get a marker prop up showing various cover spots, but these aren't positioned properly and appear in the enemy's line of sight, so you have to risk exposure in order to pick a suitable cover position.
Aiden is also good at doing take-downs, which is both swift and responsive, but he does lack certain combat functions like kicking and punching, also he's missing one basic function of being able to jump; so instead he vaults over objects. Complete the skill tree for combat and crafting to gain better focusing abilities, weapon upgrades, and tactical abilities that enables you to take down more enemies with less resistance.

Gameplay: Moving Around
There are 70+ cars in this game with each one being detailed really well, the cars are slightly over sensitive to steering, making you swerve more times than enough. There are also other modes of transport which the player can control like boats; these move across the water as you'd expect and not bounce on it like they do in the Grand Theft Auto series. The trains can be hacked, but as soon as you do that, they loose their rhythm, by missing stations and getting stuck behind another train; however the trains don't run smoothly anyway cos' as soon as the enter the main city complex, they get stuck behind a train, resulting in a not so realistic train journey. Complete the skill tree for driving, to become a better driver off-road and to unlock cars without smashing the windows.

Gameplay: Aiden's Smartphone
This device can be seen in Aiden's hand with various apps being visible on the device; the apps themselves are displayed on the right-hand side of the screen and from it you can choose the following: Game Progression, Skills Tree, Statistics, DedSec Field Guide (an in-game manual), Online Contracts app, Online Session, Leader boards, Car On Demand (steal cars to unlock vehicles in this app) Fixer Contracts (races), City Hotspots, Digital Trips, NVZN (an alien invasion game), Cash run Challenges and Musik Media app (create in-game music playlists)

Gameplay: Mini Games and Digital Trips
Mini games are fun to play, whether you do them in Aiden's reality or in alternate reality. Aiden' reality features poker and chess; beat these and you get a nice wad of cash, but you can also loose money too. Digital Trips are accessed through Aiden's smartphone and completing either one of these trips will award Aiden with some clothing. Digital Trips: Alone(Turn the lights on via generator's dotted around the city), Madness (run demons over and outrun demon cops), Spider Tank (destroy cops using a giant spider) and Psychedelic (bounce from flower to flower to music) are great fun to play and can be used as a break for when the main story gets too boring to play.

Visuals:
The night time illuminates really well and is great when combined with rain; however the daytime lacks ambiance and dynamic reflections. There are loads of foliage, grass and different buildings to immerse you in the open world with Pawnee providing the most tranquil setting in this game. The cars interior detail is good when looking from the outside, but when viewing from the dashboard cam, it's blurry. Aiden is detailed with the use of cloth physics to make the jacket sway in the wind, but the character animations are very limited on Aiden when speaking, when he's falling or in the dying sequence's.

Music:
Music consists of rap/rock or techno with only a few classic songs featured. Radio is none existent as it comes through via smartphone and gets routinely interrupted by news bulletins which are repeated several times which is annoying. Once the news or the debate show comes on the music cuts out and you can't switch it off and it comes on automatically regardless if music on or not. Each track can be hacked from passers-by in-game using the SongSneak app and is added to the Musik Media app once logged. The soundtrack varies from being dramatic to mellow and is tailored for each mission, but is not memorable in the slightest.

Conclusion:
This game is my number 1 worst over-hyped game in history, it set out to promise next-gen and deliver next-gen. However the gameplay is basic i.e lacking any real substance, it's uninviting to me as a player; the game doesn't even let you create chaos because it struggles with frame rate drops significantly, I think this game is 30fps, but it feels like it drops to below 10fps when running people over (accidentally) because of the shoddy driving mechanics or when blowing stuff up. The end mission in particular is the worst, you just get bombarded by the police as your trying to do the mission, but these Police aren't programmed properly so they end up being like gnats instead. The enemy as also took over ctOS as well, so already this mission is a mess. I must admit, it took some time for me to actually complete this game, with each passing mission, I secretly wanted it to be the last; even from the very start, cos the game fails to hold any fun, excitement and joy. This game did teach me a lesson, don't believe nothing you see at E3 and don't believe anything that IGN, Videogamer or Gamespot has to say. I tried so hard to be reasonable about this game, by giving it 3 stars, but the game is so buggy; boardering on annoying, so avoid.

2 stars overall.


Tomb Raider Definitive Edition (PS4)
Tomb Raider Definitive Edition (PS4)
Offered by games-wizard
Price: £20.86

4 of 6 people found the following review helpful
4.0 out of 5 stars Tomb Raider - PlayStation 4 (Definitive Review), 3 Feb. 2014
= Fun:3.0 out of 5 stars 
Tomb Raider
Rated 18
PS4

Developed by Crystal Dynamics & Eidos Montreal
Published by Square Enix

1 Player / 2-8 Network Player's [PlayStation Plus subscription required]
HD 720p, 1080i/1080p
Supports PS Vita remote play
Requires 23MB minimum of free hard drive space.

Story:
Shipwrecked on a savage island surrounded by animals, mercenaries and huge Samurai warrior's; the Endurance crew find themselves tortured and killed for the sake of the island identifying the next ruler of its Kingdom. With Sam now being chosen as the lead vessel to transport the Sun Queen, Himiko over; Lara Croft must do what ever it takes to try and save her and get the crew back to safety. Lara Croft must endure countless enemies, rough terrain's with varied heights and then endure wet and cold weather left over by the storm; but it will take guts and sheer determination in order to overcome it.

Story Review:
We first see Lara Croft in an underground cavern after the whole shipwreck thing; So one of the things I noticed was how vulnerable she appears. No longer do I see a tough & confident Lara, but I now see her as being fragile and over emotional. So that being said; the characterization of Lara has greatly improved from the past Tomb Raider's, however the secondary cast are not much different in personality to that of Winston, Alistair or Zip featured on Legend & Underworld, respectively. The story its self is played out in its basic form, only by its current history; so don't expect Lara's fully changed back story to be explained in this because the majority of it is left out. The dialogue still features the odd one liner's, but at least Crystal Dynamics are close to figuring out how to make a sentence up, as it still comes across all academic in places. Different meeting's that took place on board the ship would be explained during game progression and through various memo's or log's found throughout the island. Anyway the story idea is good none the less even if the dialogue is a bit rubbish.

Graphics:
Tomb Raider Definitive Edition features console specific enhancements. The game features 60fps or boasts of it thereof by Crystal Dynamics, whether or not this makes any difference to the game quality... I have no idea. But the stuff you do notice is Laras face lift, it looks more smoother and more refined. Lara has also washed her hair, making it sway in the wind, extensive cloth textures have been applied to clothing to add more detail never before seen and grass is also rendered in several areas. The game also looks a lot clearer or sharper than the previous PS3 version. All in all, a real step up in quality.

Gameplay: Lara Croft
Lara Croft in balance, is more sturdy than Nathan Drake from the Uncharted series because she doesn't float about when walking and she would never slip off the edge like he will or like what Lara did previously in her other Tomb Raider game's. Her ready stance is much more improved than Nathan Drake too i.e. she would automatically take cover when she's sees danger approaching, however you still need to direct her to a low wall for her to do this; but the way this was designed, was to hopefully take some pressure off the gamer. With Lara being an over-emotional wreck, you would often hear her say "I can do this" which is a tell-tail sign that the gamer can probably do it too, which is good. Practically anything you thought you would do in this game... can be done providing you're not daft with common sense ie making her jump to a platform 5 miles away. Lara Croft can open objects for no apparent reason, just to gain points to upgrade her self and her weapons and she can hunt animals just for the sake off tormenting the WSPA and to beat the high score set by Bear Grylls for the total number of animals slaughtered, seriously though; this is primarily used to gain more points too. Certain collectibles can be part of challenges i.e. shoot down so many lantern's which would award Lara with extra points after completing the overall challenge.

Gameplay: Combat
Lara Croft has so many weapons, but her primary weapon she'll always switch back to, would be to her cross-bow. The cross-bow is perfect for stealth kills, pulling, setting things on fire and for creating zip wires; However the Cross-bow is least effective during routine combat, as its slow loading mechanism would slow you down and cater to the enemies advantage. One good tip if you're left with this weapon; is to always aim for the leg first and then go in for the axe kill, provided you've got an axe at hand that is. Other weapons include: an assault weapon, handgun, Grenade Launcher and Rifles. Lara Croft's hand to hand combat is non-existent, but when an enemy is kneeling over after being shot in the leg, they provide an opportunity for Lara, so she can kill them instantly, by you pressing triangle, it would involve strangulation, stabbing the enemy or shooting the enemy at point blank range. On various cinematic cutscenes, there are times when Quick Time Event's are used; these are buttons that appear on screen and you must press the desired button at the right moment, otherwise it could result in Lara being dead.

Gameplay: Tomb Raiding
Ah... where would Lara be without tombs? In this game apparently. Yes; tombs have been shoved to the bottom of the suggestion board, after a long stint being centre stage in previous Tomb Raider's. The tombs are pretty much a side quest now rather than being the centre focal point of the story, but with that being said, they're still not that good. As seen in Assassin's Creed II; the tombs feature some sort of puzzle in which you solve, this is basically Lara rearranging the room, so she can get from point A to point B, B being a room with candles and nice looking chest with some measley points activated after you open it. Assassin' Creed II applies the same elements but in a more extravagant way with the tombs looking more polished and more tomb-ish. For the end result in Assassin's Creed II, Ezio even pull's out of the chest a missing disc used to get his costume later on; but with Lara in Tomb Raider, she doesn't get anything out. The whole process of doing tombs in this way and on this game is just sheer pointless. Hell even Resident Evil 5 does tomb raiding better.

Gameplay: Extras
Everywhere, every couple of inches or practically near her feet, These extras are used to collect points which are then used to upgrade Lara, her weapons and to progress further in the game. You smash them open with an axe, some you'll have to burn them to set them free and still smash them with an axe or you'll come across some random challenges i.e. kill a load of animals, light a bunch of Buddha's or collect flowers. Lara doesn't gain anything other than points so don't expect Lara to show you what she'd picked up... "Any treasure, Lara"; no there isn't any. Some may welcome this element with open arms, but others might see it as complete distraction, like me.

Gameplay: Campsites
The campsites which you'll come across, act as a checkpoint for the game to auto-save, a place to upgrade Lara, weapons and on the majority of campsites; fast travel. A way to upgrading Lara is found in the skill section. The Skill section features both survival upgrades and Lara's personal upgrades. Various survival upgrades can be purchased through how many of skills you've earned, on things like: Increase survival instinct which is used to identify enemies, animals & collectible items. Lara's Personal upgrades feature things like: Increased stamina or survive longer in combat. Whilst weapon upgrades are primarily used to do up existing weapons for things like: Stronger bow, increase ammunition and to give the weapons more power overall. The fast travel found at most but not all campsites can be used to navigate the island quickly, though not used much during the actual game, you may want to use it more when you come to visit the island after the main story has finished to collect items that you've missed.

Gameplay: PS4 enhancements
The PlayStation 4 edition lets you hear dialogue through the control pad and TV, simultaneously and the player can give voice commands to navigate the menu screens; you can check these in the options menu. Also on the Dualshock 4 the light bar changes to every situation Lara finds herself in, others have mentioned that when carrying a torch, the lightbar flickers from orange to red, it's like having a personalised disco in your front room, but only if your playing in the dark. Lara's outfit's are unlocked at the beginning, however wasn't sure if they were unlocked in the PS3 version either.

Conclusion:
The PS4 version is a must have for any Tomb Raider fan. Crystal Dynamics haven't just rehashed any pre-release, they've spent ex amount of time, adding detail to all the key areas where needed. The Dualshock 4 enhances gameplay further by using it's capabilities to fully immerse you in the gaming experience; However it's a game which lacks the script, it's a game that doesn't centre around tombs and does it's best to hide them from view. So for that, this game has been marked up for effort and 1 mark remains off for the negative points mentioned above.


Assassins Creed IV: Black Flag (PS4)
Assassins Creed IV: Black Flag (PS4)
Offered by Base
Price: £17.76

1 of 5 people found the following review helpful
2.0 out of 5 stars Assassin's Creed IV: Black Flag - PlayStation 4 (Definitive Review), 30 Jan. 2014
= Fun:3.0 out of 5 stars 
Assassin's Creed IV: Black Flag
Rated 18

PlayStation 3 stats:
HD 720p, 1080i/1080p
1 Player (Offline)
2-8 Network Player's (Online)
Requires 4691MB minimum of free hard drive space.
FREE Uplay account needed for some features.

PlayStation 4 stats:
HD 720p, 1080i/1080p
1 Player (Offline)
2-8 Network Player's (Online)
Requires 11MB minimum of free hard drive space.
Supports remote play for PS Vita.
FREE Uplay account needed for some features.

Both versions come with an extra 60 minutes of exclusive gameplay.

Developed and published by:
Ubisoft Entertainment S.A.

Story:
Join Edward Kenway as he embarks on a journey of quests and unforeseen wonder in a game that takes you to the high seas as a would-be Assassin/Pirate.

Story Review:
First off lets ignore the rubbish that infuses the present day story cos' after all; it's pretty much died off. The real story takes place in the Caribbean and it's huge expansive ocean in the Animus itself. You play Edward Kenway, the grandfather and father of the other protagonist's in Assassin's Creed III who hates being on poor wages and hopes to live a life of luxury one day. But the Templar's and fellow Assassin's embroil Kenway on a quest to find the Sage; later known as Bartholomew Roberts, who is the only man who can lead them to the observatory. The Observatory (aka The weird Place at the end of the game) is where they house all the mythical rubbish we'd come to expect in these Assassin's Creed games by now. I think it's quite clear from the repetitive notion how tired and boring this story has become cos' it's getting to be far less about the Assassin stuff and more focused on the history of the period the game is set in.

Gameplay:
This game takes the only best bit from Assassin's Creed III and expanses on it, to give us something bigger and more rewarding to us; To sail a big ship across the ocean causing carnage when ever we have the chance too and then rob our enemies of their loot, trade the crew for anonymity or use them to repair our ship. In all fairness and realisation of this; the only thing Ubisoft has expanded is the time & distance it now takes to reach the other islands. I think the naval contracts from Assassin's Creed III were enough to be honest. I mean if Ubisoft was gonna let us loose on the high seas, they should've given us a selection of boats to commandeer from rafts, rowing boats, to the more larger ships, The loot also has to be bigger, far too often it's been a few measly Reales or some few cargo here and there, never the big riches, so doing up stuff was gonna be tough and a chore at the best of times. But sadly a chore is what the rest of the game feels like. There was too much tailing of subjects and then having to listen to their garbage and then Assassinate them at the end, adding little variety to the missions whilst on land, with each surpassing moment the way you do it would become more and more difficult. There were also to many occasions where I failed the mission due to a variety of glitches from enemies popping in and out of screen, A.I. floating away and the subjects not showing up in their locations; forcing me to wonder needlessly for hours for no reason.
There is 1 good element in this game that I liked and that was the amount of foliage which I can use to my advantage especially on the stealthy missions.

The present day was the most disappointing thing of all though. You now play a nobody with no name, no arms and no legs, essentially an entity that would be best suited to Beyond: Two Souls, not this game! It's like the other games in this series never existed. The team of Shaun, Rebecca, Desmond and Lucy spent a good majority of effort out-running Abstergo from catching up with them and now all of a sudden, Rebecca and Shaun are now working at Abstergo Entertainment, and we've somehow volunteered ourselves to work for them too. What a mess of a story! But we're then made to wonder around a facility with some computer device with Wi-fi connectivity and a QR Reader, hacking into computers, scanning those QR thingies. All of this is not needed at all, Ubisoft should of made the game interface as the animus, so when we load up the game it would say "Welcome back subject 15" rather than having Ubisoft creating the present day all the time in follow up games, when we boot up the game; let us jump straight into the Animus instead! So then Ubisoft can spend their time and energy focusing on one part of the story. Having two separate time lines ruined the immersion because the present wasn't properly conceived so it spoilt the immersion of the past time lines. Assassin's Creed II worked so well because Ubisoft didn't try to overload us with too much complicated gameplay elements, menus, secondary objectives or with a story we'd barely understood unlike all the follow up games since that game.

Visuals:
Assassin's Creed IV: Black Flag on PlayStation 3 looks good, but we're not talking "The Last of Us" Standard no cos' it's still got a fair bit to go before that level of detail. Skin tone is too dark on Edward against his bright blonde hair & blue eyes which creates a miss contrast. Water flows in one direction rather in multiple directions; again Naughty Dog has nailed this in Uncharted 3. Tornadoes appear in sunlight rather oddly and tidal waves never flood small islands. To put it one way Ubisoft have still got a long way to go to Naughty Dog's level of authenticity. For the PlayStation 4 however, if I were to compare this game to Killzone: Shadow Fall; it would be like me comparing a PS3 game to a PS1 game, The PS4 game is unused, under-performed and unlikely to impress. So you're better off buying the PS3 version.

Conclusion:
If you like Pirates, then buy, but if you like Assassin's Creed, avoid! it's still not as good as Assassin's Creed II and there's still a lot of improvement to be made not to mention more variety for the missions, there were a lot of rinsing and repeating going on. This games makes me dread Watch_Dogs even more.


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