5 of 5 people found the following review helpful
1.0 out of 5 stars
Only buy this game if you are unemployed and have no friends, 4 July 2005
When I first heard about cricket 2005 I was instantly reminded of the quite awful attempts at cricket games EA had made befor, but given the vast improvments they have made to the rugby games recently I decided to give it a try.
As with all EA sports games it is nicely presented, with all the expected modes oe play. The graphics are fine, with some good player liknesses, but the commentery is absolutly dreadful.
The bowling power meter system works well giving full control of the pace and the large veriety of deliveries available means you can mix up the bowling quite well. The auto fielding AI is genrally quite good, as is that of opposing batsmen. The batting control system offers pleanty of veriety with a full range of back foot, front foot and advancing strokes. Batting is very challenging with the timing of the shots being very critical to the success of the stroke, also your batsmen have a confidence meter which rises as they settle into their innings and as the meter rises shots become easier to play. This confidence system makes high scoring 10 over slogs almost non existant, but is perfect for test match cricket and this is where the game completely fails. There is no option to save your game during a match, someone, somewhere, sat in an office and thought, yeah, wouldn't it be a good idea to make it impossible to finish a 5 day test match unless you spend 12 hours playing it from start to finish. In my opinion this has rendered the game completely useless and you'd be better off waiting for Brian Lara to come out on the 21st.