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Chad Henshaw "Chad H," (Glasgow UK)

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Airline Tycoon 2 (PC DVD)
Airline Tycoon 2 (PC DVD)
Price: 3.99

4 of 7 people found the following review helpful
3.0 out of 5 stars Not so terrible after the patch, 11 Nov 2011
= Fun:4.0 out of 5 stars 
Was a little put off buying this after the poor reviews here; but did anyway after reading the patch notes on the official website so unlike some other reviews here this one is a bit more up to date (ver 1.1); however given that I did play the ver 1.01 demo which demonstrated a lot of the flaws in previous reviews I think there need to be a lot of questions asked about Kalypso's poor decision making. Just for this poor attention to quality the overall score lost a star.

Much as you'd expect for a game called Airline Tycoon; your job in this game is to run an airline. If you're an old AT1 fan you'll notice a few familiar faces (2 of the player avatars return; as do your old friends in the HR department). You select routes and charters to operate and put them in your aeroplane schedule; that core part of the gameplay hasn't changed.

I've heard it said that Elegance isn't in what you put in; but what you take away. From AT1 a lot has been taken. Customising your aircraft no longer allows you to select safety equipment; theres more cabin customisation options and you can select the paint job (although this really is a waste of time as you don't get the nice views of aircraft landing or taking off in the background - you actually have to go searching for the watch aircraft feature). The ability to buy offices seems to have gone (and as a result of this so has Player Cooperation) as has the ability to play the Kerosine market; but many AT1 players have probably played quite happily ignoring these features. A sad loss for me at least is the removal of real aircraft; instead replaced by aircraft that look so silly they couldn't even fly in toontown with unfunny attempts at puns (I'm quite a puny guy myself so when I say they ain't funny they really aren't). Many airports also seem to have gotten the chop (the removal of Melbourne airport IMHO is unforgivable; but I'm a Melbourninan at heart). The Stock market has also gone reducing funding to loans and closing competitors to running them out of business the hard way rather than buying them out.

Returning from the last game however is sabotage and security as you'd expect them. Marketing has taken a huge shot in the arm; although you can't seem to manage your airlines overall image - just the routes - you can now run anti-campaigns against your opponents and hire a spokesperson to counter your opponents attempts to run anti-campaings against you. Advisors also make a welcome return presence with new advisor careers like the Controller. Complete custom aircraft is gone; replaced with the ability to choose different structural options on existing designs.

Overall the game seems harder than AT1 - Routes are very easily a quick route to bankruptcy as most have high rents; and the interest rates seem extreme.

Lastly the game forces you to create an account with the Developer and requires you to log into this account before play - I haven't tested what happens if your internet connection is down but this does not bode well. This requirement is present even on the steam version.

Closing remarks. The game isn't as bad as the many 1 star reviews suggest; but it is not up to the standard of AT1. I'd recommend getting the deluxe version of that over this.

Stories from a Theme Park Insider
Stories from a Theme Park Insider
Price: 1.86

2 of 2 people found the following review helpful
4.0 out of 5 stars Brilliant, 26 Aug 2011
Brilliant, but bear in mind the stories here and more are available on the authors website.

The Author tells some amazing stories that make me want to move to Flordia and get a job at Disney.

Sid Meier's Civilization V
Sid Meier's Civilization V
Offered by Game Trade Online
Price: 7.68

3 of 7 people found the following review helpful
4.0 out of 5 stars Its great, but play the demo first!, 12 Oct 2010
= Fun:4.0 out of 5 stars 
I don't know about much about fashion, but I half remember some designer or someone important in the fashion world saying that to be truly elegant you should remove one item. Civ V follows this rule.

Civ V removes a lot of things that either didn't work, didn't work well, or didn't really add to the game. Personaly, I felt I could focus more on the game with no religion, corporations, or espionage. The game offers a more streamlined experience than Civ IV, and in some ways reminds me more of playing Civ 1.

Some units now are more viable than before, such as Artilery; Cities now defend themselves, there's less wonders and buildings but they don't ever become obselete.

However, all of this streamlining is going to come with the possible argument that its dumbing down, which is why I can only recommend that folk play the demo (even though theres a lot of changes you can't notice in 100 turns) whether your a civ fanatic, or a newcomer.

Personally I like it, but can see its not for everyone; I think what is removed really does add to the game. However there are some things that aren't completely thought through - Domination (Just be the last person with the original capital) and Diplomatic (build the UN and then buy off the city states) victories are too easy, if you're shooting for a culture win you'll typically be able to get a Diplomatic victory along the way (Happyness makes Golden ages, and a "social policy" can turn happyness into culture. Golden ages make more production which gives you a quicker UN, and more money to buy the city states off to vote for you) meaning its ultimately pointless. Going to Alpha Centurai is just how you remember it though.

Understanding Gliding: The Principles of Soaring Flight (Flying and Gliding)
Understanding Gliding: The Principles of Soaring Flight (Flying and Gliding)
by Derek Piggott
Edition: Paperback

1 of 1 people found the following review helpful
3.0 out of 5 stars Not for beginners, 15 May 2009
As an Aspiring glider pilot, and hearing all the folks at my club talk of Pigott like a deity, I decided to grab one of his books as a reference... Not knowing which one, I picked this at random.

Normaly, I'm a very "theory" based person, but this book was a bit much for me... It doesn't really start from the beginning. If you're an Ab-Initio, I'd recommend Gliding: Passenger to Pilot for the first few lessons, and then maybe as you get very close to solo, this book might be suitable.

On the plus side though, one of the Anicdotes in this book was very useful... I wasn't comfortable with well banked turns, prefering slow shallow ones, until I read an anicdote in here where a very well banked turn saved his life - if anything, its more safe than shallow turns.

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