6 of 7 people found the following review helpful
4.0 out of 5 stars
An interesting addition to the field, 8 Aug. 2003
James Paul Gee's book 'What Video Games Have to Teach us About Literacy and Learning' contains a number of interesting ideas and opinions about how computer games can aid in education. This book interested me, since I am the Psychological Research Manager at Team Play Learning Dynamics (TPLD) a new company who design and develop educational computer games.
I welcome the fact that someone has taken up the challenge to examine this critical area and believe that it will be interesting for those who are new to the field of video games and for those who want to understand gaming, it is a good starting point.
However this book lacks a scientific basis and is primarily focused on Gee's individual experience of playing video games. Although Gee produces some interesting points I would like to see a more in-depth analysis of the cognitive processes that occur, from a larger sample basis. Overall I think the book is an interesting addition to its field.