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Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Professional Computing)
Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Professional Computing)
by Scott Meyers
Edition: Paperback
Price: £22.33

0 of 1 people found the following review helpful
5.0 out of 5 stars One of the best C++ books I've read, 5 April 2013
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This book is a must for C++ professionals and for everybody who wants to really master C++.

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Mathematics for 3D Game Programming and Computer Graphics
Mathematics for 3D Game Programming and Computer Graphics
by Eric Lengyel
Edition: Hardcover
Price: £51.00

3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent mathematics book that covers almost everything!, 5 April 2013
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This book is heavy, sturdy and feels like a premium book. The content is also premium. The layout and structure are clear and it's easy to find what you're looking for. The best thing is that this book covers almost everything you ever want to know about game-related mathematics and graphics algorithms. I was positively surprised when I got this book.


OpenGL SuperBible: Comprehensive Tutorial and Reference
OpenGL SuperBible: Comprehensive Tutorial and Reference
by Richard S. Wright
Edition: Paperback
Price: £36.99

2.0 out of 5 stars A confusing book, 5 April 2013
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This is a wrong book if you want to learn modern OpenGL from the ground up. It has a really confusing structure. The worst thing is the fact that the authors are using their own magic library for everything. This book is ok as a reference, though.


OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook
by David Wolff
Edition: Paperback
Price: £30.99

5.0 out of 5 stars Everything you need in a tight package, 5 April 2013
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OpenGL 4.0 Shading Language Cookbook is one of the best modern OpenGL books I know. It has a vast content and all algorithms are explained carefully with source code. This book has a lot of interesting stuff for game developers.


Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3d Technology)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3d Technology)
by Christer Ericson
Edition: Hardcover
Price: £63.99

4.0 out of 5 stars Everything you ever wanted to know about collision detection, 4 Oct. 2009
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This book was very helpful when I was building my own physics engine. There are a lot of code examples, too.


Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington
Edition: Hardcover

3 of 3 people found the following review helpful
5.0 out of 5 stars Everything what I wanted, 4 Oct. 2009
This book shows how to build a high-quality physics engine from scratch starting from a simple particle engine and a physics primer. The writer clearly knows what he's talking about. Everything essential is covered. This book is exactly what I was searching for.


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