1 of 2 people found the following review helpful
3.0 out of 5 stars
ODST is the worst Halo game yet, 11 Nov 2009
= Fun:4.0 out of 5 stars
Even worse than Halo Wars, which I actually considered pretty good. Certainly worse than the trilogy.
The whole game just isn't fun, at all.
What happened Bungie? Where did the magic from Halo 3 go? The whole shoot, duck, shoot, duck, rinse and repeat formula? Bungie tried to make the person you play as feel human, but what with the shields cleverly disguised as stamina, and ability to still use every weapon, and flip vehicles, I honestly just felt like a crippled Spartan. Human ammo was scarce, and despite the 'open world hub', the game felt too linear. Not to mention the fact that half the campaign is essentially Firefight with AI allies who die instantly.
Worst. Story. Ever. The story in this game makes Halo Wars seem on a scale akin to Lord of the Rings. Basically, the epitaph of the game is that you've gone through the city alone, searching for squad members (Rather pointlessly may I add, as you'll find out later on), fighting through the Covenant, only to find out the entire mission was about extracting a supposedly "vital asset" who doesn't affect anything in Halo 3. Oh, what joy. Added to the poorly scripted love story, the plot in this game was terrible. Another irk was that Bungie seemingly forgot you don't play as a VIP Spartan in this, because despite you being an ordinary human of little import, the Covenant seem hellbent on sending all their resources out to kill you.
I don't care that the game is on a 2 year old engine, for starters. Halo 3 was beautiful, and still is. So why do the graphics in this game make me ashamed to show off the latest Halo to my friends when they came over?
For many reasons. The game is overly dark, for starters. And VISR is a good idea which was poorly implanted, only highlighting the poor design of the supposedly wrecked buildings. And is that a touch of blurring I detect there Bungie? It looks terrible, and I would have rather have seen the tolerable aliasing than have the game look like I was playing it whilst watching through a pond. The buildings are a little too intact in the light of a slipspace rupture which, as seen in Halo 2, blew cars over even in the outskirts of Old Mombasa.
One of the only good things in the game, and yet I never hear the music. It is either being drowned out by perpetual action, or just doesn't play for large lengths of time. And despite being pretty good, the music just isn't up to par with the rest of the Halo trilogy. And, I'll just bundle this complaint in this paragraph; the voicing is terrible. The only convincing character is Dutch, and I think that's a shame seeing as how in Firefly, the people who voice Buck, Mickey and Dutch are fantastic actors. Also, it's annoying when a character is speaking in game terms, and then a scripted sequence will kick in, so you'll have the same character talking over themself at the same time.
Being a long time Halo fan and defender, this game has upset me considerably. I try to pretend it never happened, but the fact is; it did, and a blight on the franchise it shall forever remain. I still have faith in Bungie to make Reach great, but you dissapointed me with this game. Very much so.
The game is cheap, so if you like Halo, it's worth a buy. But if you're just getting into the Halo franchise, then start with Combat Evolved, Halo 2 or Halo 3 -- not this crap.