5.0 out of 5 stars
Essential reading, 14 July 2011
As a lecturer in Computer Games Development at degree level I would have to say this book has to be essential reading for any student planning a career in the Games Industry. It lays out clearly and concisely the whole gamut of video games from it's very beginnings to the present day.
I had a ZX81, Sinclair Spectrum, C64 and then moved up to a Mac Classic (Prince of Persia rocks!!). So this history is doubly interesting as I was there for the first Pong game, Space Invaders et al. And now I find myself actually fortunate to be teaching about Games Development. In conclusion an excellent buy and I also recommend Richard Rouse' Game Design Theory and Practice. Great Stuff!!