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Reviews Written by
isaac heimmler "kirkwuk" (Manchester, UK)

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5.0 out of 5 stars a monster, 21 Oct. 2015
Verified Purchase(What is this?)
This charger fits in snugly and does the job, recharging my phone in so little time. Heavily recommended for all you Samsung battery fans out there!


New Genuine Samsung Galaxy S3 Battery For GT-i9300 S III EB-L1G6LLUCSTD Original 2014 Production Date
New Genuine Samsung Galaxy S3 Battery For GT-i9300 S III EB-L1G6LLUCSTD Original 2014 Production Date
Offered by ChannelExpert
Price: £8.46

2 of 2 people found the following review helpful
5.0 out of 5 stars a phenomenon, 21 Oct. 2015
Verified Purchase(What is this?)
A phenomenon, this battery will last for days and recharges like my phone when I first got it. A tour-de-force of awesomeness. People slag off the Galaxy S3 but it feels like an S6 with this battery in.


Anthems For Doomed Youth
Anthems For Doomed Youth
Price: £9.99

3 of 7 people found the following review helpful
2.0 out of 5 stars Was it REALLY over ten years?, 7 Oct. 2015
Up The Bracket was one of the best albums of the 2000’s and possibly one of the best debuts of the last thirty years. When it comes to the battle against their debut, Anthems For Doomed Youth is like sending in a constipated fly to compete against a dog with food poisoning in a toilet contest. When Libertines were around in 2002, I felt every note Barratt and Doherty flirted with. Vertigo blew the roof off to begin with, Time For Heroes banged away before reaching its heart-wrenching aching solo, before many, many more great, fantastic tracks. There are SO MANY reflective moments of my youth in that record. They wanted to make me grow my hair, go out and enjoy life and play my guitar loud. In 2015, how do they make me feel with this record? I’ll tell you – it made me feel like I was listening to Babyshambles again way back in 2005 - thinking how average sounding, mediocre and ordinary this band sounded. But more than anything what a WASTED opportunity. Not once did I feel like this was the same band that tore down the house in the early 00’s with such untidy yet authentic, noisy melancholic guitar rock and roll echoing back to the days of The Clash. These guys got old and lost everything they had to make an truly incredible British act in that decade because of drugs, alcohol and general selfishness mainly on Pete’s part and this album only exists to cement that fact. This is a band which just got back together on the realization that all those years ago they could have been – now over ten years later grabbing desperately at that falling promise (and failing).


Call of Duty: Advanced Warfare - Day Zero Edition (Xbox One)
Call of Duty: Advanced Warfare - Day Zero Edition (Xbox One)
Offered by bnhlmt
Price: £26.70

2 of 5 people found the following review helpful
5.0 out of 5 stars I would give it 20000 out of 10 stars if I could!, 7 Nov. 2014
The campaign will last a good ten hours and is very engrossing and sucks the player in with incredible character development and dramatic sequences. You’ll feel you’re part of a Hollywood movie! Once the actions stops the game likes to duck out and fast-forward to the next exciting sequence with explosions. It’s a great surge of adrenaline akin to an ADHD sufferer.

The graphics are the best you will have ever seen, very realistic and makes you feel you’re fighting a real war! The engine has far improved from Ghosts, it’s like you’re playing a game from the future! Not even the PC could handle these graphics unless you spend 200 grand on upgrading that piece of junk.

The weapons, perks, upgrades etc are the best I’ve ever seen and you’ll think so too. Everything possible has been added and it’s impossible to be disappointed, unless you’re a troll.

So don’t believe the complainers, they are obviously jealous or trolls from other games companies. Advanced Warfare is the best CoD yet, that’s a fact.


Goodbye
Goodbye
Offered by all my music
Price: £39.90

4.0 out of 5 stars goodbye, 20 Aug. 2014
This review is from: Goodbye (Audio CD)
This album has an ironically wonderful, depressing melancholic feel to it which reminds me of some rough times I was going through in the mid-90’s, around the time this album came out. This might be related to sufferers of depression like myself – but I feel somewhat confided in when listening to Goodbye.

Dubstar’s vocalist is from Newcastle and her lyrics are very Northern, albeit downbeat and heart-felt. Minor keys massively tower over major on Goodbye. Dubstar have a strange knack for exposing the listener to shining light before pulling the blinds on them. There are moments of beauty to be found on Disgraceful, as well as darkness. Polestar is a short blast of icy coldness from the North Sea. Say The Worst Thing First discusses relationship woes (“And I will never speak again, my face says everything”) but also seems to revel in it. On Ghost, a track clearly about missing someone, she sighs; “I still cook for two you know.” My Start In Wallsend has a n authentic, catchy acoustic guitar finish; “It all depends on if you speak to me”.

This reminds me of the person I was in 1996/7, and it is wonderful to revisit those times in music, no matter how depressing before I go back to normal life.


Crackdown 2 (Xbox 360)
Crackdown 2 (Xbox 360)
Offered by SC-WHOLESALE
Price: £5.29

3.0 out of 5 stars Meh, 31 Jan. 2014
Let’s be blunt; Crackdown 2 is one of the most average titles on the Xbox 360. It isn’t bad, it isn’t good - it’s just kinda playable but there’s nothing to get excited about. The sandbox approach is copy and pasted over from the first game, with slightly enhanced graphics and tweaked gameplay mechanics which you won’t really care about. It really is just another version of the original. There are some things that Crackdown did better, and the new additions are lacklustre - this time zombies are lazily thrown into the mix because the devs couldn’t think of anything else. Some of the collectable orbs move this time – that must have been hard. The auto-target system seems ultra-lazy, no accuracy is required at all therefore, very little skills needed. Taking over control points is the main objective throughout the entire game, this never changes and really grated on me after the first four hours or so. You progress further into the game expecting something exciting, but late in your slumber you realise this is all Crackdown 2 has to offer.

There are some interface issues which could have been done better. The map is atrocious and hard to follow. You can’t add waypoints onto the map which makes it a necessity to pause the game and go into the menu to see where you want to go next if it’s not the main objective. The voice announcer is extremely irritating very early on, more so with the fact your highly exaggerated explosive skills are guaranteed to maim “peacekeepers” who get involved in almost every shoot-out. Expect to be told off and insulted at every turn for incidents you have very little control of.

If you’ve not played Crackdown, this is probably the game to go for if you were curious (the original is free to Xbox Gold members). Otherwise, Crackdown 2 is simply an average title that you will have fun with for a bit before throwing back on the shelf to gather dust.


Hitman Absolution (Xbox 360)
Hitman Absolution (Xbox 360)
Offered by bnhlmt
Price: £8.83

2.0 out of 5 stars Not great, 31 Jan. 2014
Absolution was a long wait for fans of the infamous Hitman series. Always known as a unique stealth third/first person simulator, the character Agent 47 just wasn’t as Hollywood as say, Sam Fisher or Solid Snake. 2012’s latest addition to the series, the first since 2006, popularises the concept into one which feels barely a fraction of Hitman, tied in with other mechanics of almost every other third-person game since yes, the previous instalment Blood Money. For one, I thought I’d never see cover mechanics, or object-illumination in a Hitman game – but I suppose these are the trends of the industry.

But my main issue is the disguise system which feels as illogical and asinine as setting up a small company to count the moon every night. Suspending your disbelief in Hitman has never been in question since the disguise system used to work. In Absolution, disguising feels more of a disadvantage and gives the impression it works AGAINST the player. This is because when you change your clothes, others wearing the same garb get suspicious by just looking at you. So on your first play-through, you may feel you have to eliminate several NPC’s to choose from an array of costumes to avoid being detected. Therefore, Absolution actually confuses the player into using cover-mechanics in addition to wearing a disguise. NPC’s actually disregard 47 visibly wall-hugging in broad daylight. The formula simply does not work and plagues Absolution’s 20-hour campaign. In modern gaming, 10-hours is the standard, so Absolution is generous by the fact a game hasn’t lasted this long since the early 00’s. Unfortunately, it instead tests your nerve and punctuality.

The biggest change of all is Instinct, a limited, almost super-human like power. This ability allows you to see through walls and predict NPC’s paths. It feels overpowered but completely necessary in Absolution considering the nature of the (broken) mechanics, as once an opponent is on to you - loading the save game is mandatory if you want a good score. Strangely, the limited “juice” you get for using this increases when knocking out or killing opponents, which is ridiculous because everyone knows the best way to play Hitman is to remain a ghost, and cause no disturbance. Now, players are encouraged to incapacitate NPC’s… totally ridiculous. Even more so is the fact that if you’re approaching a suspicious person, you have to activate the “super-power” to simply hide your face. It feels awkward, stupid and broken.

There’s also a mini-game which is actually part of the HUD. When walking past NPC’s who may be suspicious, an arrow appears in the HUD giving you an indication of who is staring at your face with suspicion. This arrow grows as the NPC comes to the realisation you’re Agent 47! This feels oddly awkward, like they just couldn’t be arsed representing the suspicions in character expression. In a couple of missions you’re required to walk through streets and “blend in” with crowds to prevent a suspicion from a mass of enemies. It feels like a mini-game rather than a brand new spanking game for a popular franchise.

Other incredibly mundane and predictable modern trends Absolution follows is how doors magically lock behind 47 at checkpoints when the game wants to cache the next area. As a result, many of Absolution’s levels feel as linear as other modern FPS’s and just act as small area after small area.

More differences to characters and plot occur in Absolution than ever before. Whereas the atmosphere used to be quaint and peaceful for the most part, with your character acting as a ghost effectively, in Absolution the storyline merely follows a regular video game plot where “bad guys” appear and do things only bad guys can like swearing and setting fire to buildings etc. There’s profanity, sexual dialogue, as well as plenty of explosions and general stupidity you see in Hollywood movies. 47 is no longer a secret and tends to make stupid mistakes in the story, underestimating and fearing the most clichéd “bad-guy” for some time. In a shock contrast, most of the missions are no longer hits and are simple “get from point A to point B” marathons. For the most part, these consist of using the cover function to dart from cover to cover, causing a diversion, before running for the exit and hoping no one sees.

The Hitman formula has really changed, and sadly way too much and negatively to recommend to fans of the previous games. On it’s own, this would be an average or OK game as well. Things I did like about Absolution are the graphics, some of the levels are beautifully made and crafted, and of course the score is fantastic as well. The atmosphere remains dark and adult – as stupid as some of the characters really are in the story. The difficulty levels are excellent as well, being quite tough but more fun on your second play-through, once you get over the trial and error process of learning the maps. In the end though, Absolution feels like we lost a good friend in 47 by being very little of what he once was.

5.5/10


Dishonored (Xbox 360)
Dishonored (Xbox 360)
Offered by Woodlark Trading Ltd
Price: £10.89

1 of 1 people found the following review helpful
5.0 out of 5 stars Beauty in the eye of the beholder, 31 Jan. 2014
This review is from: Dishonored (Xbox 360) (Video Game)
I admit during my first play-through of Dishonoured I felt slightly less than entertained. To someone used to modern first-person games, the charm of Bethesda’s 2012 release Dishonoured does tend to swoop over heads, myself included in that matter. Maybe I was just ignorant, maybe I am formularised to only enjoy the carbon copy games. This deserves a second play-through, the one I enjoyed most, where I realised how special and rare this game is.

You play Corvo, a bodyguard who is truly that of the games title; framed for murder of a figurehead in a huge governmental cover-up. Corvo attempts to uncover the mystery of why he was framed, setting out to prove his innocence and expose others in a world which is comprised of the future-industrialisation of Half Life 2, mixed with Thief’s quasi-medieval city setting. Disease is rife in the form of the plague, as well as the supernatural; power granted to Corvo enables him to teleport to any position he wishes in the near vicinity. Other magic allows possession of living creatures (including humans), abilities to see through walls, and stop time.

Dishonoured truly shines in moments of realisation that this world is a living, breathing entity; the levels present themselves as thriving with artificial life. The huge, sparse environments contain a feeling of depth and warmth (and sometimes isolation), that many games struggle to reach or even attempt. NPC’s talk to each other, stories are told, secrets can be eavesdropped – everything feels “real”. Stealth is promoted at every turn, players are penalised for killing and are always encouraged to “ghost” – the act of manoeuvring the levels unseen and remaining undetected. You are even penalised for completing cadaveric mission objectives, so alternatives should be considered. This makes sense since our mute character can prove killing is not in his nature, which by default underlines his innocence of the murder charge made against him.

It borrows heavily from Thief: The Dark Project, even referencing it in “easter eggs” - but Dishonoured has its own style and unique setting which allows you to forgive the developers and separate it entirely from Looking Glass Studio’s classic title of 1998.

The third mission, House Of Pleasure, is probably my favourite mission of any game in recent years. It uses the same environment as a previous mission but takes place in the day, with added exploration opportunities such as hotels, a dock, and a massive mansion. Initially levels may appear small, but explore a little and you discover an awful lot. The attention to detail and the depth in not only present in the mission structure, but also the text in the form of books and letters in the many homes you raid. The characters in the game are interesting and act humanely. There is plenty of urban settings contrasting with domestication. The atmosphere Dishonoured builds is like a rollercoaster. This can be at times tense, then others sinister, then on finishing a mission, back to the calm of your seaside village. The thought of returning to your cosy retreat in the Fox And Hound makes you feel all fuzzy.

Dishonoured is a rare treat, and looks simplistic yet effective in both style and immersion. It’s a game which proves beauty is in the eye of the beholder.

9.5/10


F.E.A.R. 3 (Xbox 360)
F.E.A.R. 3 (Xbox 360)
Offered by passionFlix UK
Price: £7.69

4.0 out of 5 stars Fear Alma, 31 Jan. 2014
This review is from: F.E.A.R. 3 (Xbox 360) (Video Game)
The NPC AI of the original FEAR had some of the greatest ever seen in modern FPS. This has strangely been forgotten about. In 2011, FEAR 3 teases a fraction of that AI and actually surprises gamers. We’re still not at 100%, and this raises the issue of why us gamers are more fascinated with fancy bump-mapping than playing with enemies who will out-do you by flanking and working together to cave your skull in.

If you’re a fan of horror and FPS, FEAR 3 is a must-buy. It does not though; reach the high standard of 2005’s product. It is however, probably better paced and executed than FEAR 2. Visuals range from great to poor, high-res to blotchy textures. There are lots of things happening all the time in FEAR 3, so when you’re not being attacked and engaged in battle, the supernatural is at work. It’s a very “busy” campaign.

Score and ranking up plays a subtle importance. More points are awarded for using different weapons and methods. Even well-hidden dolls of Amy can be sought out for bonus points. It all feels very strange , even in a game which relies on strangeness; but feels oddly compelling. It encourages a repeat play with a second character, Fettel. Fettel is a psychic who has only melee weapons but can possess other NPC’s to progress through the same campaign, this gives the player around 10 hours of gameplay in total. Fortunately, it doesn’t seem overly long or tiring.

Sound plays an important role here, even more so than the visuals. The score dictates the mood, and keeps you on the edge, or calms you right down, before jump-scaring you out of your comfort zone once again.

Two missions make you believe you’re playing Left 4 Dead 2 - yes really. We’ve gone from the dark, weird and elaborate atmospheric setting to a silly, over-the-top black comedic one with (yes!) zombies who charge you with suicide vests. This experience feels disjointed and not part of FEAR. Thankfully, this is short lived - the game returns to its dark roots before long.
There’s moments of frantic action which become tough and frustrating, more notably a few sections on the rooftops. Soldiers come in thick and fast, swearing like dockers as they become annihilated by the player in slow motion. There’s a solid boss battle or two to be had, and a section where you’re attacked by infinitely respawning demon dogs as you panic to close shutter down (which, supposedly protects you from the fierce power of their pounces).

I admire FEAR 3 because it’s a title many people avoided, but I actually really enjoyed it for what it was. If you’re not a horror buff though, I’d advise staying away.


Far Cry 3 (Xbox 360)
Far Cry 3 (Xbox 360)
Offered by Rush Gaming
Price: £11.19

5.0 out of 5 stars Awesome, 13 Jan. 2014
This review is from: Far Cry 3 (Xbox 360) (Video Game)
Too many sandbox games are bad for your health - probably. At one time they were new to the industry, an exciting and new formula in the first days of GTA, the formula of which has seeped into the ingredients of today's gaming blockbusters. This broke barriers in terms of how restricted video games were with their "levels" and sequential structure. Around the mid-2000's, sandbox was no longer intriguing, and had the potential to bore players to death by permitting aimless wandering with no direction of the character or storyline.

Far Cry 2 actually had many gamers highly annoyed at some of its features, which are no longer an issue. The world actually feels like its breathing, pumping blood around its tropical veins - whereas the former was a body on the brink of death. A huge part of the atmosphere stems from the addition of animals and their AI, which is at its best convincing not only as to suspend disbelief but also to occupy the player during the many treks over the map. Hunting animals allows materials to be created to carry more ammo or objects. Leaves can also be combined from plants which enhance the players ability for a short while (more specifically, by injecting syringes into your veins). The player can paraglide off mountains which overlook harsh seas while the sun sets in the distance. Crops can be set on fire and the terrain burns to ashes. It's all atmospheric, engrossing stuff.

The storyline is not the best, but perfectly acceptable. As a twenty-something male, you go on holiday with a bunch of almost-alcoholic friends who end up being kidnapped by modern-day Pirates Of The Caribbean enthusiasts. Escaping their grasp, the campaign consists of finding your friends who are located somewhere within the two large islands. Your character goes from being nothing to a full-force fighting machine by the end with the aid of an XP system which allows perks to be activated to change how the game plays. The game is addictive though, and allows you to gain all the perks before long. Even with all the perks and upgrades, the difficulty level never promotes you to a god, which is important as to make the game sustain its challenges.

As expected, the campaign has several different mission types, which for a sandbox game didn't seem unreasonable or predictable in any shape or form. The missions are completely relevant to the storyline which chugs along nicely. It's also hugely eventful without reverting to "EXPlOsIoNS!!!" Drugs play a part of the game and allow the player to hallucinate in some cut-scenes, and some playable areas too - this is intriguing and improves the pacing of the story from stark seriousness to the plain weird and exciting.

Outposts are back in Far Cry 3, and play heavy relevance to ranking up of your character, as without performing them using a certain method, new abilities can't be unlocked. Stealth is encouraged, although definitely harder to perfect than using the guns blazing approach. Enemies can be marked by sighting them with your camera, at which point you can view them through walls. They can be influenced by throwing rocks, where they can be silently melee killed- although doing this anywhere near conscious enemies fails as their bodies can't be disposed of once they fall. Alarms can be called unless you cleverly disable them first which ensues in havoc. Once you unlock silenced weapons, stealth does become easier but many players will choose to take the messy route at least after the stealth perks are unlocked.

The selection of weapons is impressive. New guns can be unlocked by collecting "hidden" items such as Relics and Letters Of The Lost scattered around the map. That this is completely optional does provide rewards for players who wish to experience all of the game. Achievements are perfectly laid out and players are enticed into completing all the activities by experiencing all the optional features. There are hunting quests, hitman quests, as well as other trials that break up the main story.

Visually, the graphics are something else, definitely the best we have seen this generation. Very reminiscent of 2007's Crysis. This was a game which tested PC's to their limit and honestly - the first title I've ever played where the graphics completely made the game. FC3 does this also with sights which can and will make your jaw drop over its stunning beauty. It's expertly done, and makes the game great to look at all times. How FC3 does this with minimal load times and slow down, is incredible. The fetching landscape consists of tropical terrain, with a classic colour pallet - lush green, sky blue and sandy yellow. It's definitely nice to look at not just for this but the fact the textures are highly detailed and the effects are fetching.

The campaign lasted me a good twenty hours, which is rare nowadays - I even rushed through several parts to grab some achievements. To complete all the side-quests and extra activities (which are optional), you could probably squeeze a good thirty-five hours out of Far Cry 3.

Overall, this is a title which has been overlooked by many, but captivated me with a surprisingly fresh campaign, incredible graphics and addictive XP system which consumed many of my hours. Well worth a buy.


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