Shop now Shop now Shop now  Up to 50% Off Fashion  Shop all Amazon Fashion Cloud Drive Photos Shop now Learn More Shop now Shop now Shop Fire Shop Kindle Shop now Shop now
Profile for Stelin > Reviews

Personal Profile

Content by Stelin
Top Reviewer Ranking: 3,524
Helpful Votes: 441

Learn more about Your Profile.

Reviews Written by

Page: 1 | 2 | 3 | 4 | 5
Hush Puppies Tiffin Verona Women's Ankle Boots
Hush Puppies Tiffin Verona Women's Ankle Boots
Price: £67.71 - £85.00

1.0 out of 5 stars Poor Quality Control, 26 Jun. 2016
Verified Purchase(What is this?)
I bought two pairs of these boots for my wife, both sz6. The black ones were far too small & the red ones were too big despite both being the same brand and allegedly the same size. Poor quality control from the manufacturers leaves you not knowing what size you should order. The only safe thing is not to order any and look on the High Street where you can actually try them first.

Homefront: The Revolution Day One Edition (PS4)
Homefront: The Revolution Day One Edition (PS4)
Offered by SelectGames
Price: £26.11

7 of 13 people found the following review helpful
4.0 out of 5 stars Patch and Go, 22 May 2016
Homefront is an open world shooter. It feels a lot like Far Cry and Fall Out but with a smidgen of Battlefield thrown in to the mix too.
On first loading this game the graphics looked great, until you moved that is, and then the frame-rate became so shocking that my eyes physically hurt watching the screen. It was utterly awful.
Thankfully a patch has been released which sorts out the frame-rate and whilst it's still not the smoothest game I've played, it is now at least playable in the manner intended.
After the patch, I began to enjoy the free-roaming gun play. There's plenty of latitude to cross maps and take on enemies in any way you like. There are main quests and side quests. Weapons can be acquired and upgraded and grenades and other useful tools can be manufactured on the spot once you've found the ingredients and component parts. Weapons sound heavy and the 'feel' of the guns is actually quite realistic.
I liked the atmosphere created by the developers, the city-scape feels real and you do feel that you're a rebel resistance fighter taking on the superior might of the occupiers.
Overall iHomefront proves to be a good solid shooter with a decent campaign, which is often sadly lacking in modern day shooters. It's good - but only once you've downloaded the patch!

Doom (PS4)
Doom (PS4)
Offered by SKYWISH
Price: £29.90

1 of 2 people found the following review helpful
4.0 out of 5 stars Great Fun But Not Without Its Irritations, 19 May 2016
This review is from: Doom (PS4) (Video Game)
Doom is a fast paced demonic shooter in which you pitch yourself against waves of creatures in bid to close a hell-gate. And that’s about all there is to it. Most people will know the premise of Doom, but for those who don’t, this shooter is a straight forward run, strafe, jump and shoot game with no hiding, reloading or in-depth story. It’s simply about running around shooting at swarms of enemies. The guns are varied, large bored and can be levelled up as you progress with different add-ons etc. Most guns are satisfying to use and you also get grenades and other temporary power-ups as you search through the levels. In keeping with other games of the same ilk, you will find yourself frequently being locked in to caverns, dungeons or complexes until you have defeated several waves of increasingly challenging enemies. When they are wounded you can approach on foot and perform a finisher which often results in more loot being dropped than might have been the case if you’d killed them outright using firepower.
Graphically the game is pretty decent, not the best on the PS4 by any stretch but acceptable. Frame-rate is also pretty good and for the large part is consistent with only a few glitches from time to time letting the side down a bit.
Sound is also rather good with some decent screaming, thumping and roaring from the various demons and a fitting thrash-metal soundtrack emphasises the atmosphere when things really get busy on screen. If anything I would have liked the guns to have had a bigger bang when you pull the trigger, but that’s just an observation.
The only irritating thing about the game is the way in which enemies spawn all around you as you are killing the existing ones on screen. Often you can be pumping barrel loads of ammo into a huge beast in front of you only to find yourself getting thumped by flame grenades from demons behind you, which hadn’t been there only seconds previously. It’s part of the overall manic theme I suppose, but it does get irritating towards the end of the game when things naturally get more difficult anyway - the additional strength and attack patterns of the larger demons would be a better challenge in itself rather than having numerous nuisances re-spawning all around you at the same time.I wondered if the programmers had taken an easy option here instead of making the bigger demons more challenging in themselves.
The other irritation is the loading times between levels and after deaths. I’m sure I waited less time when loading my ZX81 and ZX Spectrum from a tape-deck in the 1980’s. The delays in Doom are unacceptable for a modern game.
Overall despite the irritations, Doom remains a very enjoyable and fast paced shooter which provides the perfect medicine when you just want to switch off, not think too much and just have a blast.

Earth Defense Force 4.1: The Shadow of New Despair (PS4)
Earth Defense Force 4.1: The Shadow of New Despair (PS4)
Offered by EVERGAME
Price: £19.96

9 of 9 people found the following review helpful
5.0 out of 5 stars Fantastic Shooting FUN FUN FUN, 19 Feb. 2016
Earth Defence Force 4.1 is a first-person shoot fest. You will face wave upon wave of giant insects, spiders and alien robots of different shapes and sizes in over 80 levels of campaign.

EDF isn’t a particularly complex game nor does it take itself very seriously. The feel of the game is similar to watching an episode of Thunderbirds where the voice acting is deliberately cheesy, light hearted, often humorous but perfectly fitting for the atmosphere it wants to create.

You choose from one of 4 character classes, each of which has different attributes, strengths and weaknesses. You can change characters at the beginning of each stage which allows for flexibility should you want it.

The shooting mechanics are spot on. You can level up your guns and your armour as you progress through the levels. After a while you will find the difficulty starts to climb and you may find yourself going back to complete earlier levels again just to gather more armour and weapons. Completing an earlier level on a harder difficulty setting (which can be altered at every stage of the game) usually rewards you with higher calibre weaponry which you can then use to progress deeper into the campaign.

The graphics are by no means cutting edge and are certainly not up to current generation standards, BUT they are fun and the movement of the giant ants, wasps and spiders is often quite life-like. What is impressive is the number of beasts moving around on screen at any one time. There are hugs swarms of them, and they seem to move independently too without any obvious duplication or repeat modelling. The explosions are also impresive. The magnitude of effect when you bring down an alien space ship or destroy a large robot is fantastic and the way in which massive balls of flame fill the sky is always satisfying.

Whilst the game design is perhaps more akin to old-school style of play (and there’s nothing wrong with that) don’t mistake this game for a push-over. When the going gets tough, it really gets tough and the sheer numbers of beasts in a swarm really tests your ability to the max.

Online multiplayer is also available where up to 4 players can join forces to tackle stages together. Two player local co-op on split screen is also available. I didn’t find the multiplayer lobby particularly efficient and the fact that you have to wait for an existing game to finish before you can join the squad rather than just dropping in at any time isn’t a very good design choice. That said, when things get going, multiplayer is also a lot of fun.

Fun, Fun, Fun is probably the key word for EDF. It’s a great shooter with lots of frantic action and it’s actually nice to escape from some of the other mainstream titles out there which often frustrate as often as they please.

After the first 20 minutes with this game I wasn’t entirely sure what to think, but as I got more experience with it and began to understand the premise of the game I was hooked line and sinker. It’s a great game. If you want a straight forward fun-loving and addictive shooter with a difference, try EDF, I don’t think you’ll be disappointed.
Comment Comment (1) | Permalink | Most recent comment: Apr 19, 2016 11:16 AM BST

Assassin's Creed Syndicate (PS4)
Assassin's Creed Syndicate (PS4)
Price: £22.96

2 of 3 people found the following review helpful
2.0 out of 5 stars Love Assassins Creed - But Not This One, 15 Jan. 2016
Assassins Creed has been a favourite gaming brand for me for a number of years. The latest chapter in the assassins franchise leaves me wanting. The staple Assassins Creed events, tasks and executions are all still there and the graphical portrayal of London and its populace is very good.

For me, what lets the game down though is the erratic controls on this latest incarnation. The free-running is not as fluid or as effective as previous games and there is far too much time spent farting around going backwards and forwards in horse-drawn carriages, which offer something novel to begin with but they soon becomes so bland and repetitive that I soon actively tried to avoid boarding a carriage unless I was forced into it for the purpose of progressing in the game.

The transitional controls when moving from the ground to a carriage and back again are very hit and miss and I found them to be so inconsistent that I was unable to have confidence in executing some of the more stealthy and advanced moves to hijack a carriage or pull an enemy from one in certain scenarios. Even in some slower time activities I found that I was pressing buttons twice or thrice before the game actually responded to what I was telling it to do. Whilst it didn't happen often enough to be a game-breaker, it spoiled my overall enjoyment of the game.

Games like Assassins MUST have fluid, accurate and consistent control mechanics at its very heart. Sadly this chapter doesn't consistently achieve that and it spoiled what would otherwise have been an excellent game, leaving me too often frustrated at sloppy coding.

Another problem centred around the fact I wasn't captured by the story in Syndicate. At one stage I recall trying to remember what the underlying thread was and how all the characters were bonded together in the storyline only to decide after pondering for a few moments that the story was actually so boring compared to other games in the franchise that I didn't really care why I was completing missions, I just did them because it was Assassins Creed. But that had a material impact on the depth of my emotional investment in this game. Which was next to nil.

If you can overlook the control issues and you enjoy the Assassins franchise the game might reward you. Perhaps after 30+years of gaming I expect too much from developers and perhaps my standards are set too high, but on this occasion I remain disappointed. That said, judging by the other reviews, I am perhaps in the minority on this occasion.
Comment Comment (1) | Permalink | Most recent comment: Jan 17, 2016 8:19 AM GMT

Python Basics, Level 1 (Coding Club) (Coding Club, Level 1)
Python Basics, Level 1 (Coding Club) (Coding Club, Level 1)
by Chris Roffey
Edition: Spiral-bound
Price: £6.95

1 of 1 people found the following review helpful
1.0 out of 5 stars Not Particularly Child Friendly Despite Its Claims, 11 Jan. 2016
Verified Purchase(What is this?)
I wasn't very impressed with this book, especially when it is supposedly aimed at children. Much of the time it seems to leave you to fathom out what is being done for yourself and tragically doesn't always explain WHY lines of code are being added which is surely an important point in any tutorial. I expected a step-by-step guide through the basics of coding which would have been accessible to my 9 year old - this is not it and he got bored with the book in no time.
I replaced this book with Computer Coding For Kids by Carol Vorderman which is far more accomplished at introducing children to the art of coding - and that book covers both Scratch and Python. My son loves Vorderman's book and has already demonstrated that he has acquired quite a bit of knowledge from it.
Comment Comment (1) | Permalink | Most recent comment: Jan 26, 2016 12:27 PM GMT

K'NEX K-Force K-20X Blaster Building Set
K'NEX K-Force K-20X Blaster Building Set
Price: £16.98

5.0 out of 5 stars Better Than Nerf, 11 Jan. 2016
Verified Purchase(What is this?)
Good quality gun which seems to be more robust (ironic since you make it yourself from K'Nex) and more effective than most of the Nerf products on the market. It fires the same soft 'bullets' as the Nerf guns but they travel over greater distances when fired from the K'Nex. My son would certainly recommend it!

Star Wars Battlefront (PS4)
Star Wars Battlefront (PS4)
Price: £12.20

28 of 33 people found the following review helpful
1.0 out of 5 stars ITS STAR WARS - BUT HAS FAR TOO MANY FLAWS (UPDATED 11.01.16), 27 Dec. 2015
I wanted to love this game but it has proven to be yet another COD style run-around but on larger maps. Forty players running around getting shot in the back, and from the side, and from sniping twats who can do nothing but sit atop structures with their long range weapons. There is no battle-front proper, no front line, no feeling of the ebb and flow of a hard fought battle between dark and light. But there is a large expanse of map where people run around to capture flags. Mmmm ok, but that's nothing new nor is it particularly stimulating. There's little needed here in the way of gaming skill, intelligence or real strategy. I've read so much negativity about Rainbow Six Siege but at least that is a game which requires intelligent and tactical application and it rewards immensely when you apply it.
Star Wars looks lovely, gorgeous in fact, but suffers from the usual Dice problems of your character getting stuck on twigs and insignificant furniture when trying to run from A-B, utterly inconsistent hit detection and a general lack of any sense of planning about what you are actually doing. The issue of getting stuck on furniture really grates after a while and is something which Dice really need to think about when creating complex scenes underfoot. It looks lovely but degrades play, flow and overall enjoyment. You would think that it can't be too difficult to produce code which allows your character to skip over small obstructions (and I'm talking small fallen trees, roots and rocks) when sprinting forward or strafing without becoming stuck on things you can't see unless your eyes are on your feet all the time.
The same criticism applies with Dice's hit detection mechanics. They seem to go the trouble of offering different guns for you to upgrade to. It's all a bit pointless really when you pump 4 bolts from the strongest cannon into an enemy only for them to turn around and fire two back at you from the standard blaster and you die instantly. Dice really need to sort this out as it makes levelling up and choosing different guns utterly pointless (and please don't think that I'm just not aiming properly as my game stats and gaming experience shows that I'm no novice - I just dislike sloppy coding).
Overall the game is a mixture of Battlefield (size) and COD (brain-dead run and shoot) but other than being full of Star Wars characters, it leaves you wanting something more substantial.
The test for me is, if you replaced the Star Wars characters with ordinary soldiers would the game stack-up as a cutting edge shooter? Absolutely not.
It's therefore only the film tie-in, the graphics and the admittedly great sound that provides any value in this game at all.
If you want a real shooter with maturity, tactics and strategy that delivers real satisfaction, get Rainbow Six instead.

I haven't really changed my mind about any of the comments I initially posted in this review, it all remains valid even after a fair bit of experience with the game.
I have enjoyed some rounds immensely on Walker Assault and Drop Zone modes, but all too often the same old traits of sniping idiots, getting stuck on scenery and poor hit detection come back to the fore.
At one stage I began to wonder if it was the game that was bad, or the people who you are forced to play it with that were it's biggest failing. The number of times that players from your own team undermine what you are trying to achieve must come close to winning some sort of global stupidity award. For example, most matches involve capturing and holding positions on the map yet countless players ignore the overall objectives altogether in favour of prancing about as individuals trying to improve personal score-streaks. Meanwhile the few who are genuinely cooperative and are clearly switched on enough to grasp the object of the game strive to attack the position or defend it alone. The whole team concept is lost and there appears to be no incentive for players to actually pull together. Other issues include players constantly running up beside you only to stand directly in front of your line of sight as you are firing or aiming your targeting weapon. Oh, and while they are at it, they then decide to be really helpful by throwing up a squad shield around your carefully selected firing position. That would be great if -
a) it didn't immediately highlight your position to the enemy and
b) it wasn't for the fact that your blasters and almost all other laser based weapons CAN NOT FIRE through the shield so you have to either give up your position altogether or wait until the shield expires, upon which you are shot by someone half a mile away whose attention has now been drawn to your position.
- all thanks to some thoughtless brainless idiot who should stick to playing in the Night Garden with Iggle Piggle.
All of this points to the same problem in this game - to save your own sanity and increase enjoyment of the game without interference from others THERE SHOULD BE A DECENT SINGLE PLAYER MODE as well as the multiplayer. I really hope that developers take note of the point if gaming is to survive the plague of moronic individualists out there.
I must say that there is good in the game too. When it all comes together, the graphics, amazing sound and frantic action all recreate the very best from the Star Wars films. The sheer size and presence of AT-AT walkers on the map never fails to amaze and the quality of sound as lasers fizz by your ears, Tie/X-wing/Y-wing fighters zip overhead and as an Ewok shouts out from somewhere nearby are all fantastic.
Why the one star review? Simply because Dice have failed to take player enjoyment and fluidity into account when coding this game and have given a first class admission ticket to muppetry in all its worst guises.

UPDATE 11/01/16: After 50 hours of play I still swing between opposite poles on this game. There are some excellent touches throughout the game and the attention to detail, graphically and in the soundscape, is amazing. Sadly, nothing in its consistency has improved after extended play. Hit detection is still, …very hit and miss. Sometimes you can down an enemy half way across the map with one shot from the standard E11 blaster but yet on other occasions, particularly on the extremely irritating Endor map, enemies can remain standing long after your blaster has shot its last bolt into them before your blaster over-heats. Utter crap.
Whilst running forward on the Hoth map, I seemed to get stuck on scenery which I wasn't aware of in front of me. Being unable to continue running forward I looked down to see a snow ball on the ground which my character seemed unable to cross without jumping over it! Really? DICE you truly need to rethink your coding in the environments that you otherwise appear to so lovingly create.
Another major irritation is the frequency in which players can spawn as one of the heroes in Walker Assault mode. I could accept being slashed down with a light sabre once in a game when there is pretty much absolutely nothing you can do about it due to the over-powered nature of those characters. But when Luke, Darth or even Solo appears on the map for the second or third time in the same round taking out every singly player they can see anywhere on the map (even more so when you are re-spawned again in the same area), things start to become utterly ridiculous and the whole round (and your score) is ruined by yet another of DICE's poor and indeed stupid gaming decisions which portrays the developers as being blind to player enjoyment as the first and most important principle of gaming.
Thinking I would relieve my frustration with a couple of rounds of single-player challenges, I booted up Survival on Hoth only to battle through 15 rounds of enemies to find that the final target, an AT-ST walker had spawned in an inaccessible area of the map beyond the boundaries that you could actually play in. Hence the game was un-winnable. Another kick in the teeth from the prize gonks at DICE.
I keep wanting to play Star Wars Battlefront, yet every time I do I become increasingly disillusioned with the game due to the manner in which DICE have ruined what could be a tremendous experience simply through their ill-considered decisions and glitchy coding.
Are you not the type of person to become frustrated and angry with games?
(Yoda voice) YOU WILL BE…...
Comment Comments (2) | Permalink | Most recent comment: Jan 28, 2016 1:03 AM GMT

Kano Computer Kit
Kano Computer Kit
Offered by Kano Computer
Price: £119.99

10 of 14 people found the following review helpful
4.0 out of 5 stars Great Educational Fun - Now That It Works (Updated 11.01.16), 26 Dec. 2015
This review is from: Kano Computer Kit (Toy)
Looks nice, feels nice and promises the earth. This is supposed to be a kid-friendly computer system which I had hoped would encourage my 9yr old to begin programming etc. Christmas day was spoiled thanks to the kano refusing to connect to the internet despite every other device and computer in the house managing to do so without any fuss whatsoever.

I checked the OS system and confirmed it has the latest version which supposedly fixed a number of bugs. Clearly there are still issues.

Practically worthless if the machine won't do what it's supposed to do.

UPDATE 11.01.16
After trying a few 'off-the-shelf' fixes for the connection problem the people at Kano decided to send me a new wifi dongle which I presume has some updated code in it. The dongle cured the problem immediately. My son can now enjoy the functionality of the machine. He has signed on to the Kano website, created a user profile and we have since spent some happy hours together learning to programme in Scratch and Python.

The Kano contains a number of different built-in programs. Some are games, some are text based adventures which prompt children into thinking logically whilst secretly introducing them to the basics of coding at the same time. Personally I prefer the art package and the dedicated programming applications, Scratch and Python. In many ways Scratch is a visual programming language akin to selecting tabs with commands on them and piecing them together in a certain order to make lines of code (a bit like piecing a jigsaw together). The system comes preloaded with some really nice sprites (graphical characters) which can be programmed to move, speak (text bubbles), make noises and at a basic level interact with other characters on the screen. I look upon Scratch as a prelude to the more advanced text based Python language which I think my son will grow into once he's mastered Scratch. In that respect the Kano will grow with him as he makes more complicated and accomplished programmes and creates ever more complex art-work. He has already shared some of his art on the dedicated Kano website which he found quite exciting.

The keyboard is smaller than the average computer keyboard but is perfectly suited for the smaller hands of children. It appears to be good quality and the overall Kano packaging is impressive.

Having now overcome the initial problem of not being able to create a profile or doing anything online, my son is really starting to enjoy this product more and more. I would certainly recommend it to anyone interested in introducing their children to computing in the knowledge that it should be safe, fun and educational at the same time.

I'm happy to review my initial award of 1 star which was given due to the disappointing technical problems and would award 4 stars overall. Kano is great for kids and great for adults to spend time with them in a creative environment.

Tom Clancy's Rainbow Six Siege (PS4)
Tom Clancy's Rainbow Six Siege (PS4)
Price: £19.99

60 of 65 people found the following review helpful
5.0 out of 5 stars NO CAMPAIGN BUT YOU CAN PLAY SOLO (UPDATED), 17 Dec. 2015
I waited a while to get involved in Rainbow Six Seige due to the number of negative reviews. I love shooters but don't always want to get sucked in to the multiplayer side of things. I have been an avid gamer for 30 years but work commitments mean I can't spend all day every day playing games so I often get frustrated trying to compete on an even playing field with those who do play all day and who've levelled up so much that their loadout gives them an immediate advantage over casual players. Multiplayer is therefore not the first choice for me.
On that note, if you love the idea of Seige but are also put off by reports of it being online-only apart from the 10 initial situational training missions, here's a thought for you - you CAN play solo against bots (up to 22 of the blighters) on every map in the Terrorist Hunt mode. Yes you have to have an Internet connection to play on that mode, BUT you are not competing with other players and you don't need comma to succeed.
I am absolutely loving the solo/lone-wolf mode. You are sometimes asked to rescue a hostage, defuse a bomb or simply eliminate terrorists by infiltrating a building or complex and use your guns, tools and wits to achieve your objective. The bots on solo mode provide a decent challenge even on normal difficulty and good luck if you dare to try realistic.
There are 10 maps included in the day one release and every time you play the hostage/bomb etc is placed somewhere random on the map so each approach needs to be thought through afresh regardless of you having played on the map before. I'd argue that this is no different to playing COD live where you repeat the same old maps time after time.
So far I have played over 10 hours on this game on solo mode and I've not even scratched the surface of unlocking available character classes and upgrades. I could easily see me getting 40-50 hours of absolute pleasure from this game in solo mode without even trying multiplayer.
I've read that multiplayer is where the game truly shines, if that's true it must be truly amazing (although I am concerned about reports of idiots on-line who wreck games and the need to communicate with your team to stand a realistic chance of winning) as playing solo has already rewarded me with one of the best shooter experiences for years - albeit I prefer realistic action and stealthy mature approaches to pinging around on jet packs any day.
Be aware though that you do need an Internet connection to play solo, which does seem a bit daft but I'm guessing that most people with a PS4 will have a connection but may not enjoy multiplayer in the traditional sense.
The graphics are perfectly acceptable, the sound is fantastic, especially when wearing headphones which I don't normally do for games but in this case hearing footsteps of enemies above, below, left or right and hearing doors being breached to one side or someone stepping on broken glass really ramps up the tension and immerses you into the game even further.
For a different approach to shooters, I love Seige for being grown up, stealthy, realistic, very challenging and often intense. I'm glad I bought it and am delighted that if you are a single player fan, even though there is no campaign (which is a great shame), you CAN still get loads of hours out of this title playing solo as long as you have an Internet connection.
My view - brilliant!
(No this is not a paid-for review, and no please don't send me a rant just because you don't share my personal view. Everyone is entitled to their opinion and this is simply mine based on decades on gaming experience. Thank you)

UPDATE 20/12/15: Now well over 20 hours in and still going strong with solo play against the bots in Terrorist Hunt with no sign of the game becoming boring or too familiar. Interestingly I have now also had a good few games of Terrorist Hunt Multiplayer. Once again those who prefer solo play may like to know that in that mode you play alongside 4 other team mates but you are still fighting against the bots towards a common objective. I have found that, although I invested in a headset with a mic for comms, most players don't use any comms and things generally work out just fine. There is enough on-screen visual identifiers to ensure that you always know what's going on regardless of there being no chat between players and I have found that the vast majority of players in this mode really try to work as a team. The action in multiplayer Terrorist Hunt is excellent. It's still quite stealthy but it's faster and moving through a house as a team, some on different floors but moving forward together, is excellent. The sound of rapid gun-fire as one of your mates engages an enemy somewhere near you never fails to excite and you know that there will be more nearby waiting to ambush you.
I have also spent a couple of hours on Multiplayer 5x5 itself. I have mixed feelings on this mode despite it supposedly being the biggest aspect of the game. My experience has been hit and miss and my enjoyment of the mode is really influenced by the people whom I'm thrown in with. I've had some great matches, but I've also has the misfortune of playing alongside some real prats who clearly don't have a clue about social play or strategy.
I'm still very pleased with the game and for what it's worth I will keep trying multiplayer from time to time, but for me the real buzz comes from the solo play or multiplayer Terrorist Hunt which are both excellent and well worth your investment in my opinion. Happy breaching!
Comment Comments (2) | Permalink | Most recent comment: Apr 6, 2016 10:25 PM BST

Page: 1 | 2 | 3 | 4 | 5