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Yakuza 4 (PS3)

by SEGA
Platform : PlayStation 3
4.4 out of 5 stars 38 customer reviews

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Game Information

  • Platform:   PlayStation 3
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003QXMY48
  • Product Dimensions: 13.5 x 1.4 x 16.7 cm ; 118 g
  • Release Date: 15 Mar. 2011
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Bestsellers Rank: 2,653 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Product Description

Set in a fully realised, authentic recreation of Tokyo's "Sin-City District" the deep and interweaving crime drama of Yakuza 4 unfolds through the eyes of four unique and dangerous characters. Playing as the legendary Kazuma Kiryu, the loan shark Akiyama, escaped convict Saejima or detective Tanimura, players will need to survive the dangers and temptations of the Japanese underworld. Yakuza 4 picks up the story of Yakuza 3 one year later and takes the player back to Tokyo. The story starts when a man is shot to death in the ruling territory of the Tojo Clan, the organisation that has featured in all games in the series to date. A small gang which belongs to Tojo Clan try to establish what happened and their leader is soon found stabbed to death. These events cause a heated battle between four men over money, power, status and honour. The truth becomes apparent as the lies, betrayals and entwined stories are revealed and when these 4 unflinching men get together, the new legend of Kamurocho is born.     Experience the Japanese underworld under the guise of 4 characters: it would not be a Yakuza game if you couldn't still play as Kazuma, but now play as three of the other key characters from the franchise. Each character has different missions and allows the player to explore the city from different viewpoints and engage in the Japanese underworld more than has ever been seen before. Authentic replication of Tokyo: In addition to the bright lights of downtown Tokyo, players can now go into the depths of the intricate underground, explore the backstreets of the city and take in the views from the rooftops of buildings Become the ultimate fighter: Enhanced battle mechanics and a new fighter training system allow players to work of their skills and become the ultimate fighter Deep Japanese story: An intricate storyline that incorporates all aspects of Japanese culture including hostess bars, karaoke an

Manufacturer's Description

For the first time, western fans will be able to experience the Japanese underworld not just through the eyes of Kiryu Kazuma, but three intriguing new characters each with their own compelling back-story and a gripping interwoven plot.

The prolific game designer, Toshihiro Nagoshi, has taken the helm to build on one of Japan’s most successful gaming franchises.


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This review has been written after around 13 hours play...

I have never played any Yakuza games before and got it mainly because I wanted to get my teeth into something 'open world' and time consuming. After the massive disappointment of Dragon Age 2, I heard some good things about this series so decided to take the plunge.

The game is kind of a cross between GTA IV and Street Fighter (or any other kung-fu type fighty games). There is a gripping storyline in which you play four different characters (although after 13 hours I am still on the first character) all based in a fictional district which I assume is supposed to be in somewhere like Tokyo. I'll not go into the plot as you can read that for yourself in the game description.

Basically the game revolves around a main plot with various sub-plots of which there are many. These sub plots go from the usual 'go and see this man and complete a task for him' to the bizarre 'dress and make-up a hostess in a hostess club'. It is such a strange mix, which I for one am not used to, that it is keeping me intruiged as to what I might be asked to do next!

The figting is implemented quite well, with punches/kicks and various combos - of which you can learn more of as you level up. There are also weapons you can purchase or manufacture. You can make weapons by optaining 'recipies' and the correct ingredients ehich you find lying around. All I will say is that the combos are a bit much for my 40 year old fingers, so I end up just mashing the buttons until stuff dies. The more dextrous amongst you will probably cope better. Unlike other games like this, it doesn't seem to spoil the combat at all and I never feel like I am totally out of control.
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To describe a story, a song, or a game as being melodramatic is frequently to condemn the title in question and imply that it is shot through with strains of mawkish sentimentality and lacking in the finer distinctions of better works. Yet there is a place for melodrama, it is a perfectly legitimate narrative form and one which, when done right, can be as moving, well made and memorable as anything else. And that is a good description of Yakuza 4. Indeed, from a narrative standpoint, it encapsulates the whole of the franchise. Yakuza has been an on-going melodrama and this, the 4th entry in the main series, is the high point so far.

When Yakuza 3 came out in 2010 it was a vast step forward for the series in both game-play and story telling. The fully voiced animated cut-scenes, the vast array of side missions, the excellence of the fighting system (which might be the best brawler the PS3 has seen) and, above all, the way in which the threats and stakes to the peace and security of the protagonist's (Kazuma Kiryu) orphan charges is raised from chapter to chapter was enthralling, compelling and delightful. If that game had one major flaw, however, it was that it felt, in some ways, rather like a side story when following on from the events of Yakuza's 1 and 2. So, when Sega brought out Yakuza 4 not long afterwards, using a great deal of the same animation and architecture, rather than seeming like a let down, it seemed far more as if the producers and writers had got the series back on track. Don't get me wrong, Yakuza 3 is an excellent game. It's gorgeous to look at (the colours in beach scenes in Okinawa are jaw droppingly lovely) exciting and fun to play, yet it did feel only tentatively connected to the preceding games.
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3 Comments 3 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I completed Yakuza 4 last night and it gave me a final statistics screen. It had took me 35 hours to complete the story, yet according to the completion statistics I had only completed 23% of the game. It's been a while since I've last played a game that has had me playing for half a day for a number of days. To clarify Yakuza 4 doesn't have a particularly long story. 10 of those 35 hours played were story. Half those 10 hours were cutscenes. What makes this game excellent are the distractions.

We'll begin with a brief overview of the story. Like the previous game, Yakuza 4 has an option to watch a catch up of the events that happened in the first three games. If you're someone who wants to purchase this game but not have to play through the other games then Yakuza 4 has you covered. Although I would recommend you play the others first to get a proper understanding of the story. At the very least Yakuza 3 has the same option to watch the first two game's story. As for Yakuza 4's story it seems in my opinion better than Yakuza 3's story. What's new to Yakuza 4 is that you aren't controlling just Kiryu Kazuma but three other characters. I was a little sceptical on how this would work. The first character you play as is Shun Akiyama, a loan shark with a different way of lending money. Without interest and collateral, you just need to pass his little tests to gain the money. Quite possibly the most interesting new character in the game. Taiga Saejima: a hitman who killed 18 Yakuza on his own but was later caught. My initial expectations of Saejima from the trailers were low but I was amazed by his very interesting story. It caught me by surprise. Masayoshi Tanimura: a policeman with a gambling problem. Tanimura's story wasn't particularly interesting at first.
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2 Comments 32 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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