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L.A. Noire (Xbox 360)

Platform : Xbox 360
3.9 out of 5 stars 318 customer reviews

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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Xbox 360
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003NSBMBW
  • Product Dimensions: 19 x 13.7 x 1.5 cm ; 168 g
  • Release Date: 20 May 2011
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (318 customer reviews)
  • Amazon Bestsellers Rank: 1,641 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform:Xbox 360

Product Description

L.A Noire is an interactive detective story set in the classic noir period of the late 1940â€TMs. L.A. Noire blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders.

Manufacturer's Description

L.A. Noire is a gritty, single player detective game set on the infamous streets and in the smoke-filled back rooms of post-war Los Angeles. Designed and developed with a nod to the classic film noire movie genre, L.A. Noire blends crystal clear graphics that bring the iconic look and feel of the era to life, with a combination of innovative technology and unique gameplay that allow you to solve crimes through interrogations and investigation. Additional features include: five LAPD based crime desks to work, the ability to analyse the case as well as suspects for clues, an accurate block-by-block recreation of eight sq miles of 1947 Los Angeles, multiple difficulty settings and more.

L.A. Noire game logo

Synopsis

Amid the postwar boom of Hollywood's Golden Age, newly minted detective Cole Phelps is thrown headfirst into a city drowning in violence and corruption. Utilising groundbreaking new technology that captures an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Interrogate witnesses, search for clues and chase down suspects as you struggle to find the truth in a city where everyone has something to hide.

A beat cop stopping you from entering a crime scene being investigated in L.A. Noire
Cross the police line to solve the worst crimes of Los Angeles' infamous postwar era.
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Against an overarching plot of violence and betrayal, L.A. Noire challenges players to solve a series of self-contained cases as they work their way through the ranks of the LAPD. Each case features a distinct storyline with a beginning, middle and end, and each successfully solved case brings new challenges and leads Cole closer to the true story at the dark heart of the Los Angeles criminal underworld.

Key Game Features

  • Solve a variety of cases across the crime desks of: Patrol, Traffic, Homicide, Vice and Arson
  • Search crime scenes for clues, question witnesses and interrogate suspects as you search for the truth in each case
  • Use your wits to analyse suspect's behavior and separate the truth from the lies
  • Experience a stunningly accurate block-by-block recreation of 8 sq miles of 1947 Los Angeles
  • Rise up through the ranks of the LAPD from a beat cop to other positions as LAPD detective Cole Phelps
  • Solve brutal crimes, plots and conspiracies inspired by famous crimes from 1947 Los Angeles, one of the most corrupt and violent times in the City of Angels' history
  • Multiple difficulty settings give players of all abilities the chance to step into the shoes of a detective in postwar L.A.

Additional Screenshots

Detective Cole Phelps interrogating a suspect downtown in L.A. Noire
Crystal clear graphics.
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A historically correct view of post-war downtown Los Angeles from L.A. Noire
A historically correct 1947 L.A.
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Observing the results of a possible case of arson from the police barricade in L.A. Noire
Work 5 different crime desks.
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Phelps gathering information regarding a cadaver from L.A. County Coroner Malcom Carruthers in L.A. Noire
Investigate and interrogate.
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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360
LA Noire is probably the most unique game I have ever played. Its set in 1940s Los Angeles where you play as former Marine now Detective, Cole Phelps. Phelps is a unique character for Rockstar to have as its protagonist, because he's not an immigrant trying to bury his past or an outlaw trying to go straight. The core of LA Noire itself is interrogations and crime scenes. Sure theres shootings but these mainly occur later in the game. Interrogations are simply fantastic for me because theres nothing quite like sqeezing as much information out of the suspect as possible. But these are not a walk in the park. These are very challenging and I get annoyed with myself if I fail on a question. Interrogations vary as you progress to each desk. Patrol, Traffic, Homicide, Vice and Arson are the desks you'll be on and they all impressed me. Those after GTA in LA will be dissapointed however, as you can't simply wield your gun and start shooting. Causing havoc will also severly impact you, as you get less stars at the end of a case due to property damage. The plot is mainly divided amongst the desks you're working on, for example, you'll be invesingating the Black Dahlia murders on the Homicide desk and Army Morphine being sold on the streets on the Vice desk. Replay value is also surprisingly high, as you can replay old cases to get that 5 star rating and there are many collectibles scattered round LA, such as film reels and famous Hollywood landmarks. Overall LA Noire is a gorgeous game due to Team Bondis new facial animation and I would recommend it to anyone. Definetely a contender for Game of the Year.
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Platform for Display: Xbox 360
It seems like telling people you are disappointed with a Rockstar game is much like John McClane's sandwich board experience in Die Hard 3. Someone is going to get upset, very upset and you are going to experience a fair degree of hostility. Which begs the question, how would this game have fared had it been produced by Reality Pump or Remedy? Fanboys get your flaming kit out, I fear I'm in for a hammering.

L.A. Noire seems to have been talked about for eons, a big build up, fawning previews and intriguing set up had interest piqued for a long long time. Postwar LA is as attractive a setting for a game as you can imagine and Team Bondi have done exceptionally well in capturing the feeling of the era. The clothes, dialogue, cars, venues et al are superb it is as good an environment as any, as cliched as it may be you are certainly drawn in almost immediately.

Looks good, feels good, then you engage in conversation with an NPC and you realise something, something epic. Games in which you interact with NPCs can never be the same again, it is incredible. Never before have I felt so much for those people I'm engaging with, the mannerisms, the eyes, the voice acting, the fear, the cockiness, the anger. It's a major leap forward, nay a quantum leap forward. These are as close to real people as you have seen so far.

However, excitement and awe quickly gave way to another realisation, after about 6 cases it dawned on me that I had invested in a one trick pony. Get given a case, go to the scene, have a look around for clues, interview some suspects, maybe chase them, maybe have a shoot out then back to the station for more interviews.
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Platform for Display: Xbox 360
People may remember there was a big push for interactive movies in the early days of laser disc. It didn't go anywhere. However, LA Noire picks up that original idea and delivers it brilliantly. At this stage I have to confess that I am a big fan of American crime fiction and James Ellroy in particular. I have to thank Rockstar for an impecable realisation of the world created by Ellroy in his LA Quartet.
Clearly some are frustrated by the straightjacket of the overall script. This wasn't an issue for me as I was focused on trying to pin down suspects and witness stories and found the pace of the unfolding story to be spot on in keeping my interest.
I contrast this with Red Dead Redemption which I wanted to like but have lost interest in due to its too open ended nature (aim to give it another go though).
LA Noire - great story, brilliant graphics and enjoyable game.

UPDATE: Had anpther go at Red Dead Redemption and have to say it is a work of genius. Must have been a bit slow first time round to miss the story line. On this basis, Rockstar have hit the bulls eye twice.
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Platform for Display: Xbox 360 Verified Purchase
Most people buy this game thinking it's going to be another Grand Theft Auto type game- it's not. LA Noire is all about being a detective and working for the LAPD. Anyone who complains about the lack of shooting, flying, free roaming (etc...) obviously have bought the wrong game, because this isn't that. So before buying this game, make sure you know what you're buying because it is very different to Grand Theft Auto.

Now that that's out of the way, LA Noire is a unique game with good graphics and I admire Rockstar for introducing new technology to their game. Every single case is different and the variety in them certainly keeps me amused. I enjoy being able to inspect a crime scene and use the information given to be able to interrogate people who may have been involved. I love how you can use clues against people and can choose whether or not they are telling the truth (even though at times it does get very difficult).

Although I have never felt the need to free roam in this as much as other open world games (purely because the storyline is too intense), the map is of good size and I love the fact that it is set in 1940's Hollywood as the cars and buildings are fascinating.

Driving could be slightly more realistic and perhaps a longer story would have been better (along with a much needed multiplayer in my opinion), however the above have clearly not been big enough issues to change my mind about what a brilliant game this is. On saying that, one of my main issues is the ending; not just the last mission, but certainly the last few missions building up to it. I will not spoil it for those who have not played it, however I found the ending quite disappointing and I felt as though it could've have ended much better and with much more effect.

Nevertheless, I am so glad that Rockstar have produced a work of art like this and I hope to see more games like it in the future.
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Platform: Xbox 360