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Left 4 Dead 2 (PC DVD)

Platform : Windows XP, Windows Vista
4.3 out of 5 stars 89 customer reviews

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  • Next generation co-op action gaming from the makers of Half-Life, Portal, Team Fortress and Counter-Strike.
  • AI Director 2.0: Advanced technology dubbed “The AI Director" drove L4D's unique gameplay – customizing enemy population, effects, and music, based upon the players' performance. L4D 2 features “The AI Director 2.0" which expands the Director's ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
  • New melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies
  • Four different survivors. New Story. New dialogue.
  • More game. On day one, L4D 2 features more co-operative campaigns, more campaigns and maps for the Versus game modes than L4D 1, plus support for Survival mode out of the box.
  • Stats, rankings, and awards system drives collaborative play
5 new from Â£37.86 7 used from Â£5.32

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Game Information

  • Platform:   Windows XP / Vista
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B002BSH9J4
  • Item Weight: 18 g
  • Release Date: 20 Nov. 2009
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (89 customer reviews)
  • Amazon Bestsellers Rank: 11,575 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Platform:PC

Amazon.co.uk Review

These may be credit-crunched times for most of us, but at least business is booming for zombies. With a veritable infestation of zombie-flicks in the cinemas, you can go a step further than watching your zombies getting splattered by doing the evisceration yourself – thanks to Left4Dead 2, the second iteration of the zombie-connoisseur’s favourite videogame.

It is, of course, only a year since the first Left4Dead, with the swiftness of the sequel’s arrival causing consternation in the game’s vocal online fan base. However, allegations of a cynical rush to market prove to be utterly unfounded. With a focus on online and co-operative play above storyline, the original was more of an online zombie-lovers’ playground compared to a balanced conventional game, and as such lent itself well to a swiftly conceived sequel from legendary developer Valve.

The first improvement you notice is that the graphics are much more detailed and considerably crisper – attention to detail which instantly makes Left4Dead 2 even more involving than its predecessor. A new dismemberment engine ups the level of detail: an assault rifle, for example, will gouge chunks of gore and entire limbs from advancing zombies, and you instantly feel more inclined to use whatever explosives come to hand once you’ve seen the limb-scattering mayhem they cause. Dovetailing with the dismemberment system are new melee weapons, including an axe and, that old zombie staple, chainsaw – although our favourite has to be the humble frying-pan, which not only makes an exaggerated clang straight out of Tom & Jerry, but also has the power to rearrange zombies’ facial features in a deeply satisfying manner.

This time around, Valve has worked more on the storyline although, fear not, you won’t have to sit through anything so tawdry as long cut-scenes, and the characters still don’t talk much except to warn each other that specific types of special zombies are incoming. The game has four new characters: Nick (who is a gambler), Ellis, Coach (a reassuringly grizzled type) and Rochelle (a TV producer). Set in the Deep South, the action starts in Savannah and ends in New Orleans. The game has five campaigns, playable co-operatively by up to four people, as well as in Versus and Survival modes; we’ve been told there’s a new game mode, too, but you’ll have to play it to find what it is.

Valve has made a number of gameplay tweaks, which may not be obvious the moment you sit down to play Left4Dead 2 but which make eminently good sense. For example, the days when you could ride out the campaigns’ finales by holing up in a bunker and firing through the windows are gone: the game encourages you to keep moving, especially when beset by seemingly endless zombie hordes. One finale involves crossing a long bridge; in another, you must make your way to a switch to kill a zombie-attracting alarm.

There are, of course, new forms of “boss” zombie, along with all the old favourites like Boomers, Witches, Tanks, Hunters and Smokers. Chargers have been added, which are designed to break up close-knit groups – they have giant arms for knocking people down, yet still move speedily. Jockeys will jump on your back and cause damage until a mate dispatches them. We’ll leave you to discover the other new additions.

Another unique feature which contributed massively to Left4Dead’s success is the AI Director, which made sure that weapon and ammo-drops were placed dynamically in different places every time you attempted a campaign. AI Director 2 will even rearrange the levels, shutting off and opening areas dynamically to shunt you around, according to how well you are doing.

The end result is that in Left4Dead 2 – even more so than in the first game – you feel like you are living through a zombie film with three mates, no idea of what is going to happen next and nothing but your wits and a host of found objects (admittedly primarily consisting of serious firepower) to get you through. It’s sure to create an online sensation. Be very afraid.


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Platform for Display: PC
For newcomers: L4D is an online first-person shooter in which you and three others team up against hordes of zombies (which can include four opposition players). A computer-controlled 'Director' dynamically alters the difficulty level depending on how you're doing. Do not buy L4D or the sequel if you only wish to play single-player.

The rest of this review is chiefly for the purpose of informing those who've played the original L4D.

First things first, Left 4 Dead 2 has not come too soon. This is a proper sequel, not an expansion. For one thing, we get five all-new campaigns. On top of this are the cosmetic improvements, such as the slightly improved graphics, and the ability to lop off individual zombie limbs. There are subtle changes to the game dynamics, like the inclusion of more, smaller horde rushes. And then there are the big changes to the game structure, as when the Director changes the scenery to force you through a different route.

Those who played the demo (from The Parish campaign) will have enjoyed the chase to the alarm. These chase sections are repeated numerous times, most memorably during the Dark Carnival campaign, where the team must dash along a rollercoaster to hit a switch, whilst common infected swarm and smokers take pot shots from the gantries.

The final 'boss' battles are, in some cases, slightly more complex than the original. For instance, at the end of Dead Center, the team must gather a certain amount of fuel for their escape vehicle, negating the oft-used camp-and-defend option. I won't spoil the conclusion to The Parish, the last campaign - it should simply be experienced. You'll also be excited/terrified to know that the finales now throw tag-teaming tanks at you from time to time.
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Platform for Display: PC
When I got Left 4 Dead 1, I was very impressed. The game play was intense, and the emphasis on team work was brilliant.

The graphics are also amazing (Especially in maximum settings, and 1920x1080 resolution).

A sequel from Valve is normally something that takes years to be released. Left 4 Dead 2 is only one year on. I, and many others, were uncertain of the quality of Left 4 Dead 2. But since buying the game, all uncertainties are gone.

The game play is near twice as intense. So many more zombies, some new lethal special infected, and improved graphics. Zombies now can fall into multiple pieces when shot, slashed, smacked, exploded, etc. Team work is even more essential than before. The new weapons, along with the range of melee weapons, has made the game a bit more interesting, being able to choose whatever weapon you consider best for the situation.

The maps appear to have been planned to greater detail than the first game. And some of the game play in the campaigns is new (Such as filling a car with fuel).

The reason I only give the game 4 stars, is there are some things that I believe could make the game a lot creepier. I think zombies should still be partially scary. The zombies in Left 4 Dead are not anything special. They are just infected humans. What would therefore increase the horror factor of the game, would be things such as, zombie children, zombie animals (Fast dogs would be difficult to shoot, and could attack before you could do anything about it), and even in cots, zombie babies. This all seems rather sick, but I believe that is the point in horror.

So overall, if you want to beat lots of zombies to a pulp, and appreciate good graphics, team play, and intense game play, this is a game you need.
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I have to admit that when I first heard about Left 4 Dead 2 I was a bit sceptical about it. I already played the first part of the game and I really liked it. But when Valve came out with the sequel to the first part after such a short time I was wondering if it would be worth the money to get the second part as well because I couldn't imagine that the game would be a whole lot different than the first part.

And of course the concept of the game stayed the same. And the concept isn't really complex: After a disease the population has turned into zombies. And you and 3 other survivors who are immune have to make your way through all kind of scenarios. All the special infected you know from the first part are also in the new game.

In case you haven't played the first part: There are zombies with special abilities that will require the whoel team to work together in order to survive. One Example would be the Boomers who can vomid on you which causes temporary blindness and attracts other infected. Another would be the Hunters that can leap long distances, jump on you and throw you to the ground. Again there are also the Smokers who can contrict survivors witht their tongue and pull the long distances. Tanks are incredibly strong infected who can throw objects around and take massive amounts of damage before going down. And there are also Witches who are just sitting around and are pretty harmless until they are disturbed by loud noises, lights or being shot at.

New to the game are: Spitters who can spit acid at you. Jockeys who can jump on survivors and take control over you. Chargers who can run extremely fast and knock down the entire team. They also can pin survivors and slam them into a wall.
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Platform: PC