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32 of 33 people found the following review helpful:
4.0 out of 5 stars
Lives up to the hype, 8 Sep 2009
Fun:5.0 out of 5 stars
This review is from: Batman: Arkham Asylum (Xbox 360) (Video Game)
"I set a trap, and you sprung it gloriously"...And with these words, spoken by a maniacal (and superbly voiced) Joker, begins one of the first ever superhero videogames that actually FEELS like a superhero game.
I won't go too much into the storyline; much of that is everywhere on the internet, and also in these Amazon reader reviews. Rather, I will talk about the many things the game does right, and also the one or two small things it doesn't quite nail.
First and foremost, it must be said that the Batman portrayed in Batman: Arkham Asylum is perhaps one of the best renderings of the iconic hero outside of the comics and graphic novels. Strong-willed, resourceful, forward-thinking, brooding, supercool...everything that makes a good Batman is there, brought to the fore and exploited by the game designers with amazing results. Add to that Kevin Conroy's tone-perfect voice acting, and you have a Batman that stands out in his own right as one of the franchise's finest embodiments of the character.
The same can be said about the lead villain, The Joker. There is something so charismatic, so appealing about this Joker that his cut scenes are an absolute joy to watch...you can't help but be mesmerized at his movements and his crazy laughter. And although the plot is pretty flat and standard madman-hatches-a-crazy-plan fare, this Joker takes the scenario to a new level simply because you believe that this character is, in fact, completely insane in a chillingly calculating way.
Other villains that make their appearances are treated with similar respect. Even the more recent addition to the Batverse, Harley Quinn, is portrayed well here, despite being in a completely reworked costume (do not believe the comic book geeks on the forums - the changes made to her outfit are for the better).
For true Batman fans, the game features plenty of nods to many of the series characters in the form of artefacts to be found around Arkham Asylum. Finding these unlocks character biographies and fact sheets. Some of the more important villains featured in the game are fleshed out even further with interview tapes detailing some back stories and scenarios not really pertinent to the game - but which add to the entire experience.
The combat is relatively simple and easy to execute, and yet surprisingly deep. Once you have mastered the controls, you can't help but try string together combos to get a freeflow bonus. The animations for Batman's fighting style, incorporating various types of martial arts moves, is expertly implemented. Not only that, but some really cool gadgets (and of course the old faithful Batarang) are added into the mix. The result is a fluid and ridiculously addictive gameplay mechanic that carries over into the non-storyline challenges. Be warned though - these combat and stealth challenges are nefariously tweaked to result in a "just-one-more-try" effect at 2 in the morning...
The two distinct types of combat also help to keep things fresh. The combat against unarmed foes relies on your reactions and ability to string together combos. The combat against armed gunmen, however, requires a completely different, stealth-based approach. Very few things come close to making you feel like the Batman quite like picking off your enemies silently, one by one.
Although Batman: AA very definitely lives up to the hype surrounding it, there are some small issues here and there. The most disappointing of these are the boss fights. Most of them are relatively samey, relying heavily on Batman's Batarang and his ability to dodge attacks. Don't get me wrong: the bosses are fun to fight. However, a little more inspiration and variety would have gone a long way, especially with the anticlimactic final battle.
Also, every now and then the controls are just not precise enough - on a handful of occasions I tried to drop in silently behind an armed enemy so that I could perform a silent takedown, only to find myself landing directly in front of aforementioned enemy with an assault rifle pointed at my cowl. Holy unexpected death, Batman.
So then, a quick summary of my feelings:
+ Batman! Joker! Brilliantly and lovingly depicted.
+ Almost like a walk through a museum of the Batman universe.
+ Gameplay is solid.
+ Incredible (and I mean that) graphics, audio, and soundtrack.
- Disappointing and samey boss fights
- Controls not always precise enough (but not REALLY problematic)
- Sometimes the camera gets itself into really awkward and unhelpful positions.
All in all, forget the fact that this is a licensed game. Don't consider whether or not you are a Batman fan. Just get the game. It is a superb piece of entertainment that will immerse you, surprise you, and keep you interested. And it will make you feel like a superhero to boot. Result!
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85 of 90 people found the following review helpful:
5.0 out of 5 stars
What a great game...., 29 Aug 2009
Fun:5.0 out of 5 stars
This review is from: Batman: Arkham Asylum (Xbox 360) (Video Game)
OK so I got this game yesterday and spent till the early hours this morning playing it. I will be honest I was slightly sceptical when purchasing this title on the sole basis that it is a computer game based on a comic book character (Which never usually works), however this one game could have made up for all of the previous comic book character games shortfalls.
The main part of the game focuses on one particular story, the Joker taking over Arkham asylm, however as you progress through the game you meet other well known super villains such as the Scarecrow and Bane. I have played around 8 hours into the main story mode so far and I know that I still have to meet posion Ivy and Killer Croc, as well as beating Harley Quinn and the Joker so the depth of the main stroyline is immense. Add in the additional challenge of solving and finding all 240 of the Riddlers challenge, which in itself is really hard. I can see me replaying through the main mission to batman quite a few times.
As well as the story mode you are also presented with a challenge mode, which gives you the options of beating other people online through score tables. These challenges vary from beating up a select few thugs to a timed challenge being stealthy and taking out goons with guns. If you are quite into trying to top the tables on line this is a great addition to the game itself.
Graphics and sound in the game are fantastic, and sometimes it does present a distinct eerie feel to it when meeting some villans (I dont wanna spoil too much for you).
The gameply itself is certainly original. The only other game I could really compare this to is Metal Gear solid. You do have to think how you can sneak up on bad guys or formulate a plan to take out several people with guns. This can vary from using a grapple hook to climb high, to hiding in drain pipes. Each boss battle requires a different set of skills to defeat them from staying out of their glare to using the batarang to stun them so you can hit them.
If I was to be hyper critical and point out a flaw in the game it would be the depth of the manual. It just doesnt really go into the game to much, however the game does have ingame teaching in a very subtle way which compensates for this.
Overall I have given Batman a 5 star because it is one of the most original games I have played this year. My only hope is they do a sequel, on the cover it states that Xbox world gave it 95% and Gamesmaster gave it 96% review which I think the game richly deserves.
Thank you for your time reading my review.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Arkham Asylum Reviewed, 15 Mar 2010
Fun:5.0 out of 5 stars
This review is from: Batman: Arkham Asylum (Xbox 360) (Video Game)
"Riddle me this; riddle me that; who's afraid of the big, black bat?"
-E. Nygma - Jim Carey; Batman Forever.
They say the best things come to those who wait. For Batman: Arkham Asylum, patience is something you will need in plentiful supply. Whether it is waiting for a henchman to walk under you so you can swoop down take him out from your perch on a gargoyle; or the tedious running around the quite large Arkham Island. This sense of duality is pretty much constant throughout this game
As you'd assume this title features some of the major villains from the Batman world, sporting such nasties as Killer Croc, Scarecrow and of course The Joker, as well as a few others. It also has some new additions purely for the game such as the Asylum's new director, Quincy Sharp, as well as some new character designs for old favourites such as Harley Quinn and The Scarecrow. So in terms of character cast, the game has a pretty solid base.
In terms of game length, considering the storyline takes place all in one night, this quite a long game, giving a good 6 hours game play without even including the Challenge mode or Riddler side quest. The Challenge mode especially adds to the replay factor of this game because of its online leader system.
I have played it on both Normal and Hard mode and the jump between them is considerable. There are small differences like having to manually detonate the explosive gel during an encounter with Killer Croc, however, the main difference is the health relationship - henchmen are tougher and you are of course, weaker. While playing on Hard mode I focused almost entirely on the Health upgrades to start as even during the first fight I nearly kicked the bucket.
This brings me to the combat system. If used right it can be more fluidic than water, if used wrong then you're basically screwed. The design is based around simplicity, 3 buttons for 3 main functions, with more advanced button combinations doing more advanced moves. Your X button does the most of the work with kicks and punches; Y is your counter move, which blocks the enemy and hits them in return, and B which uses your cape to daze an enemy, while a combination of A plus a directional movement on the Left stick will cause you to leap through the air to avoid an attack.
To get more complicated moves such as a Combo Takedown and Combo Throw, as well as upgrades for your equipment such as a Sonic and a remote controlled batterang, you'll need to level your suit up. You can do this by winning fights with henchmen, which you'll do along the game anyway, but doing parts of the Riddler side-quest will also get you pretty good exp. A good tip is try to get your combo counter up during henchmen fights as it'll boost your final exp count. Plus there are 360 Achievements for getting a combo count of 5, 10, 20 and 40.
Another major feature of this game is Detective Mode. Just the name of this appealed to my nerdy sensibilities.
*NERD MOMENT* Batman isn't strictly a super hero, but more a very intelligent person using his mind to help the police - as a detective. He appeared as a character in Detective Comics #27 in May 1939. His methods were a precursor to what we now call Crime Scene Investigators - using evidence to trace criminals and aiding the police in arresting them.
Anyway the Detective Mode has some awesome features which get used along the course of the storyline. These include finger print scanning and tracking, DNA tracking and following little puffs of Whiskey in the air, which however far-fetched is still kinda cool. Also the Detective Mode has a constant X-ray vision which allows you to see enemies through floors, ceilings and walls which is remarkably useful. Also it shows up grates and destroyable walls with a different colour from everything else. This however, leads to an over dependence on it, and I found myself using it constantly and not even bothering to turn it off when I played it on Hard mode.
I have mentioned the Riddler side-quest a few times now, so here's how it works. There are "Riddles" spread throughout each area, and these require you to figure out what each riddle means and basically take a picture of it. There are also two pickup items spread around each area; the first are "Riddler Trophies" which grant you some exp on pickup and the second are interview tapes; which are exactly that - interview tapes with various inmates of Arkham. (I found the Riddler's and Scarecrow's quite funny).
Also there are "Arkham Chronicles", which involves you taking a picture of little statue things, which then have their own little story to tell via audio logs. Achievements are earned for solving 5%, 10%, 25%, 40%, 55%,70%,85% and then 100% of all the riddles plus another one for getting the final Arkham Chronicle which, unlike the others is not shown on Riddler's maps.
A problem I found is that you need to be quite a Batman comic buff to really understand some of what is going on. I thought I was pretty au fait with the Batman world, but I knew nothing about Oracle and that she is in fact Barbara Gordon - aka Batgirl.
Although to help with this, as you progress through the storyline, you will hear little snippets of some of the history. Plus you unlock character bios by doing the Riddler side-quest, which if you take the time to read through will explain quite a bit. Problem here being that you may be the type that doesn't like a lot of reading in a game and won't bother reading it or you are just too addicted to playing the game to interrupt it, so you may miss out on these.
Sadly however, the PS3 has the upper hand on this title, as you get the chance to play as the Joker in the Challenge mode, with his own assortment of trickery; including X-Ray Specs and...Dare I say it...A Gun. Although there is a Game Of The Year Edition for the 360; in which presumably we may get to play as Batman's pasty-faced arch nemesis.
Final remarks are that overall I'd say this game is well rounded and is a much welcomed break to the stream of half-finished games we seem to see an incredible amount of these days. (Halo 3 and Gears, I'm looking at you here). Though it is kinda sad that we don't get to drive either the Batwing or Batmobile, but both are featured.
Oh yes. Mark Hamill aka Luke Skywalker does the voice for Joker.
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