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Baroque (PS2)
 
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Baroque (PS2)

by Rising Star
Platform:   PlayStation2
2.5 out of 5 stars See all reviews (2 customer reviews)
RRP: £19.99
Price: £13.65 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £6.34 (32%)
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Game Information

  • Platform:   PlayStation2
  • Media: Video Game

Frequently Bought Together

Baroque (PS2) + Growlanser (PS2) + Persona 4 (PS2)
Total RRP: £49.97
Price For All Three: £44.13

These items are shipped from and sold by different sellers. Show details


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Product Features

  • Ever-changing levels each teeming with perverse monsters and tormented souls
  • Unique story progression system constantly drives the adventure forward
  • With each character's death, more secrets about the forsaken world are revealed!
  • Deep customisation options
  • Find and equip a vast assortment of weapons and items
  • Acquire powerful stat-boosting parasites and combine them to multiply their potency

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0014FNQ42
  • Release Date: 29 Aug 2008
  • Average Customer Review: 2.5 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 5,071 in PC & Video Games (See Bestsellers in PC & Video Games)

    Popular in this category:

    #35 in  PC & Video Games > Sony PlayStation 2 > Games > Role Playing

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Product Description

Manufacturer's Description
Baroque is a dark action-RPG featuring twisted and tormented characters presented in a disturbing world of pain and suffering. After a cataclysmic event, the world and its inhabitants are warped into a nightmare only you can solve. Battle merciless foes as you travel ever deeper into the shifting Neuro Tower in search of absolution.

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What Do Customers Ultimately Buy After Viewing This Item?

Baroque (PS2)
33% buy the item featured on this page:
Baroque (PS2) 2.5 out of 5 stars (2)
£13.65
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22% buy
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Growlanser (PS2)
17% buy
Growlanser (PS2) 4.0 out of 5 stars (1)
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Customer Reviews

2 Reviews
5 star:    (0)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
13 of 13 people found the following review helpful:
2.0 out of 5 stars What's going on?, 19 Oct 2008
By A. Griffiths "Adrian" (London) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
Fun:2.0 out of 5 stars 
Have you ever played the bonus dungeon in one of those action RPGs (the ones with real time fighting) that you only get to play at the end of the game? You know, the kind with 99 floors that go down and down, getting progressively harder with no way of escaping unless you die and start again? Well, ladies and gentlemen, let me present Baroque. Because, to all intents and purposes, that is exactly what this game is.

With little advance warning or reviews to help me, I started this game with a sense of doubt. And for the first few hours, things did not go well. You begin with no preamble in a kind of wasted town, populated by a mere 6 or so...beings...who speak in riddles. A ghostly figure appears, offers you a gun and bids you to enter a tower and head for the bottom of it. Well there's nothing else to do, so in you go.

Once inside the tower, the gameplay begins. And this is what you do: Make your way through the rooms, which are scattered with random items and monsters. Kill everything on the way and look for a big purple circle on the ground which is the portal down to the next floor. Each portal you pass through offers you the chance to save - and once you are through you cannot return. So I played my way through a few rooms and got killed pretty fast. But this does not mean game over - each time you die you start again back in the outer town at level 1 again. And back into the tower you go, to do it all again. The game is cryptic to the point of irritating, and things really don't improve for quite a long time. The first time I finally made it through the tower, I rejoiced in the thought that now I was getting somewhere - but to my huge disappointment, I found myself back at the outer town again, all items lost, at level 1 again (!!), and with nothing else to do but go back in AGAIN! What on earth was going on?

Now if you decide to play Baroque, let me offer a bit of advice. First, play the first stage of the tower and come out of it. Next go straight to the training dungeon in town and play it (you can't do it before your first trip). It contains vital explanations about what the various items do, and how to fight, how to throw things and how to use things. Talk to everyone in town and then go in again. The training dungeon changes after trip 2, offering you a total of three different training experiences, so do them all. Apart from that I'm afraid you're on your own.

Depressingly, the tower is the same every time, with the exception being that it grows longer each time you make a successful playthrough. And therein lies the problem. Just surviving is not enough. The actions or set of circumstances required to unlock the new levels of the tower are all but impossible to work out. On your way through you will meet non-hostile characters who speak to you in riddles, seemingly requiring some action, item or response from you. This is the most confusing part of the game. When you meet these people, should you just stand and listen to what they have to say and move on? Give them an item? Attack them? There really is very little in the way of clues. And if you don't get it right, you are trapped in a loop of playing the same set of floors forever until you manage to do the right thing and make the next trip longer.

However, as time goes on and you get used to the game, the bewildering elements of it start to come together. Fighting becomes easier as you start to control your character and inventory of items better. Which is crucial because the enemies get tougher as the tower grows, and on later floors, there are tons of them and they can suround and defeat you in seconds if you are not careful and skilful. Although I have said that you must repeat the same trip every time, the floor layouts are random, so each trip is different. Item placement is also random, and you might find yourself overflowing with great weapons and healing items on one trip, and desperately short of anything useful on another. And of course, every time you die, it's back to the start with your character at level 1 again and everything lost (except the opened up new floors of course - you don't have to do the whole game in one long run - thank god!). Actually the save system is crucial. If you get through a few floors and make a mess of things, just die and start again. Conversely, if you have done several floors and are starting to get some really good items, save at every portal and reload the game when you die to ensure you reach the end. Beware of the auto resume feature - if you die or pass through a portal, the game always defaults to an option called "resume" which is neither save or reload - so if you die, "resume" means you go back to the start, and if passing through a portal, it means you now have to reach the portal at the end of the next, more difficult floor below before another chance to save comes up.

I honestly have to say that the game makes very little sense. And only halfway through did I realise that if you don't listen to what people are saying you are missing vital plot clues - annoyingly if you get button happy and attack them, they break off mid sentence and you don't hear the end of the speech. Grr!

There is definitely a significant amount of variety built into the gameplay in what is basically just a single dungeon, but you really need to give yourself a chance to get used to it before you start having fun. If battling through the same set of environments over and over again sounds like fun to you, then go for it. Otherwise, you'll need patience and a generous attitude to stick with this one. But it does improve as you become accustomed to its strange rules, and after a few hours I started to find it quite addictive, and eventually I really got into it. Because of the random floor layouts and massive amount of items, each trip through the tower is actually very different to the last.

But aside from that, when compared to other action RPGs in the market place, Baroque seems a very poor relation. Graphics are very simple and pretty flat. The human characters have unexpressive faces and no real depth. The enemies, however, are great! But is one dungeon, however randomized and changing, enough?

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1 of 1 people found the following review helpful:
3.0 out of 5 stars At least I never hear that "game over" music XD, 30 Nov 2008
Fun:3.0 out of 5 stars 
I got this game thinking it would be really good, after all it's about a sort of "what's left of the world" kind of feel to it. I mean the angel looking things are the bad guys in a sense.
This game makes no sense what so ever until you get to the end. I mean even skipping what people say means that you could end up relooping the dudgeon a good five times before you hear them reloop their conversation.
I spent ages trying to get my "pure water" and then once I found that out, blam, I was suddenly bombarded with cut scenes and I just flew through the game.
It's the last dudgeons that will get you though. They require a LOT of patience and I would not expect any one to buy this game if you did not have any patience with long winded dudgeons.

I liked this game because it was unique but it is pretty much repeating the same thing over and over again each time you die or complete the dudgeon. You die and gain more information but it also means you have to start over from level 1 again and from the beginning of dudgeons. It's best just to save at every level at the dudgeon and train, train, train while going down.
It's not my favourite game but I wouldn't say my worst either. It's interesting but requires a lot of play time and doesn't make any sense for aggggggggggggggges.
One really cool thing about the game though is how the main characters face can be seen changing as his gains back his memories. At first he looks really blank, kind of souless but towards the end (grins) well you'll have to play it to see what I mean.
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