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In all five cases, players defend clients accused of murder. Courtroom scenes carom at a tennis-match pace as magna-style action slashes back and forth, the prosecution and the witness on the stand. After the prosecutor concludes the interrogation, they'll cross-examine, picking apart the testimonial sentence by sentence, demanding further explanations and slapping down evidence to reveal contradictions.
Although the scenes can be intense, they're never entirely serious. The writing is very clever, which is key for such a talky game. Histrionic mangastyle touches like sweat drops the size of bowling balls and bug-eyed double-takes underscore the tomfoolery.
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