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Galactic Civilizations 2 (PC)
 
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Galactic Civilizations 2 (PC)

by Paradox
Platform:   Windows XP
3.8 out of 5 stars  See all reviews (12 customer reviews)
In stock.
Dispatched from and sold by SC-WHOLESALE.
Only 2 left in stock--order soon.
9 new from £2.99 7 used from £0.88 1 collectible from £5.00

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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game
 See more system requirements

Frequently Bought Together

Customers buy this item with Sins Of A Solar Empire (PC) by Kalypso Media

Galactic Civilizations 2 (PC) + Sins Of A Solar Empire (PC)
Price For Both: £11.98

These items are dispatched from and sold by different sellers. Show details


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Product Features

  • Play as one of 10 different races, including humans and a variety of aliens and 'Create your Own'.
  • Design your own ships.
  • Unique planets in a multi-faceted universe. Every planet has its own specific conditions and traits,
  • Innovative map system in a 3D environment
  • Enhanced combat system that will put the player to the test when it comes to planning and executing strategic warfare.
  • Non-linear campaign and custom games on random or pre-made maps.
  • New technology tree, which allows the player to specialize in certain technological fields
  • Top-notch AI.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000CGLOT8
  • Item Weight: 998 g
  • Release Date: 3 Mar 2006
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon.co.uk Sales Rank: 7,108 in PC & Video Games (See Bestsellers in PC & Video Games)

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Product Description

Manufacturer's Description

In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on.  Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. Among these is the dreaded Drengin Empire, who will stop at nothing to wipe out humanity and its allies, though even they cannot imagine the horrors that exist in the furthest reaches of space.

In Galactic Civilizations 2, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire.  You alone have the power to choose the path your people will take to ultimately become the rulers of the universe.


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Customer Reviews

12 Reviews
5 star:
 (6)
4 star:
 (1)
3 star:
 (3)
2 star:    (0)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
66 of 71 people found the following review helpful:
5.0 out of 5 stars Excellent sequel, 28 Feb 2006
By mbogle (ireland) - See all my reviews
  
If you have played and enjoyed Galactic Civilizations 1 then this is a must. Yes I have played it (over the last few months in Beta and over the last few days in the final retail version as I downloaded it directly from Stardock).
Like the first game this is a turn based strategy game and although you now get to view the battles (very useful for deciding which of the three types of weapon your adversary is currently using. This allows you to design ships to counter that type of weapon.) you cannot control the battles.
The game is now rendered in 3D and looks very professional and even allows you to design your own ships, which look completely different on the main map. This allows you to immediately see which type of ship you have and if the better course of valor is to run.
The main changes are:-
1. - You can now play any of the races and not just humans. Each race has its own benefits.
2. - Each planet has a certain number of tiles, which can be used to produce your factories, farms, research, entertainment, influence generating or wonders. This means that you have to think much more about which structures you build as you cannot build everything. Some of the tiles also offer specific benefits such as Farming * 100%.
3 - 3d environment. Graphically it is a vast improvement and fun to build your own ships from the basic structure to deciding what additional components and structures you wish to add. OK some of the structures are purely cosmetic but it adds to the whole feel.
4 - There are now 3 types of offensive weapons and their corresponding defenses. This adds much more strategy into building up your fleets as each race may have developed different types of ships. Know your enemy and you will not be lacking. Don't and that dreadnaught could be taken down by a couple of cruisers armoured against its batteries but using a weapon you cannot defend against!!
5 - This now comes with a complete campaign from the start. It is not a pushover as I am finding out.
6 - The game is much more polished and allot of time has been spent in animation and the user interface.
7 - The tech tree is much larger and follows a number of different paths. ie the different paths open up new types of building and improvements on old ones which can be upgraded rather than being rebuilt on your precious tiles.
One of the things however that I like best about this game is that the company that is building the game is also the producer. What this means in reality is that any patches / augmentations / new maps are immediately put up on its site. I have found that for Galactic Civilizations 1 there were constant improvements being added and a support department that actually answered its forum's. I add the last as I have been burnt badly recently on other games.
As a summary this is a worthy sequel to what I consider one of the best turn based strategy titles. If you like Civilization IV type games this is a must. If however you are looking for real time strategy games then this may not be for you. There is no multiplayer however the ability for random games to be generated and 10 civilizations to chose from means that you will never be board. I still play the first game and I bought that 3 years ago!
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38 of 41 people found the following review helpful:
4.0 out of 5 stars At last Strategy not Shoot-em-up's !!!!, 14 May 2006
Fun:4.0 out of 5 stars 
This game worked for me Straight-out-of-the-box, but then my system has 4GB of RAM and at least that as a SWAP-FILE, yes you need at least 1GB of both and ideally 2Gb or more for the SWAP-FILE, although the latest Game Update available over the net has rectified its RAM hungry tendencies.

This Game is truly 3D, although only one layer deep, and until you zoom out to just get a strategic-map view; but it is visually stunning.

Game play has some quirks and even though the Tech tree has been simplified since GC1, it is still as unintuitive as ever (sadly it's even less informative than GC1 ). Like any new product, your first two or three games are a learning curve but I didn't find it difficult.

Did I mention it works Out-of-the-Box ? and that it already has a Game Update available over the net? the Update fixes masses of quirks and is based on fan feedback to make the gameplay smoother and more satisfying. The developers are committed to improving this Game with further content and refinements, and they do listen to their fans. You can also Mod the game and find links to those who have already have customised content and modding packages available for free ( a great star-map editor for one).

The Weakness of the game for me is the whole Ship Design aspect. Prettification is not my thing and until you try to design your own ship you don't appreciate the Tech Tree necessity of having to research a seemingly boring development from e.g. Tech-type 1.1 to Tech-type 1.x; but basically the more advanced your tech in certain fields the stonger, smaller/faster and more powerful your ship components become.

The best thing for me is the ability to design your own race but until you've played a couple of games or have played GC1, then it's best avoided, but once you get a feel for the game (from playing in "sandbox" mode rather than diving into the Campaign Mode) then give it a go and choose the abilities you think will work best for you in the game and then create your personalized Empire by any combination of Strategies and Tactics. By the way, Influence works quite well, often better than all-out combat and the all-out planetary-colonization-rush.

Every game has its weaknesses but this one (IMHO) provides much more fun than annoyances, and I have found it more involving than Civ 4 [ can there be higher praise ?] and a significant improvement over GC1. Definitely worth the money!
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Addictive, 5 Aug 2007
By H. Bright (UK) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
Few games have lived up to the 'just one more turn' standard set by Sid Meier's Civilisation series. Galactic Civilisation does just that: it can be extremely addictive. Don't buy this for the campaign: it's ok, but that's not the strength of this game - or indeed any in the genre of turn based strategy. It's the random map or 'sandbox' mode that really matters, and it is here that this really delivers. The graphics are good and I disagree with other reviews suggesting bugs: have there been bugs, yes, but the technical development team behind this have fixed them very quickly. The current releases are very stable. Don't just buy this: get the expansion pack as the game really comes into it's own with that. The changes are often subtle, but they are important. Play this, but be warned: it can eat into your time badly. As a final point, once installed you don't need to have the CD in the drive. This is very unusual for modern games and represents a level of maturity, trust and respect for players most software houses don't extend us.
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Most Recent Customer Reviews

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3.0 out of 5 stars S'good but....
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5.0 out of 5 stars TURN-BASED STRATEGIST HEAVEN!
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I love strategy games and I loved the sound of this game. Nuturing a little colony into a mighty army and taking over the galaxy one world at a time is my idea of... Read more
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