|
25 of 27 people found the following review helpful:
5.0 out of 5 stars
Longer, trickier, a real challenge!, 27 Oct 2005
Having played every one of the Conflict games I knew that long levels were a trademark, but this latest edition certainly pushes new boundaries. The entire game took 2 of us the best part of 2 weeks to complete on multiplayer('hard' difficulty), putting in a good 1-2 hours a day. The 14 levels obviously differ in length and difficulty but most will take over an hour to complete.Global Storm also packs other big changes and new features which combine to make it a tougher and more enjoyable challenge than its predecessors. By far the biggest change is in the quality of the enemy. These guys are a good step up from your Iraqi conscript or Vietnam teenager and make much better use of obstacles and movement to avoid your fire. They'll retreat if the odds are against them, use smoke grenades for cover and lay down cover fire while their comrades try to flank your position. To kill them also takes more accuracy and more bullets, you can shoot them in the limbs all day without success - only a clean headshot or sustained burst of fire to the upper body will do the job. They're grenade throwing is scarily accurate and they're almost impossible to nail whilst they're moving - which seems to be constantly. There are obviously occasions when the AI doesn't work and they'll stand like statues while you engage in a firefight only yards from them but nothing's perfect I suppose. The other big change is that manual aiming is now the only targeting option, which for me was a tricky transition from auto aim but you do get used to it after a few levels. New features to this game include thermal vision (which we resorted to on most levels), flashbang grenades(effective, yet only useful in small rooms with enemy standing close together) and laser-sighting on some guns (looks flashy, thats about it) You can also heal quicker and when switching between players the screen swoops so that you see where they are relative to your postion. Disappointments with this game are the poor grenades (just like Vietnam) which seem to have the impact of a firecracker - the kill radius is about 2 ft and with a constantly moving enemy which will scarper the second you lob one they are a next to useless weapon. Also, your comrades are pretty poor at defending themselves and will often remove themselves from the good cover positions you put them in. Other gripes are the fact that you don't get the SAS option, and some of the enemy voices/accents are bloody annoying. But overall a great game, now ready to take it on in Extreme!
|