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Black (Xbox)
 
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Black (Xbox)

by Electronic Arts
Platform:   Xbox
3.8 out of 5 stars  See all reviews (39 customer reviews)
In stock.
Dispatched from and sold by retro-games-centre.
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What Do Customers Ultimately Buy After Viewing This Item?
Black (Xbox)
69% buy the item featured on this page:
Black (Xbox) 3.8 out of 5 stars (39)
£24.95
Far Cry Instincts (Xbox)
11% buy
Far Cry Instincts (Xbox) 4.2 out of 5 stars (28)
£7.70
Mercenaries (Xbox)
7% buy
Mercenaries (Xbox) 4.6 out of 5 stars (19)
Halo 2
7% buy
Halo 2 4.1 out of 5 stars (299)
£24.99

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Game Information

  • Platform:   Xbox
  • Media: Video Game

Frequently Bought Together

Black (Xbox) + Half-Life 2 (Xbox) + Halo 2
Total RRP: £119.97
Price For All Three: £67.93

These items are dispatched from and sold by different sellers. Show details


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Product Features

  • The best shooting: the most destructive gun fights ever seen in a video game. Everything in the environment is affected by gunfire
  • Signature kills: use the environment as a weapon. Make tactical use of destructive environments. Take out enemies in cover, multiple enemies at once, or just for the thrill of seeing massive destruction
  • Awesome firepower: the biggest, best guns inspired by weapons from classic Hollywood action movies like The Matrix, Terminator 2 and Predator
  • Four guns are better than one: added firepower and communication heighten the intensity of battle with the player supported by three highly trained specialists
  • Stunt man enemies: interesting, dynamic targets surrounded by explosive debris
  • Trigger time: the largest body count of any video game. 5 times the number of enemies per level than conventional action games ensures relentless action

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0009RWHW8
  • Release Date: 24 Feb 2006
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (39 customer reviews)
  • Amazon.co.uk Sales Rank: 6,332 in PC & Video Games (See Bestsellers in PC & Video Games)

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Product Description

Manufacturer's Description

Black is a fresh and unique take on the first-person shooter. Moving away from the covert and simulation obsessed games of recent years, Black delivers intense action gun fights by identifying the key components of great Hollywood shoot-outs and recreating them as a game. The peerless fire-and-effect experience will revolutionise video game shooting.

With the odds stacked heavily in the enemy's favour, the player can only succeed by learning a new style of attack&. be bold, be aggressive and use the physical environment as an ally. In Black, it's not just who you shoot, it's what you shoot. Signs, walls, statues, doors, ceilings, and windows can all be destroyed to surprise, stun, wound or kill your enemy with devastating results. Every bullet has an impact, every impact has an effect


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Customer Reviews

39 Reviews
5 star:
 (12)
4 star:
 (17)
3 star:
 (2)
2 star:
 (7)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (39 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
16 of 18 people found the following review helpful:
3.0 out of 5 stars The FPS players' FPS game?, 27 Jun 2006
By Nigel Collier (Newcastle upon Tyne) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
Fun:3.0 out of 5 stars 
Black is an uncomplicated first-person-shooter. The gamer has become accustomed to copious cut-scenes, convoluted back-stories, real-life tactics and baffling team management. Black dispenses with just about all of this. The user manual runs to about 2 pages...and even they more or less just redundantly explain how to save and load a game. The main idea of Black is to run around shooting people in the face with a variety of weapons. There *is* a small cut scene with some attempt at plot exposition at the start of each level but it's about as crucial to the ensuing action as the plot exposition in an adult movie - indeed I have seen Black described as 'gun porn'. So, given its limited scope in what tries to do, is it any good? I think most of the development dollars went on making the scenery look nice and, above all else, making the firearms look and feel worryingly sexy. And they do. But it is not without its faults.

Firstly the first time you load up the game, you are obliged to sit through some very long-winded titles indulgently indicating how much money has been spent on the soundtrack and cast. Subsequent gameloads similarly force you to sit through the entire pre-level cut-scene. It's not such a massive chore, but it is irritating that you're playing the game on the developer's terms - of which this is not the only example. I have a problem with the lack of saveability in the game, and the fact that the player is left with no idea how long they'll consequently be playing. Though you have a number of secondary objectives at the start of every mission - and so you can keep tabs on progress as you go along - you crucially don't know how many primary objectives you're going to have to do to finish the level. The progress screen just says, "Complete all primary objectives"....it doesn't tell you how many you've got...you only see the one you've currently been given. once you complete this one, you're given another, then another. So when you fire up the game, you don't know the size of the task in front of you, nor consequently how close you are to completing it. What compounds this problem (and it IS a problem) is the fact that you can't save the game until you have completed the full level. You do get checkpoints as you progress, from which you can restart if you get killed, but these aren't 'saves' on your hard disk slots.

This all means that every level has to be completed and saved *during that playing session* or all progress is lost. That's fine if your average Xbox session is 2 unbroken hours (the levels can be very long and arduous), but I'm a dad with two kids, a wife and one TV and I'm rarely afforded such luxuries. That's what I meant about playing the game on the developer's terms. The game is not sufficiently flexible or user friendly to suit all player's personal lifestyle and playing habits. Yes I can play for half an hour then pause the game and leave my Xbox switched on until I find time to come back to it, but that's not great is it?

The game plays OK, but suffers from the same malady as all FPS console games in that the control pad just isn't suited to the genre. FPS games like this need the immediate and intuitive control of a mouse for looking around and aiming - the thumbstick is simply too slow and imprecise and makes looking and aiming fiddly and frustrating. Enemy AI and animation is pretty rubbish. The enemy seem to hover or moonwalk and their AI stretches to them repeatedy floating out from cover and back again with rhythmic regularity. They're also darned hard to kill, especially from range. I started the game playing conservatively - firing my AK47 on short bursts, conserving ammo and trying to use cover and kill from a safe range. I pretty soon learned that this was not the way forward in Black. With the aforementioned limitations of the thumbpad control, and the seeming immortal toughness of the enemy, shooting them tactically is a fool's errand. I found only two fruitful approaches: the first was to blaze away from distance with all the assault rifle ammo you have at anything which looks like movement until it either stops moving or everything around it explodes in a 200 foot mushroom of flame; the other approach is to run directly at the enemy shooting at them from a range of 2 feet with your Spas 12 and lobbing any grendades you happen across. Finesse gets you nowhere.

The deformable scenery is fun to play with and is very useful for taking out enemies - windows smash and actually get blown out spreading shards everywhere, gas cylinders vaporise anyone within range, grenades and mines go off with a satisfying and understated 'krump!' and often set off a domino-effect of secondary explosions. The maps are well designed, with the subtle use of blocked paths to contain and channel the player whilst making the maps seem open is really well done. The maps are nicely rendered too with good detail and some attractive lighting effects and generally contribute to the atmosphere. The weapons are varied and interesting - assault rifles include the ridiculously rapid firing P90 and the simple but very effective Magnum revolver (one shot usually throws the enemy several feet and kills them - if they're on a balcony they may try to hang on by their finger tips for a few seconds before tumbling to their deaths...)

You have a wing man (actually a woman) who is often giving cover from range (out of sight). She gives you heads up warnings and takes out the odd enemy from time to time.

I played the game on the normal difficulty setting and found it fairly easy - you get plenty of ammo and plenty of health so that you're never really that worried about either. Only one or twice during the 90 minutes of a Mission do you come really close to dying (running from cover to cover desperately looking for first aid) or completely run out of ammo (and have to use the butt of your rifle). But the result is never in question. The only things which really makes the game difficult is the lack of saving. In a way this makes you more careful and raises the stakes of the game which I guess is perhaps what the developers were aiming at - after committing 40 minutes of frenzied combat to a Mission you *really* don't want to get careless and die.

In summary then, the game seems to be a dedicated, traditional, all-out, no frills first person shooter. You can't jump, climb, operate machinery or drive vehicles. All you can do it aim, fire, thrown grenades and crouch. In short it is ideally suited to offer the game player casual bouts of aimless violence when they have a spare 15 minutes to kill. Unfortunately the save policy disallows this.
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7 of 8 people found the following review helpful:
5.0 out of 5 stars Nailed, 28 Feb 2006
By chris nye (London) - See all my reviews
This is the first time I have writen a review, and the reason I have decided to start now? It's because since playing Black I feel an incontrolable need to spread the word on how fantastic this game actually is. And this is coming from someone who only has one other FPS in his top 20 all time games, that's goldeneye, and although Black hasn't the multiplayer experience that GE had, it takes you places GE never even knew excisted. I found myself shaking my head in awe many times throughout this game, and although fairly short, is perfectly designed to let you pick it up and play any of the 8 levels (once completed of course) whenever you feel the need for a trigger-happy, war inticed rush.
O.k this game does have it's flaws and if you're expecting a great long epic storyline, then forget it. You'll watch the short pre-level scenes closely at first but soon it just doesn't matter, you mission is to kill, to hell with motives. The enemies AI is good but has it's occasional moments of stupidity but once you start playing you should soon realise what the guys at Criterion Games were trying to achieve - a back to basics, completely enthralling , white-finger ride FPS, and boy have they nailed it.
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10 of 12 people found the following review helpful:
4.0 out of 5 stars If Burnout was a first person shooter...., 24 Feb 2006
For fans of first person shooters, this game is a real blast. Forget the story...this ones all about visual spectacle. There is so much destructive action per level, it takes your breath away. The graphics are astonishing, with lots of detail and great use of atmospheric lighting. The soundtrack, too is top notch, the music setting the tone brilliantly. The 360 is all very nice, but it has nothing like this yet. It eats Perfect Dark for breakfast and I think it gives COD2 a run for its money. The only down side-no multi player. But hey, this is probably the last great game on the original Xbox. You owe it to yourself to send the big old black box off in style!
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Most Recent Customer Reviews

5.0 out of 5 stars one of the best games ever!
black really is amazing and easily one of my favourite games of all time. the storyline is great and the gameplay is perfect. its the cod4 of the ps2/xbox. Read more
Published 3 months ago by zidanny blanc

5.0 out of 5 stars Black
I had this game on the PS2 originally but when i went over to the 360 i decided to get it again as i missed the way you can just go on and shoot the crap out of everything, or... Read more
Published 4 months ago by Mr. S. A. Roberts

2.0 out of 5 stars Very Average FPS
Very average FPS, from 2006, even then it was dated. No ability to jump or sprint, you're like an old man wheezing through a warzone; an OAP Rambo. Read more
Published 7 months ago by Useless Article

5.0 out of 5 stars THE BEST GAME XBOX HAS MADE
IT IS BETER THAN MOST 360 SHOOTERS I STILL PLAY IT AND IVE GOT A 360 ELITE
Published 10 months ago by Brendan Wintle

2.0 out of 5 stars hmmmm
overrated. yes the graphics are quite good... but it gets sooooo boring! in my opinion, timesplitters FP will allways be the best shooter.
Published 22 months ago by Mr. W. Aslin

5.0 out of 5 stars if burnout was a FPS this would be it
this took me back to the golden age of games like GoldenEye on the N64,

its just so uncomplecated just loads and loads of gunfire! Read more
Published on 22 Jan 2008 by D. Terry

4.0 out of 5 stars Brilliant........but long
This game is an absolutely fantastic game: brilliant weapon sounds, realistic movement and awesome graphics. Read more
Published on 20 Nov 2007 by Alex Clarke

5.0 out of 5 stars Lots of Destructive Fun!
This game is one of the most fun I've played in ages and one I keep going back to for a 'quick blast'. Read more
Published on 2 Aug 2007 by DAZ

4.0 out of 5 stars Good game, but...
Actually, this is a very good game. The only gripes I have is the lack of save facility and the lack of missions. Read more
Published on 9 July 2007 by D. Bergin

5.0 out of 5 stars The Ultimate FPS EVER!!
this is one hell of a game, so realistic AND you CAN actually get behind a crate or stone block for cover and ACTUALLY shoot over it without worrying about hitting the crate like... Read more
Published on 20 Jan 2007 by James Robinson

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