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Lumines (PSP)
 
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Lumines (PSP)

by Ubisoft
Platform:   Sony PSP
4.6 out of 5 stars  See all reviews (27 customer reviews)
In stock.
Dispatched from and sold by media_moguls-uk.
4 new from £2.94 11 used from £3.84

Game Information

  • Platform:   Sony PSP
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Lumines II (PSP) by Disney Interactive

Lumines (PSP) + Lumines II (PSP)
Price For Both: £10.89

These items are shipped from and sold by different sellers. Show details


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Product Features

  • Enjoy 24 action/packed levels of graphics and music in Challenge Mode
  • Multi-player Functionality: Through Wireless LAN technology, the user can compete with an opponent in the “VS.” Mode
  • Multiple Game Stages: Four stages, each with its own musical theme and sound effects
  • Changeable Skins: Users can earn graphical skins as they by clearing various stages throughout gameplay
  • Collectible Characters: Players can increase their collection of characters by beating CPU characters and clearing stages

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00092ZKPO
  • Item Weight: 91 g
  • Release Date: 1 Sep 2005
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon.co.uk Sales Rank: 4,167 in PC & Video Games (See Bestsellers in PC & Video Games)

    Popular in this category:

    #12 in  PC & Video Games > Sony PSP > Games > Puzzle

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Product Description

Amazon.co.uk Review

Every new portable console must launch with a new puzzle game and Lumines is the game doomed to be described as the PSP’s answer to Tetris. In fact, the game has very little in common with the Russian classic, despite looking awfully familiar.

The idea is that squares, made up of four multi-coloured smaller blocks continually fall from the top of the screen. You have to create single colour rectangles out of these squares, at which point they disappear when a vertical line, called the "timeline", passes over them. Your game ends if any block hits the top of the screen.

Like all puzzle games describing the gameplay is infinitely less interesting than actually getting hands on. Also like most other puzzle games, Lumines doesn’t look very good in screenshots -- seeing it in motion is a different matter all together as the backgrounds swirl and pulse with your actions. The music is even more in tune with your actions, rising and falling depending on how well you’re doing.

With a number of different game modes, including a wireless multiplayer option, what looks to be the new console’s least arresting title is actually its most playable and likely to remain a favourite long after other launch titles have been discarded. -- Harrison Dent



Product Description

Lumines brings a unique puzzle experience to PSP handheld system owners, offering gameplay reminiscent of Tetris while including new innovations and enhancements in technology that fuse music, puzzles and luminescence.

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Customer Reviews

27 Reviews
5 star:
 (17)
4 star:
 (9)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.6 out of 5 stars (27 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
13 of 13 people found the following review helpful:
4.0 out of 5 stars Addictive, colourful and above all, just great fun!, 10 Mar 2006
By A Customer
As you've probably gathered, Lumines is a puzzle Game. A great puzzle game. It involves 4X4 squares dropping from the sky for you to make into 4X4 same colour squares. Sounds simple right? Its spiced up by a 'timeline' the sweeps across and deletes all your squares that you made up so its possible to combo squares into huge combos! Fantastic!

Graphics: Well, they hardly push the PSP to its limits but thats purely because the style of game can't! There's only so much you can do with colourful squares but the backgrounds do look nice.

Sound: This is the 'core' of Lumines oddly enough. The background music is mainly clubby. Although i do not like this type of musci it works well here. It works especially well when you make up squares because you can get a mixture of different sounds. So it is possible to chain up massive club sounds and that can be rather soothing after a hard day's work which is nice for a puzzle game because the genre can usually get quite frantic and brain busting

Gameplay: Very simple, yet very effective. Place coloured squares into a 4X4 square of the same colour. Simple but insanely addictive.

Learning Curve: This is very, very easy to pick up and play but requires skill, determination and dedication to master. The premise of making squares is easy but once you realise how important the timeline is it becomes as deep as hell. (hint: always think about what will be left behind after the timeline deletes your squares)

Originality: It heavily borrows ideas from tetris and columns but the idea of music incorporated into the game is an original idea and works tremendously well

Lifespan: Will last you forever. End of.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars Tetris for the Millenium, 3 Mar 2006
By A Customer
Arrange a series of falling blocks into squares of certain colour, by which you will prevent the sceen from filling up. Sound familiar? It is, borrowing it`s gameplay style heavily from such classics as Segas Cloumns and Ninty`s Tetris but adding to it a next generation spin of snappy visauls and pumping house music. Easy to play, difficult to master, just what these puzzle games are supposed to be about. Add to this a variety of modes and wi-fi multiplayer and you have a game that you will probably still be playing when the PSP2 comes out.

Arguably the best title on PlaystationPortable. And yes, I do own Liberty City Stories.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars Lumines, yoowins!, 23 Feb 2006
By D. James (UK) - See all my reviews
(REAL NAME)   
All that fancy schmancy graphical power and the first decent game for the PSP is comprised of little more than colourful squares! Still, whilst not pushing the hardware to any extremes (though the video backgrounds are nice), Lumines shows that simplicity is king, by creating one of the most addictive 'puzzle' games since Tetris.
The familiar blocky premise sees you rotating 2-by-2 block squares, made up of either light or dark colours, as they drop from the sky, and forming 2-2 squares of same colour blocks to make them disappear. This is done to a sort of rhythm, as the lively, urban, techno, dance, electronica soundtracks dictate the speed at which the 'timeline' sweeps across the screen, taking all grouped blocks with it.
Once your brain gets around the mental conditioning of years of forming lines, and grows to accept that squares are what you want, the images start burning themselves into your subconscious, and each of the block combinations reveals its own technique and optimum placement. Once this happens, the game essentially runs on auto-pilot: you instinctively slide and drop blocks into place, racking up combos with barely any conscious thought. The challenge mode is the main game, recording your high scores; in this mode, the 'skins' (background, graphic styles and movie elements) change from one to the other, unlocking new ones as you go. There is only one sequence of skins, however, so you have to start back at the beginning for each try.
Lumines is a game that trains you well: whilst a score of fifty-thousand first seems unreachable, it very quickly becomes common-place, and before long you're disappointed when you fail to get four times as much as that. It's rare that I bother with scores, as they're just numbers, but Lumines somehow seems worth the effort, and every attempt (even when they extend to a couple of hours) is fun and engaging.
Two-player mode employs a half-screen nudging effect, which really gets the adrenaline pumping as your available space quickly fills up; and the puzzle mode is a twist on the normal formula by making you create specific shapes - despite these, Challenge mode is still the best.
There are a couple of pitfalls along the Lumines trail: for one thing, a simple mistake when playing can see your entire attempt thwarted, as polar-opposite blocks accidentally align next to each other. It's tough to clear them when this happens and you often have to rely on detonator blocks that delete adjoining colours. This screen-clearing effect is incredibly satisfying, but annoying when your need for one goes unanswered.
Another minor issue is the save/load bug that could make you delete your high score (as happened to me) if you put the PSP into sleep mode.
Finally, the random appearance of the four same-colour block pieces at the start of any game can unfairly skew your achievements by giving you undeserving bonus points (10,000 for a screen clear).
Aside from that, Lumines is fantastically absorbing, stylish and addictive - a great handheld game to get the console off to a strong start.
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Most Recent Customer Reviews

4.0 out of 5 stars used to downgrade psp fast delivery as described.
usded game to downgrade psp which was easy from 3.11 when had this game , was bought only for this but the game turns out to be fun anyway worth a buy if you can pick it up for a... Read more
Published 2 months ago by M. W. Barlow

5.0 out of 5 stars Lumines
Great puzzle game, very entertaining, fast, colourful and fun. It's simple to be sure, but passes time nicely on long flights or train journeys. Read more
Published 4 months ago by John Corbett

5.0 out of 5 stars The best puzzle game on PSP
When I bought this game I was unsure if it would live up to the hype generated by gaming critics. It was cheap and I needed a pizzle game for my PSP, so I decided to get it... Read more
Published on 3 Jun 2007 by BXMAN2000

4.0 out of 5 stars The best "zone" puzzle game since Tetris? Quite possibly!
Any gamer worth their salt will have played Tetris, and any gamer worth their salt AND pepper will have played Tetris enough to have it completely dominate their brain, the... Read more
Published on 22 Mar 2007 by Mr. James D. G. Miles

5.0 out of 5 stars Lumines - A launch game to be proud of...
I am not usually a fan of simple puzzle games, I owned Tetris for the Gameboy a long time ago, but out of the twenty-odd games I have in my Playstation 2 collection, most of them... Read more
Published on 10 Jan 2007 by Mr. AJ Perrins

4.0 out of 5 stars Great game
Lumines is a game which tricks you with its apparent simplicity but which goes on to show surprising depth of gameplay. Read more
Published on 26 Nov 2006 by brainleek007

5.0 out of 5 stars Just to darn addictive
Have been playing this for a while now and while other games have been and gone this has just stuck. Read more
Published on 7 Jun 2006 by Amos

4.0 out of 5 stars A proper puzzle game
This game is very addictive, it's so simple initially and even on your first few goes you'll feel like you've done pretty well. Read more
Published on 15 May 2006 by J. Peters

4.0 out of 5 stars Don't stop the beat!
When I first played this game I did'nt know what to think.But after a while I began to tap my feet to the music, and before I knew it I was hooked! Read more
Published on 16 Feb 2006 by Paul Phillips

5.0 out of 5 stars Addicted!!
I bought this game after reading the reviews on Amazon. Im quite a sceptical person. So convinced myself that no puzzle game could be this good.....WRONG! Read more
Published on 16 Jan 2006 by linspins7

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