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5 of 5 people found the following review helpful:
5.0 out of 5 stars
Screaming engine, lush landscapes , 12 Nov 2007
Fun:5.0 out of 5 stars
This Mac version of Colin McRae Rally was announced, uh, almost 2 years ago. I need not say more in that regard: simply not good enough. But then the new "Colin McRae: Dirt" for PCs has a minimum spec of 3 GHz Pentium, and that would be bad news for me.
A few fine race games have been brought to the Mac platform, and I love 4x4 Evolution 2 and Ford Racing 2. Both I have returned to again and again and they are still going strong. They are SPEED pure and simple, dizzying jumps and landscapes whizzing by. Lovely intoxicating stuff. And I never can resist going for the record again or discovering which is the faster car.
Colin McRae has been very popular on other platforms, and I have longed for it.
Storming along at 1440*900 on a 2 GHz G5 iMac is definitely my thing. Graphics are smooth and very detailed when needed - you really do not need the ultimate when most surroundings are seen in short flashes only, and if you notice any lack in details you can only blame your lack of speed - and the landscapes are deep, wide and pretty. It is NOT an easy game, it is not NOT pure arcade. Restarting a track for the Nth time can be terribly frustrating but also very rewarding when you finally get it right. Driving a car at max speed by keyboard can be done, and the feel is surprisingly precise.
It is quite an experience hurling yourself down a mountainside in Japan, sliding noisily into one tight hairpin bend after another in the pouring rain, a short desperate dash along the valley floor, and then up-up-up again turning and twisting wildly. I would never have thought it possible that I could multitask so madly: staring fixedly at the track in front of me, at the edge of my vision an arrow tells me what's in store for me 2-3 corners ahead, listening to my co-driver's running commentary and warnings through the roaring engine and the constant jolting and crashing noises, reacting to events and tapping the keys in the right order. Micro-managing suspension, tyres and gear ratio etc is very important and half the fun; the smallest of adjustments is worth 10 seconds and the difference between miserable defeat and triumphant win.
An oddity however is that my sister's son - AND his dad - are convinced that the object and intention of the game is to smash the cars, thoroughly and completely. Philistines.
I bought the MOMO steering wheel for the occasion, more than a year ago before the release of Colin McRae was pushed back yet again. Unfortunately the two combined are not quite perfect: the game only reacts when the wheel is turned all over to max resulting in the car careening wildly. I suppose it is adjustable, perhaps.
The most frustrating aspect of the game is "career mode". You start low and aim for the big boys. I have arrived at the final championship races and must sadly realise that I seem to have reached my limit: it is no fun finishing a track on a high of adrenaline and accomplishment, and being pretty pleased about it too until I'm shown to be 15th and last, 20-30 seconds behind the winner. Particularly upsetting is after lots of restarts somehow finally completing a track in an acceptable time, and immediately - no possibility of saving first or checking the suspension - being placed on the starting line again for race 2 .......and crashing out hopelessly in no time at all. I very deliberately and carefully quit the game after that. I'm not 13 years old anymore, alas.
Above all it is about speed and realism. Wheeee, it's fast and furious; you almost feel every single stone and pebble in your spine. Wonderful noisy stuff, especially from a Bumper View.
But you won't make me admit it was worth waiting for.
(Mimimum specs a 1.6 GHz Power PC, no Intel needed)
Latest: I did it! I did it! Those final races of 17 and 38 tracks respectively, and the Mitsubishi Lancer it was that had what it took, to my surprise. Weeks of toil and disappointments driving Subaru, Ford and Peugeot etc all of which on some tracks had serious disadvantages. The Lancer at first felt too nervous and lively, but gained with experience. Advanced Difficulty is something else though ....quite.
A new 2.66 GHz Intel Mac: I can play the game at a ferocious 1280x800 with no problem at all, the game responding immediately to every key. Cars are faster and more controllable than ever. Yummy! Adapting the MOMO wheel is somewhat easier, but I still cannot get it quite right. Anyone with better luck?
Just in: I won the final 38 track Championship on Advanced. Cars quite simply feel more responsive on an Intel iMac. I am very close to wishing for an Expert Level, unthought of on a G5.
Had to buy a Playstation 3 in order to play "colin macrae: Dirt". NOT bad. I got the fine "Toca 3" for Mac too of course, as well as "Grid". But the latter should more fittingly be named "No grip". A disappointment, or rather it is too difficult for me.
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