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48 of 50 people found the following review helpful:
5.0 out of 5 stars
Mario Power Tennis clearly surpasses it's predecessor, 18 Jan 2005
Mario Power Tennis clearly surpasses it's predecessor in nearly everything, and it is a very enjoyable game. Mario Power Tennis takes from the first game and builds upon it. This is what makes it such a success. It is as great as the first, with new features that make it even more enjoyable. I will describe some of the noticeable features of the game.The modes of play: Exhibition, Tournament, and special games. Exhibition is just a round against a computer or 2nd player. Tournament is where you can play through several different games and unlock new fields, features, etc. New fields allow for different types of tournaments, as they have different features to them, aptly called "gimmick courts". Take the Delfino Isle (Mario Sunshine) court for example. This is one of the hardest fields to play on that I have found so far. On this field, pirahna plants spit out goop and it slows your movement on the field, which you can clean off with the water buttons on the field. Special games are the highlight of the game for me. You can play a variety of mini-games, and unlock harder levels or even more mini-games. The mini-games are the highlight for me. You start off with many different fun and entertaining games, and can unlock a small amount more. My favorite that I have played is the painting one, where you have to hit paintballs onto a wall to color in a picture. The games get quite challenging when you get to the higher difficulties of them. There are usually 3 stages of difficulty on each, but some only have 2. There are 14 characters to start off with. They are: Mario, Luigi, Peach, Daisy, Shy Guy, Bowser, Donkey Kong, Wario, Yoshi, Diddy Kong, Koopa Troopa, Waluigi, Boo, and Bowser Jr. There are also 4 other secret characters to be unlocked, but I will not reveal who they are at this time. Each charater has their own special moves, two a piece. These are executed by pressing "x" when the power of your racquet has filled. Each of the characters has a defensive and an offensive special move. The defensive can save your life by being able to hit the ball no matter how far you are away from it. Basically, it stops time and allows you to go hit the ball. The offensive lets out a large burst of power to hit the ball hard onto the other side. If the other player manages to hit it, then they are pushed far backwards from the impact. If you had fun with the first, you should really consider picking this up.
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