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25 of 26 people found the following review helpful:
Nintendo and Capcom triumph again!, 29 Nov 2004
Zelda, for me, has always been the jewel in Nintendo's crown. I've been a fan of the series ever since the start and own every game released in the UK so far in the series (the Minish Cap hit the UK before the US and Japan, fact fans!), from the original gold NES carts up to The Wind Waker. However, as excellent as the Wind Waker was (and still is), it'd lost that 'sparkle' from the other games, and seemed a bit less 'epic' (due to not as many dungeons & bosses as normal) and a little more, well, boring (esp. the sailing bits). It's nice to see the series firmly back on track with this game.Developed by Capcom (in the same way the Zelda: Oracles games for Game Boy Color were, though it's just a single game this time around), The Minish Cap puts you in control, as always, of Link (or whatever you decide to call him), and sends you on a quest to find the 'Minish', a group of tiny people, to restore a legendary sword and save Zelda from a curse which has turned her to stone. The game uses the same perspective as the previous handheld (and SNES) versions, although it looks and sounds even nicer this time. The graphics are based on those used in The Wind Waker, and actually work better in 2D than 3D (in my opinion,), and music is a made up of remixed of traditional Zelda themes and all new music. Playability is superb - Link now has the ability to roll (as he does in the 3D games) and more abilities become available as the game progresses - and the Minish Cap of the title is used to clever effect...not only do you get a reasonable sized map to explore, but use the cap to shrink to the size of the Minish people (about the size of an ant) and you can have a 'Land Of The Giants' type experience, where even a small plant can be a huge obstacle. And the game never becomes a chore...puzzles are always clever (but solvable) and a wide variety of mini-games and all new inventory items (such as the Gust Jar) keep it fresh along the way. In fact, if there is one criticism I could throw at this game, it's that the puzzles, although familiar to Zelda veterans, are still tough enough to provide a decent challenge (which is good), but will just seem plain obscure to new players and may put them off before they've reached the second or third dungeons. This certainly doesn't ruin the game though, it is truly brilliant and overall, a remarkable return to form for Zelda. And considering also how excellent the Zelda: Oracles games were (even better than Link's Awakening, I thought), we can only hope that Nintendo team up with Capcom again for more quests in the future.
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9 of 9 people found the following review helpful:
Zelda at its best!!, 13 Feb 2007
Fun:
I'm a 19 year old girl,and for christmas last year, I asked for a gameboy advanced...sad? yes, but i HAD to try out this zelda!! i'm a massive zelda fan and I have been since I was 5. Anyway, I wasn't disapointed with this game! it is very hard at times, and to be honest yes i did have to look up a walkthrough to do certain bit's ! I spent about two weeks to complete it which I thought was a shame as it could of done with being a little bit longer! but hey, it was very fun while it lasted! its very addictive, very entertaining , very hard , yet very short , so i gave it an overall rating of 4! But please dont let that put you of! i URGE all zelda fans to give this game a go!
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9 of 9 people found the following review helpful:
Good addition to the series!, 15 Jan 2006
This is one of the few games I've bought without reading any reviews first and I was actually pleasantly surprised with it. We got this Zelda before US, so I hadn't seen much of it. The game is instantly familiar to Zelda fans- the controls and gameplay are very similar to A Link to the Past etc, with a few extras in there too. The game has probably among the best graphics I've seen on GBA, they are smooth and very personalised, the sound quality is excellent too- I was playing on a GB Player and the music sounded like an N64 game! The graphics still looked very nice on the big screen too, my sister played on the GBA SP and that seemed very good too. The story is hardly great, but the gameplay makes up for it. The locations and the dungeons are all varied and the bosses are still inventive. The dungeons are even all fun to play! Even the ice one! There are a few new items to get here which I won't spoil, but it was nice to see. The feature with this game is the ability to shrink, this is used in lots of puzzles and is quite a clever thing, it's nice to see little holes that you can get into etc. I prefer other Zelda games' "feature's" though eg. The problem with this game is that despite being fun the game is quite easy... there are some moments that will have you wondering about a puzzle, but no level is really that hard. It is constantly fun, and the easiness isn't really a problem except that you come to the end quicker than you want to- it does have some things that will divert you from the main path, but not to the extent of OoT. I am disappointed that 4 Swords wasn't shoved onto this game so that people could link up with alttp owners to play multiplayer too. If you want a Zelda, this is highly recommended. A Link to the Past is harder, longer, and has lots more secrets, as well as just being a bit more "mature" looking.(And 4 Swords mulitplayer) This one is great fun, has nice graphics and sound, and is [also] very clever, but I personally would recommend ALttP over it. There is always 4 Swords on GameCube which I can also highly recommend if you want a multiplayer Zelda.
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