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13 of 15 people found the following review helpful:
1.0 out of 5 stars
Very, very disappointing, 19 Nov 2005
Although I'm not a huge fan of the Tycoon games, the first Deep Sea Tycoon was fantastic. When I saw there was a sequel, I couldn't wait to get my hands on a copy. In one way, the graphics are vastly improved, although I don't like the boggle eyes that most of the sea creatures have. In the other, they're a poor letdown; in the first game you could zoom into buildings and see people inside. Here you just get a blue bubble and nothing else. The lighting effects are still very good, but there's no day and night cycle like the first one. There are only about a tenth of the buildings and possibilities, no Atlanteans, no market, no power...in fact, nothing except five animal breeders, three scuba bubbles, one gift shop, one snack bar and three riders (dolphin rider, seahorse rider etc). The missions are purely linear and streamlined; there's none of this 'pick tourism, industry or military' story.So to summarise: Good points: The addition of the animal feeder, which generates $75 each time an animal uses it. The 'new' buildings; giant seahorse breeder, seahorse rider and turtle rider. The music's alright. I've heard better, but then I've heard worse as well. The new 'follow' animal feature is pretty cool. Bad points: Very poor detail on buildings and graphics. Very poor selection of buildings, no air tubes, no power, no market; in fact nothing except what's been mentioned above. Too-linear missions, most of which either take two minutes or just require you to wait. Only six sandbox environments to play in, and all are the same as the missions. No summary of people or their comments, no happiness, sealife or tourism rating. Certain missions - keeping divers happy - offer nothing more than an extremely high level of frustration, not to mention being exceedingly insulting to scuba divers since I can't believe real ones would behave as stupidly as the ones in the game seem to be. Lack of scale. The scale in the first game was excellent. Here, you have a dolphin and diver almost the same size as a humpback whale. No terrain modification, so you can't flatten terrain; you build where the game designers want you to build and that's it. No treasure hunting. In terms of enjoyment and gameplay, if nobody had told me the difference, I would have said this was the first one and Deep Sea Tycoon 1 was the sequel, because DS1 is so much more detailed and varied than DS2. If you've honestly nothing better to do or buy, then get this, but otherwise don't waste your money.
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