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Tom Clancy's Splinter Cell: Chaos Theory (PC)
 
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Tom Clancy's Splinter Cell: Chaos Theory (PC)

by Ubisoft
Platform:   Windows 2000 / NT / Me / XP / 98
4.9 out of 5 stars See all reviews (10 customer reviews)
RRP: £34.99
Price: £3.32
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Dispatched from and sold by SC-WHOLESALE.

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Game Information

  • Platform:   Windows 2000 / NT / Me / XP / 98
  • BBFC Rating: Parental Guidance
  • Media: Video Game

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Customers buy this item with Splinter Cell: Pandora Tomorrow (PC) by Ubisoft

Tom Clancy's Splinter Cell: Chaos Theory (PC) + Splinter Cell: Pandora Tomorrow (PC)
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0002LIFF4
  • Release Date: 1 April 2005
  • Average Customer Review: 4.9 out of 5 stars See all reviews (10 customer reviews)
  • Amazon.co.uk Sales Rank: 4,361 in PC & Video Games (See Bestsellers in PC & Video Games)

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Tom Clancy's Splinter Cell: Chaos Theory (PC)

Tom Clancy's Splinter Cell: Chaos Theory (PC)

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Product Description

Manufacturer’s Description
The year is 2008. Citywide blackouts... stock exchange sabotage... electronic hijacking of national defence systems... this is information warfare, which has become the most dangerous threat to global stability. To prevent these attacks, you must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers. You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will operate undetected, kill at close-range, attack with your combat knife, shoot with the modular SC20K rifle, and use radical suppression techniques such as the inverted neck break. Work alone, or enjoy the thrill of cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.

Manufacturer's Description
A Japanese Information Defence Force is formed to help face modern threats. Deemed a violation of international law and of the Japanese Post-War Constitution, Korea and China become outraged.

Secretly, the head of the IDF begins launching information-warfare attacks against Japan and blaming the attacks on North Korea. When the U.S. intervenes, as they are obligated to under Article 9 of the Japanese Post-War Constitution, the U.S. is attacked as well, forcing North Korea to escalate the situation with a pre-emptive invasion of South Korea.

As war erupts on the Korean Peninsula, Sam Fisher must thwart the alliance between the Japanese Admiral, a neurotic computer hacker, and the head of an international paramilitary company in order to prevent the rekindling of a massive world war in the Pacific.


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Customer Reviews

10 Reviews
5 star:
 (9)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.9 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
41 of 41 people found the following review helpful:
5.0 out of 5 stars the best sc yet, 9 April 2005
By Stephen Bray "asfm" (huddersfield, uk) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)      
Fans of Splinter Cell's past games will find that, while not offering anything particularly new to the franchise or genre, Chaos Theory is the most polished, technically impressive and enjoyable Splinter Cell yet. For those of you who don't know, Splinter Cell is a third person action stealth game, where you play an American covert government soldier called Sam Fisher.

The plot of the game is pretty generic Tom Clancy, some conflict involving one or two of your usual global pressure cooker countries, and some pseudo-terrorist effort that you have to thwart. Plots aren't the strong suit of the SC games, but every other bit of the game is.

The game mostly sees you creeping through beautifully rendered environments, trying to avoid friendlies and enemies as you get to your goal. These usually include things like finding someone to kill, or finding something to steal, or extracting information. Many missions also have optional 'collection' tasks, where you have to find x of x items or things dotted around the map, these don't add much to the game really but they make the missions a little more involved, which is a good thing. To complete your missions you usually have to stick to the shadows, and stay quiet. Naturally, the light meter on the hud is back, showing how visible you are. One of the many polishes added for CT was a sound meter, which constantly monitors the ambience of the environment and how much noise you make. If you're louder than the ambience, nearby people will hear you, if you're quieter, you're effectively silent, no matter how much noise you actually make. This means in especially loud places, you can be as loud as you want. It's an excellent refinement which adds an entire new dimension to the stealth.

There are other polishes to gameplay, you now have a third viewmode, electromagnetic, which lets you see electric currents clearly - useful in conjunction with another new addition, a pistol attachment which lets you jam electronic equipment, like, for example, lights. They also changed the nightvision view to a yellow-y greenish colour rather than the black and white of previous games, it makes nightvision much nicer to use, and is an important addition as anyone who played previous SC games will tell you, you spend most of your time in night vision.
Another big addition is the commando knife, which makes Sam much more effective a fighter in close quarters. You no longer need to be behind the enemy to take him out instantly. It can also be used to puncture fuel canisters, cut cloth (like tents), or break locks. You no longer have to pick locks (it's still an option), breaking them is much faster - but much louder.

The developers wanted the game to be playable as an action game as much as a stealth game, they wanted you to be able to have great firefights, nothing is quite as exciting as when a great shootout comes together - and they tried to implement this concept, but frankly it didn't work out so well, especially not on expert difficulty. You die too quickly and aiming effectively isn't nearly as fluid as with a first person shooter.

You also have a few more... inventive.. ways to dispose of your enemies, including pulling them off a cliff, pushing them into the sea and hanging upside down from a pipe over a walkway and snapping the enemy's neck as he walks below you. The AI in CT is improved over PT, they now crack out flares in darkness and seem to co-ordinate with eachother. They talk a lot, especially when they just see a shadow dart by them or hear your faint footsteps, they become frightened and react realistically.
You also have the very refreshing option of hearing the AI speak in their native tongue, or in English. English is better for gameplay purposes, but it's great for the atmosphere to listen to them speak in their own language, though this means missing out on key information.

The level design is as diverse as ever, from a lighthouse facility to a bank, to a Japanese bathhouse, all the levels are extremely unique and look fantastic. The models also look good, they look a little plasticy and artificial (like doom 3), but they still look great. The light reflections and shiny surfaces on textures add an incredible level of realism to the environments. My machine is a 2 GHz AMD 2400, 512mb ram and a Radeon 9800. Runs flawlessly at 1600x1200.

The developers have also expanded on PT's spies vs mercenaries multiplayer mode, which played something like a glorified version of counter strike, the spies would be equipped with all kinds of fancy spy gear (but no weapons) and charged with retrieving something from somewhere, while the mercs (armed to the teeth), would have to stop them (guile vs strength). It was a great multiplayer mode which was worth the price of PT alone. Adding to this excellent multiplayer mode is the ability for the spies to use eachother - for example one spy will give the other a boost up onto a wall, then climb up his friend's body, allowing them both to get over the wall - it's pretty amazing. And there's also a co-op multiplayer campaign which feels a little more contrived and formulaic than the single player game, but is still great - all round this is probably the best multiplayer package for any game out so far this year.

Ultimately, everything added to this game is just polish, if you didn't like Splinter Cell or Pandora Tomorrow, you won't like Chaos Theory, and although this game does nothing to advance the genre and is in no way revolutionary, it is nevertheless the best Splinter Cell yet, making it pretty much the best stealth game ever made. If you're a fan of SC you have most likely already bought it before reading this, if you're undecided.. buy.

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19 of 20 people found the following review helpful:
5.0 out of 5 stars Outstanding - a great return to top form!, 27 Aug 2005
By Mr. Dominic L. Brown (Newcastle-upon-Tyne, United Kingdom) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)   
I have been a big fan of the Splinter Cell series from the start, and I have enjoyed them all a great deal. When the original Splinter Cell was released, it raised the bar for all future stealth games, and it has continued to improve.

Splinter Cell: Chaos Theory is the finest in the series so far. As always, the graphics are brilliant - the scenery and settings are gorgeous, and crucially the movements of the main character Sam Fisher are very smooth and reallistic. In particular, the lighting and shade effects are exceptional, and this combined with the graphical quality makes Sam look great.

One of the best features of the series has been the attention to detail in the behaviour and reactions of enemies. Chaos Theory takes this further than ever before, and makes each level seem like a battle against real, intelligent adversaries. They are more watchful than ever - they react quickly to any unusual sound or movement, and once alerted they remain so for longer, becoming more suspicious with each strange event. Merely forgetting to close a door behind you can set off a hunt, and if you are careless this can quickly turn into an all-out assault. If you are unlucky enough to be spotted, expect enemies to summon help, evade you by seeking cover, flank you , set off alarms, rush you head on, and shoot you with great accuracy, all working as a team. Its fantastic , and genuinely exhilarating at times.

Luckily, as Sam Fisher, you are very well equipped to survive in this dangerous world. You have a huge arsenal of moves at your disposal (some of them undeniably cool), and many parts of the environment can be used to evade, distract or attack the enemy. Your weapons also offer a huge variety of options, and this choice is only enhanced by the levels, some of which offer a very large number of alternative routes to your goals. Another great addition to Chaos Theory are Bonus Objectives (you have to find these for yourself and they give a great sense of achievement) and Opportunity Objectives (those which only become apparent during a mission and which are optional but great fun).

Above all, the reason why I love the Splinter Cell series is its realism - the environments, enemies, weapons and moves are rendered with a faithful attention to detail, and the impression you get is that this is how it could really be done in the intelligence services. Chaos Theory does this even better than the two games which preceded it (both of which are excellent), and for this reason I recommend it wholeheartedly!

Go and buy this game now, or even better buy all three, and play them in order - you will not be sorry you did!

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5 of 5 people found the following review helpful:
5.0 out of 5 stars Once again OUTSTANDING!!!!!!!!, 27 April 2006
By S. Kirycos "chotti_99" (Cheltenham, U.K.) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
I have played the original Splinter Cell and Pandora Tomorrow and I didn't know if Chaos Theory was going to live up to them. Well it does and goes that bit further!!

Everything about this game is perfect! The graphics are spectacular! The movement flows and is as natural as it gets. The A.I. is pretty impressive. For example if a bad guy hears a small noise you make he won't immediatelly start shooting! He will come and investigate first! It is as realistic as I've seen in a game! They have added a couple of new weapons and gadgets in this game, like the knife, and it makes the game so much more enjoyable!!

This is a trully remarkable game ( as were it's predecessors)!! I guarantee that anyone who is into stealth games (and probably anyone who isn't) will thoroughly enjoy this game!!!
I can't wait to see What Splinter Cell: Double Agent will be like!!
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Most Recent Customer Reviews

4.0 out of 5 stars Now you see me, now you don't
I was a fan of the original splinter cell when it first came out. However what put me off that otherwise brilliant game was the very linear nature of the levels. Read more
Published 24 months ago by S. Booker

5.0 out of 5 stars once again, a must play!!
SPLINTER CELL CHAOS THEORY MATCHES ITS PROCCEDORS EASILY, AS WELL AS ADDING A WHOLE LOT MORE!! THE GAMEPLAY IS GREAT, THE CONTROLS WORK WELL, THERE ARE EVEN NEW WEAPONS SUCH AS... Read more
Published on 5 May 2007 by Mr. T. Dryer-beers

5.0 out of 5 stars GAME OF THE MILLENIUM
sneaking around in the shadows, silently cracking mens necks as they walk unaware of your presence, taking out guards with your bear hands who are armed up to their necks with... Read more
Published on 3 April 2006 by a gamer

5.0 out of 5 stars Best ever Splinter Cell
I have to hand the success of this game to the producers for they have integrated all the best aspects of the splinter cell series and rolled them all into this game and added... Read more
Published on 21 Dec 2005 by MR ALEXANDER TREECE

5.0 out of 5 stars O...M...G!!!
If you have played the Original SC then this is a must have!! If you have played Pandora Tomorrow. . . On the behalf of SC fan's everywhere, I apologise. Buy this! Read more
Published on 13 Aug 2005 by Tubbs

5.0 out of 5 stars WICKED GAME!
Words cannot express, the ammount of fun, excitement, and thrilling intensity you will experience while playing this game. Easily the best splinter cell game in its series. Read more
Published on 10 April 2005 by The Truth

5.0 out of 5 stars What a Superb Sequel
This game is amazing. The graphics are absolutely superb and ultra realistic. The lighting effects really give the game a great edge and an erie feel of suspense. Read more
Published on 4 April 2005 by Mr. R. Sims

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