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33 of 34 people found the following review helpful:
3.0 out of 5 stars
Moment of Silence - Slightly Disappointed, 14 Nov 2004
I was always a huge fan of the point-and-click adventure genre. I have fond memories of such classics as Operation Stealth and Secret of Monkey Island on my old Amiga. Over the past decade however it has become something of a neglected genre - it seems that noone is interested these days unless they get to shoot, drive or manage a football team. So it was with great interest and anticipation that I have been following the progress of Moment of Silence, from Digital Jesters.When I first started to play, I was not disappointed. I was impressed by the presentation and the DVD version installed with no problems. The game itself is intensely atmospheric, most of the time, with stunning backgrounds and a great soundtrack. However, despite the wonderfully drawn backgrounds, the characters themselves are rather poorly drawn and the animation at times can only be described as amateurish. And despite the effectively atmospheric music, the other sound effects are sadly lacking - while waiting for a microwave meal to cook (sounds dull but has important role in the plot), I was left standing in complete silence for 2 minutes - no hum of the cooker, no ping, nothing. And no way to skip it either. Indeed patience is very important when playing this game. There is no way to quickly move around the games's locales. If you want to pass through an area already thoroughly explored, you still have to wait while the character plods his way across the screen. At one point I was standing on the stairs at JFK Airport and clicked to make him move to the bottom. Instead he walked all the way to the top before walking down again, very frustrating to say the least. Despite all the criticism so far, I do enjoy this game. The main reason for that is the storyline. A meandering conspiratorial masterpiece which would put Hollywood blockbusters to shame. The voice acting for the most part is good, with a few exceptions, but it is the depth of the main plot which will keep gamers gkued to their screens despite all the frustrations. The puzzles are generally quite logical, but MoS does fall into the old point-and-click trap of objects being difficult to locate against the detailed background. At one point near the start I thought I was stuck until I found a tiny drawer in my apartment which my pointer had simply passed over previously without me realising it was there. Thankfully Digital Jesters have tried to remedy this problem by adding a help feature - by holding down the 'H' key, all interesting items, people and exits are automatically highlighted. This is very useful, and doesn't feel like cheating. I have heard of a few bugs and translations problems (the game was originally in German and some security codes, etc were apparantly not translated properly) but these seem to have been sorted out by the official patch. There are also forums on the Digital Jesters website where you can share hints and tips for the game. For seasoned point-and-click gamers, there is nothing particularly new here, although the story is captivating if you can be bothered putting up with all the minor gameplay irritations. If you are new to the genre, you could do a lot worse than this, but be warned - you will have to put in a lot of effort to reap rewards.
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