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Rise of Nations: Throne and Patriots Expansion Pack (PC)
 
 

Rise of Nations: Throne and Patriots Expansion Pack (PC)

by Microsoft
Platform:   Windows NT / Me / 2000 / 98 / XP
4.7 out of 5 stars See all reviews (7 customer reviews)

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3 used from £7.98

Game Information

  • Platform:   Windows NT / Me / 2000 / 98 / XP
  • PEGI Rating: Ages 12 and Over
  • Media: Video Game
 See more system requirements

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Product Features

  • Expansion pack to the Rise of Nations real-time strategy game
  • Combines traditional turn-based strategy with fast-paced action
  • 4 new non-linear, single-player campaigns based on historical epochs
  • Over 130 new scenarios, 6 new nations, 20+ original units
  • Achieve greatness by constructing 3 new wonders of the world

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0001W8WSO
  • Item Weight: 141 g
  • Release Date: 21 May 2004
  • Average Customer Review: 4.7 out of 5 stars See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 10,323 in PC & Video Games (See Bestsellers in PC & Video Games)

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Product Description

Manufacturer's Description
Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling, real-time strategy game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, Thrones and Patriots enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies, and perform acts of diplomacy.

Thrones and Patriots introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders, and new government types. Unlike other historical RTS games, the Rise of Nations franchise allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information Age.

Features:

  • Highly diverse new nations: Players can lead one of six new nations--Iroquois, Lakota, American, Dutch, Persian, and Indian--in the single-player campaigns or on a multiplayer battlefield. Each nation has its own distinctive national powers and special units, such as the Lakota who have no national boundaries, or the Americans whose marines can hide anywhere without the need of a General nearby.
  • Rich new campaigns and scenarios: Four new non-linear, single-player campaigns based on historical epochs will keep players busy as they plan their moves on the strategic outer map and play out the battles in over 130 new scenarios. The new campaigns include Alexander the Great, Napoleon, the New World, and the Cold War.
  • Choose a government type: As a nation advances through the ages, players can decide between six different government types. From socialism to capitalism, despotism to republic, each government type has a different power that allows players to customize their nations and open up new tactics and strategic possibilities. A unique Patriot unit is available with each government type, bringing a variety of powers to the battlefield.
  • New units: More than 20 new units, which are graphically unique to each new nation, are available for players to command including the massive Persian War Elephants, armed Dutch merchants, unique ships, and supply wagons.
  • Achieve greatness by constructing three new wonders of the world:
    • Forbidden City: Walled city built in 1407 within Beijing for the Imperial Court of the Chinese emperor. Entry was forbidden to ordinary citizens until 1912.
    • Red Fort: Massive fortification built of red sandstone in 1618, it served as the palace of India's Mughal Emperors. The outer defense wall was 1.5 miles long and 110 feet tall.
    • Hanging Gardens: One of the Seven Wonders of the Ancient World, these gardens were built by Nebuchadnezzar II for his queen in ancient Babylon, circa 600 BC.


Product Description
Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling real-time strategy (RTS) game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based stra

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Customer Reviews

7 Reviews
5 star:
 (5)
4 star:
 (2)
3 star:    (0)
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Average Customer Review
4.7 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
26 of 26 people found the following review helpful:
5.0 out of 5 stars Expand your horizons!, 11 Jul 2004
By A. Skudder (Crawley, West Sussex) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
Rise of nations was already an absorbing game, and as when this expansion pack came out I did wonder whether it would be worth the price just to add a few extra nations, but I knew I would just have to have it anyway.

It turns out that this pack does more than just add some new nations though: there are other features.

Senates and governments. This is a new type of building which lets you choose a style of government. This sounded a bit daunting to me, and I was worried that it would change the gameplay I enjoed so much, but it turns out to be a change for the better. At several points in history you can choose between two styles of government (eg despotism v. republic, monarchy v. democracy, socialism v. capitalism) Each style gives different benefits. Some are general and others apply to troops within the vicinity of the 'patriot'. The patriot is a unit created by the senate when you choose a style of government.

New nations. The new nations are Americans, Dutch, Indians, Iroquois, Lakota and Persians. These have some interesting characteristics and fill in most of the gaps in the original set of nations (but still no Portugal or Belgium who both had large colonial interests, and only Bantu to represent most of Africa)

New Wonders. There are three new wonders to build. The Hanging Gardens is similar to existing wonders and increases knowledge production, but the other two new wonders are a bit different. The Forbidden City and Red Fort do not have to be built within the boundaries of an existing city but can be built anywhere. One acts like an extra city and the other acts like a 'super fort' and both are invisible to the enemy while being built - there is no indication that you are building it at all.

New campaigns. The whole world campaign is still there, and works the same way (like a game of risk with each move being decided by a Rise of Nations battle), but there are now historical campaigns based on Alexandra the Great, Napoleon, the New World and the Cold War. The New World campaign can be played from the perspective of any of the American nations or the colonial nations active in the americas, and each has slightly different objectives. The Cold War can be played as either Russia or America and has the extra elements of nuclear weapons on the main map and the ability to carry out espionage missions to get extra bonus cards.

Minor changes. There are a few tweaks to the existing game to make the play more balanced. These are fairly minor changes to the unique advantages some nations have, and benefits of some of the wonders are changed.

Overall this has been well worth the money for me. The new campaigns alone have generated many hours of enjoyment. Even playing on the 'easy' setting a complete Conquer The World takes at least ten hours or gameplay. Even without playing online games, there are many dozens of hours worth of action. The expansion pack has improved and expanded the game without changing what was good about the original.

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16 of 17 people found the following review helpful:
4.0 out of 5 stars What you need to know, 18 Oct 2004
By Aj Viljoen (Kuwait) - See all my reviews
(TOP 500 REVIEWER)      
The first rule of expansion packs apply: if you've enjoyed the original, and want some more of what is essentially the same, go for it.

In this expansion, you get the six new nations etc, of which you can read more in the main review. The important thing is whether it improves gameplay.

The short answer is yes:
- The campaigns are very different from the campaigns in the original game, and also somewhat more challenging. The developers probably know that the campaign mode in the original game was probably its weakest feature, due its repetitive nature and total lack of story line. They seem to have attempted at rectifying this, and have succeeded to an extent. Both tactical gameplay and map mode are still very similar, but with some surprises thrown in. But the surprises are worthwile and really do contribute to the gameplay.

- The new nations are very interesting additions, and they seem to have been selected for their ability to introduce new and interesting alternatives to the nations we have come to know in the original, necessitating some new strategies in the process.

-The new units tie in with the new nations and are nothing to write home about.

In summary, the campaigns really benefit from this expansion, and if you enjoyed them first time around, you will probably love them now. The other little tweaks and improvements are also noteworthy, but could have been included on a patch. The developers have reason to be embarassed about the manual, because it is totally insufficient, leading to a lot of guesswork in the campaigns.

If you loved the first installment enough to feel justified spending this amount of money on an expansion, go for it. To me it seems a bit like daylight robbery. Having said that, I am enjoying the game immensely.

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8 of 9 people found the following review helpful:
5.0 out of 5 stars Yes, you can improve on perfection, 8 Jul 2004
By A Customer
As already mentioned in a previous review, Rise of Nations is in my opinion one of the best strategy games you can play. Well thought out, with stunning visual appeal and fast-paced intuitive gameplay, it perfectly blends the best features of the leading games in this genre.

The Thrones and Patriots add-on fine-tunes many existing features, but also adds a number of important new elements. New civilisations such as the Persians, Dutch, Indians and Americans, including a couple of native American tribes, make your universe of choice more complete. What I particularly like are the new campaigns. These are very clever and very enjoyable, particularly the Napoleonic one, which in its own right is worth the asking price.

The detail in the game is incredible, it is worth having a graphics card that does it justice. The boys at Big Huge Games deserve a big huge pat on the back. Strategy nuts everywhere will want to add this to their collection.

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