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Indycar Series 2005 (Xbox)
 
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Indycar Series 2005 (Xbox)
by Codemasters
Platform: Xbox
4.5 out of 5 stars 4 customer reviews (4 customer reviews)
RRP: £39.99
Price: £29.99 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Game Information


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Product Features

  • Realistic driver AI and team tactics modelled on real IndyCar Series drivers and teams
  • Learn more about IndyCar Series tactics from the Masterclass, taught by Eddie Cheever Jr.
  • Create your own racing drivers and teams with your own personalized team car
  • IndyCar Series TV-style presentation enhances the immersive gameplay experience
  • For 1 to 2 players, or 12 players online

Product details

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Product Description
Product Description
The fastest race on earth returns with IndyCar Series 2005. Featuring the full IndyCar Series season including the Indianapolis 500, you will be able to compete from Pole Day to Bump Day to race day as one of the 33 drivers in The Greatest Spectacle in Racing. Race on any of the games 14 IndyCar Series tracks, including the Texas Motor Speedway, Chicagoland Speedway, Pikes Peak International Raceway and the newly featured Twin Ring Motegi Speedway in Japan. The racing action on the track is realistic, accessible and authentic down to the very last detail, including TV-style presentation. Suit up, strap in and start your engines!

 
Customer Reviews
4 Reviews
5 star: 50%  (2)
4 star: 50%  (2)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
 
 
 
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Most Helpful Customer Reviews

 
6 of 6 people found the following review helpful:
4.0 out of 5 stars Great title for an IndyCar fan, 1 Jul 2004
Right - first off the bat, let me say this. If you feel ill at the mere mention of racing on an oval, this game probably will do very little to change your mind. IndyCar Series 2005 is fantastic at what it simulates, but if you don't like the subject matter, I wouldn't pin your hopes on it enlightening you.

Then again, possibly it might. You see, ICS 2005 is a draining, thrilling and intense experience. Yes - the only time you turn right will be exiting the pit lane. This soon becomes something to put into the back of your mind however, when you suddenly realise that you are racing a gaggle of cars at over 220mph. The AI on display here is fabulous, and you really have to keep your wits about yourself if you are going to make it to the finishing flag in one piece. The cars themselves handle well, and you really get a sense of their weight which makes a nice change from the series of feather-light arcade-esque F1 cars that console F1 games often throw up.

Another myth that the game does help to quash is that all ovals are the same. The tracks on offer here are each circuit that was used in the 2003 IRL season (as are the drivers and teams). Take your IndyCar to, say, Texas, and you will be treated to 230mph slipstreaming racing. Go to Richmond, however, and you'll find yourself at a bullring where you have to fight tooth and nail for as much track as you can grab off your opponents. Each circuit has it's unique properties, and each will throw up a good challenge.

Talking of challenges, the Masterclass mode returns and is narrated by our very own IRL race winner Dan Wheldon of Andretti Green Racing. While Dan does sound like he is at times reading straight off a sheet of paper in front of him, what he will impart to you will no doubt help you in your quest to fight with the Hornishes, Dixons and Sheckters of the IRL world. Another thing to return is the card system - completing certain tasks will unlock cards which contain rewards, be they video clips, car colours or helmet schemes. The car colours are much better this year - they actually have sponsors and look like proper cars as opposed to the original title's somewhat sparse efforts.

Graphically the game hardly pulls up trees, but it suffices and it runs smoothly (something that unfortunately the PS2 version cannot boast). Another advantage to the Xbox version of the game is that the controller really suits the smooth nature of IndyCar racing. Sound wise the cars still sound a little weak, and the other main negative for me is that the cartoon-esque crashes still remain. Ever seen 4 IndyCars fly 30 foot into the air and land on their wheels and drive off? I hadn't until this morning! Given that original developers Brain In A Jar didn't work on this title, you might have assumed that Codemasters could have sorted it out (it is one of the most complained about aspects of the original title), but perhaps next time. Another thing that needs to be addressed is the replay mode - the TV camera is once again rather useless and not anywhere near TV-like in presentation, and the length of the replays are still rather short (about 2 minutes).

So, if you love IndyCar Racing, you'll enjoy this title. If you are not sure, give it a go. It certainly is one game you can't just casually dip into, but give it some time and you might have found yourself a new sport to indulge in on Sunday afternoons.

As an asside - Codemasters have dedicated the game to the memory of the late Tony Renna, who perished whilst testing at Indianapolis last November. This is a nice touch to remember one of the nicest and fastest guys in racing who was lost to the racing community just as he was set to take advantage of his first ever big break. May he rest in peace.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars brilliant!!!, 5 Sep 2004
In word this is excellent. Okay left turns only but at least you get to mix it up a bit. I played the first one on the playstation it was a gift and I never really got into it. I just used to race on Indy circuit.
Then my friend bought this and said try doing the series and then it opened up in front of my eyes. The tracks do vary quite a lot some are real tight with harsh corners that make you fight for space. Some are huge with fast corners and mean that you have to slipsteam to pass people.
It sounds crazy but you have to take your time and plan when and where you will overtake, get too close in the corner and the slipstream will throw you out wide into the wall, be too far behind and you will never catch them on the straights.
The only real trouble is when you are doing a full 200 lap race, it only saves when you pit, but if there has not been a chance to pit for say 45 laps and suddenly a car spins in front of you and slam into it then it is game over. I know this is true to the sport but when you have let your eyes bleed for about an hour it is heart breaking. But I will be starting again!! So although it is pad throwing madness when it happens it does keep you on your toes.
Online it seems to take for ages for people to get ready and the race to start then again someone slams into and game over.
Stick to the off line the A.I is good enough to challenge anyone.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Speed Freak, 6 Jul 2004
Another reviewer has covered most of the points about this game but i'd just like to reiterate one in particular.

There is no other racing game as tense and exciting as this one when it comes to sheer, flat out speed. Racing inches away from other cars at 200+ MPH is an absolutely stunning experience. It takes a bit of practise to not end up in the wall but its well worth the time. I have many racing games on the Xbox and none come close to this in terms of wheel to wheel racing.

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Most Recent Customer Reviews

4.0 out of 5 stars Numbing
One of the best racing games ever. You literally feel your car as it shudders in and out of turns. Hitting the brakes causes smoke to come bursting out and streaks the pavement... Read more
Published on 2 Nov 2004 by christian_delavie

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