|
12 of 12 people found the following review helpful:
4.0 out of 5 stars
From The Driver (W. Hill) to Driv3r (PS2), 7 Mar 2005
Directed by Walter Hill, this film is an exercise in minimalist dialogue and uncluttered cinematography. There are no big speeches and every line is carefully crafted; every gesture carefully orchestrated to give a feeling of maximum tension, isolation and anonymity. I like the way Hill offers very little by way of explanation; letting the action and laconic interplay force you into making judgements and guesses to fill in the gaps. It was the first film I saw which had all its characters denied names; they are known purely by what they do - the driver, the cop, the girl, and so on. I've always believed less is more and Hill's clever psychological manipulation of the audience proves it in this and many other respects. Apart from two women who love the driver (Ryan O'Neal), no one likes or trusts anyone else. This creates a mood of mutual distrust and ropes us into a cat and mouse game played for real in a real world where very little is as it seems, and where everyone has their price. There is death, menace and corruption on these streets. But for all its understated figure expression, character delineation and long silences, no such frugality exists when it comes to the action set-pieces! These are masterfully executed and burst onto the screen in long segments, borrowing heavily (in parts) from Bullitt (1968) and even augmenting the achievements of that film with its real-time feel and handheld camera shots. All this creates a steady contrast in pace and narrative tension without becoming overblown or just downright silly. Hill resists the Starsky & Hutch approach to car chases - there are no alleyways filled with empty boxes here (well, actually, there is one - but, hey! - just one!) In a film of this calibre, as you'd expect, there are twists - the biggest being saved for the end. And how they got that car to land where it did in the final chase ... ? Well, I'll let you see that one for yourself. It has dated pretty well too, I think. I just wish modern film-makers would go more for this style of chase sequence instead of boring techno-boom explosions, endless slo-mo and scratch-rap-style edits that play about with real time. Just film it like it is - which is what Hill does so well, and in this respect, it is a master class. Incidentally, yes, The Driver is the influence behind the successful PS2 Driver 1/2/3 franchises.
|