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Dungeon Siege II (PC)
 
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Dungeon Siege II (PC)

by Microsoft
Platform:   Windows 98 / 2000 / Me / XP
3.3 out of 5 stars  See all reviews (24 customer reviews)

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Game Information

  • Platform:   Windows 98 / 2000 / Me / XP
  • PEGI Rating: Ages 12 and Over
  • Media: Video Game
  • Item Quantity: 1
 See more system requirements

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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000197Z2G
  • Item Weight: 223 g
  • Release Date: 2 Sep 2005
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon.co.uk Sales Rank: 2,837 in PC & Video Games (See Bestsellers in PC & Video Games)

    Popular in this category:

    #44 in  PC & Video Games > PC & Macintosh > Games > Role Playing

Product Description

Amazon.co.uk Preview

When is a role-playing game not a role-playing game? When it’s Dungeon Siege II, that’s when. Although it looks to all the world like a proper in-depth role-player, in the style of Baldur’s Gate and the like, Dungeon Siege II isn’t interested in boring slo-mo combat or endless statistics and pointless cut scenes. Instead this game, just like its prequel, is all about non-stop dragon-slaying, orc-baiting action.

The first game tended to take its action-only remit just a bit too far and almost became something of a point-and-click beat-'em-up. Dungeon Siege II rights this imbalance by adding a much stronger storyline and giving each character in your group of heroes a proper personality--to the point where they’ll even start fighting with each other over various disagreements.

The combat system itself has also been overhauled so that characters can specialise in very particular styles of combat, such as using two-handed weapons or shield and sword. Each character also has an individual special move which can be powered up for massive damage against multiple bad guys.

The only slight disappointment with Dungeon Siege II is that graphically it hasn’t moved on much since the original game and its mission disc. Considering how good looking the game was anyway, though, this isn’t much of a problem at all and leaves Dungeon Siege II as the perfect introduction to the role-playing genre for those that aren’t quite sure it’s their cup of tea or for those that simply prefer a good brawl to worrying too much about their empathy statistic. --David Jenkins



Manufacturer's Description

Return to the beautiful fantasy land of Aranna, a land scarred by civil war, where the lines between good and evil are blurred. As the courageous player, you must lead an elite battle party against Valdis, a vicious marauder determined to return the world to order - no matter what the cost. In Dungeon Siege II, the sequel to the best-selling role-play game from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making.

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Customer Reviews

24 Reviews
5 star:
 (4)
4 star:
 (9)
3 star:
 (5)
2 star:
 (2)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (24 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
17 of 17 people found the following review helpful:
4.0 out of 5 stars Pros and Cons, 5 Sep 2005
By A Customer
This review has been written after a few hours of gameplay of the official release, not a trial or beta version. It is mostly a comparison with the original DS1, and with the Legends of Aranna (LoA) expansion pack and the Lands of Hyperborea (LoH) mod.

For those that knock DS - any version - as a slash'n'hack, it certainly is: don't get this if that's not the sort of game you like. It's also true that battles can involve just holding down the right-mouse key and sitting back: but a few hours in, that way of playing will get you killed quickly and frequently.

DS1, then, was a very pretty and easy to play slash'n'hack, that proved addictive to many, despite its many faults: It wasn't complex, it was mostly very linear, and the 3D engine had one annoying quirk - you couldn't look 'up', or even straight ahead - the view was always, at best, slightly down.

LoA was a very bad move. I didn't improve on the 3D problem, and although it was probably even prettier than the original, it was desperately easy to play - and utterly saturated with giveaways. Not a good game.

Far better was the freebie download, LoH. Not the easiest install, and initially quite boring to play, after a while it starts to grip far more than the original game. It's very big, far less linear, and far more intelligent; and the storyline matters. Also, the engine was tweeked to allow a close to horizontal view.

So to DS2. I think the makers have played LoH and tried to introduce elements from it: the folklore is much to the fore in the opening scenes. What's also evident is that they hope you won't just play it once: first time through, you have to select the easiest level and go through a training section.

First impressions? It's pretty, but I don't tend to notice that very often. After several hours all I've seen is very green forest and a few caves, which look quite like the original's except that if you zoom in you can see there's more detail. However standing around admiring it can get you killed: as can playing with the volume off, which I had to do for some of the time - stop to look at your inventory, and sound can be the only clue that you're being attacked. Your players will happily stand around until they're dead if you don't instruct them...

The 3D engine view hasn't been improved - you still look down. Also, I've set everything to max on my relatively modest system - AMD 1800+, 1GB memory, Radeon 9800 video, the sort of box that the average £400 box would thrash nowadays, and although I haven't turned the frame rate on as an objective measure, I'm happy with the result.

Initially I was concerned that DS2 was more LoA than LoH - hold a button down and the enemies drop dead. Also, you don't even get to complete the first quest - reach a certain point, and the last bit is played for you, which I found both irritating and confusing. Thankfully that hasn't happened since. It was a surprise, then, part way into the first non-training quest, to find not just one party member dead, but both; something that has happened many times since, even with 4 characters including a quite advanced one 'on loan' (Play it to see.what I mean). In fact I've never been able to resurrect a character, because I've always survived each battle with everyone still alive, or lost the whole party.

Losing the whole party has disadvantages mentioned above. So far I've adopted the policy of restarting the game from the last save point, rather than respawning - they both take you back to the last town you visited, but one keeps all your kit and money.

Do the mods improve on the original or detract from it? That'll depend on your point of view. I find it more interesting, and in the harder battles I have to know how and when to use the new 'powers', and when to keep them ready, rather than just clicking. Like LoH, there seems to be an element of respawning of creatures - try to retreat and sometimes not only will creatures follow you en masse, but you'll run back into a crowd you killed a few minutes earlier. So far my impression is that unlike LoH this is location- rather than monster- dependent, but I'm not sure. The result is that you spend less time poking around your inventory, and more time frantically trying not to get killed - which, being more exciting, is better.

Final thoughts for now, then: gameplay 1 hour, what the hell were these guys thinking? Gameplay 2 hours, is it worth continuing? Gameplay 5 hours, wish I didn't have to go to work for the next week. It takes a while to kick in, and I've yet to see whether it's any better than LoA should have been, but I do like it. However LoH2 will probably be better...

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6 of 6 people found the following review helpful:
4.0 out of 5 stars Interesting update, 13 Sep 2005
By Richard Kelly (Manchester, England) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
I have always quite liked the Action RPG genre of games - I remember being hooked by Diablo when it first came out and we have had whole spawns of simialr games over the years. When the Dungeion Siege came out I was very impressed both by the quality of the graphics and the polish of the presentation - no load stops when you enter new areas, this WAS revolutionary.

The original Dungeon Siege was a highly polished but flawed presentation. And unfortuanetly Dungeion Siege contains most of these flaws. The camera views are too forced - it's pretty much always a top down view - at least the textures have been changed they are rendered in very high detail if you zoom in far enough.

People always complain that Dungeion Siege involves too much clicking - well yes it does BUT you can assign actions to your main character now so they actually repond to being attacked and other party members being attacked (as an RSI suffered I find this a massive blessing).

I haven't completed the game yet - I think I'm about half way through at present - but it is highly enjoyable. The graphics as mentioned earlier are pretty, the game play is smooth (but I do have a very high spec machine) and the action just romps along. The monsters are pretty much the level of difficuly that you need, i.e. not a complete push over, and the respawing of monsters means that if you wander around for a bit you will continue to find monsters in old areas.

I do enjoy this type of game, and I do enjoy looking for the missions and Dungeon Siege 2 IS a good game. However whilst I play it I constantly have the phrase "Follow the yellow brick road" running through my head, if you follow the road you will complete the main quest - but only the main quest.

Good enjoyable game with less clicking than you would think 7/10 rounding up to 4 stars.

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5 of 5 people found the following review helpful:
3.0 out of 5 stars Dungeon Siege II, 23 Mar 2006
I loved the style of play in the first, and I love this one. The game is very similar to the first in style and feel, the graphics have all been tweaked, with old and brand new spells returning in all their particle glory. There are some nice weather and visual effects in the game although the graphics arent as updated as i hoped. However, with the slightly less superior graphics (and I say slightly), this allows for lots more on screen action without bringing your PC to a standstill . In the long run I dont mind that this isnt a graphical marval like project offset or TES Oblivion, it lets me dive right i there flinging my sword about and, in true Hack'n'Slash style, singlehandedly march through and army of bracken defenders while only needing to spam the health potion button.

There is a cool new twist in the gameplay which offers a common aspect of fantasy gaming to DS2. Pets. Although taking up one of the limited party slots (which you can increase,depending on your difficulty level, by letting some gold fly in the local Inn) pets offer a very cool companion who will grow and become more powerful as you do. Indeed, you cna feed your pet almost anything that you can carry, although how they manage suits of armor three times their size escapes me. After a certain amount of food they will grow in size and gain new abilities. How they develop depends on what you feed them. Feed him fighter weapons and fighter reagents, and he'll toughin up and become stronger. Feed him spells or staffs and hell increase in intelligence and mana. This adds a vey intresting, stratagic element which can also be really fun. Raising up a dragon from the egg always is, wouldnt you agree?

The main storyline quests and hundreads of side quest all keep you occupied for hours or for minutes. The main storlyine quests in general do not take overly long to complete, and you can skip through all sub quests at will allowing you to journey the world of Aranna at your OWN pace.

However, all the Hacking and Slashing does tire a little. Yuor development of your character does help to spice things up tho, allowing you to invest points as you level up in special skills which complement your fighting style. Eventually opening up new 'powers' for your characters to inflict havoc with.

All in all a very good game, if a little repetative, but, if your a fan of Dungeon Siege or the genre its well worth the buy

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Most Recent Customer Reviews

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