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17 of 17 people found the following review helpful:
4.0 out of 5 stars
Pros and Cons, 5 Sep 2005
By A Customer
This review has been written after a few hours of gameplay of the official release, not a trial or beta version. It is mostly a comparison with the original DS1, and with the Legends of Aranna (LoA) expansion pack and the Lands of Hyperborea (LoH) mod.For those that knock DS - any version - as a slash'n'hack, it certainly is: don't get this if that's not the sort of game you like. It's also true that battles can involve just holding down the right-mouse key and sitting back: but a few hours in, that way of playing will get you killed quickly and frequently. DS1, then, was a very pretty and easy to play slash'n'hack, that proved addictive to many, despite its many faults: It wasn't complex, it was mostly very linear, and the 3D engine had one annoying quirk - you couldn't look 'up', or even straight ahead - the view was always, at best, slightly down. LoA was a very bad move. I didn't improve on the 3D problem, and although it was probably even prettier than the original, it was desperately easy to play - and utterly saturated with giveaways. Not a good game. Far better was the freebie download, LoH. Not the easiest install, and initially quite boring to play, after a while it starts to grip far more than the original game. It's very big, far less linear, and far more intelligent; and the storyline matters. Also, the engine was tweeked to allow a close to horizontal view. So to DS2. I think the makers have played LoH and tried to introduce elements from it: the folklore is much to the fore in the opening scenes. What's also evident is that they hope you won't just play it once: first time through, you have to select the easiest level and go through a training section. First impressions? It's pretty, but I don't tend to notice that very often. After several hours all I've seen is very green forest and a few caves, which look quite like the original's except that if you zoom in you can see there's more detail. However standing around admiring it can get you killed: as can playing with the volume off, which I had to do for some of the time - stop to look at your inventory, and sound can be the only clue that you're being attacked. Your players will happily stand around until they're dead if you don't instruct them... The 3D engine view hasn't been improved - you still look down. Also, I've set everything to max on my relatively modest system - AMD 1800+, 1GB memory, Radeon 9800 video, the sort of box that the average £400 box would thrash nowadays, and although I haven't turned the frame rate on as an objective measure, I'm happy with the result. Initially I was concerned that DS2 was more LoA than LoH - hold a button down and the enemies drop dead. Also, you don't even get to complete the first quest - reach a certain point, and the last bit is played for you, which I found both irritating and confusing. Thankfully that hasn't happened since. It was a surprise, then, part way into the first non-training quest, to find not just one party member dead, but both; something that has happened many times since, even with 4 characters including a quite advanced one 'on loan' (Play it to see.what I mean). In fact I've never been able to resurrect a character, because I've always survived each battle with everyone still alive, or lost the whole party. Losing the whole party has disadvantages mentioned above. So far I've adopted the policy of restarting the game from the last save point, rather than respawning - they both take you back to the last town you visited, but one keeps all your kit and money. Do the mods improve on the original or detract from it? That'll depend on your point of view. I find it more interesting, and in the harder battles I have to know how and when to use the new 'powers', and when to keep them ready, rather than just clicking. Like LoH, there seems to be an element of respawning of creatures - try to retreat and sometimes not only will creatures follow you en masse, but you'll run back into a crowd you killed a few minutes earlier. So far my impression is that unlike LoH this is location- rather than monster- dependent, but I'm not sure. The result is that you spend less time poking around your inventory, and more time frantically trying not to get killed - which, being more exciting, is better. Final thoughts for now, then: gameplay 1 hour, what the hell were these guys thinking? Gameplay 2 hours, is it worth continuing? Gameplay 5 hours, wish I didn't have to go to work for the next week. It takes a while to kick in, and I've yet to see whether it's any better than LoA should have been, but I do like it. However LoH2 will probably be better...
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