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22 of 24 people found the following review helpful:
4.0 out of 5 stars
More of the same, only better, 30 Oct 2004
The first thing that struck me with this game was the voice acting. I sat there wondering - "Is that Snoop Dogg?" - "Is that Samuel Jackson?" - yes it is. So, on the acting front, the character voices are really tops, Rockstar having pulled out all the stops to make their characters sound good.But what about looks? Well, I bought this game along with my first PS2 console on its release date, and being a veteran of Xbox and Gamecube, the graphics were initially very underwhelming on my big TV. However, it is clear when you venture further into the game, that this game has a certain sheen that graphically gives it the advantage over the previous two installments. There is less popup, which means that the massive (and I mean MASSIVE) environment looks all the more beautiful than that of its two older brothers. San Andreas is not a city, but a *state*, containing three entire cities. I found myself driving around having fun for over an hour, only to check the map and realise that what I had seen was but a quarter of one city, and that I had yet to see not only the other three quarters of it, but ALL of the other two cities, and ALL of the massive expanse of lush countryside that connects them all together. Luckily, the mission stucture is intuitive and leads you gradually into the game, which has been a strength of the entire PS2 series so far, so you never feel lost, even when you drive out into the country and lose your car. The same "bridge under construction" mechanic has also been used to stop the player from getting lost miles and miles away from his initial set of missions. The three cities follow the same routine as Vice City and Liberty City, whereby Rockstar have based them upon real cities, namely Los Angeles (Los Santos), San Francisco (San Fierro), and Las Vegas (Las Venturas). The three cities stick loyally to the cities that they are based upon, which makes them fun to explore. However, being fictional cities, Rockstar have taken advantage of their artistic license to make the environments feel homely and huge, without being too much of a labyrinth to navigate. This game is also very customisable, taking similar character mechanics as Fable, one of Xbox's most anticipated titles, which seems to almost mock Microsoft's big game that has been brewing for around twelve years, by simply chucking in things like new haircuts, tattoos, food to make you fat, exercise to make you strong and bulgy with muscles. This also doesn't feel like a gimmick. It gives the game certain RPG qualities, encouraging you to go on your own adventures to boost your statistics and improve your experience. This game is packed with special features. You can now burgle peoples' houses at night, get yourself a pilot's license, play basketball, go dancing in a nightclub (and, quite bizarrely, in a "Lowrider" car with manual suspension). Play a game of boxing if you like, or perhaps go and get yourself kitted up with bling at the Binco clothes emporium - or maybe if you want, go around with a Desert Eagle robbing shops. Of course, Rockstar wouldn't dream of taking out the things that made its first two PS2 GTA games so great, to expect to see the return of the Dodo, the taxi, paramedic, fire service, and vigilante missions, and a great selection of music from the early nineties - along with a hilarious selection of radio stations. So, the verdict. Should you get this game? Yes. It's an essential. Should you buy a PS2 to get this game? If you have an Xbox, it might be worth waiting for - otherwise, yes. Is it a revolution? No. But was it really meant to be? It's more of the same, only bigger, badder, and better. Game of the Year? Maybe... but my vote's with Halo 2...
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