|
42 of 45 people found the following review helpful:
4.0 out of 5 stars
By-the-book RPG, but worth some credit, 20 Jan 2004
As well as making top-notch games consoles, it seems Sony also has a knack for slipping some half decent RPG's off its production line.Twilight of the Spirits allows you to take control of two brothers with a diference. Being an RPG, they are born to a demon father and a human mother. Born into a revolting world, they are subsequently separated moments after birth. Seemingly shunted by the world, unaccepted by humans and demons alike, they grow up in two separate worlds. Kharg raised in a human village and Darc in a demon city. They grow up feeding off the propaganda against each others race, unaware of the their own shared blood. Like most RPG's, there is the overpowering evil that the two must defeat. A good 60 hours will be spent, trying to save the world, that they were born ungratefully born into. The combat system in Arc gives you more freedom than other well know RPG's, such as Sony's Final Fantasy's. Before you are thrown into the fight, you have the chance to equip your team with magic/defences/weapons that will aid you against that particular enemy, making these combats much more tactically inclined (also standing this game out from any of Sony's predecessors). Once in the fight you have the freedom to move anywhere within a character's given stance. From there, you are able to unleash a multitude of FMV sequences to accompany your moves. Even though we've seen games like this, Arc surpasses all that have gone before. Offering a game that will swallow your senses, and leave you gagging for more. Not to be missed....
|