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Sid Meier's Civilization III: Conquests Expansion Pack
 
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Sid Meier's Civilization III: Conquests Expansion Pack

by Atari
Platform:   Windows 98 / XP / Me
4.7 out of 5 stars See all reviews (7 customer reviews)

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Game Information

  • Platform:   Windows 98 / XP / Me
  • Media: Video Game
 See more system requirements

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Product Features

  • Expansion pack for wildly popular strategy game
  • Includes seven new civilizations
  • New units, disasters, techs and wonders
  • Plenty of new abilities and game options to explore
  • For one or more players using LAN or Internet connection.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000AN42H
  • Release Date: 21 Nov 2003
  • Average Customer Review: 4.7 out of 5 stars See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 10,015 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Product Description
Sid Meier's Civilization III: Conquests takes players on a provocative journey through the ages as they pursue victory in the most famous conquests in history. Nine professionally designed adventures challenge you to recreate the great conquests. Battle for supremacy in the fertile crescent of Mesopotamia, at the dawn of mankind. Wrestle power and resources from rival tribes in the steamy jungles of South America. Then, embark on a campaign through time as you attempt to conquer some of the most powerful civilisations ever and earn a place among the greatest leaders in history

Civ fans will discover intriguing new civilisations, units, wonders, technologies and abilities to help them triumph in their conquests. Compete as one of the seven new civilisations, each with its own powerful leader, unique units and special abilities, and lead your nation to its destiny. New victory conditions, Wonders of the World, terrain elements, resources, city improvements and governments offer endless variation in your quest to rule the world. It also includes improved multi-player and play-by-e-mail support, intense diplomatic situations and a slew of editor enhancements.


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Customer Reviews

7 Reviews
5 star:
 (6)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
204 of 206 people found the following review helpful:
5.0 out of 5 stars Outstanding Addition to an Outstanding Game, 20 Feb 2004
By Tancredi Tincani (Hamburg, Germany) - See all my reviews
(REAL NAME)   
Civilization III is one of the greats of turn-based strategy gaming. It combined almost all the aspects of "god-games" that you could ever want in one box - exploration, warfare, diplomacy, espionage, culture, development, and more. However, there were always a few annoying niggles which weren't enough to stop you enjoying the game, but they made their presence known with the all-too familiar feeling "if only they'd done that...". So, after a (forgettable) expansion of Play the World, which promised multiplayer play (but failed to deliver), Conquests comes along, and makes Civ III better than ever.

Conquests consists of three parts - improvements and fixes to the original game, additions to the game, and eight "mini-games" (although "mini" is a definite understatement here). In the "improvements and fixes" category, Firaxis have obviously been paying attention to the feedback they've been getting from the fans, and have improved the worker AI (which makes endgames a lot less tedious), as well as allowing you to access all the advanced worker commands (like "improve this city only without altering existing improvements") through buttons instead of remembering obscure keyboard combinations. The espionage screen has been completely revamped, which makes a formerly tedious process of spying on the competition a lot easier. Also included are a raft of new game preferences, which allows you to customise the game to suit your playing style.

As for "additions", Conquests comes with Play the World included (so don't buy it as well!), and its included scenarios. However, Conquests adds stuff of its own - seven new civilisations (some of them with very cool unique units), two new civilisation attributes (agicultural and seafaring), a new uber-difficult level (called "Sid" :)), new terrain types (including volcanoes - great production, but have a tendency to erupt, destroying everything in the immediate vicinity), new units, several new game types (such as "reverse capture the flag") and (last but not least), working multiplayer support. All these additions are welcome - Firaxis have not only added civs, but tweaked the existing ones to give them more pronounced strengths and weaknesses. The additional units flesh out under-developed unit categories, as well as presenting you with a greater variety of options (for instance, you can now get very early sailing vessels almost from the start, which could well change the way your early game progresses. Also, the late game now features powerful anti-air units, as well as tank-killing TOW infantry and guerilla fighters, to name but a few). All these combine to make a game of "classic" Civ (starting at 4000 BC and playing through the whole of history) even more enjoyable than before.

Multiplayer Civ III has been a very long time in coming, but it's finally arrived. I have only had limited experience with it, but as far as I can tell, it works very well. The only caveat could be that, because Civ games take so long, you need a very dedicated group of friends to play with. Having said that, the designers incorporated half a dozen different forms of multiplayer (from play-by-email to hot-seat to simultanous turns), and there is bound to be a style that suits you best.

Finally, the eight mini-games (or scenarios) are a joy in their own right. Each one has been very carefully designed for maximum variety and fun without sacrificing historical detail. The scenarios are set throughout history, from the rise of civilization in the Middle East through the Middle Ages all the way to WW2. What makes them so much fun is that they have been created with unique victory conditions, requiring you to play a different sort of game for each one. Also, since each scenario is focussed on a time period, they force you to stay in that time period and explore the options available to you there: if you're the Romans trying to conquer the Mediterranean around the first century AD, you'll have to do it with your (albeit butt-kicking) legions - no waiting around for knights or infantry to come along. Each scenario features unique units, advances and rules, and a different tech tree - a lot of thought has gone into these scenarios, and it's apparent.

So, to summarise - Conquests is a great addition to an already fantastic game, and it will guarantee Civ III a spot on my hard disk for a long time yet. I can recommend it wholeheartedly.

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66 of 66 people found the following review helpful:
5.0 out of 5 stars Civilization III with a bite!, 18 Dec 2003
On buying CivIII I was blown away by the Developments in game play. However, several glitches in the game needed to be iron-out. Conquests achieves this leaving the ulimate Civ experience. If you bought CivIII and became annoyed with your Workers later in the game, then the expansion stops this bug, as Worker units rest in the nearest city if there is no work to be done, and reactivate when there is pollution, etc (there is also now an advanced menu for Workers.) Other bugs have also been ironed out involving unit movement (for example sentry option is now available, and also explore.)
Extras in the Conquest pack add to the gaming experience of Civ Vetarans, such as Extra Civilizations to battle against, New Wonders, New Units, and also much more choice in Scenario choice. Customizing the map is more varied, and gaming choices more indepth in the start menu.
In all the expansion was much needed, and should not be over-looked as an excellent addition to the World's greatest Game series.
And at this price you can't go wrong!
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72 of 87 people found the following review helpful:
5.0 out of 5 stars great!!!, 3 Nov 2003
By A Customer
after a slightly disappointing (for single players) first expansion pack, this one is incredible.

not only does it bring in stuff you could do with the editor, like new civilizations, techs, buildings, etc., but it also adds a hell lot of more features and possibilities.

however, do NOT but the first expansion pack (aka. play the world). civ3 conquests (this XP) has everything in it the PTW has.

firaxis has created a must-buy expansion pack for anyone who enjoys turn-based strategy games.

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5.0 out of 5 stars the best game- a module for all!
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3.0 out of 5 stars Warning
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