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19 of 20 people found the following review helpful:
4.0 out of 5 stars
The good, the bad and not too much ugly, thankfully, 28 Dec 2003
If like many of the gamers reading these pages, you played Max Payne (the original) then you too would have marvelled at how close to reality they the programmers achieved in the game play and admired the portability of a B-movie-esque storyline into the gaming world. Max Payne broke the mould and was worthy of its extremely high ratings.In this edition, the quality of the reproduction has undoubtedly improved, smooth graphics, glitch-free movement, audio-visual synchronicity and a cracking story-line. Add to that being able to play the characters of both Max and Mona (I guess your name has to start with an 'M' too) you have what most people would describe as a 9.9er, a best-of-class, a sure-fire winner. I'm really going to nail my colours to the wall here and say that although the packaging was faultless, there simply wasn't sufficient differences between MP1 and MP2 to leave myself gasping at the extremely low price for such perfection in gaming. I was left with a distinct feeling of been-there, done-that at almost every turn. The sequence was apparently such a well-trodden path of "enter room, take cover, aim, shoot, fire, three baddies dead (or four or five)". And if you did it badly, load up the last save-game until you do it better. So to the other features that make this game more of a film-noir than a shoot-em-up. The video footage and storyline were excellent, I think most reviews state that. Incredibly the publishers had managed to generate an ambience in the game that I have rarely seen before, and I've seen a few. sure the game is fairly short, 10 hours first time around, but the game offers a lot more than a just a blast-around shoot-em-up. And even if it was only 10hs worth of game play - that's still only £3/h - cheaper than most movies. And another thing. I find the weapon choice and possibilities pretty mono-dimensional. You always seem to find yourself using your best weapon and when the ammo runs out, you use your second string weapon. There is surely a case in combat for a more selective choice of firearm? Maybe a stealthy approach to bump off one lookout with a silencer in order to avoid detection and prevent a slough of enemies arriving on your doorstep. Or a room full of enemies where you need rapid-firing in-yer-face armoury. Like I say, a touch mono-dimensional. The lack of control with grenades and Molotovs was also an incessant source of frustration. So to cap it all, Rockstar games were well justified in creating MP2. They have produced as they claim a great film-noir B-movie where you play a very active roll. I suspect, however, that if anybody ever wants to create MP3 (ho-hum), then I'll want to see many reviews about how "different" the game play is! If I had only ever played Max Payne 2 - it would have got 5 stars.
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