GamesTM Magazine
"A good solid title that has little to no competition on the GameCube."
Manufacturer's Description
MegaMan Network Transmission takes place after the events in
MegaMan Battle Network and before the clash in
MegaMan Battle Network 2. A month has passed since the nefarious WWW organisation tried to commandeer a military satellite. Now, cyberspace is about to encounter another menace, a new virus known simply as the Zero Virus. Once again, it's up to Lan and MegaMan to defeat this latest threat, battle bosses and solve problems in the "virtual" realm. Players must communicate with Lan, MegaMan and other characters to gain pertinent information needed for solving various predicaments.
MegaMan Network Transmission uses the popular chip system introduced in the original Battle Network role-playing game. By collecting chips, players equip MegaMan with special weapons and support items that can enhance his abilities or provide a defensive advantage. For example, one chip can upgrade his jumping abilities; another can create a protective shield that immediately inflicts damage on the attacker. The new enhanced backgrounds will create multiple levels of effects that add a new exciting element to the gameplay as enemies fire shots or are eliminated.