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109 of 111 people found the following review helpful:
5.0 out of 5 stars
Shell Shocker..., 30 Oct 2003
Call of Duty might just be the most authentic and engaging WW2 game you've ever played. Featuring 24 mission, split into 3 campaigns, players take on the roles of a GI paratrooper, a British commando and a russian conscript, taking the first-person fight to the Germans with a variety of weapons. So far, so Medal of Honor. Where this title raises the bar is in its full realisation of squad based combat, hinted at in other games but never before explored to this degree. Players fight alongside computer controlled squad mates, usually between 6-8 in number. The AI that governs your fellow soldiers is one of the most practical, robust and flexible I've ever seen in a first-person shooter. Your buddies will lay down supressing fire that actually WORKS (a very pleasant change), cover each other's movements, use grenades without blowing up the whole unit, and generally behave as realistically as you could hope for computer players. Thankfully the AI for the baddies is just as convincing. No longer do enemy soldiers bluster towards your rifles, hurling grenades with pin-point accuracy. In Call of Duty, they will advance in sqauds from cover, laying down their own supressing fire, lay traps and ambushes and even fall back to cover when overwhelmed. If a machine gunner gets hit, his buddy might choose to take over, or make a run for it. It gives a very rounded impression that you are flanked by real people, and facing an adaptive and versatile enemy. The real beauty of the title is that you are part of the team, without being the star of the show. Sure, there's times when its up to you to take the initiative, and maybe even save the day, but if your squad fails, you fail. When playing, I actually felt like covering my squad rather than dashing on ahead, protecting them rather than trying to ignore them. Likewise, I felt confident in their abilities to watch my back, without cringing in case a friendly grenade lands at my feet. Graphically, Call Of Duty is gritty, realistic and smooth, even at high resolutions. Explosions look great, with tanks going up in flames, while grenades produce a convincing burst of dust and fragmentation. Tracers wizz overhead, puffs of dust ricochet off walls, and wood splinters apart under machine gun fire. The scenery isn't fully deformable, but their is enough scripted demolition to keep things realistic. There's also some great additional touches that really round and polish the experience, such as the blurry 'shell-shock' that warps the screen when a explosion goers off right by your head, or the restrained mixture of blood and dust that marks bullet hits on your target. I found there was some loss of framerate when my squad found themselves in very close combat with lots of enemy soldiers, but the haze and confusion of the situation was such that I didn't really mind. The real star of the effects show is the sound, where the game really drags you kicking and screaming into its world. The weapon effects are sufficiently hefty and the bass from an MG42 will definately stop you in your tracks before its bullets do. Best of all, dialogue between soldiers is both contextual and practical - shouted warnings to seek cover really do make a difference, your officer's military jargon is clear enough to give you a good idea how to act in the middle of a firefight..."Shift base of fire right, FIRE!" barks my captain as a platoon of German Paratroopers bursts from cover, and I find myself hurling myself prone and rattling off rounds from my Thompson Carbine. Call Of Duty brings to the table the intensity of Medal of Honor and the epic scale of Battlefield 1942 with unsurpassed grace and conviction. A must for any WW2 gamer, and a splendid heart-thumper for any action game fan. Highly Recommended.
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