|
23 of 24 people found the following review helpful:
4.0 out of 5 stars
The 1001 Arabian Nights Lives!, 23 Nov 2003
By A Customer
This game is absolutely amazing- the atmosphere and effort put into it oozes from every facet of gameplay and presentation. The manual is concise, but detailed, including the popular snippets of information on major players in the story. From flicking through the manual its clear a lot of felxibility is inherent in the game, but only when you play it do you realise how much.The graphics are lush and rich in colour- many games sink into deep murky browns and greys, but Prince of Persia avoids this: even in the numerous outdoor night sequences: the moonlight bathes everything in a blue radiance and firelight flickers off metal and stone in crimson waves. A particularly impressive piece of atmosphere is the movement of drapes in the wind, and their billowing as the prince runs through them. The characters are all well defined and presented in the increasingly popular, and effective, semi-cartoon style: although no cell shading is to be found. The action is fast and fluid, occasinally hit by small amounts of slowdown: given the time-manipulation facets of the game this can, if anything, add to the atmosphere! The detail on the prince is incredible: his acrobatic feats are both realistic and fantastic in execution, a blend of the anti-gravity sprinting of Hong Kong action movies and the acrobatic bounding of the Douglas Fairbanks movie `The Thief of Baghdad'. After only a few minutes of play most players should be able to pull off impressive displays of combat-acrobatics and wall-sprinting leaps. The array of moves is vast: wall-sprinting, vaulting, shimmying & (limited) climbing, swinging and leaping from flag-poles, wall-bouncing jumps- and all with realtively simple controls. On rare occasions the context-sensitivity of the game doesn't match the player's inention and the prince leaps to his doom, but this is rare and most deaths are due to a mistake on the player's part. Sound is atmpospheric, but unusually quiet at times. The voice acting is exceptional for a computer game, and for once features some English accents that aren't bad guys, or Lara! Sound effects work well, particularly effective are the surreal squawks and whines when time is reversed, or the prince receives precognitive glimpses of levels to come. The music is, of course, very middle-eastern in feel, with a touch of heavy rock thrown in as well that spices fights up nicely. Some insightful voice-overs by the prince add depth to what is in essence a platform-fighter/explorer game. What makes the game truly special are its little touches: the movements of drapes in the wind, the prince resting wearily when you stop moving him. A personal favourite is the presentation of the entire game as a story being told by the prince himself: the game-over comments are sometimes quite funny ("No, no, no: that didn't happen. May I begin again?"). Leave the game paused for a length of time and the prince will request to resume his story, he also sounds very dissapointed when you request he stops (quit the game)! The time element of the game is strong, and effective. It is also introduced gradually. There is a great satisfaction in being able to rewind the game from managing to kill the prince in a foolish jump...only to do it again! the slow-motion effects on the demoniac opposition are well done, and actually let the player appreciate the large amount of work put into the fluidity of the prince's fighting moves. Controls are reasonably intuitive, and the game introduces them in a gentle learning curve that feels natural: effectively the player learns the special moves as the prince learns them. Just as with the Tomb Raider games that the original Prince of Persia inspired falls are invariably lethal and it can be alarmingly easy to fly off ledges when running at break-neck speed: this leads to even greater satisfaction when you manage to reverse the fall and bounce the prince of another ledge or wall to grab a safety-hold. Climbing is not as detailed as in the Tomb Raider games, but the speed is far quicker- the prince is superhumanly agile. The gameplay itself feels incredibly free and flexible, which to an extent it is. The path of the game is actually fairly linear (although I may be mistaken as I am only 20% into the game as I write this): each section is effectively a level of phenomenal acrobatic leaping and bounding. The satisfaction really comes in being able to map out through a level and then execute it with as much style and speed as possible. No matter what actions you take as the prince when they work they look awesome! The only real negative side to the game is that the combat may become repetitive in spite of its large impact and stylish nature. The game has a nice balance between puzzling and fighting: the majority of puzzles involve finding the correct, quick route through a sequence of deathtraps, but there are others too. In all the game is essentially a very flash platformer- it really is a truly 3D version of the older games, and actually delivers the rarity these days of true edge-of-the-seat game-play. If you like the older versions you'll love it; if you like any of the Tomb Raider games you'll love it; if you just like action games- you get the idea. Overall an excellent game, that is only let down by the occasionally snippet of repetetivity and by the lack of extra depth: perhaps in Prince of Persia 2 (here's hoping...) there will be more inter-character interaction possible, and a little less linearity: but then it would cease to have that knife-edge feel it has now. A great game worth having and playing to death, several times.
|