Most Helpful Customer Reviews
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17 of 19 people found the following review helpful:
5.0 out of 5 stars
Leaps and bounds from ssx Tricky, 7 Nov 2003
By A Customer
This game is more than the average next in the series. It has evolved the SSX world into something beutiful. Where as there previous titles, although great (i own SSX Tricky and played SSX), followed a basic idea of which games such as the Cool Boarders series took on the Playstation where you start a level and finsih it with nothing in between, just a race or a go at racking up points. This however has not just been produced with much better graphics, which to me is impressive, but the amazing thing about this game is the concept of being able to go anywhere on the mountain, instead of starting at a race, you can ride down to it, or towards the big air and half pipes and then it starts the event. If you want to just mess about, theres no seperate mode at the start screen for practice, you simply go round the events strating point and carry on down. Its ingenius and very well thought out. There is three seperate peaks based on one mountain (each with several races and freestyle events which include big air and half pipe) and it is only from peak to peak you can't ride between (as far as i know, maybe something special when you complete it). Of course for those with little patient there is a quick jump to the beginning of each event which i do use regularly but when all i want to do is mess about and not race, i start from the top and just ride where the slopes take me. At the end of each set of races(all those on one peak) they have a freestyle event and time challenge event taking you from the top of the peak to the bottom. The smallest peak, the only one ive managed to progress pass so far, takes about 12 minutes from top to bottom when racing. In the manual it says one of the peaks can take at least 30 minutes to finnish. The second most impressive part is the slopes themselves. Theyve created slopes which have different weather conditions or obstructions. From falling icycles to thunder knocking over trees and many many more, all the levels are new and are more fun than ever and more interesting than ever instead of a bunch of new levels which could have come from SSX tricky but tarted up. So with all of this said...what else does it have thats new. Well firstly scattered about in free roam mode there is "big challenges", from jumping through hoops to finding lost snow gear. There are crystalys everywhere for raising your cashflow...which brings me onto the one point i didn't enjoy about the game, if only a minor one, and thats that they now have a money system similar to Tony Hawks 4 etc. Money buys you stats, tricks, equipments, new clothes and accersores for your charachter and more. This is all very nice but it means if you dont buy the extras, you dont have to get very far before you can have a fully upgraded charachter. Personally i think they should have kept the same points system as SSX tricky (events converts to upgrading points) and kept money for the extras. Money can be gained anywhere though, completeing an event to a "big"challenge or picking up crystals or even the odd 1 - 20 dollars for tricks depending on the points it made. Finally, they changed the Uber Tricks system so there are 2 levels of Uber tricks, which is an improvement and these tricks are now also grabs instead of just a trick and also you can "manual" and perform different grinds to link up tricks for combos although not as strict as say Tony Hawks to when you loose the combo. ALL in ALL a tremendous game, one that will be hard to improve on next time im sure and one you should all go out and buy (from Amazon because its cheaper). So many XBOX games are lacking ive found, this is definately not one of them.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars
ssx 3, 19 Feb 2004
This game is as good or better than any extreme sports title(including Tony Hawks Underground). New Features conquer the mountain Super Uber Tricks (when meter goes orange) Mini chalenges on freeride Uber Grinds You can link tricks together(combos)by using the right analogue stick. Super pipe (huge long half pipes) The great things about this game is that the learning curve isn't too steep. The whole point of this game is that you go over 70mph down a huge mountain. Ther are 3 impressive peaks with great effects. 1st peak is a part of the mountain that isn't viscious. I'ts not too hard for ssx newbies. You grind a huge Bill Board and after you get of it it collapses, thats cool. 2nd peak gets a bit moody and not only are you moving, you get trees falling, even a cable car comes falling down in front of you. On peak 3, at one point towards the end of a race your aircraft(what you drop out onto the mountain) falls infront of you and crashes. You also get brilliant avalanches. As the mountain is falling apart you grind the remaining tiny bits that are left. The new feature is conquer the mountain mode where you don't get so many menu screens. As your bombing down the mountain you can get money by pulling off Uber tricks, not just from winning races. When going down mountain you get sighn posts saying either race, freestyle and big air. This beats menu screens from tricky. If you want to get somewhere quicker you push start and go onto transport. A great challeng(not really a challenge unless you have stats up) is a 30 minuite race from the top of the montain. I'ts close to perfection because whist going down the mountain it's super fast, smooth action. Just before a jump you hold A to build up speed and then release A at the top of a ramp. Whilst in mid air you then use the D pad to spin then you hold down B,Y,X,R trigger, R trigger + B, R trigger + X. To go to the extreme you hold down the left trigger + B ect. There is a meter on the right of the screen. That fills up as you pull of tricks. You can use it for a quick burst of speed(by using X). After 1 or 2 decent tricks your bar turns gold. As I said before you have to hold Left trigger + B ect. Your character does a basic Uber trick(buy stretching leg out). Do 4 of these and your bar goes orange. These are more complex super Uber tricks. For example your character spins his or her board stylishly and your character might do sumersaults. Do another 5 Super Uber tricks and your bar turns red(infinity super Uber). This runs out after 2 minuits and goed back to the orange bar(super Uber). Along on your way on the mountain you get a Lodge. This is where you can buy atributes(improve characters abilities). On attributes you improve Acceleration, speed, spin, Touthness, edging, there are 11 squares to fill up on atributes. To fill up first square you need 500$, when you go up each square it doubles each time. Buy new Uber Moves, buy accesories like silly hats, new clothes, buy 2 videos(not real life videos with real life Snow Boarding pros, just intro of ssx3 and a video of ssx3 old intro in works). This game is worth your money.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Powder pounding at it's best!!, 2 Jan 2004
When I first played SSX Tricky it was after I had played Amped and while I found that the game play was a little more fun the graphics were bland by comparison. So, with that in mind I was looking forward to see if they had managed to get the blend right with SSX 3.Firstly, the graphics are a big improvement over SSX Tricky, and you really get the feel of being in the mountains as you carve up the power. All types of weather and lighting effects really make boarding down the slopes a real pleasure. In fact it’s the type of game you don’t mind sitting and watching a mate play, just so you can get a proper look at the scenery, as you don’t get much chance while doing some insane trick or other. The weather effects range from perfect sunlight to mist, snow and wind, with the latter really causing you problems if you gauge a jump wrong with a cross wind. Gameplay, has taken the good stuff from SSX Tricky and expanded on it. The UBER tricks have two parts to them meaning the tricks you can perform change as you fill your UBER bar, which means you have an enormous trick range even at the start, and that can be expanded as you gain money during the game. The tricks have been enhanced by the fact you now have grabs, hand plants, and the ability to manual between tricks to build up insane long combos (I did a 198 one last night). Most things in the game that you can improve are done with cash that you earn from the events in game or from picking on money pickups on the slopes. The things you can buy range from abilities to improve how fast you can move to how fast you spin through the air, to items you can wear etc. You can also buy extra UBER tricks to use and lots of rather silly novelty items –like a paper bag over your head or a head made of balloons- that may appeal to some people. The main thing that really made this a good game for me is that while you have lots of event types to choose from –race, big air, half-pipe and slope-style- you can also just free ride the mountains for fun from top to bottom, while doing extra little challenges on route if you wish. On peak three it can take you about half an hour to get from top to bottom (took me 26 minutes first time down, but I have little doubt you could cut about least 4 or 5 minutes off that time). The mountains are so free in where you can go that it’s actually quite hard to follow the same path you did the last time down, so expansive is quite an understatement with regards to the mountain layout. Lastly, I would say the that this game has good longevity, and I expect you will be playing it hour after hour for the first few weeks and going back to it for many weeks there after. Great snowboarding game!
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