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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Truly classic, 5 Aug 2008
Fun:5.0 out of 5 stars
Resident Evil 2 is so good that I recently played through it three times in one sitting (one of the few benefits of unemployment is the abundance of free time). From the opening FMVs and that first awesome section dashing through Raccoon City ("the next thing I knew, the entire city was infested with zombies") through to the Police Headquarters, cavernous sewers and the then-traditional laboratory-set ending, this game exudes quality through and through.
While some were put off by it, the Resident Evil control system was in my mind perfect, and only improved upon in Resident Evil 4 (which much of contemporary gaming owes A LOT to). The soundtrack is incredible, with each and every scene scored with the perfect blend of atmosphere and action, or whichever was necessary. The sound effects are excellent, a huge step up from the somewhat comical zombies or the first game, now moaning discomfortingly rather than hilariously. The graphics are of course hugely dated, but you can't fault the design of the game. Enemy characters shuffle and shamble realistically, speeding up when their prey is within range, clawing along the floor when they've parted way with their legs and taking bullets with more than a mere step back, another leap from the arms-outstretched grey (!) zombies of before. While the backgrounds are pre-rendered in 2D, each is totally eerie, cold and at times genuinely upsetting when it comes to life-like quality. The undead-dominated world of Resident Evil 2 makes for a very oppressive feel indeed.
Also of note is the voice acting, which is for the most part still rubbish, but again a vast improvement over the first. Sadly, the live action scenes are gone too, but it all adds up to make RE2 a much more serious game than its progenitor. Its not often enough games improve this much on their predecessor, and a major complaint of the sequel (Resident Evil 3: Nemesis) was that it ran on the RE2 engine, which to me is no bad thing as it allowed the game to be released mere months after 2.
Finally, and most importantly, the game is scary as hell, from Mr. X smashing through walls to falling through the floor in the library (who didn't jump the first time around?) to the final confrontation with the flaming tyrant, this game mixes the perfect amount of mood with jump scares to keep things fresh. The replay value is high also, with the game being split into two distinct chapters which play out differently depending on which character you choose to begin with, as well as two bonus games which aren't easily unlocked and command you come back for more. Long story short, its one of those rare games that surprises you with much, much more when you thought you'd finished it.
As my opening comment suggests, the game is quite short, easily completed by a veteran like myself in a little over an hour and a half, but for newbies it ought to keep you entertained for long enough to make your purchase worthwhile. Might I recommend you buy the Nintendo Gamecube version, as it plays much smoother than previous versions, allows cutscene-skipping (for those all important second playthroughs) and offers a few other neat bonuses, as well as suiting the GC controller perfectly.
It may not have redefined gaming necessarily, and it's not even the best in the series, but this is a classic well worth investing in, either for first timers or fans nostalgic for the golden years of PSOne. For its combination of story, atmosphere and action, few other games of that era come close.
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