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4 of 6 people found the following review helpful:
4.0 out of 5 stars
Cute touches a-go-go., 20 Jul 2003
Castlevania: Aria of Sorrow has, at its heart, the same basic structure as its predecessors. Travel through the castle; find a boss; kill it and get a new ability. But Aria ladles on neat touches to lift it above its peers......but the basics first. Combat is swift, with responsive controls for the agile protagonist. It's not too far behind Metroid Fusion, in fact. Jumping, hacking, and stabbing your way through the platforms of the castle is sleek and satisfying. Level design is tidy, much like Circle of the Moon, and secrets can be stumbled upon. So far, so familiar. But it's the customisation and personalisation of the game that impresses. You can attack the enemies with a variety of weapons, with strengths, speeds, and ranges, many of which can be bought, many of which can be found by cunning players, lying around the castle. The magic system also inspires a personal approach to the game- each foe carries a unique soul, which they will drop when they die (if you're lucky). These fit into three classes, and one of each may be equipped at any given time; either a sub-weapon, similar to those in the older Castlevanias, a time-based effect (such as a shield), or a latent change in your character (such as invulnerability to petrification). Like the card system in Circle of the Moon, it gives a personal touch to how you approach combat. With 110 different souls to play around with, on top of the various weapons, it's quite hard to get bored, and it also adds a catch 'em all appeal that keeps you coming back for more up to, and beyond, the game's ultimate ending- which sadly comes a bit too soon. Throw in graphics every bit as good as those in Harmony of Dissonance, music somewhere between the two previous Castlevanias, and a slew of bonuses for clearing the game, and you have an absolute must-buy. Wholeheartedly reccomended, in spite of the shortness of the game.
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