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8 of 10 people found the following review helpful:
3.0 out of 5 stars
The game's controlling itself! ARGHHH!!!, 27 Oct 2003
Ahhh, Jet Set Radio. Now that was one classic Dreamcast title. It was the game that invented the true cel-shaded graphics engine, and it combined it with a thumping soundtrack. Then we got the sequel on Xbox which was a well recieved update. What other title would let you skate around at a high speed while spray-painting random objects? And the police even chase you!Now we get the Game Boy Advance version, which is based on the original Dreamcast version. How can you convert a fully 3D cel-shaded skating game to a handheld console, I hear you cry... Well, it's simple really. You add a persepctive view which has been proven to work on every other skating game on the market, and just draw everyone in cartoon-style visuals. Easy. Now, this game would be perfect apart from one minor gripe. The controls. The headline of this review should say it all to be honest. The game has been developed by the same team who were responsible for the Tony Hawk's Pro Skater series on the GBA, and those titles were also slated for the same reason. However, this title is even worse for some unknown reason. Press down and you go diagonally. Press diagonally down-left and you go left... Or down, depending on what situation you're in. Eh? Yup, not even I can explain it. So we've got great visuals, complete with excellent cartoon-style characters and smooth animation. The sound is good, but not quite as good as games like Golden Sun or Advance Wars. Different types of games I know, but music is still music, even if it is through a basic speaker. It seems that they concentrated on the graphics so much, that they forgot everything else! I wish that they'd taken a little more time to sort out the control system. When you're spraying grafitti all over a policeman's face, you don't want the game to be fiddly. Overall, this game is average. Sega should learn that you can't convert games from next-gen consoles to handheld consoles perfectly, especially if you sub-contract THQ and some other dodgy third-party development team to do it for you. Sega have tried it with Crazy Taxi, Super Monkey Ball and even Space Channel 5. And they're all average at best. I'd rather see a load of new Sega titles than some rushed failures. C'mon Sega, get with the program!
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