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99 of 107 people found the following review helpful:
5.0 out of 5 stars
Demo Review!, 24 Aug 2004
Hey, this review is based on the recently released demo - it contains a tutorial and a historical battle.When I first played it, the graphics seemed kinda rough around the edges. I was disappointed, especially after watching the game running on Time Commanders. So I cranked up the graphical options to max. I didn't think it would run too well, but whadya know? It ran even better! Strange, but true. The quality of the details, and especially the advanced shadows, took it all up to a whole new level. Visually, Rome is amazing - provided you've got a rig good enough to run it at max. (By the way - my system - 2.2 Ghz P4 / 768MB / G4Ti4400) But what about the game play? Once again - amazing. I found the camera a little tricky at first, but once I'd mastered it, I was whizzing around the battlefield with ease. I'll go out on a limb here and say that I found it easier to use than the camera from MTW or Shogun, which at times were a little unwieldy and clunky. Rome feels so smooth in comparison. The interface and map look good and I didn't have any problems finding my way around. The only problem was that the morale, weapon and defence icons on the banners was a little small and hard to read. But not really that much of a problem. A lot of people are debating the speed of the game. Personally, I thought the speed was just right. I thought the speed of the units was quite realistic. The animation of the units is stunning. Seeing a horse leap frog over a spearman during a charge is wonderful! Watching a group of roman infantry charge a line of spears and leap into the air, swinging their swords down onto their foe's heads while screaming battle cries was outstanding. Oh, and did I mention the poor guys getting tossed about by the elephants? It's not quite rag doll, but it looks great. The cries of war, the calls of retreat, the cheers of victory. They all enhance an already amazing game. Oh and the music is pretty darn good too. It compliments the action perfectly. Are the units too powerful? I didn't think so. The cavalry and the elephants can be devastating, but only when used correctly. Elephants can be just as dangerous to your own troops (as I found out!) when routing or panicking. The cavalry can be cut down easily by a prepared defence, even of light infantry, providing that the cavalry can be hit from two sides. Just make sure you watch your rear, no? What else? Well, a couple of annoyances I guess. But nothing major. The big green triangles that highlights a selected unit are a little intrusive. I hope we can turn these off, or tone them down, but if not, then I can live with it. When your army is fleeing, you get these boxes appear down the side of the screen, which seem a little unnecessary and tend to get in the way, especially if you're trying to salvage a battle from a total loss. (I do like the boxes about the general's death though, sometimes I'd miss the close up in the battle) The speed of the battle? Perfect. If you're playing it on the harder settings, it can take longer to rout the Romans. But if you do it right, then it's still over quite quickly. But have you tried playing as the Romans? Facing off against those elephants is tough, but possible to do. The battle tends to drag on for longer when you play as these guys. AI? Roman AI seems fine, and it's strategy certainly becomes more complex on harder settings. Hannibal's though is a little iffy. Could be due to the fact that we're not really meant to be playing against them in the demo? Overall, Rome turned out to be as great as what I was expecting. Sometimes, it's nice just to pause the action and zoom right on in and admire the beautiful carnage. Personally, I hope CA don't change too much before the game ships. And I hope that happens soon! To the great battles that lay ahead!
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